4 Reviews:
OccultCube
This is weird nonstandard engine. I'm writing this with only quick analysis and might not be detailed.
1. Physical constant is actually pretty similar to standard engine.(0.45 = shift release constant, 3 = movement speed, [8.5, 7] = jump velocity) However some constants are different which makes big difference in controls. (50 vs 60 fps, 9 vs 10 terminal velocity, There might be equation-level difference in physics, but I don't bothered to find out what's actually different.
2. Every collision is processed by engine-specific scripts. I can say this engine is almost solidless. This makes some subtle difference. (For instance, you can have 0.50~-0.50 valign, compared to 0.50~0.10 in standard engines)
3. Presumably because it's made from scratch instead of using edited version of ancient codes from tijit like all standard engines, code structure is actually very good and well-formatted. However YoYoYo engine fixed most shitty codes of yuuutu engine and has good structure, so this engine is no better than modern standard engines in code quality.
4. Savefile is plaintext. I don't know whether it's good or bad.
[4] Likes
1. Physical constant is actually pretty similar to standard engine.(0.45 = shift release constant, 3 = movement speed, [8.5, 7] = jump velocity) However some constants are different which makes big difference in controls. (50 vs 60 fps, 9 vs 10 terminal velocity, There might be equation-level difference in physics, but I don't bothered to find out what's actually different.
2. Every collision is processed by engine-specific scripts. I can say this engine is almost solidless. This makes some subtle difference. (For instance, you can have 0.50~-0.50 valign, compared to 0.50~0.10 in standard engines)
3. Presumably because it's made from scratch instead of using edited version of ancient codes from tijit like all standard engines, code structure is actually very good and well-formatted. However YoYoYo engine fixed most shitty codes of yuuutu engine and has good structure, so this engine is no better than modern standard engines in code quality.
4. Savefile is plaintext. I don't know whether it's good or bad.
Rating: 4.0 40
Difficulty: N/A
Sep 17, 2020
MooMooArmageddon
A really bizarre engine.
60 fps, slowed-down animations, and weird bootleg kirby enemies.
Don't use it. This engine is only notable because it was used to make I wanna be the RUKIMIN!7 and I wanna be the Kaizo.
60 fps, slowed-down animations, and weird bootleg kirby enemies.
Don't use it. This engine is only notable because it was used to make I wanna be the RUKIMIN!7 and I wanna be the Kaizo.
Tagged as: Engine
[1] Like
Rating: 2.0 20
Difficulty: N/A
May 5, 2023