DelFruit News

Fangame Awards 2025 Nominations

The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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-Chance, on Jan 4, 2026

Newest Fangames

Showing 25 of 14885

GameRelease DateDifficultyRating# of Ratings
I wanna be the God Wind-up Toy ver1.0 Apr 26, 2026 61.0 3.0 3
I Wanna Walk in the Rain Apr 26, 2026 56.7 6.6 4
We Wanna Ally the Sense of Right! Apr 25, 2026 55.0 9.5 3
I wanna be the ball (test game) Apr 24, 2026 N/A N/A 1
I Wanna Carve My Own Grave Apr 23, 2026 22.5 8.8 3
valley of insanity Apr 20, 2026 55.8 8.3 5
I wanan Hexenschuss Apr 19, 2026 N/A N/A 1
i wanna be the 鬱凪 Apr 16, 2026 N/A N/A 1
I Wanna Do Death-Defying Magic: The Cherry Houdini Story Apr 16, 2026 40.3 8.2 6
Sustain one Apr 16, 2026 75.0 N/A 2
30min3map1mood 20260325 Apr 16, 2026 57.0 6.8 4
I wanna ス_サいㅏ゙ Apr 16, 2026 72.0 7.0 2
i wanna be the 小4 Apr 15, 2026 N/A N/A 1
I wanna Kill the NoCopyrightSounds Apr 14, 2026 77.5 5.3 6
操你妈 Apr 12, 2026 55.5 0.4 7
I wanna wait for you after rainy days Apr 12, 2026 49.3 8.0 5
I wanna be the tomatious trap Apr 12, 2026 70.0 9.0 2
I Want to Go Outside Apr 10, 2026 64.3 8.2 6
I Don't Know How To Make a Trap Game Apr 10, 2026 N/A N/A 1
Yoku Trials Apr 8, 2026 N/A N/A 2
Castle Guy Apr 8, 2026 42.0 9.0 4
AMAZING 20PXGRID!! Apr 8, 2026 N/A N/A 1
I Wanna Be The gimmick needle game2 Apr 8, 2026 N/A N/A 1
I wanna be the gimmick game3 Apr 8, 2026 N/A N/A 1
I wanna be the Challenge key game3 Apr 8, 2026 N/A N/A 1

Full List Random Game! User List

Latest Reviews

Showing 5 of 113750

Faucet
For: I wanna be the orbit trap 3
One of the funniest games I have ever played

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[0] Likes
Rating: 9.0 90       Difficulty: 40 40
Apr 27, 2026
Charm
For: I wanna beat the Cactus jump
A cactus is the ability to let go of the same shift key more than once, completely stopping any upward momentum the player has. This allows for very unnatural jump heights which can make certain "impossible" jumps actually doable. One can either do this by using multiple keyboards, or rebinding two buttons to the same key.

I have actually never done a cactus in my life until attempting this game and while the game itself is nothing noteworthy and pretty lackluster all things considered, it did teach me a pretty useful technique I might need to utilize later, so I have that to thank for it!

Only play if you feel like you absolutely need to learn this. You can probably still play the vast majority of fangames without the need to cactus at all.

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Tagged as: Needle One_jump Cactus
[0] Likes
Rating: 4.0 40       Difficulty: 60 60
Apr 27, 2026
808mama
For: 伤心针
你说的对。
思想是一把枷锁,但它枷住的是过去沉沦、颓丧的自己。
无论你是谁 无论你曾经历过什么,
-衷心希望你可以走向更美好的未来-

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Tagged as: TherapyNeedle
[0] Likes
Rating: N/A       Difficulty: N/A
Apr 27, 2026
Gaborro
For: We Wanna Ally the Sense of Right!
Not only is it a really funny game, gameplay wise there is a lot to appreciate here, lots of amazing and smart gimmicks that I could genuinely see being used a lot more. Great job!

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[0] Likes
Rating: 9.5 95       Difficulty: 55 55
Apr 27, 2026
Fruitless
For: I wanna run the Marathon
The start of something amazing, and from the very first game, you can already see that.

I Wanna Run The Marathon is the first game in the, well, Fangame Marathon series, meant to be played blindly by 4 people at the yearly event. I have a lot of nostalgia for this game, but even besides that, the game more than holds up on its own merits.

