I wanna explore the Mountains

Creator: Denferok

Average Rating
8.8 / 10
Average Difficulty
76.4 / 100
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Needle (4) Gimmick (2) Vine (2)


  • by Denferok
  • by Denferok

Creator's Comments:

Denferok [Creator]
I've released an update that nerfs almost every single screen, with the intention of bringing the game closer to the intended difficulty as the game was harder than I originally wanted it to be. Please redownload if you have the old version :)

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Tagged as: Needle Vine
[6] Likes
Rating: N/A       Difficulty: 70 70
Sep 11, 2017

8 Reviews:

A really difficult needle game that's heavily based on vine use. It explores a lot of vine jump and vine pathing approaches that you don't really see in other fangames. Every save is a creative endeavor that really tries to feel different from the one before it. For most of the game, the saves are really fun to figure out and play through. Just be prepared for some hardcore vine shenanigans!

Unfortunately, I don't think this approach always worked. A number of saves suffered from having one really annoying and awkward jump, which is a common problem that results from a creator pushing a jump a little too much in the mission to create something new or interesting. While this kind of thing isn't so bad in some fangames, it's an issue in Explore the Mountains because the saves are all really long. It's no fun to die over and over trying to puzzle out an awkward jump halfway through a really long save.

I need to mention the extremely high quality of the gravity flipping area. It's some of the best flowing, best balanced, and all around most fun to play gravity flipping saves I've seen. I wish the rest of the game worked out quite this well for me, but most of the rest was still pretty fun.

The game looks incredible on a visual level, but I often found the lighting and fog effects to be distracting. Additionally, the spike tips didn't always contrast well with the backgrounds, resulting in me not properly judging spike pixels from time to time. While I understand the appeal of these sorts of visuals, I don't think they're a good match for a game that is as difficult as this. I also found it very difficult to find unactivated save points. On multiple occasions I did not realize a save point existed until I walked over it. I think that save points should stick out like a sore thumb, especially in a game like this that is so dependent on puzzling out the path from screen to screen.

I only go on about these faults because otherwise I think this is a unique and high quality game that ought to be on every experienced fangame player's list. I just wish these issues didn't get in the way of my enjoyment during some portions of the game.

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Tagged as: Needle Gimmick Vine
[3] Likes
Rating: 8.0 80       Difficulty: 80 80
May 3, 2017
Incredible needle gimmick game. Relatively long, looks really nice, most of the design is fair and feels good to pull off when you get to the next save. The music is very Kreygasm also which is always a good thing. One of the best games released this year so far.


EDIT: I haven't done extra yet because it is like much harder than the base game but if I do end up doing it, I will update the review according to it.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 9.2 92       Difficulty: 82 82
Apr 26, 2017
An amazing fangame for being Den's first fangame, that revolves around creative vine jumping and jump refreshers, and has a "exploration" feel to it with mountain / cave like scenary. A challenge for pros and average players, but absolute hell for new players! definitely recommend this to experienced players that have knowledge of jumps. <3

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[2] Likes
Rating: 9.0 90       Difficulty: 80 80
Apr 26, 2017
Im not a fan of needle but this one sure is memorable since it creates that adventure feeling, it has amazing visuals and good design. Difficulty balance on some saves are weird but didnt go to a point where it gets too hard.

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Tagged as: Needle
[2] Likes
Rating: 8.7 87       Difficulty: 70 70
Apr 26, 2017
When I finished the first four stages I was convinced that this could be the best vine needle game I've ever played.There were good visuals,challenging difficulty and twisty routes(which I like very much).It's hard but pleasant to grind with.However,when it comes to the extra stages,things changed.The visuals are not comfortable anymore and there are some over-precise jump during some really long saves(For example,the 6th room).I finally quit this game on the third room because it seems only a ripoff of 47f of cn2 with a really unreasonable drop in the end.
I recommend this game(to the normal end) to everyone who is in favor of needle games based on vines and platforms and just pretend not seeing the extra stages unless you are a huge fan of really long saves with some annoying and awkward jumps.

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[1] Like
Rating: N/A       Difficulty: N/A
Aug 10, 2017