DelFruit News

Fangame Awards 2025 Nominations

The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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-Chance, on Jan 4, 2026

Newest Fangames

Showing 25 of 14893

GameRelease DateDifficultyRating# of Ratings
울의해안에는조심해차를운전해베개에숨겨진수수께끼를서둘러칠십삼개찾아주세요이것은차별이아니라구별입니다그는정말로이여자와결혼하기를바라고있었을까우리는아직이땅에갇힌채로교회를찾을수없다이것은사람들이새로운광물을발굴한것에의한반동이며많은물고기들이훌륭한댄스를선보이는유감스러운정치가를기다리고있습니다 Apr 29, 2026 N/A N/A 1
I wanna be the gimmick game hard Apr 27, 2026 N/A N/A 1
I wanna be the Pseudo 3D Needle Apr 27, 2026 N/A N/A 1
I wanna be the Pseudo 3D Apr 27, 2026 N/A N/A 1
i wanna kill the kairu Apr 27, 2026 36.0 2.2 2
I wanna be the God Wind-up Toy ver1.0 Apr 26, 2026 61.0 3.0 3
I Wanna Walk in the Rain Apr 26, 2026 56.7 6.6 4
We Wanna Ally the Sense of Right! Apr 25, 2026 55.0 9.5 3
I wanna be the ball (test game) Apr 24, 2026 N/A N/A 1
I Wanna Carve My Own Grave Apr 23, 2026 22.5 8.8 3
valley of insanity Apr 20, 2026 55.8 8.3 5
I wanan Hexenschuss Apr 19, 2026 N/A N/A 1
i wanna be the 鬱凪 Apr 16, 2026 N/A N/A 1
I Wanna Do Death-Defying Magic: The Cherry Houdini Story Apr 16, 2026 40.3 8.2 6
Sustain one Apr 16, 2026 75.0 N/A 2
30min3map1mood 20260325 Apr 16, 2026 57.0 6.8 4
I wanna ス_サいㅏ゙ Apr 16, 2026 72.0 7.0 2
i wanna be the 小4 Apr 15, 2026 N/A N/A 1
I wanna Kill the NoCopyrightSounds Apr 14, 2026 77.5 5.3 6
操你妈 Apr 12, 2026 55.5 0.4 7
I wanna wait for you after rainy days Apr 12, 2026 49.3 8.0 5
I wanna be the tomatious trap Apr 12, 2026 70.0 9.0 2
I Want to Go Outside Apr 10, 2026 64.3 8.2 6
I Don't Know How To Make a Trap Game Apr 10, 2026 N/A N/A 1
Yoku Trials Apr 8, 2026 N/A N/A 2

Full List Random Game! User List

Latest Reviews

Showing 5 of 113780

fha183
For: Glob
This is generally a "Morning Dew"-style gimmick game, but unlike Morning Dew, most of this game's mechanics are built upon pre-existing elements within the game itself.

Regarding difficulty, I personally didn't find it particularly hard, so I’m giving it a 65.

Many people say this game is better than Morning Dew, but I’d like to offer my personal opinion: in terms of both level design and atmosphere, this game can't even touch Morning Dew. Even viewed from a 2026 perspective, Morning Dew remains incredibly ahead of its time, and there still isn't a game that surpasses it or captures the feeling I got when playing it. As for this game, GLOB, it feels very formulaic and cliché compared to Morning Dew.

Let's talk about the level design. Starting with the pure needle (jump-and-shoot) sections: I must say some parts are quite innovative, showing the author has a deep understanding of needle crafting. However, novel as they may be, some parts just don't feel good to play. They are sometimes overly precise or rely too much on muscle memory, and the difficulty balancing in certain spots is poor, so I didn't have much fun with them. Regarding the diverse gameplay, there is a huge variety, all built upon existing elements, but the design of the final two levels makes absolutely no sense to me. I genuinely can't imagine anyone who wouldn't find those last two stages boring. The final screen is complete nonsense—purely luck-based. There's also the second screen of the third-to-last stage, which requires shooting bullets through a 16px gap; the precision and reaction required were just too much, and I really disliked that part.

