It looks interesting at the beginning (In the first room, to be more specific), and then the quality quickly starts to decrease. The whole game is extremely generic and repetitive, with very few interesting-ish jumps. Some rooms are exactly one jump being used a lot of times in a row. It's terrible. The occasional traps are extremely generic and poorly placed, the gimmicks are poorly used, the difficulty curve is terrible, the room with multiple triggers is simply horrible, and the boss has an annoyingly precise attack that you'll see more than once in the fight.
It's boring, to say the least. Highly not recommended.
Rating: 2.0 20
Difficulty: 65 65
Jan 19, 2016
Boring. Probably uses an old engine. Music is awful. Not worth playing. Not worth a review.
Rating: 1.8 18
Difficulty: 42 42
Jan 10, 2016
20 black and white rooms, or maybe I should say 20 rooms of diagonals and diamonds. If you removed all of the diagonals and diamond jumps, the only thing left would be some corner jumps, a few gates, and some really bad traps. I don't understand how you can make this many rooms and not realize that it's the same thing over and over again. It desperately needs more jump variety. It doesn't really start to change much until you are probably 3/4 of the way through the game, assuming you made it that far without stopping out of boredom.
The music is some sort of dubstep wub-wub shit that I had to toggle off after about 4 minutes, and I like EDM. At the end of the game there some some half-ass Miku that you have to shoot while it barrages the same 3 attacks over and over while having way too much HP.
Overall not worth playing unless you like doing 20 rooms of diagonals and diamonds while listening to bad music.
Rating: 3.5 35
Difficulty: 50 50
Jan 8, 2016
Rating: 2.8 28
Difficulty: 49 49
Apr 1, 2016