ElCochran90's Profile

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Joined on: Aug 25, 2018

Bio:

About time I updated this bio.

Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City

-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.

Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:

Q: Are videogames art?
A: Yes

Q: Are fangames videogames?
A: Yes

Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.

Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.

Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.

I've submitted:
323 Ratings!
323 Reviews!
788 Screenshots!

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323 Games

GameDifficultyUser's Rating
I wanna be the My heart goes on 1.0 10.0
I Wanna Kill The Kamilia 2 85.0 9.0
I wanna be the Overlord 50.0 8.5
I wanna Arcana of the Tarot 60.0 8.4
I wanna take the Timemachine 65.0 8.3
I wanna be the RUKIMIN!7(SEVEN!) 50.0 8.1
I wanna be the 8possible(一般公開版) 35.0 8.0
I wanna be the Catharsis 75.0 8.0
I wanna be the Boshy 80.0 7.8
I wanna be the Guy 70.0 7.7
I wanna find my Destiny 60.0 7.7
I wanna be The Cat 65.0 7.5
I wanna be the Destination 89.0 7.5
I wanna be the Fangame! 50.0 7.5
I wanna run the Marathon 50.0 7.3
I wanna reach the Moon 55.0 7.2
I wannyaaaaaaaaaa 45.0 7.2
I wanna warp the worlds 50.0 7.1
I wanna Sunspike 85.0 7.1
I wanna kill the troll king 50.0 7.1
Not Another Needle Game 70.0 7.0
I Wanna Maker N/A 7.0
I wanna be the Neon 3 80.0 7.0
I wanna be GENKI with you 45.0 7.0
I wanna be the knight in shining armor 45.0 7.0
Chill Needle 2 75.0 6.9
I wanna be the Micromedley 50.0 6.9
Not Another VVVVVV Game 60.0 6.8
I wanna be the Contrary 87.0 6.7
I Wanna be the Scapegoat 65.0 6.6
I Wanna Be The GBC 83.0 6.6
I wanna be the Cloudburst 55.0 6.6
I wanna stop the Simulation 50.0 6.6
I Wanna Fill In The Blanks 40.0 6.5
I wanna be the Crimson 80.0 6.5
I wanna be the Machinary 30.0 6.5
I wanna kill the Guy 50.0 6.4
I wanna be the Neurosis 60.0 6.4
I wanna Go Ahead! 50.0 6.4
I Wanna Make It Breaking Out 86.0 6.4
I wanna go across the Rainbow 45.0 6.4
I wanna be the Chargrilled dish of resurrection extra strength 45.0 6.4
I Wanna Find a Cure 55.0 6.4
For my Valentine 40.0 6.3
I Wanna Be the Unknown 80.0 6.3
I wanna Outbreak 50.0 6.3
I Wanna Spook Jam 55.0 6.2
I wanna be the Diverse 60.0 6.2
I wanna colorize the needle 55.0 6.2
I wanna be the Blocktroid 2 45.0 6.2
I wanna Traverse the Neon Rainbow 60.0 6.1
I wanna bigger penis 45.0 6.1
I wanna Aleph 0 70.0 6.1
I wanna make a Sandwich 50.0 6.1
I wanna try a Collab 2 75.0 6.1
I wanna be the Justice 75.0 6.1
I Wanna Defeat The Eater Of Dreams 35.0 6.0
I wanna be the HeavenTrap 65.0 6.0
I wanna be the Krypton 65.0 6.0
I wanna be the GB 60.0 6.0
I wanna be the Neon 50.0 6.0
I wanna be the LoveTrap 93.0 6.0
I wanna be the 8bit 55.0 6.0
I wanna challenge 100 trials!! 30.0 6.0
EchoVision 35.0 5.9
