DelFruit News

Fangame Marathon 2026

This year's Fangame Marathon is coming soon! This is the community's largest annual event that is livestreamed on Twitch and Youtube, and features dozens of speedruns, blind game playthroughs, showcases, and various other special events.
You can view the marathon's schedule here: https://ong.run/fm2026/main
Twitch: https://www.twitch.tv/fangamemarathon
Youtube: https://www.youtube.com/fangamemarathon
Discord server: https://discord.gg/f2FFzetgrz
The event will be held from July 22nd to July 26th, See you all again soon for Fangame Marathon 2026!!! Read More...

-Chance, on Jul 21, 2026

Newest Fangames

Showing 25 of 15041

GameRelease DateDifficultyRating# of Ratings
Ledge Jump Floor Game Jul 19, 2026 N/A N/A 1
Tha Jul 19, 2026 77.5 N/A 3
I wanna be Lovegood 3 Jul 18, 2026 78.0 N/A 5
I wanna shikankea Jul 16, 2026 N/A N/A 2
I Wanna Be The Nate Jul 15, 2026 45.0 0.1 7
I Wanna de-Atomize Bohrdom Jul 13, 2026 N/A N/A 2
I wanna be the Sharpshooter Jul 12, 2026 N/A N/A 1
i wanna make random idea Jul 12, 2026 N/A N/A 1
张雪峰 Jul 12, 2026 68.5 3.9 8
I wanna Breathe In, Scream Out Jul 11, 2026 N/A N/A 1
randomgame 2 Jul 9, 2026 N/A 8.0 3
Knowledge Echoes You Jul 9, 2026 N/A N/A 2
i wanna permaf Jul 4, 2026 N/A N/A 2
■Geometry Guy■ Jul 4, 2026 91.0 3.0 2
Mama Sea Jul 4, 2026 33.0 2.0 4
I wanna be the invisible guy Jul 4, 2026 90.0 1.0 2
i wanna clear the impossible trials Jul 4, 2026 N/A N/A 1
randomgame Jun 30, 2026 N/A 6.1 3
I Wanna Be The Cronh19 Jun 30, 2026 24.8 4.9 5
§ Jun 28, 2026 N/A N/A 2
I Wanna Goy No Jam Spike Game 2137 Jun 28, 2026 N/A N/A 3
Burven Durhën Vander Hąren Jun 28, 2026 95.0 6.0 2
I Wanna Chronoclasm Jun 28, 2026 N/A N/A 1
I wanna QZkago requiem Jun 28, 2026 53.0 6.5 3
This is needle nothing never clear Jun 27, 2026 100.0 0.1 3

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Latest Reviews

Showing 5 of 115284

Faucet
For: I wanna be the Music2
Difficulty based on any%

Music2 is probably one of the most unique and bizarre fangame releases of all time. The concept of this game is extremely ambitious, it's basically an avoidance game with rhythm game elements. It has a total of 45 unique avoidances, and 136 if you count every difficulty as an individual avoidance. It's genuinely insane that an avoidance game with this amount of content can exist in any shape or form.

The avoidances themselves will definitely filter a lot of people. A few years ago I thought that this was one of my least favorite fangames ever because of the nature of the avoidances. Almost all of them have super bland visuals that barely stand out at all from each other. The attack design is often repetitive and outdated, and almost all avoidances have so many aspects that are generally considered "bad design", such as unfair luck checks, boring intros, instagibs, visual challenge, pretty much everything you have ever seen an avoidance be criticized for will be in this game in spades.

Beyond the repetitive exterior of the game, a lot of the avoidances do actually stand out, even if it's most of the time in unconventional ways. It feels like there's actually a lot of creativity in the game. A lot of the avoidances have very different ways of messing with the player. Evans is an avoidance that stands out for being basically 100% memorization, Ignited Night Burst infinite has a spotlight effect, GOLDEN CROSS has a background that adds a lot of visual challenge, Faily_dancing_in_lake has an iconic final attack that requires a lot of memorization, Snow Drive has rng attacks that are masked as pattern, Gabba has curving that is locked into screen rotation, YUKARI has a blind frame perfect input, satisfiction has the infamous 1/50 luck check, the list goes on and on.

There's also a lot of stuff in this game that has a lot of comedic value. Grimm is really funny for having the most anticlimactic final attack ever, Bamboo Sword Girl has a sudden extremely fast and unreadable attack that is hard to not laugh at. By far the funniest avoidance in the game is of course Boneless, which is just absolutely hilarious to even look at for so many reasons.

One thing that makes this game have a lot of aura is the five superbosses: Black or White, Longhena Cantata, Schrodingers Cat, Ninur and Sakura. All of them are super intimidating and iconic for their own reasons. Watching Pluto play through all of them is basically what finally made this game click for me. Even if I didn't care for the rest of the game yet, I really admired these five beasts.

There are so many design choices in the game that are really thought provoking and interesting, but even if you don't want to deal with them, there's still a lot to love about this game. Just playing the avoidances casually, maybe perfecting some novices and unlocking new songs at the shop is just so much fun, and stuff like the custom characters for some makers really give this game so much charm. I think that this is definitely one of the most special fangames I have ever played.

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Tagged as: Special
[0] Likes
Rating: 10.0 100       Difficulty: 20 20
Jul 23, 2026
Ailvnk
For: 张雪峰
真没跑过

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[1] Like
Rating: 6.7 67       Difficulty: 67 67
Jul 23, 2026
nankotu5316
For: I wanna be the Crimson Needle
世界一

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[0] Likes
Rating: 8.9 89       Difficulty: 79 79
Jul 23, 2026
PlutoTheThing
For: I wanna Innovation Explosion
More than anything else, this avoidance is a master class in mapping. The way the attacks go to the song elevates both the music and avoidance in a way I haven't seen in many places. It's what made me interested in the avoidance primarily, it just seemed so exciting to play. It lived up to expectations mostly, the actual attacks are super fun and feel great to play, and getting into the flow of an attempt feels amazing especially since the fight is quite consistent outside of a few nasty exceptions. Some of the attacks in this fight are very short bursts of bullets which are basically unreadable, but last for so little time you can just get lucky. They usually aren't too bad but dying to them can be pretty unsatisfying and they were definitely my least favorite part of the fight. Still it was consistently very fun and I was never bored playing it, if you don't mind longer avoidances I'd at least give it a shot.

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[0] Likes
Rating: 9.5 95       Difficulty: 96 96
Jul 22, 2026
Fruitless
For: I wanna Bless the Resurrection
Rating based on a not blind playthrough.

A fun avoidance set to Warak's infamous song, "REANIMATE". It's got a lot of both pattern and RNG attacks, and has a nice balance between the both of those. The RNG is designed really well to basically never be unfair, although it does get pretty tight sometimes when combined with some of the pattern attacks. Speaking of which, those attacks are pretty creative and fun to play once you know what to do, but the issue is in learning that, since it's not entirely obvious some of the time. Not to mention, some of the patterns come way too fast for you to react to, with the indicators not being very helpful with this either, especially closer to the end of the boss. This is why I said I needed to watch a video, since the strats I ended up coming up with were very far from optimal, so I just used those of other people instead. Once you do that, though, it's still a fun game.
Overall a fun game despite the learning, recommended to intermediate avoidance players if you don't mind all that (or have a video on hand).

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Tagged as: Avoidance
[0] Likes
Rating: 6.0 60       Difficulty: 55 55
Jul 22, 2026
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