DelFruit News
Fangame Awards 2025 Nominations
The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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Newest Fangames
Showing 25 of 14980
| Game | Release Date | Difficulty | Rating | # of Ratings |
|---|---|---|---|---|
| I wanna be the JRG | Jun 11, 2026 | N/A | 0.5 | 2 |
| I wanna walk mindlessly | Jun 10, 2026 | N/A | N/A | 1 |
| I Wanna Find the Gimmick Way | Jun 10, 2026 | 48.0 | 4.3 | 2 |
| I wanna lying on the couch | Jun 8, 2026 | 70.0 | 9.0 | 2 |
| I wanna tide me over | Jun 8, 2026 | N/A | N/A | 1 |
| I Wanna Know You | Jun 8, 2026 | 58.3 | 5.0 | 4 |
| i wanna be the 1st world REMAKE | Jun 5, 2026 | N/A | N/A | 2 |
| I wanna be the Compulsive Trouble | Jun 5, 2026 | 66.5 | 7.7 | 7 |
| I wanna Pororoca | Jun 5, 2026 | 70.0 | 7.0 | 3 |
| I Wanna Be a Cute Bird | Jun 5, 2026 | 33.3 | 6.3 | 5 |
| Spikeworth Engine | Jun 4, 2026 | N/A | N/A | 2 |
| I Wanna Tag Team | May 30, 2026 | 80.0 | 10.0 | 5 |
| DanMario Demise | May 30, 2026 | 92.0 | N/A | 3 |
| I Wanna Scooby Doo! Creepy Run | May 30, 2026 | 38.0 | N/A | 4 |
| I Wanna What I Want | May 26, 2026 | 43.0 | 6.5 | 3 |
| I wanna →→→ stream! | May 25, 2026 | 78.0 | 8.0 | 3 |
| I wanna be a person without pressure | May 24, 2026 | 44.0 | 6.4 | 2 |
| SYNTAGM. | May 21, 2026 | 69.0 | 7.8 | 5 |
| I Wanna Cautiously Observe The Goober From A Safe Distance | May 21, 2026 | 67.5 | 8.3 | 7 |
| I Wanna Go On A Critter Journey | May 21, 2026 | 30.7 | 7.4 | 9 |
| I wanna count to 10 | May 20, 2026 | 37.0 | 9.3 | 1 |
| I Wanna Be The Chrome Extension | May 17, 2026 | N/A | 9.0 | 3 |
| I wanna chicken chicken | May 16, 2026 | 45.0 | 7.0 | 2 |
| I wanna escape allstar | May 16, 2026 | N/A | N/A | 1 |
| The Gradient Odyssey | May 16, 2026 | 62.0 | 7.4 | 5 |
| Full List | Random Game! | User List |
Latest Reviews
Showing 5 of 114692
For: I wanna be the 難しいアイワナ
some props to the prefinal save, the 9f plane thing is somewhat interesting, and overall the game wasn't actually that terrible to play. There is delay problems with the gm8 engine used, and it is restarting guyrock and engine defaults.
For: I wanna be the Justice Guy
This game was quite monolite for me. It's not necessarily that insane looking back at it, but the way this game interacts with player making experience like at the very least quite demanding and stressful at times. However, in my case stress becomes like chronic condition. And i would love to explain why and why i think this game far from brilliant, and why the ones who wanna play this must be aware of what coming
First of all, let's strat with actual pros. Many people named it correctly already in reviews, but still. The atmosphere comes in mind at first easily. This game has unique visual style, which is continuation of what was established in Best Guy series and Time-Machine series (this fair not only to visual style, but also many gameplay features). If i need to describe visual style in few words: it's charming and stylish as fuck. Smooth colors, a lot of VFX, various sets of locations - it's all there. Atmosphere also becomes from music choices, which are usually some chorale songs for some stuff and then some epic driving OST for other stuff and all of that is really fitting for the most part, even tho i wouldn't say most of the music is stuck in my mind. However, they are doing job quite well anyways, and that's what matters
What also uplift atmosphere is actual design philosophy itself. Worlds are very interesting, they are always about enemies rather than needle, and those enemies are fun to fight with. In general, i think enemies is what more fangames need to bring up, so it's always pleasant when they are here and when they are cool. Worlds are very various as well, which makes it very good if you remember how visual style is fantastic. And so are the bosses, which are also varied, has some background story actually (even tho i didn't understand it, because Korean language, you know) and are pretty much epitome of hardwork artstyle design. They are really nicely done, what else can i say, pleasant to look at and feels epic most of the time. And also the boss portaits are nice touch, definitely adds vibe points. Individually i will speak about bosses later on
Also a bit of minor thing, but i like how guns are improved if we comparing with TTT2 (which is fair comparison). Here usage of guns makes way more sense, some situations in fights are practically demanding from you to switch between them, which is very likeable for sure - making fights even more complex, live and dinamic. I don't think i could remember any situations in this game when i was annoyed by the gun usage, so it's pretty much a hit. Still worth to mention that 90 % of the time i still beat everything with autogun (slot 2), but that's just because it's most practical and comfortable weapon to deal with most of the stuff in the game
Another minor thing, but worthwile it mention is secret chests that are needed to be obtain to unlock Exceed. I always like things that are making platforming a bit more intriguing, by giving some extra challenge out of nowhere, and that's exactly how those chests works - not just facebashing secrets behind the walls, but they are testing your eyesight and some of them demands unorthodox solutions, which was fun generally. So yeah, not a big part of the game, but pleasant for sure
