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xva
For: I wanna break the Series Z 2 Remake
For: I wanna break the Series Z 2 Remake
I wanna break the Series Z 2 is one of my least favorite games ever made, and that is no secret. I have a burning, spiteful and vitriolic hatred for it. the original Z2 is a horrendous, borderline-unplayable, unremarkable, below-mediocre luckfest. I can confidently say it’s one of the worst, most relentlessly miserable games I’ve ever played. it should be a requirement to at least experience the horrors of the original Z2 before playing its remake. I’m not suggesting that you should beat Z2 - that is a horrible idea. I recommend at least reaching stage 4 to see just how atrocious this game’s father of sorts truly is. Z2 Remake improves on absolutely everything to such a high degree, that it’s practically not even the same game. this game accomplishes the impossible: improving on Z2. I didn’t believe my eyes once I saw everything this game contains. it was truly, truly beautiful
Z2R improves on just about absolutely everything from Z2. every single save that sucks is now playable and fun. every single boss attack that sucks or is horrendously luck-based is remade into something actually interesting and… good. I was in shock for every aspect of this game as to just how good it was compared to Z2. it’s odd, uncanny, strange, bewildering - to see something that is usually so insanely bad being actually quite good. Z2R’s only quality I somewhat dislike is the style in which the needle is remade. it’s all the same type of needle that’s clearly made in the same style. even the hades-likes of stage 4 are turned into borderline consistency needle. this sort of ruins the game’s structure and makes all the needle feel homogenous, which isn’t a nice feeling. Z2’s needle also feels same-y at times, but in a much worse sense. not to worry, though - this is my only major-ish complaint about the entire game. the rest of the alterations are completely fine, acceptable and most of all good
Z2R improves upon what is essentially the meat of all medleys: the bosses. literally speaking: Z2 would be rancid, rotten, decomposing meat to the point where it’s indistinguishable and looks like black slop; while Z2R is a well-cooked, well-seasones decent-price cut of steak that looks quite presentable. the level to which the bosses are improved is as if their quality between Z2 and Z2R is entirely reciprocal. in Layman terms: they’re as good in Z2R as they are bad in Z2. this is a slight exaggeration from my point of view, but it’s mostly true. the specific changes are rather obvious - bosses 1 and 2 have the luck elements removed and have more unique attacks. boss 3 is overhauled completely and is entirely indistinguishable from its Z2 equivalent. it goes from being the 2nd worst boss to being one of the middle-ranged/decent ones. boss rush is improved the most in the areas it’s the weakest, that being The Note and Blue King Slime. these two are still not great, but are marginally better than their Z2 counterparts. Dotkid Miku is simply more well-made, with the walljump bug being fixed. oh yeah, did you know Z2 is so poorly coded that the dotkid walljump bug is present? yeah, awesome right? boss 4, or Z1 Reminiscence, is the first actual brand new boss addition, being exactly that: a boss sort of like the one from Z3 which features bosses from the previous game in the series. this is one unique thing about Z-series games that isn’t often talked about. either way, it’s just some fun RNG attacks, nothing more. the guest stages are greatly improved - but unfortunately not visually. they’re still a bit of an eyesore to look at. also, the stage 5 stage select room is so cool?? I feel like it isn’t acknowledged enough, I honestly really really like it. either way, Haegoe (the first avoidance area of Stage 5) is much harder for whatever reason. this one’s not changed too much, since it’s already quite good in the original game. moreover it’s like finding an air pocket while drowning in an ocean of flaming diarrhea. Jebal-Ggaera is still the hardest boss in the game, however the competition is a little closer this time with the addition of the final boss. we’ll get to him later, but Jebal-Ggaera area is now less luck-based and feels less like one of those ‘so much shit in a row needs to go right’ avoidances. by this I mean, all the difficult chokepoints are essentially removed. this comes at a cost of about -8.0 points of difficulty, but at a great profit of a whole ton of quality. Hasi area has all the luck removed and is essentially now a fully RNG miku fight with one pattern at the beginning. unfortunately doesn’t utilize the goofy ass pattern layout too much but hey, you take what you can get from a remake of this area. Just area still kinda sucks, it’s a lot harder and is still a bit luck-based. the removal of HP simply doesn’t benefit this avoidance. on top of all this, I really don’t like this avoidance in the first place. it plays very poorly and the song isn’t great. it’s the worst area of Stage 5, even with all the nothingburger needle areas in it. and then, after all this - the bottomless pit of regret (Z2 version). it sounds pretty bad, but it’s actually alright. it’s a few different needle screens with some interesting gimmicks (kind of like in Z3). it’s some of the hardest needle in the game - as I feel it should be. after the needle, you reach PDPlayer area, which is still a bunch of RNG. this time it’s harder and longer and even more fun. I know some people take issue with this area and find it strangely hard and luck-based ar times. while I personally don’t see it, even in the original Z2, I can understand where they’re coming from
now, the best worst boss of them all - the final boss. I think something inspired SUDALV to make this final boss the best it can be on purpose, just to counteract how horrible it is in the original game. it goes from being the genuine pinnacle of misery and being the worst boss in the game, to being an absolute banger of a fight with many different attacks, tons of fun RNG, a great theme and fitting music. it truly feels like what it should be - a final and ultimate fight against the creator himself. a fight against some sort of purple supernaturally-powerful being by the name of PDPlayer. this boss is just extremely fun. there isn’t much more to it, it’s just amazing. it’s fair, fun and something very new for Z2. it’s not an easy fight per se, it’s still in the 75-80 range for sure. again, it’s a whole lot more skill-based and well-made than the original, which I am very thankful for time and time again
there’s also some additions in the form of an actual secret 4 in the form of a TAS 2 screen and some new and better hidden cherries. the secrets also actually do something, which is nice. secret 5 would’ve been cool, no matter what the idea would’ve been. just the addition would have been enough, as I would really like more content in this game. imagine if this game was equivalent to K3 in terms or content: EX Stage, hidden bosses, extra boss rush, extra guest areas, etc. I’ve heard there’s something like an EX Stage being worked on but I’m unsure of what the odds of it actually being finished are
overall, just a fantastic game. this is what Z2 should have been; or in other words:
Z2 could have been good.
