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Mounter_Watain
For: I wanna qoqoqo origin
[0] Likes
Rating: 7.3 73       Difficulty: 38 38
Sep 12, 2022
Mounter_Watain
For: I wanna enjoy the Electrified Butterscotch Dandy
some jumps are hard

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[1] Like
Rating: 8.3 83       Difficulty: 55 55
Sep 12, 2022
Gothic_lemon
For: I Wanna Take A Little Trip
[1] Like
Rating: 8.0 80       Difficulty: 55 55
Sep 12, 2022
tuhkakuppi
For: I wanna play the level
final stage has a terrible screen transition death possibility after a very hard screen (I think second screen of the stage, the one with a bunch of 1block weave shafts)
quit because I don't wanna do that screen again, and I didn't catch how to properly avoid the death either
closing in on 70 difficulty up to that point (solely final stage, four main stages are easy)

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[2] Likes
Rating: N/A       Difficulty: N/A
Sep 12, 2022
TheChiekurs
For: I wanna be the BRB
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 12, 2022
miniman
For: I wanna be with you
Tagged as: Needle Short Extra
[0] Likes
Rating: 5.8 58       Difficulty: 30 30
Sep 12, 2022
mudspud
For: I wanna be the BRB
garbage luck avoidance featuring mayumushi
0.1 for being slightly funny

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[0] Likes
Rating: 0.1 1       Difficulty: N/A
Sep 12, 2022
miniman
For: I Wanna Fleeting Pink
Tagged as: Needle Short
[0] Likes
Rating: 5.5 55       Difficulty: 34 34
Sep 12, 2022
CanusAntonius
For: Humble Abode
Rating and Review based on the May 2022 update.

Humble Abode is Randy's homage to games created by wonderful and egg, and takes their inspiration to form something entirely new under his style. Just like figure and divisive game, Humble Abode is disguised as a traditional floor game but ends up being a good bit more. It's of course one of my favorite Needleventure games, and something I will stand by as being an excellent production.

As I have put in pretty much every review of a randomchaos_ game, he makes some of the most pleasurable needle in the entire community. This means large jumps with plenty of wiggle room designed to feel highly comfortable to perform, they're always intuitive and pretty simple to repeat once learned. So most of this game ends up being that applied to various stages, sometimes throwing in fun gimmicks such as low gravity or slow falling water. As someone who likes his needle, that makes a game this size just a large Thanksgiving feast for me. Occasionally there are Bosses and Avoidances as well, and like the inspirations that this game draws from they are mostly easier than the platforming.

After the first segment of the game comes a guest stage hub with five different collaborators, each bringing their own style. Three of these remain as pure needle screens, while the other two contain bosses. (These are the ones on each end of the row in case you want to space them). Each stage I thought brought a unique flavor to the game, and while I will mention that I think their difficulty kind of subtracts a tiny bit of enjoyment from the overall product (even causing me to quit the game once months ago), I did not hate their inclusion and think they're fine now that I can handle the heat. I also would like to give a shout-out to egg, who as one of the main inspirations of the game brought forth a guest stage that reminds me of why I like these games so much.

The version I am playing as mentioned was released in May 2022 and has nerfed a lot of the final stage. Although I never played the original, I can at least say the final stage now is incredibly smooth and that this is the best form the game has been in yet. I do want to mention some issues I had though in case there's ever hope for a final update, specifically due to the last boss. For starters, it's pretty damn long, but I think this can be mitigated by doing the same thing Kermit 3 does, giving the kid health. Nobody holds that boss as memorable because it was difficult, they did because it was climatic, and I think after playing about half of this final boss it also holds that power if granted. If health is out of the question, I would at least suggest fixing the starting phase to be smoother, a lot of times I spawn in to die to invisible bullets or get hit by tiny ones I can barely see later. I think it would be best if they spawned like a second or two later so they're actually visible first, as well as should disappear once the second phase starts since I've died so many times just falling on them. I am glad in the meantime that there's a replacement boss, but it really just doesn't have the power that the other does, so I hope there's a chance that could one day be patched somehow.

In the end, I was truly glad for how good this game was, and even though I do think the final boss was a bit of a hiccup, everything else was completely enjoyable and fun to play. I would highly recommend this to people who enjoy Needleventure games, so good luck sleeping!

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Tagged as: Adventure Needle Avoidance Gimmick Boss x_Floor catJAM
[1] Like
Rating: 9.2 92       Difficulty: 70 70
Sep 12, 2022
silence
For: I wanna delete this game!!
o qin ai de yiqianyi

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[0] Likes
Rating: 10.0 100       Difficulty: 35 35
Sep 12, 2022
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