I Wanna Get Cultured 2
Creators: Pieceofcheese87, Paragusrants, Klazen108
“I Wanna Get Cultured 2” is the sequel to the well known medley fangame from the western community.
Over 2 years in the making, Culture 2 builds upon the success of the original by massively expanding the game concept, dramaticaly increasing the production value, and an increase in challenge.
The development team led by Pieceofcheese, Paragusrants, and Klazen have scoured the western fangame community and recruited some of the most talented game makers to come together for this massive new production.
Culture 2 is a full length medley fangame that features the following:
* 50+ fangame references of games from the global community
* Real full length boss encounters!
* Dozens of rooms of unique guest content from the western fangame community makers!
* Dozens of optional rooms featuring a variety of content!
* Tons of secrets to discover and unlockables including outfits, death effects, saves, and more!
* Achievement System!
* Robust in-game menu system to keep track of your progress and discoveries!
* Multiple unlockable game modes including a revamped Bifficult hard mode, Gimmick Mode, and more!
* Multiple Endings!
* An epic tale of the ages that continues where the original game left off that is sure to touch your heart!
This game is such a nice breath of fresh air, especially when it comes to the medley genre. This game really brings back what I feel fangame makers have forgotten about when it comes to this genre. I personally feel the entire point of medleys is the variety, every single screen is different and enjoyable in their own way, it's not just needle spam for 20 screens in a row. There are of course other medley games that focus on one aspect of fangames but personally I feel like those are missing the point of the genre.
What I like about the game is that it takes risks by including things that maybe aren't super popular by the majority. The game is not afraid of having a bunch of traps on a screen, it's not afraid of using zany gimmicks and the game is constantly making you ask "What comes next?" I personally never found a single moment to be dull and I was always so impressed with the variety and creativity with the screen picks and design.
Throughout your progress in your game you'll constantly be unlocking new optional side challenges, these challenges were probably my favorite part of the game and I was always super excited to unlock more of them. This once again pushed me to keep playing the game and look forward to upcoming sections.
The boss fights are very creative and obviously throws a ton of references to other games but the thing that impressed me the most about them was the balancing. Every single boss is balanced and more difficult than the previous which is quite rare for a fangame, not to mention this also gives the game a really nice sense of progression, instead of just randomly being stuck on a boss in the middle of nowhere. The balance is obviously not perfect, but it does it better out of any fangame that I've seen so far.
This game is chock full of creativity and variety when it comes to just about everything. Lots of fun optional content and the bosses are very well balanced. This is one of the very few fangames that I would get even if it had a price tag attatched to it.
I have never been good at explaining, but I seriously cannot state enough how happy I am with this game.
- Actual boss that isn't 'meme' that is right from ms paint(well, one of them3rd boss is, but that's just good reference for its prequel)
- Additional contents which includes one extra stage you can try one step further, another extra stage that gives you the worst sickness you know, and bunch of other challenges
- Customizable kid sprite, Save effect, Death effect, and some other effect I don't remember(or maybe that's all, but that's already more than enough)
You know they didn't betray your hype when those are not even all of the features that this game has.
one of the games they include is one of mine and that fact makes me glad and proud.
An amazing game that the entire community has been waiting for around 2 years. This is one of, if not, best medley game out there, the amount of production value placed in this one game is absolutely astonishing. Although there are some bugs that are being discovered here and there, I can't really blame the dev team because this game is incredibly huge, any% clear without additional content is like 30% or less idk.
Gameplay wise it is pretty fun and will definitely make you stuck to your computer as it is quite addicting (given that there are a shitton of optional content). The screen picks are really good and undoubtedly the best picks in any of the medley game in my opinion. Level design is pretty fun throughout the entire game, great difficulty curve. The music is also really amazing. The bosses are my favorite part of the game, each of them have their own style because people from the dev team individually made their bosses (not all of them). You can also leave a room in a stage with backspace) whenever you want to without losing your progress. There are challenges you can do for fun, you get a reward after beating them all, oh and it is worth noting that they're optional content. There's a shop where you can use all those coins you've got from beating stages for costumes, death effects and special effects, personally I wouldn't buy any of the special effects OpieOP.
The guest stages are pretty fun as there are gimmicks for each one of them, most of them were pretty well thought. The final boss was actually much more hype than I've expected it to be, not gonna say too many spoilers though, all I'm gonna say is that it's orgasmic.