[1] Like
Z2R improves on just about absolutely everything from Z2. every single save that sucks is now playable and fun. every single boss attack that sucks or is horrendously luck-based is remade into something actually interesting and… good. I was in shock for every aspect of this game as to just how good it was compared to Z2. it’s odd, uncanny, strange, bewildering - to see something that is usually so insanely bad being actually quite good. Z2R’s only quality I somewhat dislike is the style in which the needle is remade. it’s all the same type of needle that’s clearly made in the same style. even the hades-likes of stage 4 are turned into borderline consistency needle. this sort of ruins the game’s structure and makes all the needle feel homogenous, which isn’t a nice feeling. Z2’s needle also feels same-y at times, but in a much worse sense. not to worry, though - this is my only major-ish complaint about the entire game. the rest of the alterations are completely fine, acceptable and most of all good
Z2R improves upon what is essentially the meat of all medleys: the bosses. literally speaking: Z2 would be rancid, rotten, decomposing meat to the point where it’s indistinguishable and looks like black slop; while Z2R is a well-cooked, well-seasones decent-price cut of steak that looks quite presentable. the level to which the bosses are improved is as if their quality between Z2 and Z2R is entirely reciprocal. in Layman terms: they’re as good in Z2R as they are bad in Z2. this is a slight exaggeration from my point of view, but it’s mostly true. the specific changes are rather obvious - bosses 1 and 2 have the luck elements removed and have more unique attacks. boss 3 is overhauled completely and is entirely indistinguishable from its Z2 equivalent. it goes from being the 2nd worst boss to being one of the middle-ranged/decent ones. boss rush is improved the most in the areas it’s the weakest, that being The Note and Blue King Slime. these two are still not great, but are marginally better than their Z2 counterparts. Dotkid Miku is simply more well-made, with the walljump bug being fixed. oh yeah, did you know Z2 is so poorly coded that the dotkid walljump bug is present? yeah, awesome right? boss 4, or Z1 Reminiscence, is the first actual brand new boss addition, being exactly that: a boss sort of like the one from Z3 which features bosses from the previous game in the series. this is one unique thing about Z-series games that isn’t often talked about. either way, it’s just some fun RNG attacks, nothing more. the guest stages are greatly improved - but unfortunately not visually. they’re still a bit of an eyesore to look at. also, the stage 5 stage select room is so cool?? I feel like it isn’t acknowledged enough, I honestly really really like it. either way, Haegoe (the first avoidance area of Stage 5) is much harder for whatever reason. this one’s not changed too much, since it’s already quite good in the original game. moreover it’s like finding an air pocket while drowning in an ocean of flaming diarrhea. Jebal-Ggaera is still the hardest boss in the game, however the competition is a little closer this time with the addition of the final boss. we’ll get to him later, but Jebal-Ggaera area is now less luck-based and feels less like one of those ‘so much shit in a row needs to go right’ avoidances. by this I mean, all the difficult chokepoints are essentially removed. this comes at a cost of about -8.0 points of difficulty, but at a great profit of a whole ton of quality. Hasi area has all the luck removed and is essentially now a fully RNG miku fight with one pattern at the beginning. unfortunately doesn’t utilize the goofy ass pattern layout too much but hey, you take what you can get from a remake of this area. Just area still kinda sucks, it’s a lot harder and is still a bit luck-based. the removal of HP simply doesn’t benefit this avoidance. on top of all this, I really don’t like this avoidance in the first place. it plays very poorly and the song isn’t great. it’s the worst area of Stage 5, even with all the nothingburger needle areas in it. and then, after all this - the bottomless pit of regret (Z2 version). it sounds pretty bad, but it’s actually alright. it’s a few different needle screens with some interesting gimmicks (kind of like in Z3). it’s some of the hardest needle in the game - as I feel it should be. after the needle, you reach PDPlayer area, which is still a bunch of RNG. this time it’s harder and longer and even more fun. I know some people take issue with this area and find it strangely hard and luck-based ar times. while I personally don’t see it, even in the original Z2, I can understand where they’re coming from
