DelFruit News
Fangame Awards 2025 Nominations
The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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Newest Fangames
Showing 25 of 14815
| Game | Release Date | Difficulty | Rating | # of Ratings |
|---|---|---|---|---|
| 07「Angel Arrival」07 | Mar 25, 2026 | 70.0 | 8.0 | 2 |
| ThatJohnGuy's GDevelop Engine | Mar 25, 2026 | N/A | N/A | 1 |
| I wanna carve my own path | Mar 25, 2026 | N/A | N/A | 2 |
| i wanna be the monster king ou | Mar 22, 2026 | 46.0 | 5.5 | 4 |
| 30min3map1mood 20260315 | Mar 22, 2026 | 55.0 | N/A | 2 |
| I wanna JZCredits | Mar 22, 2026 | 58.0 | N/A | 3 |
| Laser Game | Mar 18, 2026 | N/A | N/A | 1 |
| I wanna be the Love attribute | Mar 16, 2026 | 75.0 | 6.6 | 3 |
| ntokun fuckgame | Mar 15, 2026 | 67.3 | 8.3 | 5 |
| Moeka's Adventure | Mar 15, 2026 | N/A | N/A | 3 |
| 白猫シロの大冒険! | Mar 13, 2026 | N/A | 3.0 | 3 |
| I wanna dance with Chicken | Mar 13, 2026 | 67.0 | 7.6 | 3 |
| I wanna get over them | Mar 13, 2026 | N/A | N/A | 1 |
| I wanna reunion in the despair | Mar 8, 2026 | 82.0 | 6.0 | 3 |
| I Wanna Be The GDeveloper | Mar 8, 2026 | 12.5 | 1.3 | 5 |
| cato the needle | Mar 8, 2026 | 55.0 | 7.0 | 2 |
| I wanna make a random needle medley | Mar 8, 2026 | 67.0 | 7.8 | 4 |
| Renko Needle 2 | Mar 8, 2026 | 60.5 | 2.6 | 3 |
| The Chaos Pack | Mar 7, 2026 | 99.5 | 9.5 | 4 |
| I Wanna Barf The Ace | Mar 6, 2026 | 61.3 | 6.6 | 7 |
| I wanna be the Zatracenie | Mar 5, 2026 | N/A | N/A | 1 |
| I wanna be the FFM | Mar 5, 2026 | 24.8 | 8.0 | 23 |
| The first bowl of Congee in 2026 | Mar 4, 2026 | N/A | 8.5 | 5 |
| Renex² Engine Avoidance Edition | Mar 4, 2026 | N/A | N/A | 1 |
| Pigeon Impact: Song of the Winter Moon | Mar 4, 2026 | N/A | N/A | 1 |
| Full List | Random Game! | User List |
Latest Reviews
Showing 5 of 113094
For: I wanna be the Best Guy
For: I wanna kill the Yonezawa GodMode
For: I wanna be the random generator
its kinda fun ngl but weird ahh engine
For: I wanna be the Co-op
For: I wanna Tomodati Backwards
I'll keep it real, I didn't enjoy this game all that much. It's fine visually, it's fine to look at and i presume it's not really meant to do all much with it's inspiration so it's all fine, no real problems in that department. However, considering the game's length and et cetra you'd expect it to be pretty decent in the gameplay department, to which in my opinion I think it is certainly not. Starting off with the good, the middle row contains some pretty cool and fun jumps, the valign dependent 12f is quite good, the 4f afterwards is also a personal favourite, very good jump, and the 2 jumps after that are both quite nice aswell. Sadly you never really get to play and enjoy these jumps because 95% of playtime will be spent on the first 2 jumps (or pretty much the first row), as especially the 2nd jump contains the majority of the whole game's difficulty, and also so much frustration. This jump in particular is so awkward and arbitrary, for example the movement presses just feel vague and off, it certainly doesn't help that it's from a bad align ledge too, but my main problem with the jump is that it's so difficult to get better at it. It seems like you die in practically the same position if you do the 15f jump height but mess up the movement left press by 1f too late, to if you did the movement perfectly but a 14f. Those 2 deaths look the same, and many other deaths have that same problem such as delaying the left press by 1f too late, etc, it makes it so damn hard to actually improve muscle memory at the jump since it's difficult to tell how you actually died other than intuition. I also just didn't find it fun, it never truly got consistent for me and pair it with the first jump which isn't bad but the bad align ledge gets a bit annoying at times just makes for an incredibly frustrating and boring experience where you die to the first 2 jumps repeatedly. As mentioned, the 2nd jump is by far the hardest jump in the game, it's kind of insane how difficult it is, it's absurd, this jump alone is harder than the entire top row, so the game's balanced in a way where everything past said jump feels like an extension to the jump as a result, it doesn't feel like your playing the rest of the game more does it feel like your playing the jumps past the 2nd, it turns the 2nd jump into the focal point of the whole gameplay. I wouldn't really recommend this, some good jumps in the middle especially but it's not worth it to clear over, even moreso that you won't even really experience the good parts as you'll be stuck playing that one jump over and over again. I have beef with that one jump. It's personal.
Delicious Fruit