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Joined on: Jun 11, 2018

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Unity 3d REPRESENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

GameMaker Plebs come at me!!!!!! 8)

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11 Ratings!
11 Reviews!
4 Screenshots!

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11 Reviews

Chrisay
For: I wanna escape the Gothic Castle
Looks visually stunning, might actually be one of the prettiest fangames out there. I like the idea with the changing space and most of the patterns are really fun to avoid.

I have some really big issues with the first autscrolling section that goes upwards. There's no room for any slowing down, which you can be forced into when a projectile is in the way. I also really don't like that every single jump you have to do there is a double jump. This ended up multiple times killing me because an unlucky projectile came in the way and I couldn't do anything as falling down or continuing up would result in my death.
Making it easier to climb the stairs in the beginning and just throwing more projectiles at you would have been the best solution in my opinion.
It really is a dealbreaker for me and I'm really demotivated to keep playing. Despite that, the game is really well made and that's why I'm giving this such a high score despite my frustrations. Maybe I'll come back to this and change the score when I actually manage to beat this.

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Tagged as: Avoidance
[1] Like
Rating: 7.0 70       Difficulty: 65 65
Jan 31, 2019
Chrisay
For: I wanna Enjoy the BreakTime
This was just bad. Incredibly boring and uniteresting needle, with nothing to spice it up. It has all the traits that make needle games not fun for me.

* No progression at all. All screens have the same background. There's no incentive for me to care.
* Only use of very precise jumps. This has been done to death by now. Use some interesting gimmicks or just something to make your game stand out.
*The goddamn background that doesn't fit with the game's art style at all. It looks really really ugly.
*Nothing besides the needle. There's just nothing else, no interesting story sequences, no bosses, no context.

I liked the music, but that's because I like music box music in general, and I don't think it fits in this game at all.

I got to screen 2 and then stopped, because I had hoped that it would change up the music and the graphics, and when I found it to be the exact same, I quit the game.

The only reason this even gets a 2.5 is because the needle isn't incredibly badly designed, and isn't totally unfair. It not that fun, but it's serviceable in some places so I guess that's a plus.

(Edit: Didn't like my wording at the bottom. Changed it to be more appropriate. I still think that the game deserves a low rating, but I bumped it a bit to compensate for my poor language.)
Please put some effort into your games.

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Tagged as: Needle
[0] Likes
Rating: 2.5 25       Difficulty: 60 60
Jan 27, 2019
Chrisay
For: I Wanna Defeat The Robot
First impressions: Incredibly well produced game. It has good level design, interesting gimmicks, 60fps, looks good, plays well. The game crashed during boss 3 (when I shot a charged shot, don't know if this is relevant).

Will update this review to include more nitpicks and stuff when I actually beat it. Level design is overall good, but a lot of stage 3 relies on trial and error, which isn't really all that fun. It doesn't ruin the fun, but it does lead to some unfair deaths.

Overall, really impressed with this. Happy to see 60 fps, and overall production value is top notch. Level design is fun and not too demanding (At least the first 3 stages are beginner friendly).

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Tagged as: Adventure Gimmick Boss
[0] Likes
Rating: 9.0 90       Difficulty: N/A
Jan 24, 2019
Chrisay
For: I Wanna Reach the Exit!
Some fun needle that doesn't rely too heavily on named jumps. Played on medium which has some extra wuss saves, that are appreciated, because playing at higher difficulties would have been a pain. The screenwrap gimmick is pretty nice, and made the game look and feel a lot more interesting.

However beyond that it's very mediocre. It's really short and there's no real feeling of progression, because it doesn't really increase in difficulty, and every screen feels the same. It's pretty dull to look at, and it doesn't support fullscreen or key-rebinding, which should be common place in fangames by now. It has a really anticlimatic ending, with one of the thank you for playing end screens. The music is also way too loud and doesn't really fit.

It's some serviceable level design and some nice, but very simple gimmicks. That's also all that is here.

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Tagged as: Needle
[0] Likes
Rating: 4.5 45       Difficulty: 40 40
Jan 23, 2019
Chrisay
For: I Wanna Kill The Kamilia 2 Remake
Eh... It's pretty much Kamilia 2, but updated in a new engine, and with a lot of glitches being fixed. Since this was made from the ground up, I had hoped that the changes would have been a lot more noticeable. Kamilia 2 is really hit or miss, because some parts of it is really fun and enjoyable, but it has a lot of complete bs level design and boss design, that makes you wanna scream.

I'm stuck at Geezer which is still painfully irritating to beat, due to the long introduction and punishing design. The game still looks visually hideous aside from some bosses and the menu screen. It still lacks a lot of polish and each screen still vary in difficulty. Traps are still uninteresting and dickish, if you are going to include traps, then please do something other than making a spike fly in a certain direction or removing the floor. It's been done to death, and this would be the chance to improve on that.

But I have to commend the remake team on managing to remake the game from the ground up, I was just hoping that you would have done some more nerfs to bosses and made the game more accessible and fun to play. This was a disappointment, but it is better than the original, so it has that going for it.

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[5] Likes
Rating: 5.0 50       Difficulty: 80 80
Jan 22, 2019
User's games list is empty!

3 Favorite Games

GameDifficultyUser's Rating
I wanna warp the worlds(共同開発) 30.0 8.5
Endless Mirage Demo 30.0 8.5
I Wanna Defeat The Robot N/A 9.0