I wanna be the Blocktroid 2

Creator: Erik7654ka

Average Rating
8.6 / 10
Average Difficulty
38.9 / 100
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Adventure (7) Needle (1) Boss (3)


  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Gil
  • by Xplayerlol

Creator's Comments:

Erik7654ka [Creator]
Version 1.2 - (05,July,2018)
- all black visuals have been changed and all dark sprites have been brightened (so all your scrub monitors can handle this) (nvm it looks much better now)
- some sounds were added
- some cool effects were added
- some hard jumps were nerfed

(fun fact: last time I updated this game was the 5. July 2018 and I didnt even know it lol)

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[4] Likes
Rating: N/A       Difficulty: N/A
May 17, 2017

16 Reviews:

Rating includes extra.
Great adventure fangame in the same vein as its prequel, consisting of needle-ish sections with plenty of enemies of all sorts. It's kinda of an expanded version of the first Blocktroid, as it features every single of its enemies, the same bosses and the same stage themes, but being longer, with a wider variety of enemies, mini-bosses, much more elaborate bosses and even a nice achievement system. Nice and cute visuals, nice musics.
The extra stage is a harder recap of the main stages, with one save themed on each half of a stage, and a boss that, while kinda underwhelming compared to the main bosses, is still pretty fun.
It's an even better sequel to an already amazing fangame. Highly recommended.

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Tagged as: Adventure
[5] Likes
Rating: 9.1 91       Difficulty: 46 46
May 20, 2017
Erik has a really distinguishable style in his games, even without the cute little faces that make appearances on his often wide-range of enemies. Blocktroid 2 continues this tradition and forms a nice little adventure with a variety of enemies, platforming and even achievements!

The platforming is often based around the enemy design and placement, which is often done well. Learning the different attacks of each enemy and how best to play around them is a core mechanic of the game, and with the exception of a few areas where the surrounding space felt a bit tight, this made for some fun gameplay. The actual platforming was alright, although the water confused me a little as it seemed like normal water until you jumped out of it, at which point your jump height reverted to non-water height. This made for a weird mix of water-1 and water-2 which I'll refer to from this point on as water-E. Anyway, this made some of the water segments a bit jarring to play, although in contrast to this the water segments also proved to be one of the more fun areas, with a fish mechanic introduced in which you need to clear the path in-front of it to progress. One save that used 3 fish at once was particularly cool, and I would've liked to have seen more multi-fish saves utilised in creative ways.

There are some mini-bosses and normal bosses. Mini-bosses are generally quite simplistic and feature one or two attacks that you can get a grasp of pretty quickly, whereas the main bosses are a bit more elaborate. The first boss was actually one of my favourites, with the visual design being really neat and the flow feeling well designed. The second boss was okay although it felt less interesting to me, probably due to the nature of how the boss moves around the same all fight. The final boss caused me some frustration due to a couple of unfortunate deaths, one of those being a transition gib where dodging an attack in the middle was followed up by the boss teleporting in the middle. Granted the timing was unfortunate and this won't happen to the vast majority of players. The attacks themselves were fun to dodge though and personal frustration aside it was a neatly designed boss fight to round up the game.

There's also an extra if you need more Erik-goodness, with a short platforming stage and an extra boss (which I first tried, not sure if I got lucky or if it really is just easier than everything else). It's nothing too hard and doesn't take too long, so definitely consider giving it a try once you beat the game!

I understand the game was recently updated to brighten many dark sprites. This was nice to hear, although I felt that sometimes it was still a bit tricky to distinguish things such as blocks, background and water due to the heavy grey-scale colour scheme of the game. I wasn't a big fan of this choice but it suits the atmosphere well so this will really be a hit-or-miss kind of thing I think depending on the player. Perhaps I just generally prefer more colourful and vivid visuals, if nothing else because it reduces the risk of visual confusion.

Ultimately it's a solid adventure game. Nothing too long and nothing too complicated. It has charm to it and has that classic Erik feel you'd expect in any of his games. Well worth a play!

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Tagged as: Adventure Boss
[1] Like
Rating: 7.8 78       Difficulty: 45 45
Jul 17, 2018

The second part is clearly better than the first, I liked everything except the second boss, he seemed a bit dull to me.

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Tagged as: Adventure
[1] Like
Rating: 8.5 85       Difficulty: 35 35
Oct 10, 2017
Aim in da Creditzzzzzzzzzzzz

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[1] Like
Rating: 8.5 85       Difficulty: 50 50
Oct 2, 2017
Another Adventure Game with 3 Stages, many well made Boss Fights, satisfying graphics and gameplay and some additional content. I loved the overall atmosphere of the game. Good Job with this Project in my opinion this is your best work so far! :D

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[1] Like
Rating: 9.0 90       Difficulty: 35 35
May 17, 2017