I Wanna Escape Into My Mind

Creator: Jane_Chef

Average Rating
9.2 / 10
Average Difficulty
49.8 / 100
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Tags:

Adventure (15) Needle (1) Avoidance (2) Gimmick (12) Boss (14) Special (5) Long (4) Art (6) Sudoku (2) FangameMarathon (3) SourPls (1) Plot (1) Wacky (1) Post-Sudoku (1) Cycle (1) FM_2023 (2) Is_Lesbian_Allowed_As_A_Tag? (1) Lesbian (4) Lesbian_Seems_To_Be_Allowed (1) sapphic (1) medley_but_epic (1) wantcore (1) transgender (1)

Screenshots

  • by Gaphodil
  • by iouhoh
  • by Gaphodil
  • by DomGamer
  • by Gaphodil
  • by Gaphodil

63 Reviews:

Nearigami
It's a great game. It's endlessly creative and batshit insane at several points. The bosses are a major highlight and I enjoyed all of them. They have a way of making you feel like what you're doing is incredibly difficult even when most of them are quite simple in actuality. You really feel like a bad bitch when playing them, which is a huge compliment

The platforming varies in quality a little more. I enjoyed most of it but some stages didn't work for me. The biggest one being the stage with the screaming girl that chases you around, simply because it felt difficult to control her, and I didn't enjoy the music loop that started whenever she showed up. I will say as well that the layouts of the rooms themselves can sometimes feel a bit uninspired, where you either hold right or go through what amounts to a corridor. The gimmicks and ideas present are often enough to make up for that, but I definitely noticed it sometimes.

This bit is largely a personal issue but I was caught off-guard and left a bit fatigued by how long the final stage was. I could never tell when it was going to end and when that happens I sort of enter racecar mode and just try and finish the game as fast as I can without appreciating what's actually there. I guess it felt it overstayed its welcome just a tiny bit.

Lastly, there aren't really any options that I could find. I already play fangames in fullscreen and with an only slightly altered control scheme, so it wasn't the end of the world, but I still really appreciate their presence, especially for a fangame not made in gamemaker. Their abscence is definitely noticable, and I would love to see them in future Jane games.

Other than that, you should play this game! It's great.

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[1] Like
Rating: 8.5 85       Difficulty: 45 45
Nov 18, 2023
Winaared
I Wanna Escape Into My Mind is a unique, surrealitstic, gimmick-filled adventure fangame.

This whole review is a huge spolier, proceed only if you've already beaten the fangame!

The first thing you notice when first launching the game that it's created with Unity engine, which is a thing you see really rarely in fangames. The game can only be played fullscreen, which is a bit of a flaw, but I prefer playing the fangames in fullscreen anyways.
The game starts off pretty normal: there is a protaganist, there is some fortress, there is a goal to help the protagonist reach the center of the fortress. I don't have too much to say about the tutorial screens, they're OK. One thing I didn't like is that you can't hold the right button upon entering a new screen or respawning. It's not that critical, but gets really annoying sometimes.
Another thing that you notice right away is an increased framerate. The game feels really smooth, and that's a huge plus for me.
Stage 1: Familiarity
Stage 1 starts off with a space area, the main gimmick is the triggers. The enemies can be ignored and dodged easily. It's short and it is a nice introduction to the game.
Glitching area: main gimmick is moving glitching walls and enemies shooting glitches in your direction. Also an easy and short area that requires to pay a bit of attention to the cycles, nothing really standed out. Also SourPls.
Medley area: That's where the fun begins. I loved this area, the traps and references are cool and funny, and the area itself is enjoyable to play. Also the music fits the goofy stage theme really well.
Stage 1 boss: Norton
A funny and easy boss with some light RNG attacks. Can be killed in 2 cycles if you're quick enough.
The idea about Contrarian Cherry being the real boss caught me off-guard, I even believed it for a second since Norton felt like a mini-boss.
Stage 2: Void
That's where the game starts to fall into gimmick insanity pit.
Alcohol area: I didn't enjoy this one too much since I'm not a fan of gimmicks that make you partially blind. But still, the gimmick felt fresh and original to me. The ghosts sometimes felt too large. But overall the area didn't feel as bad as it sounds.
8-bit area: A bit of a simple needle, some falling boulders, some enemies to kill here and there. Nothing really stood out except for the music, SourPls.
Void Kid area: I liked the custom graphics author used here to present a new character form. The enemies' attacks felt BS sometimes, but the originality of the stage got me. It gets much better once you get used to the controls and enemies' attacks.
Stage 2 boss: Princess Nehema
Just a solid boss with some dark vibes and pretty fair attacks. The music fits the boss perfectly, loved it SOURPLS.
Stage 3: Awareness
This stage probably felt like the longest one to me. Every area is unique and has some cleverly-implemented gimmicks.
Pyramid area: You can get walled really easily once you touch the trigger, so I died in a really dumb way several times. Once you plan your path after hitting the trigger, it becomes easier.
Boots area: A nice and clever gimmick that requires to learn the timings a bit. Pretty good overall. The music doesn't perfectly fit the area, but damn still SourPls.
Eyes area: the main gimmick is the eyes that shoot a giant metal claw(?) as you approach them. Nothing special, but once again, it feels original. The area theme is dark and grim, I liked it.
Machine Girl area: this area consists of one screen that gets you familiar with the gimmick, and the boss. Nothing to say about the first screen, but the boss...
Stage 3 boss: WLFGRL
Man I loved this boss. It's heavily inspired by Omega flowey, and it fits the overall theme of the game just perfectly. The boss consists of 4 phases with a save after each phase, so you don't redo the whole thing if you die stupidly. The RNG is fair and the boss overall just feels good. Also the music reminds me of Omega Flowey's theme, big SOURPLS.
Stage 4: imperfections
The stage is designed to be sudoku-like, and as a sudoku hater, that's the first time when I find it fitting the game theme.
Graveyard area: The fruits that copy your Y position is an OK gimmick, not too bad. The The charging witch feels like too fast sometimes, so you never feel safe when she's on the screen. Also SOURPLS x2.
My game area: There are several gimmicks: shooting saws instead of bullets, which you need to use with caution; triggers that can be cheesed sometimes, the stars that explode as you approach them and other obstacles. The area feels a bit chaotic in a good way. Also goddamn SourPls.
Angel Area: Floating jumps feel a bit weird at first, but the levels are designed for you to quickly get used to them. Enemies are a bit annoying, there's also a funny trap in one screen that you can get killed by if you try to cheese. Also HUGE SOURPLS BANGER.
Stage 4 boss: Queen/Queen core
Her monologue is funny enough, attacks are pretty simple. Felt fun to beat her.
The Quuen core is a bit harder, the RNG can screw you over sometimes. Died twice while it was at 1 HP, feel like a moron. A good and balanced boss overall. Also FFS SOURPLS.
Stage 5: Conclusion
This stage combines all the gimmicks you've seen earlier, while also introducing even more of new ones. Each screen uses multiple gimmicks at once. Feels like a victory lap with increased difficulty. And as usual SourPls.
Contrarian Cherry boss: I liked the easily-recognizable references, the boss feels slightly harder than the previous ones, but not unfair.
I liked the chasing screens where there are multiple different enemies from different stage are chasing you as you try to escape as Void Kid. Gives a feeling of this whole place trying to catch and kill you.
Queen Nehema: A harder version of Stage 2 boss. As good as it sounds, SourPls.
Stage 5 boss: MIND
The boss consists of 4 phases with a save between each. Each phase represents a distorted form of protagonist that we've seen before: Normal kid, Void Kid, Machine girl and the Angel.
Normal kid: Harder than any of the previous bosses, sometimes you need to focus on it's attacks a bit.
SourPls.
Void Kid: I loved the animations of this phase, but some attacks feel really BS sometimes, especially the wiggling glitches. A bit of an unfair one tbh.
Machine girl: felt easier than previous phases, a fun fight overall.
Angel: The hardest one of them all imo, but not as unfair as the Void Kid. A nice fight to finish the game, not too easy, not too intense.

