Latest Reviews

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Gaphodil
For: I Wanna Step Outside the Needle
[1] Like
Rating: 9.0 90       Difficulty: 55 55
Jul 7, 2023
Gaphodil
For: I wanna go the Jumple Refrenture
[0] Likes
Rating: 8.0 80       Difficulty: 68 68
Jul 7, 2023
Gaphodil
For: I wanna go the Jungle Adventure
[0] Likes
Rating: 10.0 100       Difficulty: 65 65
Jul 7, 2023
BGGeorge
For: Ephemeral needle collab
[0] Likes
Rating: 5.0 50       Difficulty: 80 80
Jul 6, 2023
NightShark115
For: Avoidance Collab 4
Tagged as: Medley Taisa
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 6, 2023
quadstuffed
For: Avoidance Collab 4
This game goes crazy. It was released around when I got into avoidance, so it's probably one of my most played avoidances thanks to the infinite health system, I've replayed it a number of times throughout my avoidance "improvement". Although I probably haven't gotten thru with less than 20 hits, it's still a blast to experience.

Koushi's stage starts the avoidance off with a great introduction with a great variety of very well polished mechanics, very strong start. Gaborro's stage is comes in next and with a few old school rng-barrage type attacks, and honestly, I think the clear apples are a nice "force you to keep moving" attack, because if you have to stop moving due to rng barrage attacks, you don't just die, you just create a new attack. Kinda hard to explain this. Prince's stage gave me chills the first few times I played thru, super impressive visuals, although I have no idea how to get thru it hitless. Redire's stage, honestly at first I thought it was boring, but then once you understand the attacks, it became one of the most satisfying, and fair feeling sections. The colored curved bullets along with rng barrage works really well. I had a similar experience with Desti's section, at first I just thought it was just too hard and a bit bland, but once you play through it a few times, it becomes super satisfying. Randomchaos's stage showcases a hypnotic camera shake effect with its stage, and that just pairs with the slow moving bullets very well. Mastermaxify's stage, probably my favorite, it features a variety of different attack sections with a great build up to the infinite jump climax with the 死 background effect, super satisfying and sight readable. It could honestly hold up as its own mini avoidance. aNobodi's stage, i mean the cube goes stoopid, its crazy. I have to say though, I can never get thru it without noticing how the triple circles during the zoom out section isn't synced with the music lol. Must've been a balance thing I guess. Razzor's stage is razzor's stage, ngl generally at this point I get kinda tired, and the robot Japanese girl going crazy kinda annoys me.

All these comments were made with the background of only playing the infinite hit mode, so I rarely got annoyed with what I interpreted as bad balance or unfair attacks. When I played thru normally without infinite hit, I'd generally die during Prince's section. The extra's seem cool as well, its just I can't get too far in them. there's something about paid practice, but for me, I don't care

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[0] Likes
Rating: 8.9 89       Difficulty: N/A
Jul 6, 2023
Zambrini
For: Prismatic Needle
A trigger based needle game. I wasn't sure what to think of it when I started playing, but it ended up being a fun game. The use of triggers make the platforming interesting and made the jumps feel more special without having to rely on named jumps. I didn't see why this game was 75 diff until the white screen came. A screen with difficult jumps all the way with one save at the start. It took over 2 hours to beat. But the game was just hard enough that you get prepare for the last screen.

My grips for this game are certain details like the song isn't good and having to hear it for almost the entire game was quite annoying. Plus, yellow look kinda ugly compared to all the other screen. Dark Blue save 2 and the middle section in the white screen were the only parts I didn't like playing. I loved the game otherwise and would highly recommend.

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Tagged as: Needle Gimmick Trigger
[1] Like
Rating: 8.5 85       Difficulty: 76 76
Jul 6, 2023
avurity
For: I wanna Atone the Flower
still working on clearing unnerfed, but since ive cleared the nerfed version i feel comfortable reviewing this.

its cool. the difficulty is very unbalanced but i dont consider that a bad thing in a trials game. 5, 10, and 15 are the real issues on nerfed, although if youre playing unnerfed 14 will be pretty much double the difficulty of everything else. every jump was interesting with the exception of some of the easier like 1 or 7. i dont really enjoy this style of precision, a lot of the jumps will kill your hand without frequent breaks. topi definitely makes it feel cool to pull of though and whenever i saw a new screen most of the time i felt myself whisper "what the fuck..." which is honestly what im searching for in a trials game.

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Tagged as: Needle Trials
[1] Like
Rating: 8.5 85       Difficulty: 85 85
Jul 6, 2023
3headedmonkey
For: I wanna be the Krypton
[1] Like
Rating: 9.2 92       Difficulty: 50 50
Jul 6, 2023
voraciousreader
For: I wanna go the Jungle Adventure
Great game, very well designed around the vines making it a challenge without relying on super tight jumps for the most part, there's only a couple air gates and transition surprises that felt a bit off
The later stages ramp up the difficulty with longer saves, but they feel very satisfying and consistent to execute
I particularly enjoyed the end-of-stage screens, they really stand out as a creative way to close each stage
Would recommend to gimmick enjoyers with previous vine experience

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Tagged as: Needle Gimmick Vines SourPls Pathing
[1] Like
Rating: 9.3 93       Difficulty: 62 62
Jul 6, 2023
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