All in all, fantastic game. A lot of content even for any% clear, a lot of dedication was put out to this game (and it still is) and it really shows. This game reminded me of I wanna Try a Collab (which is also an amazing game) but it's much better content and production value wise. Hats off to every one in the dev team, can't wait for C3 :):):)):):):))::)). Oh and a small disclaimer: if your computer is literally a potato, it won't run this game very well sadly.
Apart from a few things which really irked me the wrong way, this game is one of the most fun games I've played, with very good music, fun bosses, and a great final boss. A must play for anyone who's moderately experienced(who am I kidding you all have it downloaded)
Stage 1 is moderately easy and eases you into the game with fun screens without too much stuff.
Secret 1(Genki) is fun since I love genki's gimmicks in the first place and it's not that bad.
Boss 1(Cyberspace Virus) is good and well paced. Liked all parts of the boss.
Stage 2 is also very enjoyable. Not much to say as it's still pretty easy and I liked the screens.
Secret 2(See the Moon) is honestly my least favorite secret. The highgrav drop at the beginning, the singlejump part in general, and the lower part of the screen make me really not enjoy the screen since it was always just exasperating when I died.
Boss 2(Bread) is a major difficulty increase for me, but it seemed very fun and balanced. I loved the meme cutscene at the end.
Stage 3 also very fun, slightly harder.
Secret 3(Kamirin) was very fun for me and I enjoyed the flipping gravity to get it, and there wasn't any super awkward jump to pull off with nonstandard gravity.
Boss 3(Meme Team From C1) was super entertaining and my second favorite stage boss. Definitely enjoyed wanting to be the pickle. Miku tyson phase 2 seems impossible to read on first time, but that's not really an issue.
Stage 4 definitely harder, enjoyable as well.
Secret 4(Butterfly) has a stupid entrance, but is in my opinion the best secret(except for the jump that i think is a required 2f/maybe 3f near the end).
Boss 4(Poniko Spider) is honestly one of the least fun bosses I have ever played in a game that was otherwise good. The first phase is really monotonous to get through and takes forever, Bluemage phase is fine except for the DADADADADA attack that I got walled on like 3 times, first phase of spider is okay, anime girl is okay except for the stars which i got walled on like 4 times, and the spider's second phase is in my opinion awful. Takes a lot of learning, which would be great if it wasn't at the very end of the boss. Not a fun boss.
Stage 5 was much harder but had a very good stage selection for it.
Secret 5(Reach Heaven) had a very entertaining gimmick and was very fun. I also first tried like 1/4 of the screen for my clear so I didn't experience some of the pain, but I could see people getting stuck on there for quite a while. I think it comes as a good balance for a final secret(I assume) with a very easy final section that allows you to feel so good that you finished.
Boss 5(Nosebleed) is my favorite boss, with an exciting destination-style section(and an okay anime girl section). Music was very suiting to the boss and it was so enjoyable.
The Guest Stages are all great(except Klazen's last screen because I died at the end and I'm salty) and all showed a little touch of a various maker's style. I especially enjoyed the Kady Stage and the Hiddow Stage.
Prefinal boss area was very well thought out and introduced me to all the gimmicks in the final boss easily. Good idea, more final bosses with gimmicks need this.
Final boss(Demon Lord Biff) was very hard and very fun. I loved the idea of "rescuing" the makers from development hell, though I wish I could've left Klazen behind. No one phase seemed really unfair, and there was also great music. Final phase was a super fun medley of all the different bosses which I thought was great and also a fitting end.
The main game was overall phenomenal(minus Boss 4 and Secret 2) and I loved it.
Challenges. As of writing I have finished all the challenges. I thought nearly all of them provided an extra fun incentive to work on, with more keys unlocking varied ones. The wide variety from puzzle to avoidance to needle made it very fun and engaging. I did not enjoy the Dapper Dan screens because of final screen, and Unknown World was infjump cancer. 13/15 of them were great.
Meme Stage: A Sudoku-style "bad game" stage featuring some really good screens(Flyingspike, anyone?). Gave a pretty memetastic sprite as well. A good distraction, I guess.
Bonus stuff:Costumes were all fun, the saves were mostly good, death effects were great, but the other effects seemed like you never actually wanted them on, but I digress.
Overall: The best Tear It practice tool I've ever played.