I wanna qoqoqo 2

Creator: sunlaoqq

Average Rating
8.0 / 10
Average Difficulty
71.6 / 100
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Tags:

Needle (6) 100_Floor (4) x_Floor (1)

Screenshots

  • by assassin5
  • by assassin5
  • by assassin5

18 Reviews:

Paragus
An amazing yet very challenging 100 floor game. The level design starts strong and remains top notch the entire way through the game. Every so many floors in the second half you will see a gimmick get swapped in, and design around these gimmicks is great. The gravity flipping near the end of the game outstayed its welcome for me quite a bit, but the final screen is certainly one you will not soon forget.

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[2] Likes
Rating: 9.0 90       Difficulty: 65 65
Jun 28, 2016
infern0man1
Completely overrated piece of trash. You have 50 or so screens of completely boring generic shit, 9 or so screens of a somewhat interesting gimmick area with horrid visuals, and a remainder that's entirely unfun to play and has obviously no thought put into it at all. The level design went from slightly interesting to figure out to just a complete mess. I don't even know if this was really tested, there are some immense difficulty imbalances and more than enough questionable general design choices to fill an entire sudoku medley.

Nothing in this is worthwhile enough for it to deserve the score it has. Actually kinda disgusts me.

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[1] Like
Rating: 0.5 5       Difficulty: N/A
Oct 19, 2018
kurath
This is a great floor game if you're looking for something a little less challenging than something like crimson needle but more than a lot of the easier ones. It is in name and practice an extension of qoqoqo.

It has stages dedicated to many of the classic engine gimmicks - gravity, vines, water and triggers - and executes them all in very interesting ways. The level design is very creative, as every room you'll need to think about where you're going and how you'll get there, often doing strange paths and needing to keep tabs on where you've been and where you're going.

The place where it suffers is jump variety - it doesn't often deviate from the 32px grid and you'll do an astonishing amount of gates and diagonals every save. The creative positioning and paths does mitigate this to a large degree though and it usually incorporates the gimmicks to always provide something interesting between the generic jumps. Also, it uses rotating screen gravity flippers, frequently many in quick succession which can be visually uncomfortable with the difficulty.

Recommended to anyone who enjoyed the first qoqoqo and is looking for a long needle game of fairly high difficulty to commit to and enjoys the winding path style of needle.

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Tagged as: Needle 100_Floor
[1] Like
Rating: 8.0 80       Difficulty: 73 73
May 30, 2018
IPECACMAN
Really fun 100 floor game.Great design and amazing soundtrack.

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[1] Like
Rating: 9.5 95       Difficulty: 70 70
Oct 18, 2016
Oblivion
Fascinating and well designed game, fuck the final, thank you.

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Tagged as: Needle
[1] Like
Rating: 9.1 91       Difficulty: 72 72
Jul 7, 2016