xva's Profile
Send a PMJoined on: Jan 20, 2023
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i hate fangames
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216 Ratings!
216 Reviews!
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216 Games
216 Reviews
xva
For: I wanna be the Summit Remake
For: I wanna be the Summit Remake
pretty fun and well-made miku avoidance with some annoying rng towards the end. other than that the patterns are pretty simple, work well, look nice and overall flow well with the song and overall avoidance.
recommended if you're looking for an easy miku avoidance that has both pattern and rng in it
[0] Likes
recommended if you're looking for an easy miku avoidance that has both pattern and rng in it
Rating: 7.0 70
Difficulty: 49 49
Jul 22, 2024
xva
For: わっしょい
For: わっしょい
fairly simple/generic needle game with five or so stages; screens with 3-4 saves. final stage is the longest and is essentially a buffed medley of the stages before it, with an extra 4 screens of black and white precision needle. not very interesting or difficult, there are some annoying jumps in the water stages (i.e. downward water corners)
Tagged as: Needle
[0] Likes
Rating: 4.4 44
Difficulty: 65 65
Jul 18, 2024
xva
For: I wanna be the poetic dance
For: I wanna be the poetic dance
very fun and nice-looking needle game with only a few unfun jumps. there is some sort of secret room in every stage which i found odd since they serve no purpose other than to just kinda exist. secrets are fairly obvious and stand out just enough to be visible. visuals are very nice-looking and pleasant.
highly recommend, rating based on hard
[1] Like
highly recommend, rating based on hard
Rating: 8.8 88
Difficulty: 55 55
Jul 18, 2024
xva
For: I wanna be the Crimson Needle
For: I wanna be the Crimson Needle
this game is best described in one word: mess
i played this game on the original, non-speedrun version, which meant i got to experience the authentic and original crimson needle experience. a good chunk of this game is needle of the most painful variety, yet the remainder is pretty good and hard needle; which is quite difficult to pull off at times. maintaining a good balance of difficulty and quality is often where games like this meet their undoing. this game often completely fails at this, with random difficulty spikes all throughout. usually this isn’t too much of a problem, however this game’s difficulty spikes are very noticeable and hard to overlook. 80 and 92 are the screens that come to mind first, as i personally found those two screens the hardest screens in the entire game.
the 80s are likely the best part of this game, with the archfoe screens being the most fun; also 86. 90s are definitely something else though. early game is very fun, however deceiving - as the game’s early quality is not representative of its later rooms, as they will get progressively more and more painful and difficult. something about this game feels painful - maybe the word “crimson” has an effect here, meaning a deep, dark red color. red, being the color of blood, is also often associated with pain or hurt. i may be reading too deep into it actually
not recommended, you will suffer
[1] Like
i played this game on the original, non-speedrun version, which meant i got to experience the authentic and original crimson needle experience. a good chunk of this game is needle of the most painful variety, yet the remainder is pretty good and hard needle; which is quite difficult to pull off at times. maintaining a good balance of difficulty and quality is often where games like this meet their undoing. this game often completely fails at this, with random difficulty spikes all throughout. usually this isn’t too much of a problem, however this game’s difficulty spikes are very noticeable and hard to overlook. 80 and 92 are the screens that come to mind first, as i personally found those two screens the hardest screens in the entire game.
the 80s are likely the best part of this game, with the archfoe screens being the most fun; also 86. 90s are definitely something else though. early game is very fun, however deceiving - as the game’s early quality is not representative of its later rooms, as they will get progressively more and more painful and difficult. something about this game feels painful - maybe the word “crimson” has an effect here, meaning a deep, dark red color. red, being the color of blood, is also often associated with pain or hurt. i may be reading too deep into it actually
not recommended, you will suffer
Rating: 3.5 35
Difficulty: 85 85
Jul 6, 2024
xva
For: I Wanna Be the Symmetry
For: I Wanna Be the Symmetry
pretty tough game with some interesting ideas and some not-so-interesting ideas thrown in. the gimmicks themselves are pretty fun and make some sense, however the bosses absolutely do not.
this game has a looooot of gimmicks so be prepared for some getting used to. and they have a very sharp learning curve. Mizutori will literally instantly throw hard jumps at you two seconds after you learn the presented gimmick. unfortunately all the platforming segments are quite short, which is a bummer since i enjoyed them the most in this game.
the bosses however, are a total mess. the hardest boss in the game (not counting extra since i didn't play extra or get all the secrets) is the purple cherry, closely followed by the white cherry with the UFOs. they all exhibit this interesting, however somewhat poorly thought out idea of working like a metronome - perpetually getting faster and faster and faster until they become unbearable for the last few seconds. this effect is varied, in some bosses it's extremely noticeable, while in others its negligible and/or hard to tell what even changed (i.e. the ice cherry). the bosses are also unimaginably unoriginal and all have the basic cherry sprite and the same background. the only variation here is the color.
overall interesting game, however the execution is pretty bad and the bosses often display a good amount of trial and error until you figure out what works and what doesn't. then again, i can also credit this game as there's nothing like it that i've played or even seen on all of delfruit.
play it for a unique experience, if you will
[0] Likes
this game has a looooot of gimmicks so be prepared for some getting used to. and they have a very sharp learning curve. Mizutori will literally instantly throw hard jumps at you two seconds after you learn the presented gimmick. unfortunately all the platforming segments are quite short, which is a bummer since i enjoyed them the most in this game.
the bosses however, are a total mess. the hardest boss in the game (not counting extra since i didn't play extra or get all the secrets) is the purple cherry, closely followed by the white cherry with the UFOs. they all exhibit this interesting, however somewhat poorly thought out idea of working like a metronome - perpetually getting faster and faster and faster until they become unbearable for the last few seconds. this effect is varied, in some bosses it's extremely noticeable, while in others its negligible and/or hard to tell what even changed (i.e. the ice cherry). the bosses are also unimaginably unoriginal and all have the basic cherry sprite and the same background. the only variation here is the color.
overall interesting game, however the execution is pretty bad and the bosses often display a good amount of trial and error until you figure out what works and what doesn't. then again, i can also credit this game as there's nothing like it that i've played or even seen on all of delfruit.
play it for a unique experience, if you will
Rating: 4.4 44
Difficulty: 67 67
Jul 5, 2024
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