I wanna break the mashikaku(共同開発)

Creators: ケフィ, 珠玉, 紙棚, はぐれけだま, 形歪, ミルキー, このみ(兄), 椛饅頭

Average Rating
6.8 / 10
Average Difficulty
62.5 / 100
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Tags:

Adventure (1) Gimmick (1) Boss (1) Puzzle (1)

Screenshots

  • by Kanaris
  • by Smajsnamz
  • by Kanaris

2 Reviews:

Wolfiexe
Break the Mashikaku is a very mixed bag that left me disappointed I didn't have more fun with it, because it has a lot of really fun content that's mixed in with some more questionable stuff that didn't sit as well with me.

The game features an overworld where The Kid travels from guest stage to guest stage. As you might imagine, the quality of the stages differs quite a lot in quality, complexity and difficulty. The early stages are generally quite straightforward; they'll have a few traps here and there or some simple platforming with a gimmick thrown in but nothing too crazy. A couple of segments such as the Splatoon world felt interesting and once I'd gotten the mechanic down, was pretty fun to execute. The Genki-esque style world whilst being really visually interesting just didn't feel interesting to actually play around, but was very unique and one of the more memorable stages of the game.

At some point there's a puzzle heavy stage which put me off a bit, because it was based primarily off an existing puzzle fangame this being Design. It kind of throws you in the deep end in terms of solving the puzzles using the gimmick, and whilst it gives you a practice room of sorts, there's no real flow or instructions which made it kind of bumpy for me and not too enjoyable to learn. Design-wise it's really interesting and the majority of people will have a good time here, but I felt like I was at a disadvantage for not having played the game it was based on.

There's also a pattern-heavy avoidance later which whilst not being too complicated to learn, felt like it slowed down the flow of the game for me, although maybe that's more of a personal aversion to dropping learny avoidances in the middle of adventure games. It's actually quite a nice avoidance putting that aside.

There's also in general quite an increase in the amount of bosses towards the end of the game. Some are pretty fun (albeit overwhelmingly long and have vast amounts of downtime before anything of value happens), although the final boss rubbed me the wrong way. It's extremely long and has some attacks that just feel kind of stupid (namely the green wall sort-of-aimed attack) and the final attack puts very light bullets on a light background whilst forcing you to already read a bunch of dense stuff, and it just became a bit of a clown fiasco. Yes, a fiasco not a fiesta, because that's how intense it felt.

Overall the game felt like a huge mixed bag to me. There was a bunch of fun and really unique stuff, but an equal amount of stuff that just didn't feel that enjoyable for me and caused more frustration than enjoyment, which is a shame because I think this game is probably underplayed and deserves more attention than it gets. I'd still recommend it, just be ready for a wide variety of content both in quality and difficulty.

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Tagged as: Adventure Gimmick Boss Puzzle
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Rating: 6.6 66       Difficulty: 65 65
Aug 11, 2018
Smajsnamz
So this game is pretty long. Its like an adventure medley. Where there's a semi over-world and you travel from one guest stage to the next each with their own gimmick, because of how big the game is there's some gimmiks that are amazing and some that fall incredibly flat. The production value is def there. The bosses relatively challenging and some utilize the gimmicks found in each stage. The puzzle stage being a really cool highlight. The second to last boss is absurdly long and if you don't know how to do some attacks while not completely pattern its going to be frustrating going backwards just to learn it, I recommend watching a video. The last boss is really cool that being said its a 2hu infinity jump boss and is def worth the grind. Overall I really enjoyed myself playing through this game and found I was always excited to make it to the next area. Though the game being a mixed bag does hurt the rating.

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Rating: 7.0 70       Difficulty: 60 60
May 16, 2017