I wanna be the Ballerina Girl

Creator: どら

Average Rating
9.0 / 10
Average Difficulty
80.0 / 100
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Avoidance (2)

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2 Reviews:

iraqlobster01
When I started fangaming a year and a half ago, I was like many other younger players; optimistic. I hoped to become a player who would eventually become respected within the community, one who could be called one of the best. I knew this would be hard, so I pushed myself to succeed. Ultimately, I cannot say whether or not I gained this respect or the skill to become good, but I do know that I was very foolish to think that prioritizing skill would make fangames more fun. I thought to myself "if I could do well enough to clear any fangame, why would it be hard to have fun?" This is where I made the mistake most younger members make.

Now, what does that have to do with this boss? Well, to be frank, my drive towards achieving my goals came to a halt a few months ago. Like most players in the community, you can only play so much before you burn out. I realized that improvement is a slow, strenuous process that doesn't happen quickly. Thus, my burnout contributed to a demotivative period where I didn't really have fun playing anything. No matter what boss I opened, I often found myself getting discouraged and eventually closing the game. I struggled in achieving my goals, but more importantly, struggled to have fun. I know priorities differ among players, but in the end, I sought to get out of this period of demotivation and burnout and sought games that would be fun. Eventually, I ran into the originality challenge and this magnificent work of art (we'll save kill originality for another day).

Platforming: N/A

Avoidance:

This boss is a 4 minute fight played alongside my favorite Gumi song. The patterns vary in terms of difficulty but get slightly harder as the fight goes on. Rng is present within the fight and is usually fair with the occasional "nothing I could do there" sort of death. The attacks are hard enough to disturb consistency but their fairness usually builds consistency instead of breaking it. The boss begins around a 60-70 and escalates slowly up (72ish) until the final patterns (80) where the hard part of the fight comes forth. The precision of the patterns is kicked up a notch and most of the attacks will require the player to perform tight timings in order to pass them. The slightly increasing difficulty also applies to the rng; the pre-chorus attacks get slightly more rng-dependent, which did annoy me to an extent, but not enough to make me hate the fight. None of the patterns felt too hard to figure out, but the timings for the last 45-60 seconds of the fight were very difficult to learn and annoying to die to in order to learn them. All in all, its a fantastic fight that I had a lot of fun with. Aside from minor annoyances like the "nothing I could do deaths" and the precision of the last few patterns, this is a near perfect fight.

Aesthetics:

Simple in a good way. The song is amazing (I expect nothing less from Gumi), the appearance of the arena doesn't get in the way and the attacks and overall production value are top tier. Additionally, the simplicity is somewhat sophisticated if that makes sense, as the maker does conventional fangaming things in non-conventional ways (i.e. gold feather=inf jump) Once again, near perfect.

Wrap-up, conclusion, whatever you wanna call it

When I think about myself as a player, I point out my growth both in skill and maturity. I remember mentioning that I would love to be the next normal, moose, plynq, casual, sunbla, other avoidance god while grinding Sunspike, another one of my favorite games. Once again, I realized the uncertainty and outright unlikely chances of this happening, which led me to seek another outlet fangames provide: fun.

Nowadays, it seems as if some makers, players, and members of the community seem to focus more on skill or difficulty instead of the fun factor of fangames. I cannot speak for the whole community, but I know that plenty of makers sought to make fun a priority while balancing in some difficulty for those who love that in a fangame. Of course, maybe I'm out of my mind and the current condition of the fangaming community is ideal, but once again I cannot speak for the community. That is something that the community as a whole and individually itself decides. I know that not everyone will agree on what is most important when making a fangame, but if I may throw my say into the mix, the game must prioritize fun over difficulty. It must not prioritize one or the other, but balance them both so that all or at least most parties are satisfied. I wasn't the smartest "young one" when I first came into the community, and I realized that continuing to seek out the impossible would lead to nothing good. The constant comparisons to better players and high expectations, among other things, led to my burnout. I knew that I had to avoid something like that again. This boss helped to open my eyes and show how having fun with anything can lead to bigger and better things. Yes, challenging yourself is key for improvement, but whose to say that sacrificing fun is worth that improvement? It will come, regardless of whatever game you play.

If I could wrap up this rant/statement/idk, I would do it with some advice. The late, great Robert Frost said we as people should "take the road less traveled." Nowadays, the road of difficulty seems to be the common path for most players. However, the path of enjoyment and fun still exists, why not take it? Also, be patient. That's important too.

Opinions and rants aside, this will probably be my favorite boss for months/years to come. I enjoyed almost everything about it and would recommend it to anyone looking for a boss to play. If you don't like pattern, I'd probably say stay away. However, it wouldn't hurt to try if you're still up to the task.

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Tagged as: Avoidance
[3] Likes
Rating: 9.0 90       Difficulty: 80 80
Aug 19, 2017
AriesAn
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 17, 2016