DelFruit News
Fangame Awards 2025 Nominations
The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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Newest Fangames
Showing 25 of 14944
| Game | Release Date | Difficulty | Rating | # of Ratings |
|---|---|---|---|---|
| I Wanna Tag Team | May 30, 2026 | 80.0 | 10.0 | 2 |
| DanMario Demise | May 30, 2026 | 93.0 | N/A | 2 |
| I Wanna Scooby Doo! Creepy Run | May 30, 2026 | N/A | N/A | 1 |
| I Wanna What I Want | May 26, 2026 | 43.0 | 6.5 | 3 |
| I wanna be a person without pressure | May 24, 2026 | 44.0 | 6.4 | 2 |
| SYNTAGM. | May 21, 2026 | 69.0 | 7.3 | 4 |
| I Wanna Cautiously Observe The Goober From A Safe Distance | May 21, 2026 | 67.5 | 8.6 | 6 |
| I Wanna Go On A Critter Journey | May 21, 2026 | 32.4 | 7.3 | 8 |
| I wanna count to 10 | May 20, 2026 | 37.0 | 9.3 | 1 |
| I Wanna Be The Chrome Extension | May 17, 2026 | N/A | 9.0 | 3 |
| I wanna kill the ORN | May 16, 2026 | N/A | N/A | 1 |
| I wanna chicken chicken | May 16, 2026 | 45.0 | 7.0 | 2 |
| I wanna escape allstar | May 16, 2026 | N/A | N/A | 1 |
| The Gradient Odyssey | May 16, 2026 | 62.0 | 7.4 | 5 |
| uuh noodle | May 16, 2026 | N/A | N/A | 2 |
| I Wanna Break The Fourth Wall | May 16, 2026 | 95.0 | 6.0 | 2 |
| Get em up to D.O.U.B.T | May 14, 2026 | N/A | N/A | 2 |
| Soft & Wet: Go Beyond | May 12, 2026 | 97.5 | N/A | 3 |
| get out of my car now | May 12, 2026 | 1.0 | 0.0 | 2 |
| I wanna Delete the Emoji | May 12, 2026 | 51.5 | 8.5 | 5 |
| I Wanna Steal The Birthday Cake 2 | May 11, 2026 | 55.0 | 8.2 | 6 |
| i wanna ◻◼ | May 10, 2026 | 42.8 | 7.9 | 8 |
| I Wanna Cherry Rush | May 10, 2026 | N/A | N/A | 3 |
| I Wanna Auf Und Auf Voll Lebenslust | May 10, 2026 | 80.0 | 9.5 | 4 |
| I Wanna Evoltex | May 8, 2026 | 63.5 | 7.5 | 2 |
| Full List | Random Game! | User List |
Latest Reviews
Showing 5 of 114295
For: I Wanna Tag Team
This was made for my birthday and though that may make me a little biased, I do legitimately think this is my favourite fangame ever made. The game just keeps going on and on beyond the point I think it should've stopped, and every new area is so unique and well made, I can't thank the creators enough for making this for me <3
For: I Wanna What I Want
For: DanMario Demise
For: I wanna escape the Spike and Apple World
Before I explain the rest, Medium difficulty is devoid of any platforming and leads you to the bosses which are unchanged from Hard difficulty. There is no reason to play this as if you beat all three bosses the game stops you from accessing the first avoidance. Hard is the intended difficulty.
The first part of the game consists of three stages with a boss at the end.
The sky area starts off with basic setups followed by the classic move the block with your mouse gimmick and it ends off with a hard mini-avoidance where you have to jump out in and out of a rotating circle on time. The boss is a mix of simple RNG and precise pattern attacks, and you need quick reflexes to dodge them. Of the three stages this one is the easiest and should be your first stage pick.
The volcano area has the most precise needle of the three and there will be some saves you will get stuck on for a long time, especially the first and third save of screen 3. If you get through the needle here you should be able to withstand the remaining platforming. The boss here is a simple kid boss where you need to shoot the big bullets which spawn random circles or RNG bullets. Very fun and fair, and you can take the time you want to shoot the bullets from a safe distance.
The water area is a mix of precise needle and timed patterns, and they go hand in hand excellently which made it my favorite stage of the game. The boss is your typical Crimson final boss affair, and this one ended up being another banger. This time you want to kill the blue orb last as it spawns fast bullets that chase the player once it dies. The preferred way to do this is to kill green first, then get yellow to spawn the flower pattern at the bottom right and kill it next, then blue and red. You can also get blue to 1 HP and kill yellow and red next.
Once you beat the three stages you get to the first avoidance. Admittedly it is a bit on the boring side, as it takes a while to get to the harder stuff. It can get on your nerves quick if you can't get past the halfway point but never is the RNG bad enough that it will straight up wall you. For the aimed bullet transitions you want to move around the platforms in a clockwise or counter-clockwise motion and read the imprecise bullets that block your path. The final attack is pattern. While I can see this being a turn off point for some people, if you get here you already beat most of the platforming.
All of your hard work culminates into one last area, the unknown castle. This is where the maker goes all out on making hard needle and cycles. Some of it is quite silly (the infinite jump fruit save and steak plane save come to mind), but its mixed in with some genuinely fun saves if you can master the hard parts. As someone who dislikes cycles in needle, the cycle save in the fourth screen became extremely satisfying once you learn how it works.
Before you get to see what lies at the end you get stopped by a boss rush where you have to defeat the three bosses again with slightly buffed attacks.
The sky area boss seems to spawn yellow lines that curve extra hard as before. I couldn't really tell what got changed in the water area boss but I want to say the bullets are slightly faster, especially the bullets that the blue orb spawns. The volcano area boss I wanted to write last as this is one of the few points in the game I did genuinely dislike this time. For whatever reason and I don't know what the conditions are, but the maker decided to make it a good idea that there's a random chance that one of the big bullet explosions spawns multiple circles that spawn WAY too fast for the player to dodge. This means that no matter how good you are or how long you take on it, there's just a random chance that you get to die by being unlucky. It is possible to dodge it but its so hard that I'd say the odds are <20%.
Finally you made it to the final boss, and this time its an avoidance. I liked this avoidance more than the first one, and there's a lot more emphasis on fast attacks and harder patterns which made it more fun to learn. For me it wasn't that hard to build up consistency, but the second and final chorus are the hardest attacks in the avoidance due to how the big bullets spawn in random directions which will interfere with the bullets you are dodging. Sometimes the bullets in the second chorus spawn in such a way that they will wall you if you need to turn the other direction when you make it to the corner. The references to Barrage and Black are also cute. If you get good at reading the second chorus you have a safe chance of clearing this.
Very criminally underrated game that I wanted to clear for so long, and now I finally did. Would recommend it to anyone who's looking for a hard challenge and wants to play both needle and avoidance, but some of the needle can get too precise at times and there are a few moments where cancelling is required.
Delicious Fruit