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Joined on: May 25, 2020

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I play fangames or stuff

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23 Ratings!
13 Reviews!
7 Screenshots!

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13 Reviews

Cthaere
For: I Wanna Be the Butterfly
One of the biggest adventure games out there, with 3 hubs as well as short transition stages between all of them, each of which featuring at least 4 stages full of different gimmicks, platforming and the occasional boss. While this means there's inevitably going to be stronger and weaker areas, this game has also aged somewhat, and so even the better sections show a bit of wear and tear. Nearly every area had something that irked me a tiny bit, although most of them were overall fairly enjoyable. Still, due to the amount of content involved, I am inclined to only really mention the areas that stood out, for better or for worse:


Hub 1 top right portal is a great stage full of cycles which takes a turn into gimmicks and triggers near the end, and it's no surprise it's the one featured in nearly every medley. In contrast, the bottom left one is one of the worst experiences I've had in a fangame, featuring the most claustrophobic needle that exist in fangames while being assaulted by cherries. The stage before the hub choice was quite nice, featuring lowgrav and some tight platforming designed around it. Mario stage on the left hub was a poor experience, featuring extremely long saves with the difficult segments being a good distance into the save and always ending with a trap, but at least it ended with a pretty good boss. To contrast it, the Break the Targets stage was a nice break which required a bit of thinking ahead. On the right hub, the final screen of the grasslands area was a huge pain, although the area as a whole was still enjoyable.


I feel like you can't talk about butterfly without talking about the avoidance, which features a few interesting patterns as well as a healthy amount of rng thrown in. Before I do, though, I would like to mention a repeated problem throughout multiple stages: A 10+ seconds long unskippable cutscene that you are required to watch before every attempt. It is present in the chase at the final stage of the left hub, it is present in the target practice "boss", and it is most certainly present in the avoidance, which made that incredible fight a chore to grind at the beginning, and even though it remains one of my favorites I feel like that intro has diminished the experience somewhat.


Overall I would recommend this game, as long as you can slog through the bottom left portal of the first hub, as it does contain a multitude of great stages and one of the best vocaloid avoidances I've played.

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Tagged as: Adventure Gimmick Long
[0] Likes
Rating: 7.8 78       Difficulty: 73 73
Jul 31, 2020
Cthaere
For: I Wanna Take the L+
A slightly modified version of Take the L, which isn't really more difficult than the original. This was just as enjoyable nontheless and I was glad at the excuse to play take the L again, even if it's not exactly the same.

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Tagged as: Needle L_Game
[1] Like
Rating: 8.0 80       Difficulty: 50 50
Jul 31, 2020
Cthaere
For: I wanna DO the JORNEY
A bit too hard for its own good, but other than that this has been a very enjoyable sudoku experience. Wasp is mandatory.

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Tagged as: Sudoku
[1] Like
Rating: 7.0 70       Difficulty: 68 68
Jul 29, 2020
Cthaere
For: I wanna be the Fortress
Has sudoku value

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Rating: 4.0 40       Difficulty: 40 40
Jul 26, 2020
Cthaere
For: I wanna be Time Characters
A very interesting collect-a-thon game with 100 characters to collect spread across a web of stages connected by a main hub, all of which containing challenges and secrets which reward you with more collectibles.


While the idea is very nice, the execution varies. Much of the time will be spent checking for hidden walls, mostly by way of suiciding and watching your blood particles, and you will be forever haunted by the feeling that you missed something - a mostly justified one, too. A few of the secrets are incredibly cryptic, and a couple of the collectibles are annoying and tedious (namely, an RNG dependent one which I somehow got within 30 seconds and one behind a full vspeed double jump diamond that I decided to savehack to get, as I was not interested in grinding that). You could also get yourself stuck if you can't read Japanese and miss the fact that pressing W on any save will warp you back to the start of the area.


However, aside from the checking for secret aspect, the game is extremely fun. The stages all have a central gimmick (usually being apple cycles, but they still feel very different from each other), fun and chill platforming, and every so often you'll encounter a collectible hidden in an incredibly clever way, staring in awe at the level design crafted around it.


As for the bosses, the avoidance was an absolute blast, with a good amount of rng and with pattern that was interesting to dodge and rarely got instagibby. The final boss, however, had some problems. It's an infinite jump boss, where the boss itself rapid fires attacks while bouncing across the room, with a time restriction on how slow you can kill it (which is quite lenient admittedly, but it heavily depends on the bouncing). Unfortunately, some design decisions were less than ideal: It can instagib you at the first second with no way to react. It can give you bouncing angles where you can barely hit it, and where doing so becomes incredibly dangerous, as you have to keep a healthy distance from both the boss and all 4 walls to avoid instagibs. It can give you awful transitions which require to do dodges that are far harder than can be expected of you. It can spam the same attack that does not allow you to go past him while going towards you. Still, when it behaves nicely, it's a fun boss, but it's a shame you have to restart 60% of the time for a good bounce, and even then there's still a decent chance it'll decide to kill you.


I do recommend this game, as I had a lot of fun with it; However, I would not do so unconditionally. The spoiler box at the bottom contains a pastebin with the locations of most of the secrets; Use it after going through each area twice to round up the hidden ones, in case you get stuck. If you refuse to do so or accept any other help, I cannot recommend this game, as you will very likely get stuck. Even with this help, I would not recommend this to completionists who NEED to 100% the game, as some of the collectibles are godawful to get. Otherwise, this has been one of the best classical adventure games I've ever played, and you should definitely go play it.


Secret locations: https://pastebin.com/E0WMyYQr

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Rating: 8.0 80       Difficulty: 62 62
Jul 26, 2020
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