DelFruit News
Fangame Awards 2025 Nominations
The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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Newest Fangames
Showing 25 of 14999
| Game | Release Date | Difficulty | Rating | # of Ratings |
|---|---|---|---|---|
| I Wanna Be The PCK | Jun 15, 2026 | 50.0 | 0.0 | 4 |
| Девочка Эмо | Jun 15, 2026 | 96.0 | N/A | 2 |
| I Wanna Be The Sara Master | Jun 15, 2026 | N/A | N/A | 2 |
| I wanna get to nine | Jun 15, 2026 | N/A | N/A | 1 |
| Chieri's Beginning Adventure | Jun 15, 2026 | N/A | N/A | 1 |
| I Wanna Be The Internet Angel | Jun 14, 2026 | 73.5 | 9.5 | 4 |
| For Cream Needle | Jun 14, 2026 | 48.3 | 7.6 | 5 |
| Vaisravana | Jun 14, 2026 | 88.0 | N/A | 2 |
| SHP EZ | Jun 13, 2026 | N/A | N/A | 2 |
| SHP | Jun 13, 2026 | N/A | N/A | 2 |
| OBLIQUE TORMENT 3 | Jun 13, 2026 | N/A | N/A | 1 |
| Castle'Sploder | Jun 13, 2026 | N/A | N/A | 1 |
| I Wanna Quench The Castle Blaze 2 | Jun 13, 2026 | 60.0 | 7.0 | 4 |
| I wanna be the JRG | Jun 11, 2026 | N/A | 0.5 | 2 |
| I wanna walk mindlessly | Jun 10, 2026 | N/A | N/A | 1 |
| I Wanna Find the Gimmick Way | Jun 10, 2026 | 48.0 | 4.3 | 2 |
| I wanna lying on the couch | Jun 8, 2026 | 70.0 | 9.0 | 2 |
| I wanna tide me over | Jun 8, 2026 | N/A | N/A | 1 |
| I Wanna Know You | Jun 8, 2026 | 58.3 | 5.0 | 4 |
| i wanna be the 1st world REMAKE | Jun 5, 2026 | N/A | N/A | 2 |
| I wanna be the Compulsive Trouble | Jun 5, 2026 | 66.5 | 7.7 | 7 |
| I wanna Pororoca | Jun 5, 2026 | 70.0 | 7.0 | 3 |
| I Wanna Be a Cute Bird | Jun 5, 2026 | 33.3 | 6.3 | 5 |
| Spikeworth Engine | Jun 4, 2026 | N/A | N/A | 2 |
| I Wanna Tag Team | May 30, 2026 | 80.0 | 10.0 | 5 |
| Full List | Random Game! | User List |
Latest Reviews
Showing 5 of 114775
For: I Wanna Be The PCK
Both normal and extra avoidance are terrible. You can't do anything for the first 15 seconds, and then it's all luck-based PikaGirl attacks.
For: I Wanna Break The Series Z
For: I Wanna Be the White Cherry
As for the stages themselves, let's look at them in order of in-game difficulty marks:
-First is Holler Town the Death, and as you could guess from the stage title, this is a horror stage. It's more focused on being scary than being hard, which is a good choice in my opinion. It's not very long either, just 2 screens of horror-themed traps, but also more generic stuff like flying spikes or disappearing blocks. The most interesting part was the poking syringes, it was a cool timing challenge.
-White World in Winter comes next, another trap stage with much more focus on gimmicks. The most obvious one of these is ice physics, but there are also some others like the pushable and disappearing blocks. It's a slightly longer stage, and the game actually finds some great uses for these gimmicks here, like the one at the end of the first screen. Others, meanwhile, are used far less, such as the mouse cursor blocks, but that's hard to design around regardless, so whatever. The traps are fun too, for as little of them as there are. One question I have though, is why do the countdown blocks take so long to disappear? Like, there's no way 4 seconds are needed to pass these saves.
-Disappearance of a Save is where the game starts to go south. It's obviously a one-save stage, meaning you have to go through 5 rooms in a row without dying. It's easy for the most part, except for the fact that there's also a couple traps you have to dodge in the middle of it. There's a reason most 100 floor fangames don't have actual traps randomly thrown in like this, as throwing memorization on top of an already long stage doesn't work well at all. Luckily, it's not too long, but the difficulty does go up near the end, so be careful there.
-And now for the infamous Spike Zone Very Devil, this game's needle stage. It mostly consists of generic jumps which are really precise for this difficulty, forcing you to just bash your head into them until you win. Luckily, the saves are really short, and some jumps do have reliable setups, but it's still a hard challenge, one that will require you to make frequent use of aligns to reliably win. There's also a double speed section, which still has precise jumps in it, just making it more of the same but with a speed gimmick on top of it. For the peak of difficulty in this game, it certainly wasn't the peak in quality, unfortunately.
-Now comes the final stage, Last Dungeon. After a couple of easy screens, you enter the dungeon and have to use the gimmicks from previously in the game yet again. It's mostly the same as the original stages, but with more homogenous difficulty throughout. Only 1 or 2 saves is spent on each gimmick, basically never mixing them together, but there are also some more traps like before. Aside from some parts like the super fast conveyor belt you have to dodge a trap on, it's a fun stage and a good look back at all the gimmicks from the rest of the game.
-So far this game hasn't had a boss fight, but that all changes at the end of the game, because now you have to fight against Sakuya Izayoi. Since it's a Touhou fight, you get infinite jump and the fight spans across multiple phases, each having a different attack. Most of the attacks are pretty manageable, but the star attack requires you to play pretty risky in order to deal good damage, and the attack after it is the hardest part of the fight. There's also the final attack, which isn't challenging at all, but just takes forever to deal damage during, since there's way too many bullets that just block your shots.
Yet another game I struggle to rate correctly, since while there are some pretty good ideas and fun gameplay segments, there's also a lot of issues holding the game back. However, I figured that the game was still good enough to warrant this rating, so here it is. Recommended to adventure game players if you can handle searching for the secrets or just don't mind looking them up.
For: I wanna be the Co-op
Master mode felt unbalanced and untested, however it was still really unique and playing a fangame co-op was really fun.
Delicious Fruit