DelFruit News

Beginner Fangame Festival

A new fangame event is just around the corner with the Beginner Fangame Festival! It is focused around presenting new easier fangames to both community members and complete newcomers and is starting October 4th with games released every Sunday at 8AM PST until December 20th. With over 25 different makers, plenty of different genres and play styles, and lots of wacky passion there's sure to be a little something for everyone!

View their website for their discord invite here: https://iwbff.neocities.org/ Read More...

-CanusAntonius, on Oct 3, 2026

Newest Fangames

Showing 25 of 15149

GameRelease DateDifficultyRating# of Ratings
I wanna be the Zao Oct 17, 2026 N/A N/A 2
Indistinct Oct 17, 2026 N/A N/A 1
I Hate Reverse Oct 17, 2026 N/A N/A 2
Experiment 1 Oct 17, 2026 45.0 8.3 2
I wanna conquer some simple needles Oct 17, 2026 35.0 5.3 2
Fangame Replay Tool Oct 15, 2026 N/A N/A 1
Welcome To The Beginner Fangame Festival Oct 15, 2026 2.4 8.1 6
13 Corners + Oct 12, 2026 N/A N/A 1
I wanna kill the Orangekid 0 Oct 12, 2026 N/A N/A 1
I wanna be the Orcus Oct 5, 2026 76.0 6.5 4
I wanna be the Pololoca Oct 5, 2026 73.5 5.8 4
Tart Enticement Oct 5, 2026 54.6 6.2 6
I wanna kusukusu spike Oct 5, 2026 49.4 7.1 7
I wanna be the high speed Oct 5, 2026 40.0 5.6 2
菠萝包 Oct 5, 2026 40.0 0.0 3
BCS Needle 1 Oct 5, 2026 55.0 6.2 2
Not Another Needle Game Archipelago Randomizer Oct 3, 2026 N/A 10.0 6
I wanna be the JD Oct 3, 2026 52.0 8.8 3
I wanna < Oct 3, 2026 69.5 6.3 4
I wanna > Oct 3, 2026 70.0 5.4 4
Aquelarre Sep 25, 2026 63.0 8.5 4
ScreenShot MapCreate Tool Sep 25, 2026 N/A 2.0 2
I wanna take the heaven train Sep 25, 2026 72.5 8.8 4
cherry * merry * trap Sep 25, 2026 32.5 1.7 3
I wanna レて9a Sep 25, 2026 N/A N/A 2

Full List Random Game! User List

Latest Reviews

Showing 5 of 116935

notmaxwell
For: I wanna ɮ
Surprisingly good and (for the most part) fun L game. Unbelievably hard, but possible with good strats.
Save 4 is the hardest, and was extremely diabolical, the platform jump requires multiple stutters- including a 1f stutter, etc, alongside having the rest of the save be a continuous quite difficult jump. It's decently fun to grind away at, but the platform jump is a hand killer and can be exhausting.
Some saves are great- 1 is very fun, alongside 6, 7 & 8.
Some saves are a bit inconsistent and at times have 'awkward' movements (Mainly 4, 5 & 9), but I didn't find it to be too frustrating, and I found the game overall more enjoyable than not.

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[0] Likes
Rating: N/A       Difficulty: N/A
Oct 19, 2026
bereavement
For: Prismatic Needle
cLOUD's review is basically my experience. Though my skill level is appropriate, I can't say it felt good to play most of the time. I can't really explain it, just not for me I guess.
Also, I feel like I got really unlucky with valigns, obvious full jump drop setups would work like half the time, which to me was particularly annoying.

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Tagged as: Needle Gimmick Trigger
[0] Likes
Rating: 6.5 65       Difficulty: 75 75
Oct 19, 2026
Steingar
For: I wanna find my Destiny
Oh boy, this game.

"I wanna find my destiny" is a fairly long adventure game of 10 stages with 10 pattern based bosses (ala Boshy style). The specific characteristics of this game (music, sound design, aesthetics) is absolutely superb; each stage has its own theme which is sticks to extremely well.

