5 Reviews:
dzareg
KURWA OSZALEJE KURWA OSZALEJE KURWA OSZALEJE KURWA OSZALEJE KURWA OSZALEJE KURWA OSZALEJE KURWA OSZALEJE KURWA OSZALEJE KURWA OSZALEJE KURWA OSZALEJE KURWA OSZALEJE KURWA OSZALEJE
Tagged as: Needle
[5] Likes
Rating: N/A
Difficulty: N/A
Feb 17, 2024
Cthaere
A short modern gimmick needle game with a humorous premise and strongly abrasive aesthetic and atmosphere, in the vein of burnmind. The gimmicks here are not new objects, but rather moderate-to-severe changes to kid physics combined with some pretty basic enemies, cycles and triggers. As such, depending on your familiarity (or raw intuition) with the physics, you may find certain parts much harder than others; With that said, the first two stages were significantly harder than the rest, and I'd wager this is going to be widely agreed upon even despite the previous point.
The level design itself changes wildly between the stages. Stage 1 is about short (but not too short) saves designed to utilize the gimmick cycle to force the player into going through the save in a pace dictated by the maker. The second stage has even shorter saves, each with 1 pure idea/concept (some of which used to be 2 per save, but it got nerfed; I would be very much inclined to agree with the nerfs, given that it was the hardest stage for me still by a wide margin). The third has longer saves with easy individual segments, while the fourth is more of a fun proof of concept that takes a while to build up.
Atmospherically, the game seems very much burnmind inspired, except with a much higher level of abrasiveness. The music choices are undoubtedly going to become grating if you have to grind through this, which is not an unlikely assumption. It does come together aesthetically and thematically, however it still does feel like the hit to pure player enjoyment is too much.
All in all, the game is great, even if it does feel like the style hasn't been fully developed yet; It's not a result of lack of polish (ba dum ts), but rather more fundamental design decision making and attention to detail that comes with experience and deep study of other games. A very promising pseudo-debut and a game well worth checking out if the core premise sounds appealing.
Do note that on the (as of writing this review) current version (1.1.0), stage 2 contains 2 save skips, a partial save skip, a cycle that lines up badly, and at least one softlock (very likely more). Stage 1 also seems to have high softlock potential. I trust that these would be fixed in the near future.
The level design itself changes wildly between the stages. Stage 1 is about short (but not too short) saves designed to utilize the gimmick cycle to force the player into going through the save in a pace dictated by the maker. The second stage has even shorter saves, each with 1 pure idea/concept (some of which used to be 2 per save, but it got nerfed; I would be very much inclined to agree with the nerfs, given that it was the hardest stage for me still by a wide margin). The third has longer saves with easy individual segments, while the fourth is more of a fun proof of concept that takes a while to build up.
Atmospherically, the game seems very much burnmind inspired, except with a much higher level of abrasiveness. The music choices are undoubtedly going to become grating if you have to grind through this, which is not an unlikely assumption. It does come together aesthetically and thematically, however it still does feel like the hit to pure player enjoyment is too much.
All in all, the game is great, even if it does feel like the style hasn't been fully developed yet; It's not a result of lack of polish (ba dum ts), but rather more fundamental design decision making and attention to detail that comes with experience and deep study of other games. A very promising pseudo-debut and a game well worth checking out if the core premise sounds appealing.
Do note that on the (as of writing this review) current version (1.1.0), stage 2 contains 2 save skips, a partial save skip, a cycle that lines up badly, and at least one softlock (very likely more). Stage 1 also seems to have high softlock potential. I trust that these would be fixed in the near future.
Tagged as: Needle
[4] Likes
Rating: 8.2 82
Difficulty: 70 70
Feb 17, 2024
romrom4444
This is my secret santa game for Tetrafield. It is my second release, and my first that isn't just a meme. I am quite happy with what I managed to accomplish with it, though my focus was mainly visual design. Hopefully in my following releases I will also improve on gameplay.
[2] Likes
Rating: N/A
Difficulty: N/A
Feb 17, 2024