Money

Creator: riktoi

Average Rating
7.4 / 10
Average Difficulty
63.1 / 100
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Tags:

Avoidance (6) Barrage (2) SourPls (3)

Screenshots

  • by Dog
  • by Dog

Creator's Comments:

Saya [Creator]
https://mega.nz/file/PUB3xCgC#ChZTMLAiUh3a7tcq7EW5xa8Gvl4JE29Gzt-wLpW-eY4 project file
feel free to edit and whatnot

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Rating: N/A       Difficulty: N/A
Jul 25, 2021

10 Reviews:

Cthaere
Money is a beginner friendly taisa with charming visuals and a lovely song choice that is a refreshing pick for an avoidance. The attacks are simple (as is tradition for taisas), fun and sight readable while being chill and match the song fairly well. Despite being on the lower end of difficulty, it still comes with dotkid and hitmode for practice, making it a very accessible fight. By all means, I would want to give this a 9/10 or above.

Unfortunately, this avoidance is weighted down by a multitude of issues that, while small, significantly worsen the experience. It feels as though it got released once the testers (if there are any; the readme doesn't mention them) have approved it as a complete version of the game without trying to polish it to its shiniest, removing the smallest bits of imperfection, which are added upon some core design choices I dislike.

What are those? Well, in no particular order:
-Dark blue circles have too low contrast on the background in comparison to the bright red bullets/green money projectiles, making them barely visible and causing stupid deaths.
-The entire fireball attack feels significantly worse to play than the other attacks, both in reading and dodging. Intense curving can fuck you up sometimes in a way that feels unfair, and the transition can just kill you if you've been forced into a bad spot. Note that the final variation of it, which is lower density coupled with other projectiles, actually played a lot better.
-Copypasted attacks. While they do map to the song properly and do get expanded upon later the fact that start->chorus1 and post-chorus1->chorus2 are nearly the exact same is kinda bruh
-Difficulty balance. while all attacks require the player's attention, only half of them require any kind of concentration/focus leading to the other attacks becoming boring with continuous play. The fact that most of the hard attacks are towards the end, with the last real attack being the hardest by far, definitely doesn't help. This compounds with the previous point (and the one before it to some extent as well) to make the first half of the fight start feeling like a chore to do before you get to the part you want to play. Never a good feeling in an avoidance.

All in all I still find it fun and I'd still recommend playing this for a while, however I would not recommend anyone to grind it.

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Tagged as: Avoidance
[0] Likes
Rating: 7.0 70       Difficulty: N/A
Jul 22, 2021
Mercury
[0] Likes
Rating: 8.0 80       Difficulty: 60 60
Jul 14, 2023
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 6, 2021
ferrarityy
Tagged as: Avoidance SourPls
[0] Likes
Rating: 9.0 90       Difficulty: 65 65
Jul 22, 2021