A World of Seven Elements

Creator: 小硫博仕

Average Rating
6.5 / 10
Average Difficulty
45.7 / 100
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Tags:

Adventure (4) Avoidance (1) Trap (2) Gimmick (2) Boss (2) Genshin_Impact (2)

Screenshots

  • by K_YouTube

Creator's Comments:

Sulphur [Creator]
I am Dr.Sulphur, the maker of the game. I admit this game is really poor in designing(perhaps because my lack of experience in making adventure game), so if you havent downloaded, dont play it at least now.
I will remake this game, delete most of the annoying levels and try to make it concise and exquisite. This need a lot of time but I think it would deserve.
Lastly, thx for all those who have carefully commented on this game, your opinions are exactly what I want and I will take your advice.

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[7] Likes
Rating: N/A       Difficulty: N/A
Jun 23, 2023

11 Reviews:

kurath
Review based on v1 (first handful of stages - hard to delineate this but the ending screen indicates it is not complete)

An adventure game combining genshin impact with the jank of fangames (and some of the charm too!)

However genshin impact you think a fangame can be, this fangame is more genshin impact than you could imagine a genshin impact fangame to be genshin impact.

The production could use some work - its mostly reskinned guy tiles which is fine, but it attempts to utilize a system similar to what you would see in say, a commercial rpg like.... oh say... genshin impact, where you have a battle theme and an exploration theme. It does not execute this well, to the extent that the music just randomly disappears constantly or bounces between them or resets the playing song in a peculiar way. Its a cute idea and it were executed it would be cool, but as it stands, I'd rather it just play a singular theme than the way it presently works.

The gameplay is split between platforming sections and boss sections. Platforming in this game is not really akin to regular fangame platforming, relying on combining the elements as they do in genshin impact to make for obstacles, gimmicks and a lot of basic enemy encounters, as well as puzzles, some traps and mixed trial segments (largely all inspired by... i'm sure you can figure it out by now - well, except for the traps, those are more traditional fangame). This means that there's somewhat of a learning curve as you need to have a rudimentary understanding of how the elements interact and the results in order to complete segments, and while it does explain it, its a very frontloaded explanation rather than gradual, so the game does start off with a real blast of information. Overall, there's a fair bit of jank here but lots of fun variety segments to mostly overcome the weirdness. The combat does frequently devolve into some moderate mashing as well, so be warned of that.

The bosses are incredibly heavily inspired (to the extent they're basically as just genshin bosses made 2D it seems). Because of this, they do play off the diversity in design you'd expect to see in a big name game, and translate fairly well. The balancing is a bit off, but none of them are all too difficult and do atleast play quite differently which is fun.

Overall, its very genshin impact (without the anime, i guess, might be a plus or minus for people depending). It'd be interesting to see it continue, as it certainly presents a variety package, but the game does feel a bit unfinished in more ways than just the abrupt ending in that some of the segments could use a little smoothing over in places, but it was fun and definitely a unique entry in the fangame encyclopedia.

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Tagged as: Adventure Trap Gimmick Boss Genshin_Impact
[4] Likes
Rating: 7.8 78       Difficulty: 50 50
Jun 19, 2023
AmaneSaya
A good genshin fanmade game(maybe), but not a good iwanna game

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[2] Likes
Rating: 3.2 32       Difficulty: 43 43
Jun 19, 2023
Xwhite
太棒了,原神玩家表示特别喜欢,作者十分的还原原神里的相关元素。
但对于非原神玩家来说就不太容易上手,不是很讨喜
本游戏的解谜关卡,如果没有攻略的话,还是十分的烧脑的。

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[1] Like
Rating: 9.9 99       Difficulty: 46 46
Aug 3, 2023
wymcat
做的跟原神一样好!

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[1] Like
Rating: 3.0 30       Difficulty: N/A
Jun 20, 2023
zxyczrh1
中文:
通关V1,没玩挑战,总结一下就是整体可以,想法很好
对于一个玩过原神的人,自然就会很快上手这个游戏
但是对于一个没有玩过的人,几个屏幕的教程的信息量会非常大,建议弄一系列的可以被跳过的教程关(需要精心设置,而且应该不少)来帮助没有玩过的玩家熟悉这个游戏的核心架构
音乐的话不要太跳跃,至少保证战斗前的后的音乐一致,要不然会很混乱
建议对一些解谜关卡改一下,解谜所需要的时机很奇怪
总结:建议试试,期待作者的后续,但是更期待作者改动一下的后续

English(Machine translation):
The overall game is good,and the ideas are good,too,based on complete v1 without the challenge
For someone who has played genshin impact, they will naturally get started quickly
However, for someone who has not played before, the information of a few screen tutorial can be very large. It is recommended to create a series of tutorial levels that can be skipped (which need to be carefully set and should be many) to help players who have not played before familiarize themselves with the core idea of the game
Don't switch too much music, at least make sure the music before and after the battle is the same,Otherwise it would be very chaotic
Suggest making changes to some puzzle solving levels, as the timing required for solving puzzles is quite strange
In short, it is recommended to give it a try. I look forward to the future version of this game, but I am more looking forward to the author making some changes to this game and continue to develop it.

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[1] Like
Rating: 8.0 80       Difficulty: 45 45
Jun 19, 2023