Okay with that being said, let's talk about coooons. Because they are very real for me and they are needed to be talked about. First of all and the most important one - reaction that is basically soul of every other boss in this game. So let me talk about it for a second. The problem with reaction skillset that is getting tested in this game so much, is that is the most unsatisfying skillset ever. If you compare it to usual avoidance reading, it becomes pretty obvious. When you reading something in the fight, you can fail reading and you can still react to shit and live through. However, if you fail reaction test you doomed. You can't do anything and you will be punished without any type of comeback from it. So yeah, reaction skillset sucks. And it used so much in this game, that anyone must think twice before dive deep in, especially in Exceed territory. Overall, easily minus one whole point from rating just because of that
Second problem is probably more individual, however it's still a fucking issue - how dash works in this game. Don't mind me dash itself is fine as mechanic, the problem is how you do it. Basically in this game you don't have specific button for dash, you need to press three buttons at the same time to do it. Some people may already guess what is wrong with this, but i will clarify for others - it's pretty keboard dependent can you consistently do quick simultaneous presses of keys or not. In this game you can do dash pretty much everytime if you have some time for prepare (like 1 sec for example), but in the most bosses scenaro you will not have this precious time. And so... you will fail dash because of that. And this shit ruins so much of my attempts, it's actually unbearable to think of. It SUUUCKS. And i hate it. Another whole point goes to trashcan, sorry but having dash button just seems too fun, than shit that we have here
Also i don't like how close restart button to weapon slots buttons (especially slot 4 button on corresponding key). Costs me tens of deaths (restarts), that can be avoided easily, if not this factor. Not great. At all. Even tho can be fixed with rebinds i guess, which is why this more of minor issue. Not a rebind guy tho, whoops
The thing that is also quite troublesome, even tho it's not that big of a deal - is how Exceed mode unbalanced is. So basically first half of Exceed bosses are pretty easy honesly, they are not that big of a deal with HP you granted, most of them you can takedown in span of 30 minutes or something. However starting with Deus, difficulty shifted from relatively easy to completely insane, which is like ?? It's like first half was maded by one maker with his vision of how Exceed should work, and then second half was maded by another maker with completely different take. It really leaves bad aftertaste tbh, questionable design as is
And another weak thing is some design of platforming. Yeah, above i talk about how platforming is cool, but that's more of a wide sense. However, if we looking more precisely, i'd say the main problem is that annoying stuff in the platforming prevails over cool just by that tiny bit, that making platforming that could be remembered as pretty much awesome ended up as mixed big. Frutrating saves are too long, some stuff feels very repetative, some cool stuff lasts too short, which is shame, some saves requires too much patience if you are not crack-head that can breeze through insane situations and so on. It's not that big of an issue overall, considering platforming is like 10 % of the game at most overall, but it's still an issue netherless
Now let's speak about bosses more deeply. The first five bosses are kinda fun to certain degree, but not nessesarily good tbh, basically they carried out by how varied and special they are. They are more similar to "classic" fangame bosses in sense they are not really that contact fights, that are associated with this game (Gustav-like ones); instead just some epic shit going on in a way of TTT2. Velorum was really insane on Exceed with fucked up final attack; Zekevard was somehow way harder on Normal rather than on Exceed; Balaneum was atrocious in both modes, as well as Devalon. Devalon tho isn't like completely bad as Balaneum, and i like this overall setting with witch and evil tree - vibe on point, but some stuff in those fights is truly bad, making both fight a bit of clown-fiesta. And yeah there is also another boss, that i specifically missed, because it deserves some special honourable mention:
So yeah what stands out very strong out of the first 5 bosses is X-1 and X-2 fight. And yeah well this fight is simply glorious. Both in Normal and Exceed versions, but i especially wanna admit Exceed version. It's just such engaging blast of action, that is blowing mind with how intense the regular scenario in this fight are going. It's also very non-trivial in context of whole game, like definitely the most unique boss out of all of them by mile. It's all about defeating endless enemies, while X-1 and X-2 are main assholes. And yeah while this boss is basically mob assault, it's done in such cool way with fitting OST, that's you basically can feel how you are just in heart of fucking war. Peak of the game for me, and it's always blast to play this. I did Exceed no-hit, which was basically hardest thing in the game for me, but i didn't considered it in my final ratings, because it's like not required at all. No-hitting was way more fair than i expected, you can actually become good at this fight, which is rewarding as fuck
Sixth boss is Gottfried, which is first classic contact fight. I really like atmosphere here and in general this fight flows quite well in both modes. In Normal it's pretty alright, just silent deadly fight with calm vibe. In Exceed shit gets real, because this boss starting to move around area and starting to spawn shadow clones of himself, which makes everything very hard, especially if you trying to no-hit this bitch (which i did). I had my fun here overall
