Creator: riktoi

Average Rating
7.3 / 10
Average Difficulty
61.7 / 100
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Avoidance (6) Barrage (1) SourPls (2)


  • by Dog
  • by Dog

Creator's Comments:

Saya [Creator] project file
feel free to edit and whatnot

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Rating: N/A       Difficulty: N/A
Jul 25, 2021

10 Reviews:

You can rest easy now, 2021 me.

Money is a somewhat interesting avoidance that makes use of a running mechanic: Hold Z to move twice as fast. It's super standard in other platformers but somehow I've never seen it in a fangame and it works SUPER WELL with avoidance, adding a small layer of complexity to the game while reducing the risk of walls by opening up many new possibilities for dodges.

Sadly, Money is not a very good flagship for this mechanic. While the aesthetics are pleasant for a meme-themed avoidance and the attacks are individually fun to play if you meet the skill threshold, it is also mundane, incredibly repetitive, horribly balanced and somehow still manages to have walls (Fireball transitions). These are all recurring complaints, the only difference is that I don't consider them minor issues.

Recycled attacks are a huge deal. It's not just one attack appearing twice. It's four attacks making up the entirety of the avoidance, with variations only being included towards the end. The author visibly did not know what to do with the 4 minutes they were given.

Worst of all is the difficulty balance: The first half sits at a comfortable 50 difficulty, then the second half spikes up to 60 and then the last attack bumps it all the way to the high 70s/low 80s. The result is obviously a slogfest. Players in the 50 skill range will feel scammed by the second half, players in the 60s will feel scammed by the last attack and players in the 80s will fall asleep while playing the first half.

Ironically, the music choice worsens the experience by evoking a slight feeling of dread that lingers throughout the entire playthrough. AND YOU CAN'T EVEN ENJOY THE VIBES IN PEACE BECAUSE HERE COMES THE LAST ATTACK, TIME TO HAVE ANOTHER HEART ATTACK!!!

I do want to highlight one positive aspect, though. Individual attacks are balanced very well. Walls are very unlikely, even if you discard the running mechanic, and even during transitions and denser attacks where you would expect walls to be most prevalent. Except for the fireballs.

I hate this avoidance. My rating doesn't reflect this sentiment because there are some redeemable factors, but I really wouldn't recommend it. Or rather, I wouldn't recommend attempting to clear it. Playing it casually is fine.

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Tagged as: Avoidance
[3] Likes
Rating: 4.8 48       Difficulty: 80 80
Mar 6, 2023
Every attack in this boss is simple but fun to play; music like this isn't that common in this genre so I really appreciate this pick, it's really good. I also really appreciate the running mechanic, it is an interesting way to allow some cooler dodges.

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[1] Like
Rating: 8.0 80       Difficulty: 65 65
Mar 2, 2023
good avoidance but early attack repeats too much make me want sleep.

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Rating: 7.5 75       Difficulty: 55 55
Dec 7, 2021
Okay not too hard avoidance, the first half of it is pretty uninteresting and literally repeats attacks which isn't that fun, the second half is more interesting but also quite a bit harder. It's not bad but having to play through like 1:40 of the fight where it repeats just to die on the trickier part is kinda meh, overall not bad though and I still would recommend playing it until you get bored or just clear.
Also the song is a banger tbh

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Tagged as: Avoidance Barrage SourPls
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Rating: 5.5 55       Difficulty: 55 55
Jul 27, 2021
Money is a beginner friendly taisa with charming visuals and a lovely song choice that is a refreshing pick for an avoidance. The attacks are simple (as is tradition for taisas), fun and sight readable while being chill and match the song fairly well. Despite being on the lower end of difficulty, it still comes with dotkid and hitmode for practice, making it a very accessible fight. By all means, I would want to give this a 9/10 or above.

Unfortunately, this avoidance is weighted down by a multitude of issues that, while small, significantly worsen the experience. It feels as though it got released once the testers (if there are any; the readme doesn't mention them) have approved it as a complete version of the game without trying to polish it to its shiniest, removing the smallest bits of imperfection, which are added upon some core design choices I dislike.

What are those? Well, in no particular order:
-Dark blue circles have too low contrast on the background in comparison to the bright red bullets/green money projectiles, making them barely visible and causing stupid deaths.
-The entire fireball attack feels significantly worse to play than the other attacks, both in reading and dodging. Intense curving can fuck you up sometimes in a way that feels unfair, and the transition can just kill you if you've been forced into a bad spot. Note that the final variation of it, which is lower density coupled with other projectiles, actually played a lot better.
-Copypasted attacks. While they do map to the song properly and do get expanded upon later the fact that start->chorus1 and post-chorus1->chorus2 are nearly the exact same is kinda bruh
-Difficulty balance. while all attacks require the player's attention, only half of them require any kind of concentration/focus leading to the other attacks becoming boring with continuous play. The fact that most of the hard attacks are towards the end, with the last real attack being the hardest by far, definitely doesn't help. This compounds with the previous point (and the one before it to some extent as well) to make the first half of the fight start feeling like a chore to do before you get to the part you want to play. Never a good feeling in an avoidance.

All in all I still find it fun and I'd still recommend playing this for a while, however I would not recommend anyone to grind it.

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Tagged as: Avoidance
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Rating: 7.0 70       Difficulty: N/A
Jul 22, 2021