I wanna clear 50 neon floors 65.0 5.9
I wanna get Cultured 60.0 5.9
I wanna be the Octophobia 25.0 5.8
I Wanna End My Growth 35.0 5.8
I wanna be Friends 45.0 5.7
I Wanna Find A Test Player 20.0 5.7
I wanna break the Neon Miku 50.0 5.6
I wanna be the Best Guy 2 55.0 5.6
I wanna qoqoqo 2 80.0 5.6
I wanna be the Prism 55.0 5.5
I Wanna Uhuhu Spike 2 50.0 5.5
I wanna be Minimal 55.0 5.5
I wanna Happy Mid-autumn Festival 35.0 5.5
I wanna have a good WiFi 40.0 5.5
I wanna be the Colorful Adventure 50.0 5.5
I wanna follow it 40.0 5.5
I wanna play Kiduija 40.0 5.5
I wanna SlimeTrap 40.0 5.4
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy 60.0 5.4
I wanna be the Crimson kid 50.0 5.3
I wanna qowulu 100 45.0 5.3
I wanna eat the Rori Girl 20.0 5.3
I wanna enjoy the Galvanized Peppermint Dandy 60.0 5.2
I wanna destroy the pluto 60.0 5.2
indigo needle 35.0 5.2
I wanna be the Aura 35.0 5.2
I wanna sheep 100 60.0 5.2
I wanna healing spike 35.0 5.2
I wanna be the Animus 30.0 5.1
I wanna be the Conscience 55.0 5.1
I wanna be the Graverobber 35.0 5.1
I wanna be the rainbow MIKU 65.0 5.1
I wanna Love the Winter 2 20.0 5.1
I wanna be the Neon 2 55.0 5.1
I wanna feed Your Escapism 55.0 5.1
I wanna be the HeavenTrap2 50.0 5.1
I wanna enjoy the Electrified Butterscotch Dandy 60.0 5.1
I wanna be the Blocktroid 40.0 5.0
I wanna Grow Up 45.0 5.0
I wanna see the Barrage 1.0 5.0
I wanna be the Poronkusema 35.0 5.0
I Wanna Uhuhu Spike 50.0 5.0
I wanna Neonize the Needle 65.0 5.0
I wanna Struggle Momentarily 35.0 5.0
I wanna be the Lucien Needle 45.0 4.9
A Minimal Adventure 40.0 4.9
I wanna be the Kaenbyou 2 25.0 4.9
I wanna be the Guy:Gaiden(本家2) 50.0 4.9
I wanna Bread 35.0 4.8
I wanna be the Kaleidoscope 50.0 4.8
I wanna have a happy valentine 35.0 4.8
I cannot but go ahead through the way of the starlit sky 25.0 4.8
I wanna be the Kaenbyou 25.0 4.8
I wanna spread my wings 35.0 4.8
I wanna go the Trap Way 3 50.0 4.8
I wanna fa trap 20.0 4.7
I wanna be the Steak Temple 55.0 4.7
I wanna be the Zero Game 30.0 4.7
I wanna get the gold ribbon 40.0 4.7
I wanna be the Kaenbyou 3 30.0 4.7
I wanna be the Mars 75.0 4.7
I wanna be the Vidro 35.0 4.7
I wanna destroy the mercury 50.0 4.6
I wanna make the Novelty 55.0 4.6
We Live Under The Stairs 20.0 4.6
I wanna be the 3200min 45.0 4.6
I wanna be the Showdown 40.0 4.6
I wanna clear the Easy Miku 2 30.0 4.6
I wanna be the Flower frozen 35.0 4.6
I wanna be Fed up with path ;w; 35.0 4.6
I wanna be the Noizu 45.0 4.6
I wanna uhuhu spike 3 65.0 4.6
I Wanna Be the Piyopiyo Trap 34.0 4.5
I wanna rely the Needle 4 50.0 4.5
I wanna fa trap 2 25.0 4.5
I wanna eat the lemon 30.0 4.5
I Wanna Be the Symmetry 70.0 4.5
I Wanna Rely The Needle 4.2 35.0 4.5
I wanna appreciate Meteor stream 80.0 4.5
I wanna Rose Gear 45.0 4.5
I wanna be the Strongest Fairy 30.0 4.5
I Wanna Travel the Night 45.0 4.5
I wanna be the Venus 65.0 4.5
