I wanna be Assaulted

Creators: dagger, つたしん

Average Rating
7.4 / 10
Average Difficulty
56.9 / 100
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Tags:

Adventure (5) Avoidance (12) Trap (9) Gimmick (6) Boss (2)

Screenshots

  • by MannyG2011
  • by MannyG2011
  • by Anonymous
  • by MannyG2011
  • by MannyG2011
  • by MannyG2011
  • by Xplayerlol

31 Reviews:

Wolfiexe
Assaulted is a short collab between Tsuta and Dagger, which if you're familiar with any of their other games might give you a good idea of what to expect here. It features a mix of traps, standard platforming, avoidances and some shaky gimmicks here and there, but overall it's a fairly fun game if you're open to all of the above.

The left path features a retro-game style platforming section by Tsuta, which is kinda interesting. You chase a blue car around whilst being chased by red cars and picking up flags to extend your phase time. The design is actually kinda fun, although it definitely leads itself to a bit of frustration. This is followed up by a short platforming segment by Dagger which is okay until the spotlight gimmick sets in, where it becomes more annoying than interesting. This path is concluded with a Dagger avoidance, set to a very nice song and pretty visuals. The difficulty is lower than that of the other route too and none of the patterns are too intense to learn.

The right path starts with a trap segment by Dagger. There are some pretty amusing traps and clever workarounds to them, which is also rounded off by a very...unique boss. If you're a Cirno fan then you might have a good time. From here, the most iconic part of Assaulted makes its appearance with Tsuta's trap stage, featuring some 5000 IQ traps and the most iconic penalty room out there. The path is then concluded with Tsuta's avoidance, which feels very reminiscent to one in Permanence 2 in both song and style. This one feels a bit harder than Dagger's on the left route, and some attacks may take a couple of attempts to find a good strat for, although nothing gets too rough or frustrating.

Starting with the left path feels like the better flow for the game in terms of difficulty curve, although if you're only interested in parts of it then the gist of it is that the left path is more gimmick/platforming based, and the right path is trap based. There's some mixed stuff, but I had a good time.

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Tagged as: Avoidance Trap Gimmick
[0] Likes
Rating: 7.4 74       Difficulty: 55 55
Aug 11, 2018
Quietly1999
Stage is Interesting,Avoidance is Beautiful

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Tagged as: Adventure Avoidance
[0] Likes
Rating: 8.5 85       Difficulty: 65 65
Aug 13, 2017
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 5, 2021
KyuSeok
[0] Likes
Rating: 10.0 100       Difficulty: N/A
Oct 24, 2021
FlaviaFlave
[0] Likes
Rating: 9.3 93       Difficulty: 57 57
Jun 5, 2021