19 Reviews:
ElCochran90
Atrocious. I will briefly say why later but I must highlight something first.
I normally give the rating of the easier difficulty in all of my entries and then specify the difficulty of a harder mode in the review. Nevertheless, that is not the story here. You first walk into the game, and encounter not only astoundingly easy needle (consider a difficulty of 15 until you clear it), but the most bizarre and nonsensical level design ever. There are "skips", but then there are paths that you can take that have absolutely no danger. Why? Why is there a gate in front of me that I can easily jump over it? This is acid.
Then you clear the game with, most probably, 5 deaths or less, and you scratch your head, because it took you 3 minutes.
Well, this is not the game.
Extra is NOT unlocked by making the game on Nonono mode (aka Impossible). It is unlocked by going into the walls of the clear screen, particularly the right wall, climbing up to the text and entering the "G". Surprise! You stumble upon the same screens, but buffed; it turns out the game wasted your time with a prototype of what was actually the true game: TAS jumps, planes, corners, diamonds, diagonals and many 16-pixel gap drops. The most generic way to make a game harder has this fangame as a textbook example. The design still remains bad, although a wee bit more interesting. This is not saying much at all, since the game is bad by essence. Music is ok-ish and doesn't suit the mood at all, the background, although colorful, looks poorly designed and it actually resets(!), the bottom of the screen is black, blocking your view of The Kid's shoes to calculate your align and the tileset design cannot be seen sometimes because of the brightest spots of the animated background. Needle and visual design are a real pain.
Also, in this new section, the curve is such a mess that can barely be described, and save placement is endlessly head-scratching. The most notorious screen is the one I uploaded: no saves. The next screen after that (or two after that, can't recall and I just barely played the game lol) makes you go through to corners in succession. You hit a save. Then you make a diagonal and there's a save. My jaw dropped. What was world thinking?
Not recommended unless you're an incurable completist like me. I have no remedy, but even the fangames I rate this low, I somewhat enjoy playing them. I like fangames in general, so it's all on me.
I normally give the rating of the easier difficulty in all of my entries and then specify the difficulty of a harder mode in the review. Nevertheless, that is not the story here. You first walk into the game, and encounter not only astoundingly easy needle (consider a difficulty of 15 until you clear it), but the most bizarre and nonsensical level design ever. There are "skips", but then there are paths that you can take that have absolutely no danger. Why? Why is there a gate in front of me that I can easily jump over it? This is acid.
Then you clear the game with, most probably, 5 deaths or less, and you scratch your head, because it took you 3 minutes.
Well, this is not the game.
Extra is NOT unlocked by making the game on Nonono mode (aka Impossible). It is unlocked by going into the walls of the clear screen, particularly the right wall, climbing up to the text and entering the "G". Surprise! You stumble upon the same screens, but buffed; it turns out the game wasted your time with a prototype of what was actually the true game: TAS jumps, planes, corners, diamonds, diagonals and many 16-pixel gap drops. The most generic way to make a game harder has this fangame as a textbook example. The design still remains bad, although a wee bit more interesting. This is not saying much at all, since the game is bad by essence. Music is ok-ish and doesn't suit the mood at all, the background, although colorful, looks poorly designed and it actually resets(!), the bottom of the screen is black, blocking your view of The Kid's shoes to calculate your align and the tileset design cannot be seen sometimes because of the brightest spots of the animated background. Needle and visual design are a real pain.
Also, in this new section, the curve is such a mess that can barely be described, and save placement is endlessly head-scratching. The most notorious screen is the one I uploaded: no saves. The next screen after that (or two after that, can't recall and I just barely played the game lol) makes you go through to corners in succession. You hit a save. Then you make a diagonal and there's a save. My jaw dropped. What was world thinking?
Not recommended unless you're an incurable completist like me. I have no remedy, but even the fangames I rate this low, I somewhat enjoy playing them. I like fangames in general, so it's all on me.
Tagged as: Needle
Solar_system_series
[1] Like
Rating: 1.7 17
Difficulty: 60 60
Aug 8, 2019
Gaborro
Normal game rating would be like 2.5 and difficulty 10 or something. It's really easy and boring. That's why this is based on extra, which is better but only makes it a meh game.
Extra is way harder, and it has some interesting saves, but most of it is still really boring. There's also one save with a drop that I found quite annoying
Extra is way harder, and it has some interesting saves, but most of it is still really boring. There's also one save with a drop that I found quite annoying
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 60 60
Jun 24, 2020