Not Another Magic Tower Game(共同開発)
This is a massive and challenging fangame with heavy puzzle elements. The production is great, and concept is interesting, and the game has a ton of content with multiple endings.
The problem with the game in general is the ability to get yourself stuck in a softlocked state where you are unable to reach the better endings. Key management is essential and can be brutal on your first play if you don't know where the secret walls are and knowing which doors don't need to be opened. The game also contains mandatory avoidance fights scattered throughout the game that can be unfair or brutal at times to grind.
I recommend this game to veteran and experienced players only, and recommend you not go in blind to avoid having to restart the game many hours in. Below I have a link to a video guide which will contain spoilers, but will ensure you have the resources needed to reach the final floor.
Video Guide Link: https://www.youtube.com/watch?v=2zkdySv4Fsg
The game is influenced by the Magic Tower game. So an important factor of the game is using your keys and HP which you find through out the game, as efficient as you can. If you don't you can softlock your game really easily. The game has a neat backup system to prevent this if you use properly.
The fights in this game start of very slowly and boring. But you quickly realize that the creators really loved to put some RNG into them. And this is also one of my main critics for this game.
Some of the RNG in this game is just unbearable. Of course you try to manage your HP as good as you can and try to avoid any damage in any case. But if you get hit by an undodgable RNG wall or a bullet spawns right into the kid, 3 minutes into an avoidance fight, you can just shake your head. I felt like the creators didn't care for it because you have HP anyway and either you can make it or not, so they can put as much BS RNG into their fights as they want.
It get's especially annoying if you unlock some of the later challenges and try to beat several fights in a row with a limited amount of allowed hits.
Another main critic are the "puzzle" areas in this game. I don't know how you can call them puzzle, if it takes 5 minutes to figure out what to do, and then 20+ minutes to execute them right, because they're full difficult jumps which you usually have to do in a hurry because every "puzzle" has a time-limit aspect.
But anyway, the game offers such a great variety in terms of boss battles, gimmicks and platforming that I would definitly recommend it to more experienced players. You can see how much more thoughts were going into the fights as more you progress into the game. If the creators care enough and would work on the points I mentioned above, I would definitly give this a 10/10.
-The Fast Mechanics of the Battle
-Monsters from the Tower of The Sorceres
-Here there is a Conservation!
And much more
Decent 10 out of 10
This game is amazing and unique. Instead of typicall needle or medley games it is platforming and RPG mixed. Beware of getting softlocked though, because it's really easy (especially in the beggining). It is highly recommended to save hp (don't get hit in normal fights) for bosses and spend keys wisely (secret walls can save you some keys).