I wanna be the Dieary
A really weird, but enjoyable adventure game. It starts with you being killed by a boss, and then you're teleported to a room where you must do some weird things, like jump inside the TV after going under you bed, to play some Arkanoid with two cherries. Once you beat the Arkanoid mini-game, a portal shaped like a door will be unlocked, and that is where the real game begins.
There are 6 worlds that you can beat in any order. The worlds are mostly basic platforming: Some tight maneuvering, traps here and there, some slightly precise needle jumps. There are a couple saves where you'll need weird platforming tricks to avoid some triggers. There's also a puzzle world, and a WTF world that I still don't fully understand how it works. Most of the platforming wasn't really interesting to me, but it wasn't bad either. The weird trick segments, however, reminded me a lot of other of Azure's games, Eternal, and these really got my attention. It's always good to learn new platforming tricks, no matter how weird are they (Actually, the weirder, the better). Also, the WTF world is something whose existence I'd rather forget.
The secrets are quite harder than the normal platforming. There are four of them (One of them isn't at any of the 6 worlds), so don't bother on looking for more. There's a normal platforming segment, a mini-game of targets, a infinite jumping section with lots of RNG and a beatmania secret boss. They are mostly easy to find, but very hard to get. Neither of the secrets was exactly unfair, although I would certainly appreciate less sniping cherries at the beatmania boss.
The bosses are fairly easy when compared to the platforming. They're somewhat interesting, using gimmicks and concepts that aren't seen at many fangames. I didn't really enjoy beating most of them, but they're certainly not bad.
One thing that I really liked and disliked at the same time is how you can teleport to the room at the beginning by pressing "O". I liked it because it's very useful when you're getting a secret after beatng the stage's boss. And I disliked it because the game doesn't tell you that, so you'll have to find it out by yourself after defeating your first boss (There's no warp for you after you beat the boss, so pressing "O" is the only way to go back).
What I really liked in this game (Probably made me give it a rating 2 points higher than it should be) is the extra stage. There are tons of unusual and very precise needle jumps scattered through two screens. There's one save for each jump for the most part, but some jumps are just so hard to figure out that it's still a very hard stage. Along with Eternal, this is one of the best ways to introduce needle players to Azure's harder needle games (A.K.A. Loner and Goner, and similar fangames from other makers), and I believe it's something definitely worth getting the secrets for (If you like needle games, of course). The extra boss is also quite difficult compared to the other bosses, being a tough RNG wall, regardless of how short its fight is.
Most of the platforming is quite uninteresting, but the extra is a real gem. Highly recommended to needle players with experience on adventure platforming (And beatmania), but I wouldn't really recommend it to adventure players, since the normal platforming isn't that great.
it delves a bit deeper in the needle side rather than simple do the jump segments, you have to think about what you are doing, and the best way to use the kids physics to achieve the task in hand.
I enjoyed this game a lot and recommend playing it and other games by this creator.