I wanna be the hopeless

Creator: わなちゃん

Average Rating
5.0 / 10
Average Difficulty
68.5 / 100
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Tags:

Needle (1) Trap (1) Rukito-like (1)

Screenshots

  • by NightShark115
  • by Bob
  • by Bob

3 Reviews:

Cthaere
I wanna be the hopeless is a decently hard Rukito-inspired needle game of decent length, with a handful of stages that have around half a dozen screens each, ending with a "boss". The needle in here is very reminiscent of the more "normal" needle in rukito games, where he doesn't quite go out all the way with the (for its time) wackyness and instead just focuses on weird spike formations and generous usage of triggers and apples with the occasional engine gimmick object thrown in.

Unfortunately, this game has issues with jump balance, with many jumps being free while others require a surprising amount of precision, sometimes coupled with unusual jump heights as well. Save length also varies quite a lot and is independent from the individual jump difficulty, with certain long saves being free, some having only 1 problem jump, and some being pretty consistently hard. It is worth mentioning that many of the lengthier saves seem to be the result of stretched out backtracks, where it seems that the maker did not realize quite how much longer the saves become with those added. As a result, the experience is not going to be smooth by any means, doubly so when traps make their inconsistent appearance. Still, I would say that the needle itself, while not extremely innovative, is fun to play and accomplishes quite a lot with the toolkit it uses.

The "boss", which is honestly more of an avoidance, has you wait until random projectiles from the ceiling decide they wanna go towards the boss to damage it while two minions that appear to be invincible shoot at you projectiles that heal the boss if they collide with him. This is also accompanied by infrequent "slashes" where space to the left and right of the kid will play an animation that kills him, with no real way to dodge it but to limit your horizontal movement throughout the entire fight. What ends up happening is just standing in the middle and slightly moving left/right when the ceiling projectiles come for you while jumping over the minion's attacks. This goes on for around a minute and then you win. This makes for a somewhat dull boss with extremely jank execution but a neat concept, which I'd say is very much in line with Rukito's own bosses as well and so comes off as endearing rather than annoying, even if it does fall flat as a finale.

Overall, I would only recommend this to people who already enjoy the original Rukito games for the needle style, who are good enough to not have to struggle with it. However, if you are part of this group, this could scratch a nice itch you may not even have realized you had.

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Rating: 6.2 62       Difficulty: 65 65
Sep 6, 2021
Bob
Pretty boring needle game trying to be rukito I think. Not as interesting and design also isn't as good. Would recommend most people skip it.

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Tagged as: Needle Trap
[0] Likes
Rating: 3.7 37       Difficulty: 72 72
Jun 21, 2018
MikuStar263
Tagged as: Rukito-like
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 19, 2020