I wanna break through Seven trials(共同開発)

Creators: carua, aqua, どるっぴ, やすな, きっくぅ, ちくわ, 葉月

Average Rating
4.7 / 10
Average Difficulty
71.9 / 100
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Needle (7)

Screenshots

  • by Xplayerlol
  • by Xplayerlol

12 Reviews:

Xplayerlol
Old needle collab. When I play collab fangames, I usually like to give detailed descriptions of what did each maker do, with the positives and negatives of their stages, but honestly, I don't think that doing so is worth it for this game. The only fun stage in this game is Kikkuxu's, which actually is decent needle. Everything else is just generic and/or unfun needle. Doruppi's stage deserve a special mention for being particularly bad, specially thanks to the water saves (Which include a save that consists of a lot of downwards water planes in a row, and another save that ends with a water corner that you're given a bad align for). And I don't really have a lot to say about the other stages.
Honestly not a game I would recommend, not as a challenge, nor as a game to simply have fun with. It's not fun, and there are many better challenges out there nowadays. Wouldn't recommend.

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Tagged as: Needle
[5] Likes
Rating: 4.1 41       Difficulty: 75 75
Oct 8, 2016
Kale
It's disappointing to me that, while the concept of a collab needle game has a lot of potential, the games we get out of it are always thoroughly underwhelming.
Think about it, if we are sticking to the 1 or 2 screens/creator formula and each person contributes with something that's distinctly in his/her own style there could be something interesting. If you only have to make one screen you can take your time and actually put effort into it to make something that sticks out.

In Seven Trials none of the creators did this as far as I can tell. A few of them clearly worked to cramp as many spikes as they could into a single 800x600 px screen but I don't find anything resembling actual effort into creating unique or fun jumps.

The most prominent kind of gameplay in Seven Trials is the awkward one. A couple of the stages are almost unbearably claustrophobic and this along with touch saves that insist on changing your position makes a big chunk of the experience frustrating. The tight spaces aren't the only awkward part of the game though, many of the stages are extremely heavy on the shorthopping (in some cases 1-frames or JCs are required) and finger-unfriendly maneuvering.

The game also suffers from generic jumps and when they are not your usual diamonds and corners they are what I like to call the bad type of creative. By this I'm referring to design that puts spikes on grids below the 8x8px one, minispike spam, generic jumps but squished and pseudo-original jumps aka ledge jumps/corners/planes etc. that look like something else but aren't.

Before I go on to say something nice about the game and try to explain why the rating isn't lower I would like to bring some criticism to the visuals. It's about a 50/50 distribution of 1. Ugly and hard to see tilesets and 2. Clear but ugly and low res tilesets. For a game that revolves entirely around short precision saves there should not be so much going on in the backgrounds.

Despite all of this the game still wins some points in my book. Now almost all of them are from the collaboration aspect of it. Not because I care about each individual gamemaker involved or even know much or anything about any of them but rather because at least it made each stage feel and play different from the other ones. It's also a simple but amazingly efficient way to create a sense of progression to have a hub with all the warps as opposed to just letting the player play through all the stages in a predetermined order. The difficulty ratings are also a good touch.

Regardless of how awful I find the majority of the game design in Seven Trials I still believe it can be fun as a game to challenge yourself with when you're just moving into more advanced needle territory.

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[2] Likes
Rating: 4.0 40       Difficulty: 68 68
Oct 24, 2015
infern0man1
Almost surprised there aren't more reviews of this...

Old collab needle that used to be really infamous in the community back when we all sucked at these games, but since everyone has p much beaten it now the hype of it has died down considerably.

The game itself really isn't anything special. The touch saves are incredibly aggravating to deal with here, and there isn't any music at all other than the game over track (which only makes things worse).

aqua's stage is the easiest and, despite being two rooms, is probably the shortest too just because of how spaced everything is in here. Nothing is too exiting here, but the visuals are actually halfway decent and the level design isn't too shabby either.

carua's stage may be easier than aqua's stage, but that may just be me. It was alright, although you get quite a few bad aligns towards the end of the stage.

ちくわ's stage (tikuwa) is the worst in level design, but actually was kinda fun to play. Some short hops may be needed here towards the end.

やすな's stage (yasuna) is probably my personal favorite since it's one of the few that actually is both fun and has interesting jumps, although the touch saves really ruin some parts of it.

葉月's stage (haduki), on the other hand, is probably my least favorite. It's difficulty rating is a bit too much for what it actually is; the level design is sloppy, not like tikuwa, but I honestly liked tikuwa's better because it was actually fun.

きっくぅ's stage (kikkuxu) is my second favorite and is most likely the hardest in my opinion. Most of it is interesting, but it's also quite a grind that can be really unfun at times (especially first save). The graphics here are also probably the best too.

どるっぴ's stage (doruppi) is way too overhyped thanks to Kamilia 2. It really isn't that difficult, but at the time it had jumps many people couldn't do. The second screen is atrocious; I managed to do the last save of Sin Kun's stage in Masochist faster than I could ever do the first save of the second screen here, and I really have no idea why. There are a lot of water planes, corners, and diagonals. Overall, this stage is boring and unfun.


This game really could've been a lot better, but it's execution was done really poorly. I'd only recommend this as a 'classic' and for it's challenge.

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Tagged as: Needle
[1] Like
Rating: 4.5 45       Difficulty: 70 70
Jul 2, 2015
Quietly1999
Although it wasn’t very good, it actually appreciated the author's idea

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Tagged as: Needle
[0] Likes
Rating: 5.0 50       Difficulty: 76 76
Sep 2, 2017
AriesAn
Absolutely unfun game with awful touch saves.

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Tagged as: Needle
[0] Likes
Rating: 3.0 30       Difficulty: 70 70
Aug 7, 2017