I wanna be Time Characters

Creator: ヨーヨー

Average Rating
6.5 / 10
Good
Average Difficulty
63.4 / 100
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Tags:

Adventure (7) Needle (3) Avoidance (4) Gimmick (4) Boss (3) Secrets (4) Secret (1) Collectathon (3)

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1/5
by GaspacoZanis

13 Reviews:

LastTISisLife
While not really filled properly, has some strange and questionable moments, and bosses were desperately non-existing as well, i still find this game pretty enjoyable. It's just fun on it's own adenture where you just spending chill time trying find as many items as you can - so you need to bring all your searching gut feeling to this one, since some of the items are hidden in various and sometimes obscure places. Many of the items tho are not hidden and visible from start, which mixes experience in good way. Overall, i find it fun, not exactly inspiring or fantastic, but just solid good. Final boss was quite a mixed bag and the hardest thing by far, but i still spend fine time here. Can recommend if you like collectathon style

P.S: Fuck my luck on lucky item

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[1] Like
Rating: 7.1       Difficulty: 68
May 28, 2024
Cthaere
A very interesting collect-a-thon game with 100 characters to collect spread across a web of stages connected by a main hub, all of which containing challenges and secrets which reward you with more collectibles.


While the idea is very nice, the execution varies. Much of the time will be spent checking for hidden walls, mostly by way of suiciding and watching your blood particles, and you will be forever haunted by the feeling that you missed something - a mostly justified one, too. A few of the secrets are incredibly cryptic, and a couple of the collectibles are annoying and tedious (namely, an RNG dependent one which I somehow got within 30 seconds and one behind a full vspeed double jump diamond that I decided to savehack to get, as I was not interested in grinding that, and later on got legit). You could also get yourself stuck if you can't read Japanese and miss the fact that pressing W on any save will warp you back to the start of the area.


However, aside from the checking for secret aspect, the game is extremely fun. The stages all have a central gimmick (usually being apple cycles, but they still feel very different from each other), fun and chill platforming, and every so often you'll encounter a collectible hidden in an incredibly clever way, staring in awe at the level design crafted around it.


As for the bosses, the avoidance was an absolute blast, with a good amount of rng and with pattern that was interesting to dodge and rarely got instagibby. The final boss, however, had some problems. It's an infinite jump boss, where the boss itself rapid fires attacks while bouncing across the room, with a time restriction on how slow you can kill it (which is quite lenient admittedly, but it heavily depends on the bouncing). Unfortunately, some design decisions were less than ideal: It can instagib you at the first second with no way to react. It can give you bouncing angles where you can barely hit it, and where doing so becomes incredibly dangerous, as you have to keep a healthy distance from both the boss and all 4 walls to avoid instagibs. It can give you awful transitions which require to do dodges that are far harder than can be expected of you. It can spam the same attack that does not allow you to go past him while going towards you. Still, when it behaves nicely, it's a fun boss, but it's a shame you have to restart 60% of the time for a good bounce, and even then there's still a decent chance it'll decide to kill you.


I do recommend this game, as I had a lot of fun with it; However, I would not do so unconditionally. The spoiler box at the bottom contains a pastebin with the locations of most of the secrets; Use it after going through each area twice to round up the hidden ones, in case you get stuck. If you refuse to do so or accept any other help, I cannot recommend this game, as you will very likely get stuck. Even with this help, I would not recommend this to completionists who NEED to 100% the game, as some of the collectibles are godawful to get. Otherwise, this has been one of the best classical adventure games I've ever played, and you should definitely go play it.


Reveal Spoiler

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Tagged as: Adventure Gimmick Secrets
[1] Like
Rating: 8.0       Difficulty: 62
Jul 26, 2020
DerpyHoovesIWBTG
A kinda nice idea where you have to find 100 secret items that are being represented as orbs that wear different stuff like horns, eyepatches, etc. You start off in an big hub where you can travel through 7 areas, the latter three you can only access by having 50 and 80 orbs. Some of them are pretty vague and hidden to get. If you get 50 of them you can access two more areas that have more orbs, and if you get to 80 you can access the last area. The platforming here is rather simple but some secrets require you to do some hard stuff like corners, diamonds, standing inbetween two moving spikes that move to the left, etc. My least favorite one has to be the RNG based one that requires you to keep shooting a switch until you get 6 of the same colors, only then you can access that orb. It took me around an hour and it wasn't really that fun to do.

Two areas have extra stages, Reveal Spoiler

For the last area, if you want to access the final boss you'll need to activate a trigger and do a double diamond so that you can press a switch that removes a block at the last room and only then you can fight it.

The final boss is really bad. You get infinite jump and you have to hit him 30 times while hoping for the boss to not perform some bullshit attack on you. At around 23-24 hits he starts to shoot cherries in random directions while dodging the other attacks. There's a lot of RNG involved and it's just not fun. I'm glad that it only took me like 40 minutes and not longer. After that you get the credits reel where all 100 orbs movely slow up while showcasing various rooms and areas you previously went to. Entering the warp once the song is done brings you back to the beginning.