Deus and Leina that comes next as final bosses is very special experience. First phase is basically setup for second phase, it's way easier, it's pretty dinamic and fair, and honestly just simply very good fight, that i enjoyed all the way through. However, second phase... Well, it's geniunely probably most stressful thing i've played in fangames, no jokes. This fight is absolutely brutal, other than regular fight with this duo, it has 18 "memory" sections, that are all instagibs (basically reminiscents of Best Guy and TTT series) and that are so demanding and heavy to learn, it's insane. Not only this, but special attacks of Deus and Leina are also fucked up, especially Deus lasers, which basically was main trigger of my pain. I definitely did them hard for myself in a way, which is cost of blind playthrough, but netherless i don't care, since this is my experience, which is top priority for me obviously. And of course final attack is also completely cracked, actually hardest attack in fight, that requires you brain to work on full concentration, considering how dramatically hard entire ambience becomes. Insane fight, and honestly it was actually fun to play for like last 10 % of playtime, when i knew everything i should. But 90 %... Well, you can imagine
In Exceed tho both Deus and Leina basically sucks. Deus is just reaction test combined with mostly uninteresting filler attacks. It's not that hard overall if you can manage big laser attack, but it's very dumb and frustrating overall. Leina is not really better - FPS drop gimmick is very bad, feels pointless and annoying to deal with. Constant weapon switch at the end of a fight was cool, but it felt like it wasn't delivered fully, which is also a bit of a shame
After beating Deus and Leina in Normal and finding all secret chests, there will be huge ass boss rush, that is also reminiscence of previous games from Best Guy and TTT series. It's massive, chaotic and not hard as balls, which is why i think this boss rush is actually higlight of the game basically on par with X-1 & X-2. It was such a nice break after painful final boss
One last thing before Exceed will be Laplace, which serves as true final boss of the game. So, my expectations for this fight was probably lowest in the game, just simpply because i couldn't expected something alright after Deus & Leina phase 2 - i was naturally prepared for worst. And so... i thankfully was not right with this one. Laplace is actually probably the coolest fight in the game. It's still requiures reaction, but here requirement for this is not that high, while field control (which is basically understanding of where you need to be at exact moment, considering what can happen) is probably at peak in terms of demanding and i love that shit. It was such a cool fight, i really love how timings becomes faster and faster with each round, and final buff is very fun to deal with. My beloved
In Exceed tho, Laplace was imo way weaker. Field control doesn't feel the same, fight becomes shorter and densier on reaction part, and some stuff was geniunely annoying. It might sounds like complete ass, but it wasn't that bad, mind me, just not even nearly good as regular Laplace
So structure of the game Normal mode bosses - Boss rush and secrets - Laplace - Exceed mode bosses. In Exceed Laplace follows Gottfriend, and then there are Deus followed by Leina. So Exceed Leina is the end? Not really, because...
This time there will be Ultimate Omega Very Final Last boss, Leina, the Successor of Madness, basically second body of her and grand villain of the game (spoilers, ehm). Epitome of the game. It's probably most contact fight in the game, she always follows you in this fight, which making this boss a sort of elegant dance between you and her. However, this also leads that this boss is probably most reaction-based, which is yeah... Fuck that. Also ruined by some very not cool attacks (i'm looking at you - two balls of death, that are flying on insane speed in span of 1 second after attack release). Final attack while being really epic, was basically faceroll moment for me. It was a bit satisfying to do it that way tho, and at the end of a day, it was fun boss and nice ending to the game, but stressful as fuck, which is yeah not a compliment as you can guess
And so here the game ends, and here must end my review. Was this great game? For sure. It was special, unique and atmospheric. It basically has all checkmarks for being great game. But the thing is even if you game fall under terms of great game, it can still be inhibited by major issues, that can be really individual, but so painful to deal with, so i actually don't surprised how so little of people actually make it to the end of Exceed and in general how this game seems to not play this game that much, for how impressive it looks. And basically i think the reason is they see the game and they see how insane it is on intuitive level, and now for myself - i answered for myself this quiestion, that is hanging in air - yeah, this game is truly insane, very painful and stressful with determinated reasons why exactly it's like this. And let me tell you, i still think this game easily and probably objectively deserves 9,5+ rating. And no way, i will granted such to it, solely because of the my experience
For: I wanna be the SMC
Curved fruits are continuously launched from the center of the room.
It's very luck-based but sometimes it is possible to see some attacks clearly.
For: I wanna be the KIB
For: I wanna kill the Maker
Delicious Fruit