now, the best worst boss of them all - the final boss. I think something inspired SUDALV to make this final boss the best it can be on purpose, just to counteract how horrible it is in the original game. it goes from being the genuine pinnacle of misery and being the worst boss in the game, to being an absolute banger of a fight with many different attacks, tons of fun RNG, a great theme and fitting music. it truly feels like what it should be - a final and ultimate fight against the creator himself. a fight against some sort of purple supernaturally-powerful being by the name of PDPlayer. this boss is just extremely fun. there isn’t much more to it, it’s just amazing. it’s fair, fun and something very new for Z2. it’s not an easy fight per se, it’s still in the 75-80 range for sure. again, it’s a whole lot more skill-based and well-made than the original, which I am very thankful for time and time again
there’s also some additions in the form of an actual secret 4 in the form of a TAS 2 screen and some new and better hidden cherries. the secrets also actually do something, which is nice. secret 5 would’ve been cool, no matter what the idea would’ve been. just the addition would have been enough, as I would really like more content in this game. imagine if this game was equivalent to K3 in terms or content: EX Stage, hidden bosses, extra boss rush, extra guest areas, etc. I’ve heard there’s something like an EX Stage being worked on but I’m unsure of what the odds of it actually being finished are
overall, just a fantastic game. this is what Z2 should have been; or in other words:
Z2 could have been good.
Rating: 9.3
Difficulty: 83
Mar 31, 2025
xva
For: I Wanna Find A Test Player
For: I Wanna Find A Test Player
cute little game where the maker talks to you while he’s improving the game. it’s got many funny and unique moments, especially in the boss area. I feel like I did a surprisingly good job dodging whatever the hell that was. in my opinion, the dialogue is the highlight of the game. all the stuff the maker says is quite varied and funny. the best narrator speech was during the NANG section. this is just a good, easy and unique game that doesn’t take long to clear at all
reommended
reommended
Tagged as: Special
[0] Likes
Rating: 8.4
Difficulty: 13
Mar 31, 2025
xva
For: I wanna be the Poseidon
For: I wanna be the Poseidon
super fun hades-like with some pleasing visuals and good bgm (*for a hadeslike). save balance similar to Hades, mostly consists of generic jumps but it's still quite entertaining. unfortunately, you don't see many new hadeslikes nowadays, so there won't really be more like this. last save is the hardest - again, in true Hades-like fashion
Tagged as: Needle
Hades-like
[0] Likes
Rating: 7.7
Difficulty: 60
Mar 31, 2025
xva
For: I wanna kill the Celty
For: I wanna kill the Celty
rating based on EX - the 9x water invert
just few different invert variants. nothing really worth talking about, the game can be cleared within minutes if you possess any cancelling ability. the hardest jump might require a bhop and a somewhat precise cancel but it's nothing insane. you can walk two screens to the right from the clear screen to access extra. the 9x water invert is by far the hardest save in the game. you can also make it essentially a 7x water invert if you savejump optimally, but this doesn't save you from the pain and boredom that it is
[0] Likes
just few different invert variants. nothing really worth talking about, the game can be cleared within minutes if you possess any cancelling ability. the hardest jump might require a bhop and a somewhat precise cancel but it's nothing insane. you can walk two screens to the right from the clear screen to access extra. the 9x water invert is by far the hardest save in the game. you can also make it essentially a 7x water invert if you savejump optimally, but this doesn't save you from the pain and boredom that it is
Rating: 2.2
Difficulty: 69
Mar 30, 2025
xva
For: I wanna defeat January
For: I wanna defeat January
a sub-par medley game, but not due to any decisions the makers made. the maker's aren't at fault, the idea is interesting, but it simply doesn't result in a great game. it's as good as picking games at random. I suppose they're unique screenpicks, but they aren't anything super interesting or new. there were a few notable screens, but even they aren't anything special. I particularly like the RIZ one because including that game would have been a total nightmare. the boss at the end is pretty good, it's a good enough medley boss. I feel some of those indicators that indicate what game a boss is from would be useful. it kinda felt random, but hey, what do you expect from a subsection of games released in January 2016 in particular
the makers did what they could with the presented games and managed to make something actually quite playable
[0] Likes
the makers did what they could with the presented games and managed to make something actually quite playable
Rating: 6.0
Difficulty: 43
Mar 29, 2025
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