The game overall gave me strong Burnmind vibes, which is amazing. There were lots of SourPls screens, many fun and original gimmicks and funny references. I really enjoyed the game and I highly recommend it to anyone who's played a fangame or two in their life. I see it as a piece of art and one of the most unique, enjoyable and thought-provoking fangames out there. Thanks for putting your soul into this game, can't wait to see what masterpiece Jane_Chef brings us the next time.
Also SOURPLS!

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Rating: 9.4 94       Difficulty: 45 45
Oct 22, 2023
PlutoTheThing
If you, just for a moment, isolate Escape Into My Mind as just, a gaming experience, then what you have is still easily worthy of the praise it gets. The game is entertaining, weird, creative, and fun. The minor gripes I had with Chungo's Gauntlet practically don't exist in this game, the bosses especially feel like a massive step up, they are all so interesting and fun. The physics engine is particularly impressive, the game is made in Unity and you can definitely tell, but the level design takes the measures to make sure the game feels natural in spite of this.

Now, as for what the game is about, I don't really have the best media literacy in the world, and even if I did I don't think it's my place to ramble about what the game means and all the symbolism, but at the bare minimum what I gathered is the game is about the personal struggle with identity and how others perceive you, a struggle which is deeply relatable for many people including myself. There's lots of small things, little details, which are all so deliberate and add onto the narrative that even if you aren't focusing on it, it's clear it exists. It's just a very well made experience, it shows that even when it feels like fangames or just games in general are disposable in the same way food is, that they are just something to be consumed and enjoyed in the moment, there are people who go out of their way to present what they have in a way that it will stick with you beyond the few hours it may last, and in this regard I believe Jane to be a culinary artist.

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[1] Like
Rating: 10.0 100       Difficulty: 45 45
Oct 21, 2023
pokevii
this game was truly great, has plenty of gimmicks, and switches them up constantly so you never get bored. i mean WOW, what fun! i have some nitpicks but they don't really matter because the passion behind this game is palpable. great art too

nitpicks!!!!: my main issue was with the music choices, which i think ranged from great to awful, with some making no sense at all. game's too angsty for me lol

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Rating: 8.5 85       Difficulty: 52 52
Jul 26, 2023
yangshuoen
It took a little time to clear this game, overall it is very interesting and novel, there are various gimmicks and special enemies, some medley levels, good bosses, the difficulty is not very high, the visual effects of this game are also very unique and high-quality, the gameplay is also very high, the style is also similar to another game by this author, Chungo's Gauntlet, full of humor, I feel that the games Jane_Chef made are very good, That made me look forward to the rest of the game, and all in all, it was a game well worth playing.
花了一點時間去通關這個遊戲,整體而言是非常的有趣且新奇,裡面有各種gimmicks和特殊的敵人,一些medley關卡,很好的Boss,難度也不是很高,這遊戲的視覺效果也非常的獨特且優質,遊戲性也非常高,風格也跟這個作者的另一個遊戲Chungo's Gauntlet相似,幽默性十足,我感覺Jane_Chef做的遊戲都是很好的,這讓我很期待之後的作品,總而言之,這是一款非常值得玩的遊戲。

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Tagged as: Adventure Gimmick Boss Art
[1] Like
Rating: 10.0 100       Difficulty: 54 54
Jul 23, 2023