DelFruit News
Fangame Summer Feast 2026
Fangame Summer Feast (FASF) is a multi-day event organised by the Chinese community dedicated to Fangame showcases, speedruns and competitions. Now FASF2026 event is coming soon and will be held over two sets of dates: August 14-16 & 20-23 (EDT). Although largely focused on IWBTG fangames, some other communities will showcase their fangames as well!
You can check out the FASF information (including the schedule) here: https://iwfasf.com/2026/ (All times are automatically converted to your local timezone)
The event will be hosted at this channel: https://live.bilibili.com/7310386
A Twitch restream will also be available at: https://www.twitch.tv/fangamemarathon
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Newest Fangames
Showing 25 of 15088
| Game | Release Date | Difficulty | Rating | # of Ratings |
|---|---|---|---|---|
| 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki | Sep 9, 2026 | 2.2 | 4.7 | 6 |
| Andrew Needle Remake | Sep 6, 2026 | 39.4 | 6.1 | 8 |
| I Wanna Splash and Spark | Sep 3, 2026 | 61.0 | 6.9 | 3 |
| I wanna call it good enough | Sep 3, 2026 | 67.0 | 8.0 | 3 |
| I wanna recollect | Sep 2, 2026 | 43.4 | 7.6 | 7 |
| I Wanna Be The Cronh19 II | Sep 2, 2026 | N/A | N/A | 1 |
| Conforming Needle 2 | Sep 2, 2026 | 92.0 | N/A | 2 |
| The Job Won't Save You | Sep 2, 2026 | 78.0 | 9.7 | 2 |
| I Wanna Be The Red Zone | Sep 2, 2026 | N/A | N/A | 2 |
| Maji Makers サンバ | Sep 2, 2026 | 80.0 | 8.6 | 5 |
| BL_needle Vol.1 | Sep 2, 2026 | 64.8 | 6.4 | 5 |
| 【サークルPandD】Plan通りのゲームを素直に作らせてくれないヤバい開発者たち | Sep 2, 2026 | 55.0 | 8.0 | 2 |
| I Wanna PN | Sep 2, 2026 | 15.0 | 7.0 | 3 |
| Bassline Crack | Sep 1, 2026 | 56.5 | 8.2 | 8 |
| 伝染るんです。信じるかは勝手だけど。 | Sep 1, 2026 | 43.3 | 8.0 | 8 |
| GIGANTØMAKHIA | Sep 1, 2026 | 63.0 | 6.5 | 5 |
| I Wanna Journey | Aug 31, 2026 | 43.0 | 7.9 | 7 |
| I wanna Wind-UP GOD | Aug 26, 2026 | N/A | N/A | 2 |
| I wanna Floating Shelter | Aug 25, 2026 | 75.8 | 7.9 | 7 |
| I wanna goodbye wonder | Aug 24, 2026 | 70.0 | 8.8 | 6 |
| Echerol 1 | Aug 24, 2026 | 61.5 | 5.3 | 5 |
| I wanna be the 簡単アイワナ | Aug 20, 2026 | N/A | N/A | 1 |
| Anima Trista | Aug 20, 2026 | N/A | N/A | 2 |
| Skilltest Needle | Aug 20, 2026 | N/A | N/A | 0 |
| mario needle 4 | Aug 18, 2026 | 31.0 | 0.0 | 2 |
| Full List | Random Game! | User List |
Latest Reviews
Showing 5 of 116210
For: Seven Nights At Series Z
lemme start with the good, the fnaf sections are really fun! every time i finished one, no matter how frustrating it was during the grind process, i always found myself wanting more of it. the art is also pretty good (i wish i had like anything to say in particular about it but i dont sorry)
unfortunately i have my share of gripes with this game despite how captivated i was by it, though. the actual iwbtg segments are still pretty tough, so its less of an iwbtg themed fnaf fangame, and more of a typical iwbtg fangame with the added fnaf gimmick as a bonus. the needle in particular i found to be kinda annoying sometimes. all of the spikes are made to be half as tall as ones youd usually see, so a lot of 16px gaps in drops are pretty commonplace. the stages outside of the fnaf segment make use of a few gimmicks, such as sheep man blocks from mega man 10 or rapidly moving dust bunnies, but when actually playing them it felt like the game was just telling me "hey learn how to do this cycle and speedrun it for me and you only have like 1 restspot if im feeling nice kthxbye," so it eventually became pretty tiring for me. the blow game and "inspired by femboys 2" section in the cut content rush also felt annoying for this same reason. thankfully its not as bad in the fnaf segments, since having you do all these crazy gimmicks would just lead to a bunch of deaths causing some certain characters to attack you, but the rainbow trap screen in night 5 specifically gave me a lot of trouble at the end of the first save thanks to the drop segment.
the bosses were also occasionally annoying, but im willing to chalk *some* of that up to skill issue. the short crimson fight tho was pretty reliant on a gimmick that made you slippery when you jumped and you could control how you bounced by holding up or down or shooting. this gimmick doesnt show up anywhere else in the game, so i really dont see the boss couldnt have just been buffed in exchange for having normal kid physics. the final boss also felt pretty dependent on getting a good random combo of certain attack patterns. thankfully you get multiple hit points on EVERY boss, but for the final boss especially id just have no extra hits by the time the last phase came around, so id just end up dying as soon as it started.
probably the biggest letdown for me was night 7. with how happy i was with the defend the office gameplay, i was expecting it to be a typical everyone is here deal and everyones ai was generally harder than the previous nights. in a sense i was right about that last part, but the whole thing being a joke that lasts like 10 seconds was pretty disappointing. i was looking forward to it to, as eventually PD stops showing up in the nights so i thought hed come back one last time, and afaik theres no ACTUAL final challenge or custom night mode, so i cant even play a satisfying final night even if it wouldnt technically be canon
overall though, its charming, and if it wasnt so hard id love to recommend it to some non fangame friends. even for as frustrated as i was about some things, i still cant help but find it cool in retrospect
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
¿Donde esta el chiste?
¿Donde esta la gracia?
Para empezar, ¿A quien le hicieron la broma?
¿Con quien bromearon? o en un todo,
¿Donde esta el propósito objetivo de hacer esto?
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
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