Not Another Magic Tower Game(共同開発)

Creators: Light, Koala, Nikaple

Average Rating
9.3 / 10
Average Difficulty
77.5 / 100
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Tags:

Adventure (13) Needle (4) Avoidance (11) Boss (9) Long (8) Hard (1) Puzzle (10) Softlock (1)

Screenshots

  • by Wolfiexe
  • by Wolfiexe
  • by AriesAn
  • by Wolfiexe
  • by AriesAn
  • by AriesAn

40 Reviews:

Paragus
This review is based upon reaching the true end.

This is a massive and challenging fangame with heavy puzzle elements. The production is great, and concept is interesting, and the game has a ton of content with multiple endings.

The problem with the game in general is the ability to get yourself stuck in a softlocked state where you are unable to reach the better endings. Key management is essential and can be brutal on your first play if you don't know where the secret walls are and knowing which doors don't need to be opened. The game also contains mandatory avoidance fights scattered throughout the game that can be unfair or brutal at times to grind.

I recommend this game to veteran and experienced players only, and recommend you not go in blind to avoid having to restart the game many hours in. Below I have a link to a video guide which will contain spoilers, but will ensure you have the resources needed to reach the final floor.

Video Guide Link: https://www.youtube.com/watch?v=2zkdySv4Fsg

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Tagged as: Adventure Avoidance Boss Puzzle
[9] Likes
Rating: 9.0 90       Difficulty: 80 80
Feb 6, 2016
Wahfuu
NAMTG is a game pretty much unlike any other, for better and for worse. There's not a lot of experiences like it. From both how you progress, to what you do to progress, is unlike much you'll find anywhere else. It's a chaos of variety, from mini-games to avoidance's to auto-scrolling needle, it's a bunch of things that feels like they'd never work together, but they kinda do here.

NAMTG doesn't have too hot of a start, with some very slow enemies and weird generic jump filled needle, but it'll be a fond memory by the end. See, NAMTG does something better than basically any other fangame you'll find: Its sense of progression. By the end of the game, after fighting slimes that do nothing but hop towards you slowly, you'll be fighting stuff that are absurd enough to count as fangame bosses by themselves. This, accompanied by a production and presentation jump for alot of the endgame enemies and the feeling of power you get by stomping over the earlier things makes the game incredibly satisfying to go through.

This only really takes a hit at the near end-game, where you're bombarded by a ton of bosses very close to eachother, alot of which your stats don't really mean anything besides the ability to fight them. It's an unfortunate stopping point that hampers the pacing of the game in a bad way. I might feel differently if I enjoyed the majority of the bosses in this game, but alas I don't.

The bosses in this game range from hideously long, gimmick-fueled suicide assistance or generic avoidances with good (and in ones case, fantastic) music. And some of the RNG, not just in them but in some of the enemies aswell, boarders on some of the most volatile i've seen in terms of how easy vs how hard it can be. This is moderately saved by the (current) final boss, which while having a bit of a slow buildup perfectly captures the sense of progression you've gotten from climbing the tower itself.

Unfortunately, the needle in this game isn't fantastic either. Most of it is extremely short saves that are just doing one or two excessively precise jumps that you can just randomly mash your fingers on and get through. And then theres stuff like the horror story that is the auto scrolling room, which isn't that long but is boring as sin the entirety of its duration. The only real, true attempt at 'platforming' in the game feels like it's in the minigames. Which, as an aside, are actually all quite fun! I wish I had the brain fortitude for echo-shift.

It probably sounds weird saying that I enjoyed this game alot after saying I don't really like its bosses or its needle, but a big part of the game is its variety. For better or worse you'll see a lot of different things and enemies in this game. You're not bound to like all of them, but you'll probably like something. Basically, when it works, it >really< works, no matter what other problems get in the way. You'll feel great ascending the tower at the end. And what waits for you is worth it.

(And as an aside: I find the reputation of this game to be very strange. You'd think people were talking about noesis when they mention how hard this game is, but honestly outside of the end boss and weird needle style, the game is pretty accessible on all fronts. Not an easy game, especially for a beginner, but if you're not trying to no hit the bosses then honestly I don't see why this game has its ball buster difficulty reputation.)

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[3] Likes
Rating: 7.5 75       Difficulty: 67 67
Nov 29, 2018
GalacticPigz
So im very bad at this game but I got somewhat into it but can I request an "easy" mode for people who want to play the game but cant get far? Well anyways I love this game and the concept of fighting monsters. I love the mix between needle and "bosses" (more like enemys) and its just out right fun!

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[3] Likes
Rating: 10.0 100       Difficulty: 75 75
Oct 1, 2016
Wolfiexe
Magic Tower is one of my favourite fangames from the staggering variety of enemy design (and boss designs for that matter), to the very unique way in which the game is structured It's a fangame not quite like any other, heavily inspired upon Tower of the Sorcerer in which keys must be managed efficiently to open the path forward without running into a softlock.

No doubt this is a deal-breaker for a lot of people and a guide is probably recommended to at least ensure your first playthrough is a clean one, although your experience will differ person-to-person. There's a number of enemies that can seem questionable or slight patches of design that feel a little out of place, although for me they add to the charm and wackiness of the tower that boasts such an interesting variety of content.

A truly unique fangame, and one of my absolute favourites. Would very much recommend.

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Tagged as: Adventure Avoidance Boss Long Puzzle
[1] Like
Rating: 10.0 100       Difficulty: 80 80
Nov 13, 2018
SpiderKK
Yeah that hard but very cool evreything
and now i just waiting when you guys do new flors or new bosses becuase i see that big dragon
or who and i think that tower lead not final boss right?

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[1] Like
Rating: 10.0 100       Difficulty: 75 75
Aug 20, 2017