Creator's Comments:
53 Reviews:
Corrupt
Was gonna use this song for a guest stage but guess I can't now :)
Tagged as: Avoidance
[9] Likes
Rating: 7.5 75
Difficulty: N/A
Dec 27, 2019
zero81kuro
Perfect RNG avoidance.
All of the effect is pretty cool and there is no unfair RNG.
Highly recommend.
[4] Likes
All of the effect is pretty cool and there is no unfair RNG.
Highly recommend.
Rating: 10.0 100
Difficulty: 70 70
Jan 9, 2020
gafro
Amazingly fun, creative and fair avoidance (except for the last attack.)
You MUST play it
[3] Likes
You MUST play it
Rating: 9.3 93
Difficulty: 69 69
Dec 27, 2019
SUDALV
Впечатляющие визуалки, но первая где-то треть авоида трешовенькая по рандому
[2] Likes
Rating: 8.0 80
Difficulty: N/A
Sep 3, 2020
ElCochran90
I did clap once out of excitement and satisfaction when I beat this challenge. It was a nice experience.
Nogard strikes again. With few instances of unfair RNG and a couple of free deaths for you (like the intermission before the craziness of the middle), this avoidance, while far away from something revolutionary, is a more accessible disciple of Soulless' endless wonders of creativity, variety and synchronization, obviously much shorter (also in comparison with my own calculated average of avoidances' length of 03:45 mins), and with non-repetitive fun.
There is a factor that undermined my enjoyment a lot, however. We all know that famous "chorus" in the middle, which consists of eight, fast-paced individual attacks. They are all fun and have the perfect balance, but the transition between half of them suck. The time you have to dodge between the 4th attack (which roofs you much more than what is acceptable) and react to the 5th attack immediately with an optimal position to avoid the rain is ludicrous. This resulted in hundreds (literally, hundreds) of free deaths. I died to that transition easily 400 times, plus the retries to get to that point. I am a novice player and the final attack was a first try. Where is the balance? Was this part in particular tested as well as the others?
Music choice and excitement factor are all good. It is too short, but again, the song is not longer (wouldn't have minded a remix tho).
Finally, the most admirable treat of this fangame is consisting mostly on RNG and being fair and playable throughout. It is confident in its math, even if it doesn't work always (you'll find yourself dying too many times at the first attack and less throughout the rest), but that speaks of good design-
Very recommended for Nogard followers, fans of avoidance fangames, people that want to get introduced to barrage, and experienced players in general.
I will replay this soon and find a route to that stupid attacks transition.
Nogard strikes again. With few instances of unfair RNG and a couple of free deaths for you (like the intermission before the craziness of the middle), this avoidance, while far away from something revolutionary, is a more accessible disciple of Soulless' endless wonders of creativity, variety and synchronization, obviously much shorter (also in comparison with my own calculated average of avoidances' length of 03:45 mins), and with non-repetitive fun.
There is a factor that undermined my enjoyment a lot, however. We all know that famous "chorus" in the middle, which consists of eight, fast-paced individual attacks. They are all fun and have the perfect balance, but the transition between half of them suck. The time you have to dodge between the 4th attack (which roofs you much more than what is acceptable) and react to the 5th attack immediately with an optimal position to avoid the rain is ludicrous. This resulted in hundreds (literally, hundreds) of free deaths. I died to that transition easily 400 times, plus the retries to get to that point. I am a novice player and the final attack was a first try. Where is the balance? Was this part in particular tested as well as the others?
Music choice and excitement factor are all good. It is too short, but again, the song is not longer (wouldn't have minded a remix tho).
Finally, the most admirable treat of this fangame is consisting mostly on RNG and being fair and playable throughout. It is confident in its math, even if it doesn't work always (you'll find yourself dying too many times at the first attack and less throughout the rest), but that speaks of good design-
Very recommended for Nogard followers, fans of avoidance fangames, people that want to get introduced to barrage, and experienced players in general.
I will replay this soon and find a route to that stupid attacks transition.
Tagged as: Avoidance
[2] Likes
Rating: 6.1 61
Difficulty: 70 70
Mar 7, 2020