Super Kid Bros. 3 50.0 4.5
I wanna be the Phantom 60.0 4.4
3 Traps in 1 room 35.0 4.4
I wanna go the DotKid! 88.0 4.4
I Wanna be the Yuyuko 40.0 4.4
I wanna be the Earth 65.0 4.4
I wanna eat the New Year! 25.0 4.4
I wanna be the 0x00FF00 65.0 4.4
I wanna go the Spook House 30.0 4.4
I wanna destroy the venus 65.0 4.4
I wanna Survive 40.0 4.4
I Wanna Classic Adventure 40.0 4.4
I wanna rely the Needle 2 60.0 4.4
I wanna rely the Needle 3 50.0 4.3
I wanna T.R.A.P. 30.0 4.3
I wanna make the Novelty Ⅱ 55.0 4.3
I wanna fall into the snow 50.0 4.3
I wanna be the Purple Zone 45.0 4.3
I wanna enjoy the Game2 40.0 4.3
I wanna VANILLA 30.0 4.3
I wanna be the Locus 75.0 4.3
I wanna go the Parallel World 50.0 4.3
I wanna be the Emerald 45.0 4.2
I wanna Jerryfish 25.0 4.2
I wanna rely the Needle 45.0 4.2
I wanna use Snow magic 40.0 4.2
I wanna go the JUN-G World 35.0 4.2
I wanna be the RZ 87.0 4.1
Designer L's Wacky Randventure! 70.0 4.1
I wanna be the Color 70.0 4.1
I wanna be the Bored II 50.0 4.1
I wanna be the Popularity 87.0 4.1
I wanna deride Kotaro- from aslant 35.0 4.0
I Wanna Graduate From DT 40.0 4.0
I wanna be the ArioTrap 50.0 4.0
I Wanna Be the Hades 80.0 4.0
I wanna be the Best Guy 55.0 4.0
I Wanna Wave 40.0 3.9
I Wanna Escape the Silver Tower 50.0 3.9
I wanna get the Yellow Star 35.0 3.9
Thanks for I wanna!! 25.0 3.9
I wanna QoQoQo 55.0 3.9
I wanna HunyaaPunpun 30.0 3.9
I wanna be the Skyclad 50.0 3.8
I wanna go the Trap Way 2 35.0 3.8
Thanks for 2017!! 25.0 3.7
I wanna play the Rubber Trap 20.0 3.6
Pink 35.0 3.6
I wanna be the Dark Blue 35.0 3.6
Thanks for 2015!! 25.0 3.6
I wanna be the Onelife 35.0 3.6
I wanna try a Collab 65.0 3.6
I wanna be the Flower 65.0 3.6
I Wanna be the Needle Satan 80.0 3.5
I wanna N 50.0 3.5
I wanna be the Distrust 70.0 3.5
I wanna buy the Crayon 65.0 3.5
I Wanna Fleeting Pink 30.0 3.5
I wanna celebrate 100 40.0 3.5
I wanna Trick or Treat 60.0 3.5
Chill Needle 45.0 3.5
I wanna be the Tribute 50.0 3.5
I wanna get Freedom 30.0 3.5
I Wanna be the GreeeeN 35.0 3.5
Thanks for 2014!! 25.0 3.5
I wanna be the Adapt 40.0 3.5
I Wanna Be the JK 60.0 3.5
I wanna Limitless 35.0 3.4
I wanna be the Rain 35.0 3.4
I wanna be the Churatch 40.0 3.4
I wanna go the trap way 30.0 3.4
I wanna qoqoqo origin 35.0 3.4
I wanna PP 100 40.0 3.4
I wanna be the Air 40.0 3.3
I wanna be the starter 55.0 3.3
I wanna wanna 20.0 3.3
I wanna be the Little runner 25.0 3.3
I Wanna Be The Mercury 60.0 3.3
You're the Kid Now, Charlie Brown! 40.0 3.2
I wanna Become the Vegetable 2 35.0 3.2
I wanna be the Sunflower Fairy 55.0 3.2
I wanna be the Best Guy 4 70.0 3.2
I Wanna Be the Competitor 70.0 3.1
I wanna keep on dancing 2 45.0 3.1
I wanna be the Chair 65.0 3.1
I wanna be the Payment 45.0 3.1
I wanna conquer the blow game 3 35.0 3.0
I wanna be the Best Guy 3 60.0 3.0
I wanna stop the Stars 50.0 3.0
I wanna be the White & Black 90.0 3.0
