Latest Reviews

Go to page:
0 << < 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 > >> 9315
Gaphodil
For: Crusher's Curse
[1] Like
Rating: 9.0 90       Difficulty: 35 35
Apr 9, 2023
LastTISisLife
For: I wanna be the Explorer
Starts off pretty meh, but in the second half becomes somewhat interesting. Last two bosses were actually pretty enjoyable, despite being huge mess. Luka avoidance was also pretty alright

Read More

[0] Likes
Rating: 5.0 50       Difficulty: 64 64
Apr 9, 2023
LastTISisLife
For: I wanna shiver
Really interesting needle collab. For the most part it's not that hard, some stages were pretty fun like Biogom, Wolfiexe and Torore, and has a really nice flow and difficulty curve... until Plasma stage happens. This stage is way way harder than previous stages and also very different from them in terms of design. I can't say i hate this stage, but it hits me not in the good way kinda often. It has it's vibe tho, very good atmosphere that makes you feel this stage as final, but the gameplay sometimes are quite annoying unfortunately. I still had pretty good time with this game overall

Read More

[1] Like
Rating: 8.8 88       Difficulty: 75 75
Apr 9, 2023
LastTISisLife
For: I wanna bye the Bye
Vapid avoidance, but it still has some intensity and enjoyment

Read More

[0] Likes
Rating: 5.4 54       Difficulty: 79 79
Apr 9, 2023
LastTISisLife
For: I wanna be the Desolation
Probably one of the hugest hard adventure in terms of fun i've ever played. This game really deserves more attention, it has very unique challenges inside, insanely creative gimmicks as well. Combine it with high difficulty, which makes things spicy and rewarding to beat. I think i need to express my feelings in detailed explanation of every stage (the order of the stage is how i played them, but you can access every stage in free order (except final) from main hub):

-Tower stage. Not really a tower, but it has scrolling core in essense. Pretty fun stage with some clever usage of ladders and springlers, also has some traps and enemies all the way through. Ends up with pretty fun Bowser boss. This boss always makes you maneuver around him and provides decent challenge with some density stuff in the late part of fight. Despite this stage might be not the best in the game, it was still very enjoyable

-Switch stage. Oh, this is were we rollin. Gimmick about this stage is there some blocks in this stage that are active only when you holding some direction like holding left button will force special "leftist" block appear and disappear once you release the button. Simple concept, but the thing is it was never used afaik in fangames before, which makes it even more cool. And let me tell you, execution of this gimmick is even more better: insanely clever saves that has some tricky maneuvers and that are force you to think what you need to do, which bringing up puzzle-core of the game. Pretty nice stuff. Boss of this stage continues gimmick very well, it's hard to describe this boss, overall it feel more like sort of minigame and it was definitely great and fitting end point of the stage

-Trap stage. All-time classic - default tileset with heavy focus on trap gameplay. Pretty fun on it's own, most of the traps were pretty funny and the last save was actually quite insane. Boss of this stage is obvious Apple. I can't say this is bad boss, but it was one of the bosses i didn't really enjoy since it kinda repetative and lasts too long for what it is

-Colors stage. Another banger stage with some focus on puzzle more than gimmicks. The trick about this stage is that you get some color zones with different placement of spikes that you can switch and makes you path through the screens. Hard to describe, but you will get it pretty quickly. Most of the screens are not that hard to figuring out, but the final save of the stage is pretty brutal, i still don't sure how i did it, lmao. Boss of the stage is big meme, didn't see that coming and it was pretty comedical, to say at least

-Chase stage. Probably second best stage in the game after Switch one. Here you will need to find the way to ended up in portal, that are always running from you in square that are divided on 9 sections. The main gimmick is also that you has restricted amount of crossing the sections, so you will need really think about your path. The more you progress through stage, the more intense the gameplay will be with some additions of death warp that will also chasing you, bonus and penalty turns and so on. Very fun stage overall. Unfortunately boss of the stage was kinda meh, it explores exactly one thing that are not easy to understand, but once you do, it will be almost free

After completing main 5 stages there will be last Final stage. This stage focuses on jump refreshers which is absolutely my thing and also sometimes recreates some gimmick from previous stages in addition. For the most part it was done beautifully, huge amount of screens were fantastic... except one. One screen thar brings up springlers back was atrocious in terms how hard it was in comparison with every needle in the game. It doesn't help that figuring out the path was also huge pain in the ass with some non-obvious issue. Got mental breakdown on this screen, but thankfully after this game returns to solid riverbed

And also rewards you with one of the best final bosses i've ever seen. It was not like extremely deep in mechanics and hard bosses, as you can probably expect to see in game like these, nah. It was more just fun RNG-fiesta with really iconic second phase that let me tell you explores refreshers from final stage extremely gooood. Had a ton of fun with this boss

Overall, this game was huge slapper. Some annoying things through didn't stop me from rating this high. This is definitely blast of hard adventure, can call it probably modern classic even and i wish more people will take a look on this, this game really deserves more clears

P.S: getting from start to final boss in one ~12 hours session is one of my proudest achievments

Read More

Tagged as: Adventure Long
[1] Like
Rating: 9.6 96       Difficulty: 78 78
Apr 9, 2023
LastTISisLife
For: 2022 Needle.
Based on 100 % clear. First screens of extra were pretty painful with unsettling claustrophobic vibe

Read More

[0] Likes
Rating: 6.2 62       Difficulty: 77 77
Apr 9, 2023
LastTISisLife
For: I wanna magician's operation
One of the most cleverly designed and unique thing i've ever seen in avoidances. Highly recommended

Read More

[2] Likes
Rating: 9.3 93       Difficulty: 72 72
Apr 9, 2023
LastTISisLife
For: I wanna play the Needle game
Was really boring for me

Read More

[0] Likes
Rating: 5.6 56       Difficulty: 59 59
Apr 9, 2023
LastTISisLife
For: I wanna break the silence 2
[0] Likes
Rating: 7.8 78       Difficulty: 54 54
Apr 9, 2023
LastTISisLife
For: I Wanna Pointillism
Based on 100 % clear. Oh boy i wanna say something about this game for sure. So basically i was hyped to play this game very long time ago, since i was always fun of dotkid needle and this was like very hard and very likeable dotkid game from the side with some really cool looking screens, good variety and so on. That's how game was looking at facade to me

Then i finally went into game and got upset really quickly. So my biggest issue with this game is not really game itself, but the fact that i consider now every hard dotkid needle as bad needle. In this game i quickly realised how small fun i getting from hard screens and how randomly they feels in terms of consistency. Maybe it's my issue, but i can't leave it

This is not the only problem. This game actually has some real problems through imo. Most notorious is how bad balance is if you screen by screen in correct order. A lot of really hard shit in a row, then a lot of really easy stuff in a row, and then again. Yeah sometimes balance can turned to be nice change of pace, but not in this case at all. Swings between difficulty were mentally exhausting and feels really bad

And of course there's a bunch of not only hard but really bad screens as well. Sideways gravity screen was so horrible, that i don't even wanna talk about it. Second screen in last hub was also pretty dreadful and obnoxious. I also remembering some water saves give me headache

Besides all of this issues, there was definitely some good content and positive flow from this game. I really like puzzle screen of last hub - very good shit, and final screen was epic and brilliant ending, can't lie. Some occasional screens were also pretty good, even tho i can't specifically name them

This game was like a cold shover sometimes, sometimes boiled shover and sometimes freshing shover. Very mixed feelings stop me from rating this game high

Read More

[0] Likes
Rating: 6.2 62       Difficulty: 74 74
Apr 9, 2023
Go to page:
0 << < 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 > >> 9315