I Wanna End the Blood Festival

Creator: ホネ。

Average Rating
5.4 / 10
Average Difficulty
68.9 / 100
[Download Not Available]

Tags:

Adventure (6) Needle (2) Avoidance (6) Trap (6) Gimmick (5) Boss (4) Secrets (2) Miku (3) Trigger (1) Extra (3)

Screenshots

  • by DerpyHoovesIWBTG
  • by Xplayerlol
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by Xplayerlol
  • by Xplayerlol

17 Reviews:

mushcat
Miku is the worst avoidance I've ever played. It's just terrible barrage designs awkwardly stuck together. Totally nothing but trash.

Things before Miku is bearable. And when I say bearable I mean it's still trash but not hard enough to irritate me. I would rather play some sudoku games than this one. Don't play unless you want to torture yourself.

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[3] Likes
Rating: 1.0 10       Difficulty: 70 70
Apr 22, 2023
Nick24
Miku is the only good part

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Tagged as: Adventure
[2] Likes
Rating: 5.0 50       Difficulty: 60 60
Apr 19, 2022
ElCochran90
Rating includes extra. Difficulty rating includes normal game (although extra is less difficult and doesn't affect it).

I am unaware of which game came out first between Device and this, but many fangames used the same formula:

-Begin in a hub from which you can choose 'n' stages in any order (n = 6 this time)
-Every stage has a cryptic secret (not so cryptic in this one, but at least one is not obvious)
-Face a boss at the end of a stage
-Enjoy generic traps from beginning to end, including at the very end of a save
-There is a final boss
-You unlock extra after beating the boss and collecting all secrets, with the extra requiring you to beat an additional stage or many, and having to face all bloody bosses again in steroids

Every stage is blood themed in a way, although there is a stage that was randomly decided to be the typical "forest stage"; I swear the only think missing was the overused Super Mario RPG theme. Screen transitions are quite unfair and mostly don't make sense.

If you're one of the people like me that usually begin with the upper left stage instead of venturing yourself in a random order, beware. Unless you understand perfectly the moving cherries that form a circle in the first screen, this screen is certified to be hell. Even when you're capable of noticing how to do it, you'll realize how precise it is. The very first save of the first screen of the game, which was this one, took me 25 minutes and 150 deaths. The second save of the same screen took me 6 deaths.

Expect an atrocious difficulty balance all over the place, but you will face the reach of this unnevenness right at the start. Don't get discouraged (or, just don't play the game at all).

The Miku is really boring, with a first minute that gets really boring, a second minute that is a cascade of fast attacks you must grind your learning through practice to get them right, and the final minute has two very precise moves which are really precise in strategy as they are position based (the two flower-like attacks that explode from the very center of the screen). The vocaloid is really fun, but the implementation to the avoidance is quite bad and it does have a Lovetrap attack at the end which is most unwelcome and frustrating.

Up to this point, the game is as awful as Explorer: failed gimmick ideas, bad execution, a really bad avoidance with a banger of a song (wasted potential) and

Now, enter the Extra Stage. You remember those old fangames where it was clearly done by two people, as properly credited in this page (say, Tempest or Breaking Out)? You can tell who did what if they have a preceeding reputation, or at least one does. Extra Stage is an oddity like itself. It has entertaining side scrollers, ingenious traps, a menacing terror aura, a dragon boss with robotic autotune, and even a Buy-the-Crayon-like / See-the-Moon-like segment with gravity gimmicks!

What is this? Who made EX? Was it done by the same person? Should I find a way to translate the read me? This is an entirely different, decent game.

The Extra Boss is not only better than the final Miku for any% clear, but also quite cool, more balanced, implements the cool attack nicely, has a cool sprite and a great background for the "blood theme".

I cannot recommend this game solely based on experiencing Extra, since that involves also fighting all bosses buffed, and some stages do not even feel blood-themed at all. It's a strange, very bad game overall.

If you're into the K2 challenge and have a high tolerance for those particularities that old fangames had.... err, sure, try it, but do seek for EX and use a guide for the secrets.

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss
[1] Like
Rating: 3.5 35       Difficulty: 75 75
Mar 27, 2023
BloggerOP
Rating includes extra.

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[1] Like
Rating: 7.0 70       Difficulty: 65 65
Mar 23, 2023
DerpyHoovesIWBTG
Rating includes extra.

Kinda strange fangame with its ups and downs. You start in a hub where you can select six warps and your goal is to collect the boss items. Each stage also has a secret key which is required if you want to enter the post game content. I wish the game had more variety to its stage music other than Guyrock, with the exception of the extra stages.

As for the stages themselves, they weren't too bad with the exception of one save in the forest area. I liked the spike gimmick of the bottom left warp a lot, where you have to shoot the moving spikes and something random happens by doing so, but this also means its a lot harder to shoot them because your bullets tend to go through the spike which usually results in failing the save you're on.

After collecting all six boss items the top right warp is available and it starts with this unneccessary quiz section, even if it's just a single screen. The real shit starts right after it. It's a Miku avoidance which has to be one of the most boring avoidances I have seen in a while. Once you figure out what to do at the first minute it becomes free and very boring since right when it says you have 2 minutes left it throws a lot of random360's at you from all directions but left. Right after that you have 2 pattern based attacks and finally another RNG attack again, this time fruit comes from both left & right and up & down. The last 45 seconds mostly consists of pattern attacks and the RNG attack here and there. The whole avoidance just feels very bland and unbalanced, so this might be a stopping point for you even when the main game ends right after.

If you've collected all eight keys you can enter a new hub with the bosses you've encountered before, but this time they are all buffed with the exception of the red slime boss which just plays the cutscene again for some reason. I didn't find the bosses to be that hard, but the frog might deliver a challenge and it's easy to die there just by being unlucky. After the boss rush there's still a lengthy extra stage left, which was surprisingly pretty fun! It had some creative moments and the bosses weren't too annoying. The gimmick at the second half of the stage is a bit iffy in how the platforming is made, but you'll get used to it quick. The extra final boss has only one attack I found to be harder than the rest, that being the third attack of the fight. The stars can spawn at the worst places and it lasts way longer than the attacks before it. Overall, it was a pretty cool conclusion to the end the extra content on.

I can't say much of the game other than it's "okayish". It has a few rough spots, mainly the avoidance I mentioned before and I have no idea why the quiz screens are even here but most of the game was overall kinda decent.

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Tagged as: Avoidance Trap Gimmick Boss Extra
[1] Like
Rating: 6.2 62       Difficulty: 70 70
May 10, 2019