I Wanna be the Zeus 65.0 2.9
I wanna be the Saturn 60.0 2.9
I wanna be the Bored 35.0 2.8
I wanna see the Moon 45.0 2.8
I wanna trial the simple needle 35.0 2.7
I wanna be the Flow 25.0 2.6
ゆるい針ゲ 40.0 2.6
I wanna be the Device 70.0 2.6
Wish me luck 30.0 2.6
I wanna Kill the Sacred C3 2 25.0 2.6
I wanna kill the Weston Douglas Jones 40.0 2.5
I wanna conquer the blow game 2 25.0 2.5
I wanna be the Explorer 65.0 2.4
I Wanna Escape the Mysterious House 40.0 2.4
I Wanna Be the Picture 75.0 2.4
Wish me luck 2 30.0 2.4
I wanna Go the Run! 40.0 2.4
I wanna HunyaaPunpun2 20.0 2.3
I wanna be the Strong 1.0 2.3
Is The Order An I wanna ? 35.0 2.3
I wanna be the Quarzious - Quarzious Mode 5.0 2.2
I wanna be the Experience 35.0 2.2
I wanna be the Green Moon 45.0 2.1
I wanna be the Uranus 45.0 2.1
I wanna make Better Life Choices 40.0 2.1
I wanna be the Yes Cancel 45.0 2.1
I wanna 50map 50.0 2.0
I wanna Become the Vegetable 25.0 2.0
I wanna be the Avoider 15.0 1.9
I Wanna Be the Fortress Returns 45.0 1.9
Lover in the Dark 30.0 1.8
Thanks For 2019 - Thanks for I wanna!! 25.0 1.8
I wanna kill the Mark Alan Vincent 50.0 1.8
I wanna be the Neptune 60.0 1.7
I wanna clear the Easy Miku 25.0 1.7
I Wanna Be Beginner Friendly 10.0 1.6
I wanna be the Nervous 65.0 1.5
I wanna be the Bowl 45.0 1.5
I wanna be the Jupiter 40.0 1.5
I wanna kill the Matthew Samson Diogo 45.0 1.5
I wanna conquer the blow game 20.0 1.5
I wanna brake the Eight beelzebubs 60.0 1.5
I wanna Giripossible 20.0 1.4
I wanna break through Seven trials 80.0 1.4
I wanna be the CaballerosⅥ 60.0 1.4
I wanna enjoy the Game 25.0 1.3
I wanna kill the Kamilia 60.0 1.3
I wanna be the Math Major 15.0 1.3
I wanna be the GGM 15.0 1.3
I wanna be the GR 80.0 1.2
I wanna PD Happy 35.0 1.2
I wanna kill the Maxson Li Jew 45.0 1.0
I wanna kogda titkami devki tryasut 39.0 1.0
I wanna be the PYF 85.0 0.9
I wanna L 80.0 0.9
I wanna meet the Ruka 2nd 60.0 0.9
I wanna PD ♡ 45.0 0.9
I wanna a lot of Spike 45.0 0.8
I Wanna Be The 4 Elements 70.0 0.8
I wanna be Sure in You 40.0 0.8
IWanna ^o^ 20.0 0.7
I wanna Dorito 25.0 0.7
I Wanna Pass The Inverted Gate Jump By Using The Easiest Way 5.0 0.6
I wanna be the NCE 35.0 0.6
I wanna be the Diamond Jump 25.0 0.5
I wanna meet the Ruka 55.0 0.5
I wanna be the Chokochoko 5.0 0.5
I wanna go the Magical journey 1.0 0.5
I just wanna play the Needle game 65.0 0.5
I wanna be the corner jump 20.0 0.5
I wanna be the Gate jump 5.0 0.5
I wanna be the 針ゲ練習 40.0 0.4
I wanna be the 500 40.0 0.4
Simple Hentai 40.0 0.4
配置ゲー作りたくなったから適当な配置ゲー作ってみたww 50.0 0.4
I wanna Meet the Ruka 3rd 80.0 0.4
S - Stands For... 80.0 0.4
I Wanna Be The Red 40.0 0.3
I wanna be the 50 SGGK Riser 45.0 0.3
I wanna be the 100 SGGK Riser 45.0 0.2
I wanna be the No cancel 100.0 0.1
I wanna explore giant anime girls 5.0 0.1
Hey shitass 0.0 0.1
Boshy 2 1.0 0.1
I Wanna Be The Guy Remastered N/A N/A

