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Grovfu
For: I WANNA BE THE FUBAR
[0] Likes
Rating: 1.5 15       Difficulty: N/A
Oct 4, 2022
wndfl_heaven
For: I wanna be the needle extremity
rating based on normal clear.
The rating could have changed depending on the jump chosen to clear the area.

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[1] Like
Rating: 8.0 80       Difficulty: 85 85
Oct 4, 2022
CanusAntonius
For: I wanna be the PS
Right off the bat, I think this game benefits tremendously from the difficulty being lower than most Rukito-Likes, this genuinely was a really fun experience that lacked the "Bruh" saves Rukito's games normally have. There are a few quirky sections with traps and strange jumps, but nothing ever becomes bothersome which I highly appreciate.

The game is split into multiple stages in which presumably each are made entirely by one of the makers. Despite this, I feel as if they still each feel connected in design even with their own twists. Also with the work split, I felt as if no save could be called "Filler" since they each only contain exactly the good ideas the maker had. The boss at the end is also mostly neat, though I do feel as if 2 attacks were a bit difficult in comparison to the others, and I really did not like the gimmick being using in Phase Two, it created a pretty stressful Water/Infinite Jump phase that was extremely awkward to play.

Overall, I think this is one of the best Needleventures you could play, it's got unique ideas and fun jumps to pull off so I definitely would recommend it.

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Tagged as: Needle Trap Gimmick Boss
[3] Likes
Rating: 8.8 88       Difficulty: 68 68
Oct 4, 2022
Kilp41
For: I wanna be the Maitetsu 2
[1] Like
Rating: 5.1 51       Difficulty: 52 52
Oct 4, 2022
fangameXPmaster
For: I wanna be the Lizardmanmaster7.5 100ボスじゃないんだよwww
It didn't have the face of 6 and 7, but it was balanced.
I wanted the visual effects of 85F and 86F to stop

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Tagged as: 100_Floor x_Floor
[0] Likes
Rating: 6.0 60       Difficulty: 37 37
Oct 4, 2022
phgQED
For: I wanna be the your friends
This game affected me emotionally in a way I'm not sure how to describe or reconcile. It was not in a positive way. While I did feel a sense of satisfaction upon completing it, I was much more enveloped by overwhelming relief that I was done punishing myself. I think most of the attacks in this avoidance are fun, including the sort of learny star pattern at the end. But the random burst at the VERY end was not my cup of tea, in the same sense that there are many things that are not physically or literally a cup of tea, such as a brick, a bag of oatmeal, or a ravenous komodo dragon.

In any case, if you are interested, and more emotionally resilient, this might be up your alley. I don't know what to rate it.

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Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: 35 35
Oct 4, 2022
phgQED
For: I wanna elk
This kind of hyper precise single-jump setup needle seems like a type of flavour I have been searching after for a while. One of the peculiarities of needle to me in particular is how skewed the different types of 'precision' can be--while consistency needle leans more into gimmicks and innovation in the raw desing of the jumps, 'technical' needle is a litany of approaches towards different versions of the same thesis: this is difficult, and it is also (perhaps therefore) fun.

It's challenging, for example, to compare a butterfly-like to a goner-like: yes, they're both difficult, and yes, they both have relative freedom after some soft guidelines in terms of tileset and jump types, but they're likely to play completely differently, and articulating why that might be is proving a challenge that might require a lifetime to fully sort out.

What you have in Elk is a combination of full distance corners and planes, mostly. Almost every single jump, when setup properly, will just 'work', which often just means holding a direction and full-jumping at the right time. As intellectually bankrupt as this might be in practice, it is highly gratifying on an emotional level to see the tiny little kid slip through gaps that seem impossible just because he mashed his face on a green block. Specifically, the sparseness of gimmicks and single-jump nature of each save tell me that this creator has sensibilities similar to my own, mostly in terms of squeezing the absolute last pixel out of every jump. Very frequently it will happen during testing of a map, especially a 32px snap screen, where a jump seems like it should be possible but in practice is just barely out of reach. You look at it from afar and the components are so inoccent there's no way they could be impossible; something like two naked spikes there and there, and what would otherwise be the max distance possible horizontally. But, oh, now there's just those two spikes in the way, so your first jump is height limited by just a frame.

It's been a while since my playthru and my review, but I have fond memories of this game, and would recommend it to fans of precision needle.

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Tagged as: Needle Precision
[0] Likes
Rating: 6.7 67       Difficulty: 60 60
Oct 4, 2022
phgQED
For: I wanna be the flower considered explicitly
An avoidance that didn't seem appealing initially due to the 20~ish second intro, but that grew on me as I went thru just due to the sheer graphical charm of some of the attacks. I think my favorite was the falling stars.

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Tagged as: Avoidance
[0] Likes
Rating: 6.2 62       Difficulty: 20 20
Oct 4, 2022
phgQED
For: I Wanna be the Zeus
A hades-like I found significantly more enjoyable than the original hades, thanks mostly to the increase in tidiness in both jumps and tileset. It was also mercifully short, with the last save being the hardest one, so very well balanced in that sense.

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[0] Likes
Rating: 6.3 63       Difficulty: 65 65
Oct 4, 2022
phgQED
For: I wanna shoot the beam!
A fun mostly-pattern avoidance that got my heart pumping. There was only one attack that gave me pause (giant die), and I really enjoyed how some attacks were repeated and enhanced in different ways. Seemed to have a lot of vocaloid tropes, but as a first-timer, they were mostly novel to me and really enjoyable (mostly aimed fruit streams).

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Tagged as: Avoidance Vocaloid
[0] Likes
Rating: 7.6 76       Difficulty: 25 25
Oct 4, 2022
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