Latest Reviews

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Driekondo
For: I wanna enjoy the Game
[0] Likes
Rating: 6.4 64       Difficulty: 28 28
Sep 22, 2022
Jdx83
For: I wanna be the Crypt
[0] Likes
Rating: 5.9 59       Difficulty: 60 60
Sep 22, 2022
lamron
For: blueberry ddongchim
Tagged as: ddong_like
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 22, 2022
DerpyHoovesIWBTG
For: I wanna more over Tomorrow
Tagged as: Adventure Trap Boss
[0] Likes
Rating: 4.1 41       Difficulty: 40 40
Sep 22, 2022
Chance
For: I wanna go to the cosmos
Tagged as: Needle
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 22, 2022
hygrisis
For: I wanna Jguy Spike 2
[0] Likes
Rating: 6.1 61       Difficulty: 62 62
Sep 22, 2022
CanusAntonius
For: I Wanna Fill in the Blanks 2
Fill in the Blanks 2 is a sequel that steps up from the previous game both through some great system improvements, as well as through a higher difficulty. This aspect could throw a wrench in the work of lower-skilled players who were expecting something along the lines of the original, so be wary of such.

The main highlight of the game comes from the Mad Libs aspect of it, in which Kurath has amply provided a great layout once again to utilize it with. It's pretty clear that IWBTG fangames at this point are pretty much perfect canvases for this idea, so I'm glad there's a second one. To help show that this game has evolved from the first, a new feature has been added that really changes the experience for the better. The final stage in particular uses it in such a creative way that I honestly was shocked at how well it worked.

As I mentioned at the start, I do think the difficulty is sort of a drawback to the game. There's a good bit of actual Needle jumps to worry about, alongside some pretty tough bosses. Even the trap stage took me a lot longer than expected, particularly due to one of the gimmicks there being very uncomfortable to use. 2 bosses in the game actually took me quite a bit of time to beat, (and also had some particularly unsavory attacks I can't say I liked), though the one at the end of the trap stage was alright and the final boss was actually the easiest in the game. I think a game like this would do best with a lower difficulty since it's an idea everyone in the community can enjoy, it's much more fun to just romp around with friends or whatnot without having to worry about being stuck on a save.

Overall, I think it's a solid game, just wish it was a bit easier personally so more people could enjoy it. I would definitely recommend it, but strongly advise only if you can handle about 50 difficulty with ease.

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Tagged as: Adventure Trap Gimmick Boss Special
[1] Like
Rating: 8.5 85       Difficulty: 50 50
Sep 22, 2022
Kiyoshi [Creator]
For: I wanna be the Christmas Cretin
I had a much longer retrospective thing here at one point but it was really like depressed and wasn't fun to read so here's a new one.

Basically I think this game kind of sucks looking back on it. Screen 1 is really learny and not fun to play, Screen 3 is underbaked as hell. and Screen 2 is the highlight of the game, easily one of the best things I've made. I have thought about coming back to this game for a 2.0 but both my tastes and what I want to make in fangames has changed. If you liked Untitled Needle Game you might like this, but I don't think it's nearly as good.

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Tagged as: Needle Gimmick Christmas Cycle
[5] Likes
Rating: 6.0 60       Difficulty: 82 82
Sep 22, 2022
CanusAntonius
For: I wanna one for all
One for All is a collaboration between some of the biggest names in the East, I'm talking about Dagger, Carnival, Tsutashin, Klein, Doruppi, and even the maker of Ash. And despite this lineup, what should have been one of the most amazing Collabs ever ended up being one of the worst. It's truly spectacular how this happened, and frankly, I contribute it to the fact it felt like nobody actually gave a shit about the finished product.

The game immediately opens up with a stage by Hanamogeta, which is by far the worst thing in the game, and one of the worst stages I've played in general. It combines a visual gimmick in which the screen tilts as you move left and right, as well as shrinks your visibility down to a tiny screen. I don't get bothered by visual gimmicks usually, but this actually made me feel nauseous at times. But then it adds a gimmick.... and holy fuck is it the worst garbage ever conceived. Basically, it adds a ball on top of your screen that you have to constantly keep balanced, if it falls off it'll cover your entire screen with stuff so you can't see, and don't bother trying to go forward either invisikid style since it removes the saves. This gimmick is finicky as hell, and the platforming designed around it is purposely set to piss you off. To finish off the stage in the worst way possible, you actually have to fight a short boss with the gimmick, the problem is that it basically ends with a "Trap" that's so god damn hard to handle that it took me over 20 boss kills to pass it. This stage in all took me over an hour and a half, which is half of my entire playtime in this 8-stage collab. The fact that this is the start of the game really makes me question if whoever the organizer was even actually played it, it's a fucking atrocious way to gatekeep the game, and frankly, if this stage was alone I'd be rating this so much lower.

The saving grace to this game is that the other makers actually tried to put effort into making something that's actually fun to play, it's only a shame that they're barred behind Hanamogeta's atrocity. Tsutashin's stage that comes next does a good job at reminding me what fun gameplay is like through the usage of a Bomberman Boss, followed by Klein's stage which feels like a classic adventure. The other makes all do a pretty good job too and never come nearly as close to the faults of the first stage, but even now I'm still not sure it was even worth unlocking them. A lot of them still have their own bad moments for being either boring or repetitive, such as the first save of Klein's stage making you do the same thing three times. I will say the final boss wasn't as egregious as Hanamo, but it sure came close; it's a pretty long fight where you have to go through six phases while cycling through the first 5 twice each, it's such a boring conclusion to the game. A final complaint is that bosses never save you inside the stage, so you have to warp back every single attempt and god is it annoying.

I will forever remain confused on how such a lineup of makers could produce something like this, there was no quality control whatsoever from the organizer and it frankly feels mostly unplaytested. I would pretty much never recommend this unless you can get a save past the first stage, what a shame this was to play.

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Tagged as: Adventure Trap Gimmick Boss Collab
[1] Like
Rating: 4.8 48       Difficulty: 60 60
Sep 22, 2022
spawneable
For: I wanna be the effort
[0] Likes
Rating: 5.0 50       Difficulty: 50 50
Sep 22, 2022
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