323 Reviews

ElCochran90
For: I wanna Arcana of the Tarot
Beaten on June 16th, 2022, live.

Review written while listening to the song "Universum" by Laur, from the album "The Angel's Message", which is, objectively, the most proper song to use to write about Arcana of the Tarot.

trap
/trap/

noun
noun: trap; plural noun: traps

1.
a device or enclosure designed to catch and retain animals, typically by allowing entry but not exit or by catching hold of a part of the body.

2.
a situation in which people lie in wait to make a surprise attack.

3.
a container or device used to collect a specified thing.

verb

a) prevent (someone) from escaping from a place.
b) have (something, typically a part of the body) held tightly by something so that it cannot move or be freed.
c) induce (someone), by means of trickery or deception, to do something they would not otherwise want to do

When Kayin envisioned I Wanna Be the Guy, the game evolved into an adventure comedy, one that was tough as nails. Upon closer inspection, it really was an exercise of frustration, one that experimented freely with the patience of the player, unrestrained, balls-to-the-wall deception while giving surprises save after save. The response of the player pretty much determined how much he/she was understanding the purpose of the game. Those that smashed their keyboards or screamed in anger are used to quick progress; those that laughed or gasped were open-mindedly accepting a new branch of adventure experimentation.

The reason why I bring the original to the table is because the adventure feeling made it more alive, and remains a favorite of mine after thousands of fangame renditions and derivatives. After 15 years, things have evolved to specific genres and can be pretty much classified, unless something new comes along and is tagged as "Special". The exploration was made in the style of a Metroidvania, and the endless references to original retro masterpieces, with some mixes of modernity, made it a classic.

This is an adventure trap game that works as a comedy. If you take it as such, this will prove to be an insanely creative experience. After Outbreak and Cloudburst, this is the perfect closure for the thematic gems that lilly created, and with marimario aboard, a maker with tons of year of experience, this wonder comes out. The difficulty curve is perfect, culminating in the most satisfying challenges, and the traps literally, I dare to say, reinvented the genre for fangames.

Now go back to the definitions of "trap" because I'm pretty sure you skimmed them. When used as a noun:

-In definition 1, the animal is The Kid
-In definition 2, the attacker is the maker
-In definition 3, the container is the entire game

When used as a verb:

-In definition a), it's the ominous premise of the game; you know that will happen countless times
-In definition b), don't worry; the entire body of the kid is ensured to explode because of the most inexplicable and unexpected things and phenomena
-In definition c), it's the spirit of trap fangames

This is one of the few fangames which I have that fully understands and simultaneously applies all of the concepts from above. A falling spike is something you can predict. What about a whole giant block? What about changes in dimensions? What about the design of the game trolling you a la Duck Amuck (1953)? Back in 2007, traps were designed to anticipate how the players would think. Once the player does a plan b), the game anticipates plan b). Arcana of the Tarot, pretty much like Outbreak and Cloudburst, anticipates plans c) and d) (and takes this even to a plan f). Every single betrayal is insane as hell, and funny as Neil Breen.

When you punish the progresses of your audiences with traps, there must be a reward: give them a memorable moment; give them inventive gimmicks, establish their rules and then twist them; play with the game's design; give them something to remember so that they will want to share it with friends so they can react with a "WTF".

Today, the YouTube video "I Wanna Be the Guy - Death By Cutscene" is 14 years old and has 200K views, 1.6 K likes and only 35 dislikes. The majority of the comments are very old, but are all positive, and people keep commenting on it. One that reads "This video really captures the feeling of the whole game in less than a minute..." posted 5 years ago is one of my favorites because that comes from a person that understands the game. This is the art of breaking the rules.

After many fun gimmicks that can be considered simple and others quite fun despite borrowed (such as the Super Mario 64 one), there is nothing that will be able to properly prepare you for the wacky shenanigans throughout that will twist the entire stages. Some might look and be described as ordinarily themed ("the cave stage", "the ice stage", "the factory stage"); however reinventing twists at every turn is what sells this as a trap game.