-First of all is the intro stage, loosely based on IWBTG, which means this is the main trap stage of the game. This stage absolutely nails the humor aspect, from the movement of the traps, to the sound design, to the mental gymnastics it uses to get you to fall for them, this stage gets it all right. Even besides that, the rest of the movements in the stage are still fun, but the traps are the main thing that make this stage as good as it is. The stage ends with a boss against a big cherry that moves back and forth, and you have to aim your shots at it with an upward-facing spike, but be careful not to shoot the green cherry above it, otherwise it will heal. The attack here aren't very complex, but it's still a fun fight, due to the pace of the fight being exciting, but not too fast to the point of being unfair.
-After that, plus some brief exposition with the game's antagonist, we get the Super Mario Bros. stage. It uses a lot of gimmicks from the game (and from Super Mario Maker as well), like note blocks and enemies to jump on. Far from the most interesting stage in the game, but it's still a lot of fun, especially with some of the saves that combine the mechanics together to force you to work with both of them. The enemies even get carried into the boss fight with Bowser, forcing you to micromanage between dodging the attacks and shooting the Bullet Bill that comes your way, while also kicking Koopa shells his way. The micromanagement isn't too much of an issue if you're paying attention, but the attacks themselves are still interesting besides that, some even integrating more enemies for you to jump on.
-Up next is a Mega Man 2 stage, and you know what that means—a lot of enemies. There's surprisingly few that you need to shoot, though, since most of them you just need to maneuver around to survive. Most of these are placed underwater, but despite this, their cycles are laid out in a way that don't force you to wait for very long, so you can speed through easily. While you're on land, the main gimmick is platforms that fall when you land on them, but only for a couple of saves. At the end of this stage is a boss fight with Bubble Man, who always does the same attacks in the same order, and they're not very hard to dodge, so learning them is really the only issue here.
-Next is Cave Story, where the main gimmick is fans that can push you upwards. This results in some light pathing elements to the screens, but the movements themselves are also really smooth thanks to the way the fans push you, with some more enemy cycles thrown in too. This stage doesn't have very many traps (nor do most of the rest of them), but this stage's ones with the giant crushers are both funny and add to the gameplay, forcing you to rethink your route through the screen. The boss fight with Balrog is next, a rather unpredictable fight compared to everything so far, due to the attacks being randomly chosen. Even in the worst case scenario, though, you can still survive, since his sprite is small enough to jump over, and some of the more screen-covering attacks are telegraphed, so you have more than enough time to get out of the way.
-Now comes the infamous part, Kirby's Dream Course. This one has far different controls than the rest of the game, since you can't move normally, you need to aim with the arrow keys and hold the jump key to determine how hard you want to propel yourself forward. You get a limited number of shots to beat each course, but the limit is still pretty generous. Not too generous though, since it does require a bit of memorization of the whole course's layout, especially since some of the enemies move around and you have to plan your route around them. It's still a fun stage, and really satisfying to get really low under par, especially in the final course.
-Sonic 2 comes after that, another one of the highlights of the game. Here, you're tasked with collecting all the rings on a screen to open a gate, kind of like the Red Coin Mania series. Sometimes the challenge is in collecting them while avoiding the enemies in the way, often using springs which give you very little control if pointed diagonally. Other times you need to collect them in a certain order, otherwise a big Gohla will cover them and make them inaccessible. There's overall a lot of creativity in the routes here, plus one trap with the background which you absolutely won't see coming. Then there's a boss fight with Dr. Robotnik, where you try to attack him with a bunch of enemies getting thrown your way. It can get pretty chaotic at first, but it's no big deal, especially since you can shoot the enemies in phase 1.
-The next stage is based on VVVVVV, featuring that game's main mechanic of gravity flipping on every jump. However, you can also collect coins to enable and disable this ability, so expect some cool routing through the screens. While flipping around through complex routes is fun on its own, the gameplay itself is also fun, not being too tightly made for such quick physics. The boss fight against Victoria also uses this gimmick, forcing you to flip up and down in order to hit her while dodging her attacks. The attacks themselves are fun, especially the beginning attacks which forces you to move around a lot to dodge it.
-And now Pokémon! Again! This is another one of the best stages in the game, there's just so much to it. The world map is super well-made and has a bunch of easter eggs hidden throughout. But now to the main part of the stage, fighting the actual Pokémon. You get multiple HP to fight against them, and there are a lot of these that you can randomly find in grass patches, with a lot of variety in the attacks they can give you. Too much variety to talk about here, in fact, so let's just move on the boss, which is also a boss rush against multiple Pokémon in a row. Poltoed's attacks aren't too hard on their own, but he can reverse your controls to throw you off, and Octillery can get crowded sometimes, but it's still manageable. Alakazam, meanwhile, is the most annoying thing in the game, due to weird and Leehetic bullet movements and sudden physics changes, followed by Lapras who is more fair and fun. Finally, Arcanine has really creative attacks, Magikarp is a literal joke as expected, and Victreebel is an exciting and intense finale to this stage, despite another sudden status effect.
-Finally is the original stage, the hardest part of the game (which the boss does warn you of at first, to be fair), and another one of the best. This stage's gimmick is crystals you can collect, to gain the ability to propel yourself upward, forward, or in any direction. Obviously this results in more fun routing, but also some of the most fun movements in the game. What's also fun is the final boss, the Glitch Kid. This fight shows off by far the most creative attacks in the game, including alternate ways of hitting the boss besides directly shooting. It does get crowded sometimes with some close encounters, but it's never outright unfair. It's also one of the longer fights in the game, but thankfully they give you a checkpoint in between the 2 phases, even bringing back the crystals for a short while for the transition in between them. Overall, a great finale to a great game.

Another game I struggle to rate properly, since while the game itself is super fun and well-made, I question whether it is worthy of a 10 or not due to not being the most complex game ever, especially since I have a lot of nostalgia for this game that I don't want to cloud my judgement. However, I decided to just say "fuck it" and give it a 10 anyway, since there's nothing outright bad about it, plus it's also great for speedruns due to how accessible it is. It's an all-time classic, and a game I will always hold dear to me. Definitely recommended for beginners looking to advance their skills, or to anyone really.

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Tagged as: Adventure Trap Gimmick Boss Long Story Beginner_Friendly VVVVVV
[2] Likes
Rating: 10.0 100       Difficulty: 50 50
Apr 27, 2026
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