I wanna play Kiduija

Creator: MattinJ

Average Rating
8.9 / 10
Average Difficulty
36.7 / 100
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Tags:

Adventure (21) Avoidance (1) Gimmick (9) Boss (11) Story (3) Puzzle (3) Horror (5) metroidvania (3) Shortventure_2018 (5) Beginner_Friednly (1) Dark_Fantasy (1)

Screenshots

  • by ElCochran90
  • by Wolfiexe
  • by ElCochran90
  • by Wolfiexe
  • by Wolfiexe
  • by ElCochran90
  • by ElCochran90

71 Reviews:

shign
Kiduija is another game, and for me the best, by Mattin. It's like a mini overlord with an constant eerie atmosphere. Like always, the game is visually top notch with a god tier production. The game is long enough (it took me 2h) and not that hard thanks to the fear hp system. There a few bosses, the last one being easily one of my favorite amoung all fangames.
My only complain about it is about the fact that the game break the fourth wall mutiple times, killing the atmosphere and I don't understand why (I also wanted an happy ending).
I don't know if the game is easy enough to be considered as a beginner game but I would definitively recommend it to player of any level.

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[0] Likes
Rating: 9.6 96       Difficulty: 40 40
May 11, 2019
moogy
Short adventure game with very nice production values and passable design. If you have an hour to spare, it's probably worth playing.

Unfortunately, the health system basically trivializes every obstacle and opponent in the game, so I didn't really get much out of it. The reload mechanic with the gun also sucks.

Also, every item other than the guns is basically just a key. I get that the game was made in a month, but this results in the progression being completely linear, with no sense of character growth over the course of the game, so I can't say it really succeeds as a Metroidvania.

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[0] Likes
Rating: 6.0 60       Difficulty: 25 25
Mar 31, 2019
Chrisay
What a wonderful game. Truly one of the best fangames I have ever played. Great atmosphere, great gimmicks, there was never a place where the game felt cheap, it was just a really fun and engaging experience. Truly a masterpiece made in 30 days.

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Tagged as: Adventure Gimmick Horror
[0] Likes
Rating: 9.5 95       Difficulty: 20 20
Mar 30, 2019
BoshyGo11
Fantastic metoidvania (what a surprise, Mattin makes a metriodvania!) which is still very fresh, because Mattin variates gameplay in all his games while continuously making metroidvanias. Especially enjoyed the final boss

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Tagged as: Adventure metroidvania Shortventure_2018
[0] Likes
Rating: 9.8 98       Difficulty: 35 35
Mar 17, 2019
Wahfuu
So, the usual compliments to Mattins work applies here. Production is great, the levels and tiling work well together, the presentation on the bosses and the gimmicks. It's all here, and it's what you'd expect. You know what you're getting.

One of my biggest issues with Overlord was that it had the classic problem that not just I wanna adventure games but a ton of indie metroidvanias have aswell: Way, way too much empty space without purpose. Not that it's gone in this game, but it's overall a lot more atmospheric in intent than overlord, and it's far more focused (which is to be expected, given the scope difference) so not only is the problem minimized, when it does happen it takes you out of the game less.

Platforming is simple with a couple of tricks thrown around, but remains enjoyable and comfy to go through. Nothing precise or tricky here. Bosses are... fine, but the first one is really bizarrely difficult in comparison to everything else in the game (and one of its attacks is very badly communicated). The final boss was a bit of an anti climax, truthfully, but his presentation is great (and one of the transitions got a laugh out of me.) So a little bit mixed but mostly fine.

But alas, the game suffers. I don't want to harp on the game too much, since it had a certain intent to it, but I think there are a couple things worth pointing out:

The health system isn't really great. Not just because it's called FEAR yet normal hazards are the way you get hurt, but it honestly hurts the atmosphere of the game when so much can be trivialized with it. I understand that it's not supposed to be hard, but I think this went way too far. At the very least I don't think spikes should be stuff you can just shrug off or recover from. The damage is even temporary, since you can just sit there it will all regenerate. The tension of the game is just utterly drained when you can walk over a spike, make a jump, and then sit there and let the damage fall off. It works for the bosses, but not for platforming. And it shouldn't be called FEAR, honestly, unless there's some sort of alternate way of being damaged not just by hazards.

And the other thing is backtracking. One of the reasons why backtracking in metroidvanias is fun is because you get to revisit things with movement abilities or different keys/powers. It lets you unlock secrets and gives a feeling of progression. This game has nothing of the sort. It's a problem I felt in a decent amount of Matt's games, honestly. This game is better about it because there's not much of it, but it never fails to feel like a waste of time. I'd really like to see either faster backtracking or more involvement with it, because as it is now it feels empty.

But, in the end, it's a pretty chill hour to spend. None of the problems I mentioned are bad enough to not warrant playing, and Matt seems to be improving. It's worth a play if you have some time to kill.

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[0] Likes
Rating: 6.5 65       Difficulty: 35 35
Mar 1, 2019