However, even if the core of the game is trap, it is also an adventure and there is a high emphasis on this. There is a journey to fulfill, and said journey requires variety. The journey has a specific theme: travelling through worlds activating tarot cards after beating stages and thematic bosses. Recreating original videogame tilesets is always allowed as long as you make a memorable tribute to said game. The makers here don't opt for that, and decide to create a world of their own.

When both envisionings are correctly applied, the high-sky production value is more than welcome, because it will add to the game instead of being distracting. Today, many players reinforce the idea that "production value does not equal enjoyment value". Here, the visuals work in favor of the visual design of the adventure spirit and the absolutely mental traps. The latter two factors are added and then multiplied by the production value, and the result is true bliss.

I have mentioned countless times before that the trap genre frustrates me, but it all comes down to the generic conventionalisms and effortless generic deaths that the majority of makers have encapsulated the genre in. This game, after offering a plethora of 100% unpredictable tricks under the hat, never saves a trap before hitting the next save, ergo, removing the desperation of doing an entire save all over again, unlike old-school Carnival. Other lilly trap games do the exact same correct decision.

This is where the final stage comes in: the peak of lilly's creativity and style along with marimario's adventure expertise. It can barely be described with words beyond "an enchanted forest that unleashes the most unexpected troll demons at midnight". It even goes to the extent of going meta and becoming self-aware, culminating in moments of truly freaking based grandiosity.

It is impossible not to mention the bosses, especially when one has gone through Outbreak and Cloudburst: they are masterfully done, and just like the aforementioned games, they save the best for last. Still, the rest of the stage bosses are done with passion and a unique style. They are not grindy, or troll avoidances. They give the correct visual cues to react and learn the expected attacks and reactions, and implement gimmicks fantastically.

The final boss is a masterpiece: two Touhou characters at the magnificent rhythm, harmony and dubstep madness mixture of Universum by Laur. As predictable as the theme of the boss is, the boss itself is not: five stages that escalate spectacularly in difficulty with extraordinary sound editing and visual effects without saturating the screen or creating visual obstacles for knowing where your character is. The boss, moreover, has wonderful small details that I greatly appreciate, because everything adds (some may go consciously unnoticed by many, but unconsciously they allow you to enjoy the final boss much more):

-Every attack is named and has its English translation for us mortals that weren't born on the East
-When you get to the top of the screen, all titles and legends are removed so you don't lose visibility of yourself, unlike the title cards of many medleys
-Attacks are not really hard by themselves because of you requiring to do an exhausting trial and error: they hint the blind spots, announce themselves coming as a next phase, have a correct and reactable timing, and are not confusing at all. The skills required to beat them are calculation and observation.
-This is my favorite aspect and is the most beautiful thing ever: the battle syncs extraordinarily with the song. I am not freaking kidding! How can you be such a programming genius in this sense?? It is not an avoidance!! Well... During your first successful casual playthroughs, you'll realize that by the time the song says "Seek out your enemy", you'll be watching the transition to Phase 3; by the time the dubstep kicks in, you'll be doing the most intense attacks of Phase 3 with the position-based purple energy balls; exactly when the transition towards Phase 4 ends, the piano kicks in, and the avoidance starts at the same time; finally, when phase 5 starts, the song is approaching to its end and the most intense part of Phase 5, which definitely is the most pulse-pounding and epic part, the chant of the song intensifies.

Needless to say, this is a strange hybrid with hyper-contemporary adventure set-pieces aimed to cause a reaction and leave a very satisfying feel of accomplishment at the end.

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[0] Likes
Rating: 8.4 84       Difficulty: 60 60
Jul 18, 2022
ElCochran90
For: I wanna have a good WiFi
fanyone improves on the 3 Traps 1 Room formula by implementing some Bigger P**** influence on how spontaneous and creative the traps can be. Trap games should aim at least for these standards; even if the game is too short for its own merit and had very interesting ideas that were not exploited to their fullest capacity (not enough Wi-Fi jokes, or the online Kids making more creative trollish shenanigans for adding variety to the traps), it's still gets a modest work done.

Bigger P**** is still the model followed in this dying genre full of generic traps, flying spikes and invisible blocks. This game also suffers from some of the aforementioned tropes, but then reinvents them in a way that becomes exciting to figure out how will the trap will behave to its fullest.