Why do I think this game is inferior to Morning Dew? What I'm about to say might offend some people, so let me apologize in advance. I honestly feel that anyone with even a basic understanding of gimmick needle crafting wouldn't give this game such a high score. This game getting a 9/10 is a bit overrated. I believe most gimmick games these days just follow the same formula: diversity of mechanics and inserting minigames every few stages. Clearly, GLOB is one of these games. I’m not denying the author's effort, but the game simply lacks a unique feel; at least for me, it plays just like any other cookie-cutter gimmick game. When I say it's overrated, I mean there are far better gimmick games out there. Predecessors like I Hate Double Turn Team did uniqueness and level design better, and later games like Trinkets surpassed it in atmosphere and gameplay, yet neither of those received higher than a 9.

Think carefully about the core design of the games I mentioned above—don't they all follow that same formula? Morning Dew is no exception, but Geogeo executed it far better than any of them. Although it has the widely criticized Rocket stage and the Full-Screen Ice stage, if you study the core design, you won't look down on those mechanics. Morning Dew's level design actually hides a complete learning system. The pure needle sections progress gradually in difficulty, and all the jumps are incredibly fluid. Taking the Rocket stage as an example of the gimmick sections: it has two parts, both executed brilliantly. The first part helps the player familiarize themselves with the rocket controls, and the second part—the chase sequence—requires the player to flexibly apply all the skills learned previously. That kind of architectural design really leaves me in awe. Add in the rich elemental content and the wildly imaginative minigames, and I am truly impressed by the author's design prowess. Geogeo truly treated Morning Dew as a standalone work of art. It's a pity that many players fail to grasp the profound depth of its level design.

I hope that one day, a game will finally appear that can truly replace Morning Dew.

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[0] Likes
Rating: 7.8 78       Difficulty: 65 65
Apr 29, 2026
tyc
For: Ebb Needle 2023
Very nice game, each stage by itself is good, including the extras. I don't understand why they got significantly more hate than the any% stages. Each save was extremely smooth and stayed consistent in difficulty.

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Tagged as: Needle Gimmick Triple_Jump Extra
[0] Likes
Rating: 8.5 85       Difficulty: 62 62
Apr 29, 2026
BloggerOP
For: I wanna be the ReHasi
I liked it a lot, it's generally intuitive and very fun to dodge, especially in the chorus where two attacks overlap. Had fun turning my brain off and dodging mindlessly. There is a portal that leads to an unfinished avoidance after the first avoidance.

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[0] Likes
Rating: 7.0 70       Difficulty: 58 58
Apr 29, 2026
TTBB
For: Crazy Back Dancers
Disclaimer: I have not cleared this avoidance, but I've died to final twice. (PB: 177/188)

This avoidance is absolutely miserable to play. You have 3 HP, but there are an infinite amount of luck checks scattered all throughout this avoidance, and each one has the potential to hit you more than once. Some of these are so egregious it becomes clear there wasn't nearly enough test play, so instead they decided to just slap some HP on and call it a day. The most obvious example I can think of is the attack where you're on a single platform inside of a star (right before the big fall). At the end of this attack, a circle closes in and you need to jump into the middle, but there is a very high chance an RNG cherry will hit you here anyways. If this was properly test played, then it should've been very obvious to pull the RNG away during this part. I could talk about all the other garbage attacks too, but that would take too long.

The chorus pattern is very easy and consistent once you learn it, but learning it is still fairly annoying. My advice is to not worry about getting hit before this attack if you're still learning the pattern. You absolutely need to know how to do it entirely hitless anyways if you want a better chance of clearing.

I don't even think the visuals are enough to make this a good viewing experience. You're better off just watching the official PV of the song if you want something to watch while listening to this song.

Seriously, stop making avoidances like this with poorly balanced RNG and HP. Just look at the reviews of "I wanna Love Rag" for example. This kind of design philosophy only works to make the least fun experience imaginable.

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[1] Like
Rating: 1.0 10       Difficulty: 78 78
Apr 29, 2026
K12XD
For: I wanna 零
this is the 1125th fangame i've beaten and the first one to force me to use rebinds, bravo

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[0] Likes
Rating: 8.6 86       Difficulty: 66 66
Apr 28, 2026
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