DelFruit News
Fangame Summer Feast 2026
Fangame Summer Feast (FASF) is a multi-day event organised by the Chinese community dedicated to Fangame showcases, speedruns and competitions. Now FASF2026 event is coming soon and will be held over two sets of dates: August 14-16 & 20-23 (EDT). Although largely focused on IWBTG fangames, some other communities will showcase their fangames as well!
You can check out the FASF information (including the schedule) here: https://iwfasf.com/2026/ (All times are automatically converted to your local timezone)
The event will be hosted at this channel: https://live.bilibili.com/7310386
A Twitch restream will also be available at: https://www.twitch.tv/fangamemarathon
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Newest Fangames
Showing 25 of 15069
| Game | Release Date | Difficulty | Rating | # of Ratings |
|---|---|---|---|---|
| I wanna goodbye wonder | Aug 24, 2026 | N/A | N/A | 1 |
| Echerol 1 | Aug 24, 2026 | N/A | N/A | 1 |
| I wanna be the 簡単アイワナ | Aug 20, 2026 | N/A | N/A | 1 |
| Anima Trista | Aug 20, 2026 | N/A | N/A | 1 |
| Skilltest Needle | Aug 20, 2026 | N/A | N/A | 0 |
| mario needle 4 | Aug 18, 2026 | 31.0 | 0.0 | 2 |
| i wanna save my dog | Aug 15, 2026 | N/A | N/A | 2 |
| I Wanna Run!! | Aug 15, 2026 | N/A | N/A | 1 |
| I wanna sing with God | Aug 15, 2026 | N/A | N/A | 2 |
| I Wanna Kiss Lucifer | Aug 14, 2026 | 68.5 | 7.4 | 4 |
| Cynosuryz | Aug 12, 2026 | 68.6 | 9.0 | 9 |
| Chieri's SSRare Challenge!!! | Aug 12, 2026 | N/A | N/A | 1 |
| I Wanna Reset | Aug 9, 2026 | 41.0 | 6.7 | 3 |
| TUNNEL VISION | Aug 5, 2026 | 48.1 | 8.9 | 8 |
| Five Elements Needle | Aug 5, 2026 | 65.8 | 7.0 | 7 |
| I Still Wanna Go On The Greatest Adventure | Aug 5, 2026 | 40.0 | 8.0 | 4 |
| I Wanna Be The CookCukies | Aug 2, 2026 | 63.2 | 6.0 | 7 |
| I wanna kill the Flandre | Jul 28, 2026 | N/A | N/A | 3 |
| Lovely sun | Jul 28, 2026 | N/A | N/A | 1 |
| I wanna Activate the Gem Drive | Jul 28, 2026 | 51.3 | 8.7 | 4 |
| I wanna AD.409 | Jul 28, 2026 | 42.0 | 8.3 | 2 |
| copulation,July 7th.zip | Jul 25, 2026 | 79.0 | N/A | 2 |
| I Wanna Climb Up | Jul 25, 2026 | 70.0 | N/A | 2 |
| Ledge Jump Floor Game | Jul 19, 2026 | N/A | N/A | 1 |
| Tha | Jul 19, 2026 | 76.7 | 8.0 | 4 |
| Full List | Random Game! | User List |
Latest Reviews
Showing 5 of 115815
For: I wanna be the ABS
For: iwanna iean
For: I wanna Archean
Final save is the hardest by quite a lot, I will say that i found it to be a bit unbalanced, the top row and half of the middle row felt a lot more consistent than the middle-ish section mainly due to the 2 bhop jumps, the latter of which requiring a frame perfect rejump on the first frame. I didn't like this jump much, it's a cool jump but I felt like it was far too deep into the save, it's quite hard to tell if you jumped 1st or 2nd frame and consistency develops slowly at this jump compared to most other ones, which kind of made it feel like a wall. I also am not too big of a fan of the 9f planes, i like the spin with the first one requiring a bhop, i commend it for impressiveness, but i can't say i found it to play too well. Also on this topic, I can't say i enjoyed the 4f fj in the bottom row, mainly due to the required valign range, it felt quite frustrating at times having to setup for .48 or .49 with barely any space to jump around, and considering this is at the start of the save i would have to do this almost every attempt, which kind of felt like a frustrating time waster after a while. This isn't nearly as much of a problem with the final jump, which also requires this range (if you use the non-bhop strat i did) as you can bonk and due to it being at the end of the save, the pacing isn't impacted. I loved the 2nd half of this save though, and the first few jumps are pretty cool too, it's kind of repetitive but the jumps feel extremely intuitive for the most part, and especially the 10f feel great, and the bhop in the middle is quite interesting and feels surprisingly good for how easily volatile inputs like that (high jump, low pause djump) can be.
I want to talk about the update in this game though, as i don't really understand some of it. I played a bit of save 1 before the update, and it kind of feels like quality was sacrificed in some spots to make the game harder. In the middle of the save, there's now a required 6f with a tight and awkward turnaround, which isn't really a 'ftfa-like' jump (s2 also has this with the 14f in the top left), which was added in the update, It's a minor nitpick but it was a bit of a shame. That being said, i can understand some of the changes, mainly the ones that make some jumps considerably more interesting (such as at the end of save 3).
Also this is kind of another nitpick, but i would love if the game displayed more than 2 valign decimals. Mainly because there's a few jumps which require extremely tight ranges, and due to gamemaker rounding with 2 decimals you have to consciously make some ranges tighter (such as in the final save, if you were to jump on .47 there's a ~50% chance you aren't in the right range). This isn't the norm so I don't blame the creator or anything, but I want to mention it since maybe it can be.
It's quite a good ftfa-like. Brings a lot of very cool and interesting jumps to the table, so i really commend it for that. I think it sadly falls a bit in terms of balance and with how some of the actual jumps turn out to play, but It's pretty good overall.
For: I wanna best the needle 3
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