Fan of trap games that actually have the intention of exploring every single possibility of dying? Try this one out.

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Tagged as: Trap Boss
[0] Likes
Rating: 5.5 55       Difficulty: 40 40
Jun 14, 2022
ElCochran90
For: I wanna keep on dancing 2
Relaxing after the trash I previously played, short, and chill, very forgettable, nothing special to look for in here rather than the cheap Uhuhu-like background (although not really).

Also, difficulty rating is because of the first jump in the first save of the 7th screen. I swear that was frame-perfect & pixel-perfect, and way tougher than the unnecessary plane & corners shortcuts I took for the lols.

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Tagged as: Needle Short
[0] Likes
Rating: 3.1 31       Difficulty: 45 45
May 26, 2022
ElCochran90
For: I wanna be the 500
Rating includes extra. Difficulty rating contemplates main game. Consider a difficulty rating of 45 for extra.

Xplayerlol summarizes all of the problems very well, so there is no need to emphasize it again... and yet I will, with my own style. It will be more complementary than anything.

-You have 500 seconds to clear the game; if you don't, you restart from scratch
-The game has traps scattered throughout
-Restart key (R) doesn't work with this gimmick; the game restarts for you
-Every time you die, it takes exactly 1.5 seconds for you to respawn at the last save, which accumulated, is a substantial loss for a """"speedrun"""" game
-The game has secrets, but they don't do anything except wasting your time (you would think they would be extra lives or maybe additional seconds to be awared to you later, but they are not)
-There is an unholy goddamned avoidance at the end modeled entirely from Go the Dotkid's final boss
-Every time you die, you have to restart the whole avoidance, so you have to learn the attacks
-Only you can't, because the game ends before you can
-The hardest attack is at the very end
-After the hardest attack, there's a troll attack

If you're sadistic enough to do extra:

-Finally you can play the game normally, again, from the very start. Yes, the game that you loved so much. You read that right. No timer! Only you're hallucinating the game's mere existence already; no new platforming whatsoever: the same vomit-inducing generic excrement with the same boring traps
-Now the secrets decide they work: unlock true clear
-The avoidance is now buffed
-If you miss a secret, this trash pulls off the Meet the Ruka stunt, but even worse(!): you have to beat the boss to be able to restart the game and collect the secrets you skipped and make bloody sure you collected them all before you face the boss for a (most probably) 3rd time
-At least if you wandered through the game, you already know the secrets
-Except you don't: now they have traps
-The third secret can fool you into taking a save that will make you restart the game because you shouldn't: I was certainly fooled (I know it's logical once you think about it, but your mind is thinking only one thing: finishing the freaking game)
-The clear screen is the most anti-climactic thing in existence; not even a tone to congratulate you

TTBB made a fair point in saying that a potential appeal for playing a game like this would be to begin speedrunning fangames. My opinion is that, platforming-wise, this is not even a game worth speedrunning... although it forces you, so you should stay the hell away from it.

This is a textbook example of how to completely ruin a gimmick and execute it in the worst way possible: poroniumu somehow managed to transform a 30-ish difficulty game in something harder because of bad decisions.

I hate this tone of green, and I now will have nightmares with it.

poroniumu, you certainly have your reputation. TAS 1 & 2? Jesus...

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Tagged as: Avoidance Trap Gimmick
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Rating: 0.4 4       Difficulty: 40 40
May 26, 2022
ElCochran90
For: I Wanna Graduate From DT
Doruppi's most famous old-school product (?) is one that intrigues in some ways and falls short in many others: great music choices, but tedious platforming and traps way into the saves; experimental visual designs (no default tilesets!), but areas too short to be enjoyed; a vocaloid with fun visual design ideas and effects, but long waiting periods of nothingness that ruin the pace.

Instances of creativity and humor distinguish this as an Asian product, trust me; however, it looks more as an experiment to determine whether if something would function properly rather than planned and thought out. That is why there is no rhyme or reason; some stages will work better for you than others. Some ideas are funny by themselves, but not in execution.

For the curious ones, go ahead. It has nice videogame references and is quite funny. It personally lacked a lot for me.

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Rating: 4.0 40       Difficulty: 40 40
May 25, 2022
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