I wanna be the Guy(本家)

Creator: Kayin

Average Rating
6.4 / 10
Average Difficulty
41.2 / 100
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Tags:

Adventure (23) Trap (15) Boss (11) Secrets (1) Traps (2) Original (19) Guy (1)

Screenshots

  • by ChronoGear
  • by ElCochran90
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by ChronoGear
  • by Wolsk
  • by ElCochran90
  • by Wolsk
  • by Wolsk
  • by ElCochran90
  • by Thenewgeezer
  • by ElCochran90
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by ElCochran90

89 Reviews:

Thenewgeezer
Great classic

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[13] Likes
Rating: 7.5 75       Difficulty: 40 40
Feb 8, 2015
Xplayerlol
Rating based on hard mode, because legend says it's the intended way for the game to be played.
It's the root of many fangames, and this is clearly seen. It's the root of the fangames with secrets that are unreasonably hard to find (Dracula's path. Finding this thing by yourself is just terrible. And that to not mention the fake walls and other fun stuff). It's the root of the fangames with huge amounts of flying spikes at the same save (Ghosts and Goblins. Gotta love this stage). But it's also the root of the fangames with good traps. And of the fangames with fake traps. This game has many things that you'll see in other fangames. It even has some needle-ish jumps.
But let's get straight to the point. Everything in this game is a hit-or-miss (Almost always it's a miss). When it comes to level design, you'll find most of the hits at the Fortress of the Guy. The Entrance of the Guy had some awesome visual effects, and was quite intimidating. The Labyrinth of the Guy was frustrating, but it wasn't unfair (As much as it seems like it). The only things I disliked in this stage were the Arkanoid part (Doing this every single time only to die at the next mini-game, where you ride a plane with an annoyingly big hitbox. Totally not boring) and the Final Tower of The Guy (It's boring, and too easy when compared to everything else in the game).
When it comes to bosses, finding a hit is really hard. Mike Tyson is so easy it hurts, and also a bit too repetitive. The green guy is kinda well-made, but way too slow-paced, and you being able to step on these green guys that he throws from his mouth...It doesn't make any sense, how is anyone supposed to know that they don't kill you?!. His intro also takes way too long. Dracula is good-looking, and his attacks are nice, but he's way too RNG-heavy (He's the only boss in the game where RNG might be an issue, actually), often giving you impossible RNG. Bowser is way, WAY too boring, so boring it hurts, as it takes way too long, and the harder parts of the fight will only come at the end of the fight. Mother Brain is boring as well, it has way too much HP and you still have to go through a platforming-ish area before you can reach her, so it also takes way too long. Mecha Birdo is nice, actually, it might not look great but there's nothing bad about the fight itself. The dragon requires mashing if you don't want his fight to take a few hours, and he's just way too repetitive, it's like Kayin ran out of ideas when making him. He throws fire while moving up and down, then he takes enough damage, goes to the other side of the screen, and the same thing happens again over and over until you reach the chase sequence, which is probably the only part of the fight that might be enjoyable. The Guy is quite well-made, actually, but it becomes repetitive after a while, mainly thanks to the part where you have to make his bullets hit him.
That being said, this game has good points, and bad points, so why would it get such a low rating? "Macromedia Fusion [...] has stopped working". Dying 5 times without seeing this screen is very rare. And at the fight against The Guy, it becomes even worse (You don't even need to die, it can happen any time). sonicdv kindly provided us with a fix for these crashes, but that doesn't excuse the maker from letting them happen in first place (And you can't argue that he didn't know about the crashes, for obvious reasons). It just means that we have to fix Kayin's mess.
Also, the controls are beyond bad. It's an old engine, sure, but still, doing a low jump in this game is hell (Try to jump at the height of a gate jump in this game. Seriously. You'll understand. And now that you certainly are wondering why would you want to do a gate jump in this game, the answer is that you don't. But you want the CONTROL over your character that comes with engines that allow you to do a gate jump, since this game has some rather needle-ish sections). You can only jump at two heights, somewhat high, or really high, and your double jump isn't much better than that. Sometimes, The Kid does double jumps even when you pressed shift only once. And the list goes on.
It might be a decent game, actually, but the bad controls and the huge amount of glitches make this game just unplayable. Wouldn't recommend.

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Tagged as: Adventure Trap
[11] Likes
Rating: 0.9 9       Difficulty: 50 50
May 18, 2015
sonicdv
Run the game in compatibility for Windows 95 and run it as an administrator to stop crashing. You're welcome.

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[8] Likes
Rating: 7.4 74       Difficulty: 33 33
Sep 21, 2015
Eerielisah
It was the origin of all fangames and many people's waifu, therefore you obviously can't criticize it even though it sucks.

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[5] Likes
Rating: 0.0 0       Difficulty: 35 35
Sep 10, 2018
ElCochran90
So this is it, the one that started it all, the sole reason this community exists (in many ways at least), and I could swear that Kayin never imagined to be the influence for more than 7,000 variations that have now evolved over time.

Still, the appreciation the community has over this puzzles me in a great way. The fangame variety has extended so much that a standardized engine is the one that all of us have got used to, but it wasn't like that in the beginning. This is the Genesis 1:1 of fangames and became the foundations for virtually everything that has been done today. The now infinitely iconic Megaman-esque character travelling through a Metroidvania scheme of traps, jokes, bosses, diverse platforming, spikes and delicious fruits exploring what is ultimately a massive tribute to the NES era has been immortalized through the visions of countless artists, so the complaints towards this baffle me:

1) "It is not a beginner-friendly game."
-It wasn't meant to be. it was meant to be a nail-biting, funny, homage experience memorable for its difficulty. Its creator is not quite that much of a fan of insanely difficult fangames. This was his peak. Of course, nothing is enough for us, but this was the reasonably standard game.

2) "The engine is different. Try making a gate jump; you will understand."
-Yes, and so does Boshy, and so does the immensely loved (and unfinished) I Wanna Kill the Guy, but no complaints in the latter. The engine later changed. Not that this game required gate jumps in the first place. It is an adventure game that depends both on your reflexes, memorization and sense of humor. Knowledge of classic hardcore games is not needed, but it gives a lot of added value to the overall experience.

3) "It has been improved over time."
-After 7,200+ attempts at the time (September 10th, 2018), what would you expect? If your preference are medleys, differences in design, needle games, gimmick games, etc., then it is not comparable. This is comparable to adventure games, and I have certainly seen improvement over time, but not that much. And this is definitely not in the lower quartile or quintile of fangames quality wise.

4) "It was infamously difficult because I first played the Hard/Very Hard mode."
-Blame yourself and not your ratings.

I highly respect this game and my appreciation for it extends fay beyond what it has created several years after. It is not the best fangame I will ever play, for sure, but the basics, foundations, gimmicks, jokes, tributes, song variety and adventure spirit is there. My difficulty rating is based on this being my very first fangame (I know many claim it isn't, but you won't get me out of that mindset), and no one that had this game as a first experience will say that this was a walk through the park. If this was your 100th fangame, you will be less than surprised. But your mentality will be reversed: you will be appreciating more the elements present in subsequent fangames when it was actually this that pioneered most of the elements you love now, improved or not.

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Tagged as: Adventure Trap Boss Original
[5] Likes
Rating: 7.7 77       Difficulty: 70 70
Sep 10, 2018