DelFruit News
Beginner Fangame Festival
A new fangame event is just around the corner with the Beginner Fangame Festival! It is focused around presenting new easier fangames to both community members and complete newcomers and is starting October 4th with games released every Sunday at 8AM PST until December 20th. With over 25 different makers, plenty of different genres and play styles, and lots of wacky passion there's sure to be a little something for everyone!
View their website for their discord invite here: https://iwbff.neocities.org/ Read More...
Newest Fangames
Showing 25 of 15149
| Game | Release Date | Difficulty | Rating | # of Ratings |
|---|---|---|---|---|
| I wanna be the Zao | Oct 17, 2026 | N/A | N/A | 2 |
| Indistinct | Oct 17, 2026 | N/A | N/A | 1 |
| I Hate Reverse | Oct 17, 2026 | N/A | N/A | 2 |
| Experiment 1 | Oct 17, 2026 | 45.0 | 8.3 | 2 |
| I wanna conquer some simple needles | Oct 17, 2026 | 35.0 | 5.3 | 2 |
| Fangame Replay Tool | Oct 15, 2026 | N/A | N/A | 1 |
| Welcome To The Beginner Fangame Festival | Oct 15, 2026 | 2.4 | 8.1 | 6 |
| 13 Corners + | Oct 12, 2026 | N/A | N/A | 1 |
| I wanna kill the Orangekid 0 | Oct 12, 2026 | N/A | N/A | 1 |
| I wanna be the Orcus | Oct 5, 2026 | 76.0 | 6.5 | 4 |
| I wanna be the Pololoca | Oct 5, 2026 | 73.5 | 5.8 | 4 |
| Tart Enticement | Oct 5, 2026 | 54.6 | 6.2 | 6 |
| I wanna kusukusu spike | Oct 5, 2026 | 49.4 | 7.1 | 7 |
| I wanna be the high speed | Oct 5, 2026 | 40.0 | 5.6 | 2 |
| 菠萝包 | Oct 5, 2026 | 40.0 | 0.0 | 3 |
| BCS Needle 1 | Oct 5, 2026 | 55.0 | 6.2 | 2 |
| Not Another Needle Game Archipelago Randomizer | Oct 3, 2026 | N/A | 10.0 | 6 |
| I wanna be the JD | Oct 3, 2026 | 52.0 | 8.8 | 3 |
| I wanna < | Oct 3, 2026 | 69.5 | 6.3 | 4 |
| I wanna > | Oct 3, 2026 | 70.0 | 5.4 | 4 |
| Aquelarre | Sep 25, 2026 | 63.0 | 8.5 | 4 |
| ScreenShot MapCreate Tool | Sep 25, 2026 | N/A | 2.0 | 2 |
| I wanna take the heaven train | Sep 25, 2026 | 72.5 | 8.8 | 4 |
| cherry * merry * trap | Sep 25, 2026 | 32.5 | 1.7 | 3 |
| I wanna レて9a | Sep 25, 2026 | N/A | N/A | 2 |
| Full List | Random Game! | User List |
Latest Reviews
Showing 5 of 116935
For: I wanna ɮ
Save 4 is the hardest, and was extremely diabolical, the platform jump requires multiple stutters- including a 1f stutter, etc, alongside having the rest of the save be a continuous quite difficult jump. It's decently fun to grind away at, but the platform jump is a hand killer and can be exhausting.
Some saves are great- 1 is very fun, alongside 6, 7 & 8.
Some saves are a bit inconsistent and at times have 'awkward' movements (Mainly 4, 5 & 9), but I didn't find it to be too frustrating, and I found the game overall more enjoyable than not.
For: Prismatic Needle
Also, I feel like I got really unlucky with valigns, obvious full jump drop setups would work like half the time, which to me was particularly annoying.
For: I wanna find my Destiny
"I wanna find my destiny" is a fairly long adventure game of 10 stages with 10 pattern based bosses (ala Boshy style). The specific characteristics of this game (music, sound design, aesthetics) is absolutely superb; each stage has its own theme which is sticks to extremely well.
I've heard some people say that, because each stage is largely self-contained, the difficulty curve of the platforming is mostly flat. This is not true, as in my opinion the levels definitely get harder as the game progresses. I'd say stages 1-4 are fairly easy; 5-6 are medium, and 7-10 are quite difficult. The platforming definitely becomes more needly and finicky as the game progresses, with level 8 and 9 being especially miserable in that department. The bosses follow a similar pattern to some degree.
Each stage has various gimmicks built around its theme, like slippery floors in the ice stage or mine carts in the cave stage. Some of these are implemented very well, some of them are not, but overall there's almost certainly going to be something you really like here. Personally, I think stage 6 (the water level) is one of the best I've ever experienced in any fangame, from its use of water mechanics to its boss(es!) and everything in between.
Even though there isn't any story (go figure) and the stages seem self-contained, I propose that there is actually a cohesive sequence of events happening in this game which hint at a larger narrative... (all the following section has mild spoilers):
- Tutorial: Kid sneaks into some kind of industrial facility hidden in a mountain
- Stage 1-3: Kid makes his way through the industrial facility, causing havoc and wrecking various machine bosses
- Stage 4: Kid makes his escape through an ice cave connected to the mountain
- Stage 5-8: Kid seems to be navigating away from the mountain (you can actually see it in the background texture of stage 5), through a hilly area covered with waterfalls and jungles.
- Stage 9: Kid descends into the mines (the entrance to which is likely the pit in the stage 8 boss section...if that sounds like a stretch, some bosses do have clues which hint at the next level, like the stage 2 boss having a vulnerable lazar part which connects it to stage 3) to fight some alien guardians, perhaps protecting the portal to another realm.
- Stage 10: Kid is in death's dimension to fight it at the source.
Narrative speculation aside, you can probably tell I quite like this game, and have thought about it a fair bit. So why am I only giving it 7.9/10? Because the game manages to flub it at the very end.
For some unfathomable reason, in a game whose difficulty was probably comfortably around the 50-60/100 range for the entire run, the creator had the brilliant idea to jack that up to 70-80 for the last boss. What follows is an achingly slow and boring pattern fight where you do the same sequence over and over again just to practise an additional 1 second of the fight, before inevitably dying to an unexpected attack and repeating the process ad infinitum.
And your reward for finally beating him? Why, a 90 second avoidance sequence of course!
I absolutely can't stand avoidance sequences, so ramming a long and difficult one right at the end of an ostensible adventure game is utterly bizarre and deeply, deeply frustrating. It'd be like making the final boss of a needle game a rubics cube, absolute joke.
I admit; I gave up. I spent 3 hours learning the first 50 seconds and I just don't want to spend another 3 hours to learn the next 30 seconds.
Honestly, if you do decide to play this game, just get to the final boss and maybe call it quits after beating his first sequence, you're not missing anything of value after that point.
For: I wanna be the SFC
Rating based on Medium Mode.
very outdated and weird 2015 adventure game.
Every stage has bad hitboxes, ugly sprites, and some kind of weird trap.
The first three bosses are just boring.
The K. Rool boss fight is very pattern-based and gets a little boring, but I don't think it's bad.
I feel the same way about the final boss. It has a bit too much RNG due to the boss's teleportation, but surprisingly, it's not that bad. (I guess it depends on the player.)
The biggest problem is that some of the puzzles are extremely difficult to figure out, with absolutely no hints given.
I highly recommend watching a playthrough so you don't waste your time.
The highlight is the snowy DK stage. That was just fun.
I don't recommend this game, but I can definitely feel the effort and love put into this game of the original SFC game.
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