Cthaere's Profile
Send a PMJoined on: May 25, 2020
Bio:
I play fangames or stuff.
I try rating game compared to what they are trying to achieve rather than compared to fangames as a whole, and with knowledge of what you're getting into; If I rate a corridor needle game, I assume the person reading the review wants to play corridor needle, as if they don't they shouldn't bother playing it anyway. With that said, I tend to be very generous on needle ratings while being very skimpy on avoidances (although you likely won't see it as if I'd give it less than a 7 I just won't clear it instead).
don't expect diff ratings to be very accurate.
I've submitted:
103 Ratings!
54 Reviews!
8 Screenshots!
103 Games
54 Reviews
For: I Wanna Play with Mrs. Witch
Rong: A big interconnected maze where your goal is to find 5 separate collectibles. While you have access to all of them at the start, two of them will make access to the other 3 impossible, and so you have to find them in the correct order. Level design accommodates the final two collectables shenanigans and gives the feeling of exploring old areas anew. While needle is a bit simplistic, it is not the focus and it does not get in the way, and lets the exploration side shine. If I had to pick a favorite, this would be a strong contender.
Taoshu: Very cramped needle, with 1 save with 4-5 somewhat precise/awkward jumps per screen. Has some vstring setup in one of the screens that you'll have to figure out. Interesting, and still decently fun, but probably also my least favorite stage.
Jushi: A mishmash stage, with both needle that has you do a loop through a 2x2 room ending with a very interesting trivia question, a few rooms ending with triggers each, and a special gimmick at the end I'd rather not spoil. The needle is generic, but is overall fun aside from a couple of saves that stand out as bad. I'd say this is the most interesting stage.
Qinchui: A trap stage which manages to elevate your run of the mill moving spikes/fake blocks/invisible blocks traps into a fun battle of wits, accomplishing it by combining both generic applications and very unexpected ones in the level design. Final screen has a punishment room which is really annoying since one of the entrances to it is incredibly cheap. Aside from that, this was a good deal of fun and a nice break from needle.
Zeroyume: An easy needle stage in a more modern style. The needle is good and the atmosphere is comfy, taking a break from the usual Halloween theming. Not much more to say. Straightforward good and fun.
Wujian: Pathing needle focused around water and conservation of the player's double jump. The stage manages to remain fun in execution while juggling the pathing requirements, and on top of that manages to make the needle seem far scarier than it actually is, which was nice. My favorite stage in terms of needle.
Final boss: I had a few issues with it, admittedly. First, it can randomly teleport, which drastically changes how frequently you can shoot at it as well as how dangerous it is. Second, it has revenge bullets, which make the first point way more pronounced. The funniest aspect is that those points also lead me to the third problem: The boss can choose to become entire free, as the point of origin of the revenge bullets is the center of the sprite, but the hitbox of the boss is pretty big, meaning there are certain positions where you can continuously shoot the boss on ground level without ever being in danger by the revenge bullets. This not only trivializes the bossfight but (at least for me) encouraged an extremely reckless playstyle hoping to get it low, have it teleport to the good position, then finish it off. The boss itself is extremely balanced and very fun when played slowly, but becomes a bit of a meatgrind when trying to rush it. The boss also has an avoidance phase after you bring it down, which thankfully has good indicators for instagibs and is overall great fun despite being nervewracking until the very last attack, which amps things up to 11 and feels like it might be rng dependent due to several factors such as projectile speed, arena layout and attack pattern. Still, I had quite a bit of fun with it, but those points definitely hampered my mood a bit.
Overall this is a solid collab with content ranging from "good" to "great", with nothing spectacularly good or beyond mildly bad, which works very well as a collab, even if not a Halloween one.
For: I Wanna Enjoy My Dreams
For: I wanna scale the Red Needle
For: I Wanna Vibe With The Gods
Within a week, I have encountered 2 exceptions to that policy, one of which is this game. I couldn't bring myself to rate it less, despite not meeting my criteria.
I wanna vibe with the gods is a game best described as a gimmick+boss game, with 10 rooms of gimmicks of varying levels of thinking, learning and execution requirements. Thankfully, none of these get too esoteric and those that might gatekeep people from the rest of the game can be skipped. Despite using established gimmicks, they are for the most part used in extremely interesting ways that I have not seen before and force even players familiar with the gimmicks to stop and think, with some design concepts that absolutely blew me away.
Despite the level of quality in the platforming, the final boss easily outshines it. It is a loosely Crimson-style boss built on themes of attack complexity and learning factor, forcing the player to find a strat, then replace it with a better one, then polish it, then abandon it for an even better one, and so on and so forth for the vast majority of attacks in the fight, which is achieved in no small part by giving the player a much higher degree of control over attacks without placing restrictions on movement in the process.
Unfortunately, this review has been left intentionally vague so as to not spoil anything important, since this game in particular is extremely prone to it. However, this is a must-play to anyone who does not have a deep and innate distaste to either gimmicks or bosses and has the required skill to beat it without spending exorbitant amounts of time.
For: Another Bad Barrage
26 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the SSR2 | 78.0 | 8.2 |
アイワナ制作のいいネタが思いつかなかったから作ったアイワナ | 40.0 | 8.5 |
I Wanna Be the Butterfly | 73.0 | 7.8 |
I wanna be the semantic compositions on death and its meaning | N/A | N/A |
I wanna kill the Kermit 2 | 72.0 | 10.0 |
I wanna be Time Characters | 62.0 | 8.0 |
I wanna run the Marathon | N/A | N/A |
I wanna scale the Red Needle | 91.0 | 9.0 |
I Wanna Be The Boring Needle | 70.0 | 8.0 |
I wanna be the Grave | 75.0 | 9.5 |
I wanna shiver | 70.0 | 9.5 |
I wanna GO the 森 | 55.0 | 7.5 |
I Wanna Tin Plate Dance | N/A | 9.5 |
I wanna DO the JORNEY | 68.0 | 7.0 |
I Wanna Be The Sustenance | 82.0 | 9.5 |
Needle Hatena | 68.0 | 8.9 |
I wanna Hydrate | 73.0 | 10.0 |
Alphazetica | 64.0 | 9.5 |
Cookie Temptation | 45.0 | 8.5 |
I Wanna XD | 55.0 | N/A |
I wanna Vine Journey | 53.0 | 8.2 |
I Wanna Pointillism | 73.0 | 10.0 |
I Wanna Go Back To Basics | 75.0 | N/A |
Love. Memory. Hope. Forgiveness. Tragedy. Death... | N/A | 9.3 |
Crickets! | 15.0 | 8.5 |
I Wanna Vibe With The Gods | 70.0 | 10.0 |
95 Cleared Games