Not Another Magic Tower Game(共同開発)

Creators: Light, Koala, Nikaple

Average Rating
9.3 / 10
Average Difficulty
77.6 / 100
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Tags:

Adventure (11) Needle (3) Avoidance (9) Boss (7) Long (6) Hard (1) Puzzle (9)

Screenshots

  • by Wolfiexe
  • by Wolfiexe
  • by AriesAn
  • by AriesAn
  • by AriesAn
  • by Wolfiexe

37 Reviews:

Paragus
This review is based upon reaching the true end.

This is a massive and challenging fangame with heavy puzzle elements. The production is great, and concept is interesting, and the game has a ton of content with multiple endings.

The problem with the game in general is the ability to get yourself stuck in a softlocked state where you are unable to reach the better endings. Key management is essential and can be brutal on your first play if you don't know where the secret walls are and knowing which doors don't need to be opened. The game also contains mandatory avoidance fights scattered throughout the game that can be unfair or brutal at times to grind.

I recommend this game to veteran and experienced players only, and recommend you not go in blind to avoid having to restart the game many hours in. Below I have a link to a video guide which will contain spoilers, but will ensure you have the resources needed to reach the final floor.

Video Guide Link: https://www.youtube.com/watch?v=2zkdySv4Fsg

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Tagged as: Adventure Avoidance Boss Puzzle
[9] Likes
Rating: 9.0 90       Difficulty: 80 80
Feb 6, 2016
GalacticPigz
So im very bad at this game but I got somewhat into it but can I request an "easy" mode for people who want to play the game but cant get far? Well anyways I love this game and the concept of fighting monsters. I love the mix between needle and "bosses" (more like enemys) and its just out right fun!

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[3] Likes
Rating: 10.0 100       Difficulty: 75 75
Oct 1, 2016
SpiderKK
Yeah that hard but very cool evreything
and now i just waiting when you guys do new flors or new bosses becuase i see that big dragon
or who and i think that tower lead not final boss right?

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[1] Like
Rating: 10.0 100       Difficulty: 75 75
Aug 20, 2017
Uranium
This review is based on the version 0.998_sp2.

This game is one of my favorite games. I got softlocked for 3~4 times when I was first playing it, but somehow I kept playing from the start because it was still fun.

However, I recommend you to look for the guides first because it's still a game that is very easy to get softlocked. Blind playthrough can be VERY harsh.

Now I'll look at the parts of the game and write my thoughts.

Platforming is all manageable for experienced players, there's nothing like a nightmarish jump that takes a few hours or something. There's Corners, Planes, 16pxs, Ledges, etc.

Puzzling in this game takes quite a portion of the game. Starting from the Key system that makes you to save them as many as possible, Hidden walls(Which is crucial to save a lot of keys), Minigames(Bubble stages, Echoshift), and Secrets. I personally don't enjoy puzzling that much, but I think most of them are well made.

Enemy fights(excluding bosses for now) are mostly great, but there are some parts of the game when you have to fight them with low damage output. I personally hated that part the most. Also some of the fights are heavily RNG-dependant (Sword master for example) and some of the fights might be tedious because of the boring part they have(Giant bat, Super FASF, Dark Lord for example). Other than these, the fights are mostly unique and fun.

Finally, the bosses. This part might be the reason why this game is one of my favorite. I'll write my opinion about every one of the bosses.

- Yaranaika
~3 minute avoidance, actually quite of a challenge even though it's technically a first boss. This boss can give you some nasty RNGs in some of the patterns, which makes it even harder since it's already 3 minutes long. I think this is a medium-difficulty avoidance.

- FaShiLiu
A boss that forces you to no-miss it, since you'll die in one hit no matter how much health you got at that point. It is heavily inspired by Geometry Dash and VVVVVV. Pretty easy boss if you get the hang of it, but you'll have quite a hard time learning it when you're playing it for the first time.

- 3B6
A.K.A. Bad Ending boss. It goes like some Touhou avoidance. One pre-pattern, one spell card following. At the final phase, they all joins together and use one pre-pattern and three spell cards. I think it's a boring boss, since the bullet speed is quite slow and there are a lot of patterns(10 total). However, I don't think this boss is the worst since...

