DelFruit News
Fangame Awards 2025 Nominations
The nomination form for The Fangame Awards 2025 is now open!
If you need a reminder of the format, you will be nominating your personal favorite games for each month of the year + the 4 classic "golden" categories we've always had + our 4 beloved Community Awards! You are able to submit up to 4 nominees (graded as 1st, 2nd, 3rd, and 4th places) you think best fit each category.
Here is the link to our form: https://forms.gle/jKyM8V9QExgSWkYP8
The forms are also available in Japanese, Chinese, and Korean. If you're unable to view it, Here is another form in English and Chinese at this link: https://shimo.im/forms/2MrtzAbs0ONiplAz/fill
(They'll be open for only 1 week, permanently closing on January 9th at 11:59 EST.)
Finally, The Fangame Awards 2025 will take place on February 21st at 4pm EST. The show will be streamed live on the Fangame Marathon Twitch channel: https://www.twitch.tv/fangamemarathon
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For: Seven Nights At Series Z
For: La-Mulana physics mod for IWBTGR
Lemeza basically forces you to rethink almost every single jump, trap & encounter in this game; not only are your jumps severely changed (you can't back out of forward jumps (you only slightly slow your moving speed if you hold back), and regular jumps require some time to actually move out of, alongside vastly different horizontal/vertical movement), but even acts like falling will put you into a straight down drop with no ability to double jump unless you already jumped before hand.
on the plus side, your damage is doubled, and your bullets (which are shurikens) are a fair bit bigger so bosses go down relatively faster than they would otherwise; but that's about it regarding upsides, as far as i could notice.
you will absolutely spend a *large* amount of time clearing a save file if you have zero experience with these physics; hell, you'll probably still spend a decent amount of hours on this regardless, since you're basically playing a character that is absolutely out of place and not built around this level design, and you will evidently encounter many jumps you are normally used to, and then quickly go 'oh god damn it right i'm playing as lemeza la-mulana'
regardless, it is possible & clearable, and i had a fun time, as hard as it was! it was really neat figuring out how to 'solve' certain jumps, especially in some of the more notoriously tricky sections of the game (Guy Industries, the Graveyard, Path To The Guy, etc...). if you feel like having a unique challenge for something familiar, give this a try! although, i *definitely* wouldn't recommend picking this up if you've literally never played IWBTG:R before, obviously lol
For: I wanna be the Denparadox
For: I wanna be the Alphabet
For: I wanna start crying 1
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