DelFruit News

Fangame Summer Feast 2026

Fangame Summer Feast (FASF) is a multi-day event organised by the Chinese community dedicated to Fangame showcases, speedruns and competitions. Now FASF2026 event is coming soon and will be held over two sets of dates: August 14-16 & 20-23 (EDT). Although largely focused on IWBTG fangames, some other communities will showcase their fangames as well!
You can check out the FASF information (including the schedule) here: https://iwfasf.com/2026/ (All times are automatically converted to your local timezone)
The event will be hosted at this channel: https://live.bilibili.com/7310386
A Twitch restream will also be available at: https://www.twitch.tv/fangamemarathon
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-Chance, on Aug 13, 2026

Newest Fangames

Showing 25 of 15125

GameRelease DateDifficultyRating# of Ratings
Aquelarre Sep 25, 2026 64.0 N/A 2
ScreenShot MapCreate Tool Sep 25, 2026 N/A N/A 1
I wanna take the heaven train Sep 25, 2026 N/A N/A 2
cherry * merry * trap Sep 25, 2026 N/A N/A 1
I wanna レて9a Sep 25, 2026 N/A N/A 2
Unwelcome Avoidance Sep 24, 2026 N/A N/A 3
I wanna thread the Neon Raceway Sep 24, 2026 65.0 6.5 2
Miniworld Sep 24, 2026 35.0 N/A 3
Happy Birthday to Wakusei_ Sep 24, 2026 56.0 10.0 2
Hold me close Sep 24, 2026 48.7 8.5 4
I wanna Reveal my name Sep 24, 2026 81.0 N/A 3
I wanna play with 3x2 Bastards Sep 22, 2026 75.0 N/A 3
I Wanna Connection Sep 22, 2026 N/A N/A 1
I wanna found where navel Sep 22, 2026 N/A N/A 1
Random Needle Game Sep 22, 2026 N/A N/A 1
DELTA VINCI Sep 22, 2026 N/A N/A 1
Bit-Sized Soda Sep 21, 2026 69.7 6.7 4
Cirno Wanna Be The Strongest Sep 21, 2026 N/A N/A 1
I Wanna Defeat The Larping Taisas Sep 21, 2026 N/A N/A 3
炉管一下 Sep 20, 2026 N/A N/A 1
I Wanna Return To Shrimptember Sep 20, 2026 N/A N/A 1
I Wanna Be The Idle Sep 20, 2026 36.7 0.7 4
I Wanna Thank The Purple Cat Sep 19, 2026 50.0 3.3 3
TRAPPED IN A HUMMER Sep 19, 2026 45.0 5.5 4
I Wanna Reset 2(cloud-veil) Sep 19, 2026 55.0 8.8 3

Full List Random Game! User List

Latest Reviews

Showing 5 of 116496

opanker
For: I wanna kill the 2sweepor
A lot of screens were really unplayable, which is what you would expect from a meme game like this but this one maybe took it a bit too far.

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Tagged as: Adventure Needle Avoidance Medley Boss
[0] Likes
Rating: 3.8 38       Difficulty: 59 59
Sep 25, 2026
master40095
For: I wanna be the Brain Taster
for the record: this game is fully possible without the use of any debug keys. however the solution to getting through these rooms is so obscure and unobvious that i cant blame anyone for assuming so.

as a game, i would not recommend this to anyone. however for what it is, it's a very intriguing product. i played this game many years ago and was intrigued by the abstract and potentially outright impossible levels, mixed with the fact that debug(?) keys allowed you to skip through every level, finding what would usually be inaccessible to anyone. alongside the fact that the game had no ending and an error screen instead made it a fascinating concept to me. it felt like a game that wasn't meant to be played. and yet it was intended to be, as some of the levels had actual level design.

a few years later i decided to revisit this game and see if i could figure out more about it. i very quickly realized that this game was very confusing, but not impossible. i also soon found that these maps are even more bizarre and arbitrary than they looked.