- Faro
...this boss exists. Alright, I know there are people who like this boss. However, it's just unbearable to me. This boss one-hit-kills you like FaShiLiu, but you can tank one hit if you got the item from Side Tower. This boss is mostly concentrated on Minigames and osu! parts, which are both bad for me. I hate minigames part since it can be a chokefest. Osu! parts can be pretty okay, but it gets really boring if you play that part hundreds of times. Other than these two parts, it's just an average-difficulty avoidance.

- Mr.Pica
Spade of the Devas, with fast-paced patterns. It's at the harder side of the Devas in terms of difficulty. It can toss you some nasty RNGs, but I think this boss is fun to play.

- Mr.Diamante
Diamond of the Devas, with its iconic charging pattern. It might be relatively easier than the other Devas(except for Corazone), but still can be very tricky. This boss is very enjoyable for me because of its unique patterns(and probably because of that fancy diamond-shaped bullets).

- Mr.Corazone
Heart of the Devas, which is also the shortest of the Devas. That one pattern before his final phase can wall you a lot. This boss is worst of the Devas for me(also I saw some people considering this the worst boss), but still better than Faro.

- Mr.Trebole
Club of the Devas, which is also one of the hardest(with Pica). Long avoidance, mostly patterned attacks. I like this boss since I feel so great when I dodge these precise patterns.

- 4B6
Better version of Crimson TFB(TLB) imo. They all have a specific attack PLUS specific effect that makes you harder to dodge(Red - Darker sight, Blue - Smaller platforms, Yellow - Larger snow effects, Green - Faster platform speed). I think this is a great boss that requires a proper strategy and right decision at the same time(also more fast-paced than Crimson, which I like a lot).

- The Tower Lead
Epic boss. This boss starts out with some tricky RNG patterns, then the enemies you have fought, then his true form. You can even say this boss sums up most of the enemies(of course, not perfectly). Personally I think this is the best boss in the game.

- Fapple
Colonel in NAMTG!! It lives up to its sprite. He is an extra boss that is hidden in Secret 3. You have a dot hitbox in this fight, but that means his patterns are even more harsh. It might seems like it is almost impossible to dodge some of his patterns, but they're a bit easier than it really looks. I think this is a fun boss actually.

Overall, this game has a lot of memorable and fun fights/bosses and great musics that makes you want to play this game even more. I recommend you to try it if you're experienced in I wanna fangames.

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[1] Like
Rating: 9.5 95       Difficulty: 85 85
Mar 11, 2017
Zurai
My rating is based on reaching the current "true end" of the game.

The game is influenced by the Magic Tower game. So an important factor of the game is using your keys and HP which you find through out the game, as efficient as you can. If you don't you can softlock your game really easily. The game has a neat backup system to prevent this if you use properly.

The fights in this game start of very slowly and boring. But you quickly realize that the creators really loved to put some RNG into them. And this is also one of my main critics for this game.
Some of the RNG in this game is just unbearable. Of course you try to manage your HP as good as you can and try to avoid any damage in any case. But if you get hit by an undodgable RNG wall or a bullet spawns right into the kid, 3 minutes into an avoidance fight, you can just shake your head. I felt like the creators didn't care for it because you have HP anyway and either you can make it or not, so they can put as much BS RNG into their fights as they want.

It get's especially annoying if you unlock some of the later challenges and try to beat several fights in a row with a limited amount of allowed hits.


Another main critic are the "puzzle" areas in this game. I don't know how you can call them puzzle, if it takes 5 minutes to figure out what to do, and then 20+ minutes to execute them right, because they're full difficult jumps which you usually have to do in a hurry because every "puzzle" has a time-limit aspect.

But anyway, the game offers such a great variety in terms of boss battles, gimmicks and platforming that I would definitly recommend it to more experienced players. You can see how much more thoughts were going into the fights as more you progress into the game. If the creators care enough and would work on the points I mentioned above, I would definitly give this a 10/10.

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Tagged as: Adventure Needle Avoidance Boss Long Puzzle
[1] Like
Rating: 8.7 87       Difficulty: 80 80
Jan 1, 2017