I wanna Grow Up

Creators: Zanto, Sephalos

Average Rating
8.3 / 10
Average Difficulty
47.3 / 100
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Tags:

Adventure (7) Gimmick (2) Boss (2) Story (1) gimmicks (1)

Screenshots

  • by grisha92
  • by grisha92
  • by grisha92

16 Reviews:

Smartkin
Zanto and Sephalos, those names alone make you think something great is going to happen and so it does, the game starts with a very well made and produced and pretty ********* intro. The Mega Man style that this game was made in is nailed perfectly for the most part. You choose a level, jump in, get to the boss, beat him and get a power up. There are a bunch of gimmicks that you gonna encounter throughout the game and all of them to me seemed fun. The power ups, however, felt rather useless, my really strong complaint is that when you use the power up, it's ammo is getting depleted and it saves automatically, so if you fight a boss and use all of it up, you gonna have to use the good old gun that you have since the start of the game, but I do appreciate that all? bosses have weaknesses to certain weapons. My biggest complaint would be the final boss that felt rushed and lackluster. Overall the adventure was fun and enjoyable. Recommended to pretty much anyone.

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Tagged as: Adventure Gimmick
[1] Like
Rating: 8.0 80       Difficulty: 50 50
Nov 12, 2017
Bob
This game is really great! It's a tribute to the classic mega man games through and through. I was already smiling when I saw the intro cutscene (which is really funny and well written), and pleasantly surprised to see it was a mega man game. I always loved the mega man games as a kid so this game really struck a chord with me. There are three main stages for you to beat and two fortress stages. All three of the platforming stages were super fun to play IMO and they had great themes to them. (I especially liked Fireman Man). What is astonishing to me is how well these two managed to recreate the feeling of Capcom's level design with the kid's movement. Trust me, if anyone has seen Mega Maker they would know that it is more difficult to capture the classic design than you would think. I liked the checkpoint system and I think that they were all spaced out fairly while keeping the stages challenging. Zanto told me that Seph designed the sprites for the Robot masters(?) and it's pretty impressive what he managed to do because it's very easy to make pixel art sprites like that look bad. The boss fights themselves are pretty fun and well-designed with the cyclic formula we all know. I didn't really use any of the special powers against the bosses because I ran out too fast... they were fun while they lasted though. It seems that the mega buster does a good enough job of taking them out. The fortress levels are more difficult than the first three stages and that may be a bit off putting for some people but I enjoyed the challenge and only one of the rooms really bothered me. The final boss was pretty tricky as well but it's about as hard as the platforming stage preceding it. Overall though, it's difficult for me to find flaws in this game because it is so well polished and fun to play.

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Tagged as: Adventure Gimmick Boss
[1] Like
Rating: 9.4 94       Difficulty: 54 54
Nov 11, 2017
NightShark115
At this point, I don't even know what's canon in fangames.

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[0] Likes
Rating: 7.8 78       Difficulty: 51 51
Oct 13, 2018
liuant
Really fun adventure game split into 3 stages and a final stage with creative gimmicks and design,except for the final boss.

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Tagged as: Boss Story gimmicks
[0] Likes
Rating: 8.9 89       Difficulty: 39 39
Oct 11, 2018
gnomeirl
if i could put a 20 a would give this masterpiece a 20/10.for years this was the most enjoyable 2h of my whole life.i recommend it to anyone who wants to chill to a well done fangame and one of a kind classic one.

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[0] Likes
Rating: 10.0 100       Difficulty: 40 40
Feb 17, 2018