6 Reviews:
arufa
No(r)malの針配置でなんども心折られかけました(笑)
Bossが最初は茶番で助かったけどラスボスにかなり苦戦しました
[1] Like
Bossが最初は茶番で助かったけどラスボスにかなり苦戦しました
Rating: 7.0 70
Difficulty: 75 75
Feb 25, 2019
xva
I don't know in what universe this game is good to you people. what are you seeing in this game that I don't. this is an abortion of an adventure game essentially. it has all the parts to an okay game but it's executed in such an unimaginably backwards and stupid way that it just all falls apart in the end. there are so many illogical, inconsistent or otherwise awful things in this game that I can't lay it all out in a concise and legible manner, so I'll just list out a ton of things.
exhibit A: Music
1.1 some songs loop properly, some don't
1.2 most songs restart on death
1.3 most songs are bitcrushed to all fuck and sound awful as a result
1.4 some songs are stolen from K2 and K3
exhibit B: Gameplay
2.1 various rooms are stolen; I suppose this is excusable if that's the whole idea. some games this game steals from are device, sunspike, destination (heavily), classic, etc.
2.2 there's a whole difficulty (easy) in which you can't even beat the game and get softlocked after the first four warps
2.3 plenty of awful traps, with two trap rooms which have reused layouts but with different traps; second one is much, much worse because of the forced double diamond you have to do that has a trap right after it. and then another one after that
2.4 entire crimson area is a joke and makes crimson look horrible
2.5 the game is filled with an insane amount of stupid and uncomfortable jumps for a <70 diff game. there's an excess of double diamonds, corners, inverts, sphincters, ledges, planes, rukito jumps and all of their imaginable variants
2.6 autoscroll area is very unfun; see chrisay's review as to why
2.7 the big kid boss is some of the least fun I've had in a long time
2.8 the worst idea for a final boss I've ever seen in my entire life. 9 deathless bossfights in a row, featuring minecraft dream for each one of them. mind you half of these require an absurd amount of mashing if you want to beat them in a reasonable amount of time. no fun was had in all of this, since it turns out - these are all buffed in some way! very exciting. every single boss can fuck you over in their own unique way - there's only one way to find out, just play the garbage for like an hour until you get lucky and beat it!
exhibit C: Design
3.1 every boss has the same shitty sprite that looks like minecraft dream
3.2 there is maybe 3 original sprites in this whole entire thing
3.3 a lot of stolen shit and/or stolen ideas that are implemented poorly (crimson stage, white stage, trap stage after it)
3.4 this game was made in 2019 and looks like a game made in 2011
it isn't all bad though, the orange area at the beginning was somewhat fun! it's a shame it's only a handful of screens.
not recommended at all
[0] Likes
exhibit A: Music
1.1 some songs loop properly, some don't
1.2 most songs restart on death
1.3 most songs are bitcrushed to all fuck and sound awful as a result
1.4 some songs are stolen from K2 and K3
exhibit B: Gameplay
2.1 various rooms are stolen; I suppose this is excusable if that's the whole idea. some games this game steals from are device, sunspike, destination (heavily), classic, etc.
2.2 there's a whole difficulty (easy) in which you can't even beat the game and get softlocked after the first four warps
2.3 plenty of awful traps, with two trap rooms which have reused layouts but with different traps; second one is much, much worse because of the forced double diamond you have to do that has a trap right after it. and then another one after that
2.4 entire crimson area is a joke and makes crimson look horrible
2.5 the game is filled with an insane amount of stupid and uncomfortable jumps for a <70 diff game. there's an excess of double diamonds, corners, inverts, sphincters, ledges, planes, rukito jumps and all of their imaginable variants
2.6 autoscroll area is very unfun; see chrisay's review as to why
2.7 the big kid boss is some of the least fun I've had in a long time
2.8 the worst idea for a final boss I've ever seen in my entire life. 9 deathless bossfights in a row, featuring minecraft dream for each one of them. mind you half of these require an absurd amount of mashing if you want to beat them in a reasonable amount of time. no fun was had in all of this, since it turns out - these are all buffed in some way! very exciting. every single boss can fuck you over in their own unique way - there's only one way to find out, just play the garbage for like an hour until you get lucky and beat it!
exhibit C: Design
3.1 every boss has the same shitty sprite that looks like minecraft dream
3.2 there is maybe 3 original sprites in this whole entire thing
3.3 a lot of stolen shit and/or stolen ideas that are implemented poorly (crimson stage, white stage, trap stage after it)
3.4 this game was made in 2019 and looks like a game made in 2011
it isn't all bad though, the orange area at the beginning was somewhat fun! it's a shame it's only a handful of screens.
not recommended at all
Rating: 1.5 15
Difficulty: 67 67
Jun 2, 2024
Chrisay
Would be cool if this game was better balanced.
It's an oldschool crimson/destination inspired adventure fangame. Features an opening, a hub with 4 stages and then some stuff afterwards.
If you play on easy, there will be less obstacles, more saves and easier bosses. Easy ends after the hub though.
Normal mode has multiple entire stages after the hub, and these are way harder than anything before them. The crimson inspired area was especially hard with the second and last save being especially tough. The scrolling screen section final save was too much for me requiring multiple awkward jumps to be pulled off under a time restriction and has an especially annoying corner followed by a drop right at the end. After 25 minutes, I stopped.
Production value is non existent. Music choice is all over the place with some songs (Like the ones taken from Super Mario Galaxy) being nice and others being very annoying to listen to after a while.
It's an oldschool crimson/destination inspired adventure fangame. Features an opening, a hub with 4 stages and then some stuff afterwards.
If you play on easy, there will be less obstacles, more saves and easier bosses. Easy ends after the hub though.
Normal mode has multiple entire stages after the hub, and these are way harder than anything before them. The crimson inspired area was especially hard with the second and last save being especially tough. The scrolling screen section final save was too much for me requiring multiple awkward jumps to be pulled off under a time restriction and has an especially annoying corner followed by a drop right at the end. After 25 minutes, I stopped.
Production value is non existent. Music choice is all over the place with some songs (Like the ones taken from Super Mario Galaxy) being nice and others being very annoying to listen to after a while.
Tagged as: Adventure
[0] Likes
Rating: 4.0 40
Difficulty: 73 73
Jul 3, 2021