PerliousFalcon's Profile
Send a PMJoined on: Aug 24, 2020
Bio:
I'm just some Enby who plays fangames.
My Clear list spreadsheet (really happy with how well organized it is): https://docs.google.com/spreadsheets/d/1g-2Xpzc1sbZkY3KTQAdJBJkzFxySC_ycG7_P35pqFQ4/edit?usp=sharing
Current main project on youtube: I wanna get Cultured 2 Bifficult playthrough.
I've submitted:
188 Ratings!
109 Reviews!
3 Screenshots!

Report this user
188 Games
109 Reviews
For: Crimson Needle 2
CN 2 isn't necessarily a bad game. In fact it's solid vanilla Needle overall (aside from the final four which I'll talk about later). The problem is that at least to me, it doesn't strike out as being memorable and I do admit that me playing this on and off since 2017 did make it feel that way for the early game at least.
It was good for the most part until I reached the final four floors and these are the lowest point of the game, especially at Floor 98. To start off, 97-99 represents the extra nasty hard Needle stage and it delivers. A step up even compared to the earlier floors of the 90s. I did not enjoy them personally and Floor 98 was the worst offender as it had a move around plane 2/3rds of the way in on a single save screen that was unforgiving and left me burnt out for a while too. 99 gets a dishonorable mention too with having the hardest jump being towards the end.
Then we have the big Floor 100. I wanted to give it a fair chance after my poor experience with the past stage but it became such a slog to grind through 3 screens in one go. All those late deaths were so demoralizing as I was not good at long Needle saves like that. And don't get me started how stressful it was when I was reaching the final screen and had 10 deaths by the end. It didn't help that the Nikaple Engine bug made it feel worse knowing that I was having slight input lag that I can tell how slightly heavier the difference is compared to even Jtool practice.
Thankfully, despite that low point, the final boss made for an excellent conclusion and brought the game to end on a better note. I was told/heard it was going to be a hard boss, as in comparable to other FSR Legend Tier bosses and honestly, it's not that tough. Main gimmick of the boss is that you have to develop and refine a strategy in how you'll manage the gods. Once you find your method, it isn't too bad. For comparison, boss took me 2-3 hours whilst Floor 100 took over 7 hours. Nevertheless, still a nice cooldown and end to the years on and off grind.
I do recommend this game if you're looking for a classic Jtool/Vanilla Needle experience but once you reach the final 4, think about if you want to continue to the end or not depending on how you feel about them and if you want to commit.
For: I Wanna Be the Emperor
I wanna be the Emperor is a fangame I wish I could have enjoyed more than I actually did but alas no.
I know that I have such a reputation for being a Negative Andy complaining about everything about this game, but I want to give Emperor a fair chance despite my many headaches with it.
Needle:
The stuff I particularly liked in Emperor was the Mystery Stage with the riddles and the ball balance, the climb against the collapsing cave and latter have was good and finally the Reminiscence World stage was good Needle to play through (Aside from Needle World) to finish off the Needle portion of Emperor. The rest that I didn't have issue with didn't feel memorable nor stood out to me as I can't remember them well.
And here comes my main complaint about Emperor. Almost every stage I find a save or jump that's particularly abrasive and often left wondering why was this design choice made. Second save of Cave World has a particular place in hell for me, fuck that save! It's one thing to find a part to not be pleasant or bad but another when this is consistent across multiple stages, leaving me wondering what happened there. It's what's holding back from being a good classic.
Bosses:
Pretty alright for the most part. Captain Jack is the highlight for me as the music choice for the Avoidance is peak. Mystery World boss is an interesting concept but not much going on. Reimu is one of the low parts to some but it's fine. I did find it amusing how you can completely avoid one of the attacks by standing behind her though. Last two bosses prior to the final stage are definitely the bottom two and which is worse depends on who you talk to.
Gimmick World has the shooting range boss in where you have little to no room for error. There is a rhythm to be found for the first two rounds but final I can never figure it out. Miku Avoidance in Cave World on the other hand is infamous for a good reason. It's a 5 minute long Avoidance with some nasty RNG gibs through out and hard to learn patterns such as the Lovetrap pattern being a major barrier. Not a fan of it myself but it's just a 5/10 Avoidance but absolutely overstays its welcome with the length and having those patterns so late too.
And finally, we have the main event, the part everyone thinks of when they here Emperor, Emperor Miku! A long and hard boss with 8 staggering phases to fight through. Depending on your background experience with other versions of this boss such as K3, this will for sure take you the longest time to beat compared to the rest of the game.
I'm not sure how I feel about Emperor Miku exactly. I often left the sessions prior to the clear frustrated and tilted. But because of the miracle second try I had in the winning session, I had a little higher opinion of the boss compared to even yesterday. The grind is mostly good when you're not having such a difficult time learning a phase or getting poor RNG. Emphasis on the two caveats here.
Former, Phase 4 in particular I had the HARDEST time learning. It is incredibly deceptively hard and was why I stopped grinding for a long time prior to finally learning. It's not even funny how easy it is once you finally nailed the rhythm. Phase 7 does get a honorable mention for being a hard to learn phase very late in that I can forsee many having a tough time learning (I did use practice in K3) Latter, the non pattern phases do have the tendency to sometimes wall you with Phase 6 being the worst offender. I definitely gotten better reading it thanks to practicing through K3 Ex Emperor's version but it's still rough with how late it is. Phase 8 is 360 Barrage to end off the boss. Not much to write home but the Nekoron Inf. Jump bug will be felt here, so be ready for that.
Like I said, I know that I have such a reputation of constantly complaining about this fangame, but I just want to say my final verdict is that Emperor is just a fine fangame overall. There are good parts but I don't feel they go beyond just being good and at worst, it's weighed down severely by the low parts. Emperor has the potential of being a truly great classic if those low points were polished more and the highlights further built upon in my opinion. Alas, I probably wouldn't recommend unless you're willing to look past the negatives and really enjoy classic experiences and challenges.
For: I Wanna Escape Heavenly Host
For: I wanna Tear it
I picked somewhere in early 2024 when I was looking for a harder Avoidance to help hone my skill and I thought this would be a good pick as I enjoyed fast paced barrage. I only got around to beating this just now. Coming back to this post Soulless and it feels good to see that I have improved greatly at Avoidance in the time since picking this up.
RNG is unfortunately dated especially at the orbs giving you bruh moments but overall Tear it is a good classic to play.
For: I Wanna Pamper that Amber Glamour
82 Favorite Games
298 Cleared Games