i'll put a sort of walkthrough here:
map 1: this is an edit of the engine default map. you get hit by a invisible wall at one point and then die. so, what do you do? hit a spike that disappears of course. it's the second one after the spawn. after that you go through a fake wall, where you can walk through 3 fake spikes, and then go on invis blocks to reach the warp... where you die instantly. the actual solution is to go under the ledge and land on some invisible blocks (different from the ones that appear when you touch em) you need to reach the rightmost invisblock where you then have to slide under it (it works similar to platforms so you can do it) where you'll reach the next area. go right and catch the block going up via the invisblocks and you will DIE. instead you have to fall into a completely random spot (???) to get down and falling anywhere else will kill you. the rest of the map is just a bunch of savejumping.
map 2:
after doing the jump and landing on the ground you'll die instantly. but notice the gray blocks strewn about. you can land on them. after this, you have to find more fake spikes, which is really trial and errory. at the top just jump over the line of spikes and you'll get past. after that, reach the gray block at the ground. try landing to the right since you'll fall right through otherwise. the next screen will plummet you to your death instantly so make sure to shoot beforehand. the next save gives you another rising block that you have to catch... followed by 3 screens straight of a single precise jump repeatedly, and ending with a fake-out death portal, where the real warp is reached by doing another precise jump with invisible death blocks. yuck. i gave up trying to beat this legitimately by this point.
map 3:
a map with a new tileset and various instrument icons, some locked away, and the ones that aren't kill you. there's a warp right up ahead. this level is fascinating to me because you'd think it would have some sort of puzzle, yet it doesn't (afaik)
map 4:
really amateur needle design, with corridors full of one jump, and saves everywhere. however... the warp disappears when you touch it, so you actually have to go left at the start instead. there you gotta avoid a upwards block, then the blocks below will move down and have spikes right on them, so you'll likely die instantly a lot of times. your best bet is to jump in intervals of 2 and make sure you land in the middle when landing on any blocks. after that, you have to quickly go down and land on the falling blocks to reach the warp.
map 5:
right off the bat you can see the warp falling down. if you go through the maze and into the opening... you die instantly. instead, you can go right after it, where you'll find that the block falls, and sends you into this maze tower, where you must go through it, however the collision is impossible to tell. going down this path will lead you to a softlock, at one point you must go right to break out of the maze and continue. the rows of spikes mark where the blocks are, but after that point it's pretty much guessing and using your blood to mark where blocks are. you'll also find that the warp is blocked off by a wall, until the end, where if you go just fast enough, you can pass the cherries and reach it... only to find that it disappears!?
turns out this isn't even the solution at all! the actual solution is to go in the top right corner and go up. it's that easy...
map 6&7:
for these maps it feels like you're playing a completely different fangame, as now there's more usual needle gameplay with traps and obstacles. the twist is that you have a limited amount of time to reach the warp in these maps. if you run out of time the warp disappears, but it's not really explained to you (as with everything else) the first map is actually pretty tight! there's also some strange platforming you have to do with moving blocks... and then after that you have to watch out for dead ends, especially at the end.
the last level is another timed one, this time with a room with red blocks that you have to navigate through to the end. not much to talk about with this one as it's more casual needle than anything else.
after that, the error screen pops up, and the game is over.

i doubt you'd expect such a long review for a game like this, but i think it warrants one just for how cryptic it is. seemingly it was a deliberate decision, as suggested by the title 'brain taster' (brain tester? the filename is "brain teaser" aswell) i think it did its job rather well... too well in fact. the other reviewers assumed the game was either broken or required the use of debug keys to complete.

do i think you should play this? hell no. the last 2 maps are alright but if you're looking for fun from the rest, stay far away. this is not a good game... but i like it.

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[1] Like
Rating: 0.5 5       Difficulty: 65 65
Sep 25, 2026
Cythraul
For: Bit-Sized Soda
Rating includes extra.

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[0] Likes
Rating: 6.0 60       Difficulty: 73 73
Sep 25, 2026
voraciousreader [Creator]
For: Aquelarre
password = aquelarre

Aquelarre is a gimmick needle fangame inspired by several of Wolfiexe and WetWookie's games, notably Vandal, Witch's Tower and Jason eats the Witch's Dangerous Dandies. It consists of several gimmick needle stages, including visuals and gimmicks from these fangames, and a final boss at the end. Estimated difficulty is a bit easier than Vandal (and much shorter). Enjoy!

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v1.1 changelog
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-fixed a few tiling/depth errors
-fixed a couple rare softlocks and skips
-fixed unintended behavior of Vandal blue cherries

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Tagged as: Needle Gimmick Boss
[1] Like
Rating: N/A       Difficulty: 64 64
Sep 25, 2026
Riechert
For: Hold me close
goob game, is on the easier side of this type of needle, but still with a few challenging sections, i really like the visuals and music of the game.

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Tagged as: Needle Short
[0] Likes
Rating: 8.5 85       Difficulty: 55 55
Sep 25, 2026
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