I've heard some people say that, because each stage is largely self-contained, the difficulty curve of the platforming is mostly flat. This is not true, as in my opinion the levels definitely get harder as the game progresses. I'd say stages 1-4 are fairly easy; 5-6 are medium, and 7-10 are quite difficult. The platforming definitely becomes more needly and finicky as the game progresses, with level 8 and 9 being especially miserable in that department. The bosses follow a similar pattern to some degree.

Each stage has various gimmicks built around its theme, like slippery floors in the ice stage or mine carts in the cave stage. Some of these are implemented very well, some of them are not, but overall there's almost certainly going to be something you really like here. Personally, I think stage 6 (the water level) is one of the best I've ever experienced in any fangame, from its use of water mechanics to its boss(es!) and everything in between.

Even though there isn't any story (go figure) and the stages seem self-contained, I propose that there is actually a cohesive sequence of events happening in this game which hint at a larger narrative... (all the following section has mild spoilers):

- Tutorial: Kid sneaks into some kind of industrial facility hidden in a mountain
- Stage 1-3: Kid makes his way through the industrial facility, causing havoc and wrecking various machine bosses
- Stage 4: Kid makes his escape through an ice cave connected to the mountain
- Stage 5-8: Kid seems to be navigating away from the mountain (you can actually see it in the background texture of stage 5), through a hilly area covered with waterfalls and jungles.
- Stage 9: Kid descends into the mines (the entrance to which is likely the pit in the stage 8 boss section...if that sounds like a stretch, some bosses do have clues which hint at the next level, like the stage 2 boss having a vulnerable lazar part which connects it to stage 3) to fight some alien guardians, perhaps protecting the portal to another realm.
- Stage 10: Kid is in death's dimension to fight it at the source.


Narrative speculation aside, you can probably tell I quite like this game, and have thought about it a fair bit. So why am I only giving it 7.9/10? Because the game manages to flub it at the very end.

For some unfathomable reason, in a game whose difficulty was probably comfortably around the 50-60/100 range for the entire run, the creator had the brilliant idea to jack that up to 70-80 for the last boss. What follows is an achingly slow and boring pattern fight where you do the same sequence over and over again just to practise an additional 1 second of the fight, before inevitably dying to an unexpected attack and repeating the process ad infinitum.

And your reward for finally beating him? Why, a 90 second avoidance sequence of course!

I absolutely can't stand avoidance sequences, so ramming a long and difficult one right at the end of an ostensible adventure game is utterly bizarre and deeply, deeply frustrating. It'd be like making the final boss of a needle game a rubics cube, absolute joke.

I admit; I gave up. I spent 3 hours learning the first 50 seconds and I just don't want to spend another 3 hours to learn the next 30 seconds.

Honestly, if you do decide to play this game, just get to the final boss and maybe call it quits after beating his first sequence, you're not missing anything of value after that point.

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Tagged as: Adventure Needle Avoidance
[0] Likes
Rating: 7.9 79       Difficulty: 75 75
Oct 19, 2026
wawawanna
For: I wanna be the SFC
For the record, this game doesn't have any malicious jumpscares. (I understand why people might get horror vibes from the Clock Tower hubs, though.)

Rating based on Medium Mode.

very outdated and weird 2015 adventure game.

Every stage has bad hitboxes, ugly sprites, and some kind of weird trap.

The first three bosses are just boring.

The K. Rool boss fight is very pattern-based and gets a little boring, but I don't think it's bad.

I feel the same way about the final boss. It has a bit too much RNG due to the boss's teleportation, but surprisingly, it's not that bad. (I guess it depends on the player.)

The biggest problem is that some of the puzzles are extremely difficult to figure out, with absolutely no hints given.

I highly recommend watching a playthrough so you don't waste your time.

The highlight is the snowy DK stage. That was just fun.

I don't recommend this game, but I can definitely feel the effort and love put into this game of the original SFC game.

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[0] Likes
Rating: 3.0 30       Difficulty: 58 58
Oct 19, 2026
takma
For: Remorseless Taisa
Крутяк

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[0] Likes
Rating: 10.0 100       Difficulty: 50 50
Oct 18, 2026
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