Would I recommend it? Not really. The idea is original but some orbs are very hidden and the creator doesn't give you an hint on how to get them and the final boss is pretty dumb.

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Tagged as: Adventure Needle Avoidance Gimmick Boss Secrets
[1] Like
Rating: 5.0       Difficulty: 68
Jun 14, 2018
GaspacoZanis
Review is based on non-blind 100% playthrough of the game on the latest version (Ver.γ.05). Spoilers are included.

Collectathon fangame, heavily inspired of 'I wanna be a Charr' (that author was grinding at the time, as far as I know), being released several times in the time period of 2012-2013. It was one of the last 10 fangames that ヨーヨー ever made, and surprisingly it was barely known for years, having very few videos and playthroughs of it until recent years.

Your goal is to collect as many 'Time characters' as possible. You have a lot of stages to choose, but if you want to clear the game on any%, then you have to meet 2 requirements: get 50 items to enter 2nd hub, and get 80 items to access the final stage. However, if you want to have 100% credits, then you really have to get all 100 items in one go.

Game gives you several possibilities to access items easier:

a) Press 'W' on any save and you will get to the beginning of the stage (if you entered some stage then you have to beat it to get back to the main hub).

b) Enter Blue portals to see the items you got from any stage.

c) Enter Red portals to get to the main hub.


Everything else is up to your research. A lot of items are easy to guess how to get. Some stages you have to rebeat to get all items, and then you have certain amount of items that are really obscure.

Game is basically Needle game with few Gimmicks thrown around, and 1 secret avoidance and final boss.

The main stages have Restarting guy-rock. However, once you get until the final stage, you will have non-restarting music. So we have something like in Dagger's game, where restarting guy-rock is an aesthetic choice.

All items and enemies are drawn by author themselves, which is really cool stuff. Seeing so many unique designs is a nice touch to the game, as well as audio effects when you collect stuff.

The platforming stages have both interesting and generic moments thrown in. It is interesting exploring the map and different gimmicks, but it is only interesting until you get stuck somewhere, because then you will get annoyed by the whole process. The difficulty is not very high, and in reality the hardest parts are 'Picopico' sections (in particular white stage) ; the save reminding of love-trap screen from Kamilia 2 and Casino character.

Picopico in particular is frustrating since you do not even have 'guy-rock', you just have 'beeping' sounds. The gimmick of the stage is interesting, but the white stage is a bit tedious, since you have to do 2 jumps, where you have to stand on the very edge of the block and do full jump, by pressing jump key and right key in the same time. It is fine, but it is not the most entertaining thing to do.

Lovetrap-like is interesting conceptually, but getting to try the hardest part takes a long time, so it gets annoying real quick.

And casino save is horrendous. You have like 1/7776 chance of getting 6 fruits the same colour. Yes, you can get 2 or 3 spins per second, but I had more than 9k spins in the end. It is not fun, and it gets annoying real quick, especially since you do not have auto-fire built in the game. I am not sure what author was thinking there.

I want to make special shoutout to the speed gimmick stage, where one of your secrets can be gotten if you do not press right. I thought it would be annoying, but 'W' key practice did help a lot and the stage was structure really in a clever way. It was probably the best stage in the game, and I enjoyed it.

Final stage surprisingly did not feel as hard as I was warned. You have a lot of saves on 'Medium', and the difficulty is very reasonable.

There were some more tedious jumps like diamond drop save, which requires specific strat, as well as others. But one of the things I noticed was that this game was plagued with the high amount of generic jumps, which made experience easier, but also left a feeling of emptiness.

I liked some things, but I knew very well, that I liked the experience as long as I did not have to grind something. Because then that is the moment when you feel frustration. Very few things are fun to grind, and the overall generic nature of the game does not help at all.

The avoidance was actually to me, although I know that some people hate it a lot. The RNG is questionable and I can see getting stuck. I personally could read really well, so I have beaten it in like 10 minutes, and it did not make me feel annoyed. However, it is your standard avoidance from early 2010s. Pattern blue attack was a bit original but that is it. Although I do want to note that avoidance has auto-save function, which was a surprise to see for such an old Japanese game.

Well, and then you have final boss, which is straight up horrendous. You have to wait 2-3 seconds in the start, then you can get a wall in your face if you are unlucky. And then you preferably have to be lucky with everything. Boss chooses random angle to go to. You really need to have vertical angle, and it is preferable that boss gets stuck on one side, so that you do not have to change sides too often, because it is too chaotic to do anything, unless you have a skill to react to everything. Every attack is randomly chosen, and you have easy aimings, as well straight vertical or horizontal fruit streams. It is readable, but the difficulty is just changing every other attempt. And if you do not have enough skill to read everything, then you will struggle a lot, because in the end boss starts to shoot RNG fruits constantly and the density is gonna higher up immediately. You also have time limit to clear boss, which is also giving additional hassle.

This boss is the exact reason why this game won't be beaten on 'Impossible' mode. You just have to be extremely lucky to first try this. Even if you have enough skill to beat every situation, horizontal angle of the boss is just unreasonable to play.

I do not want to say that the boss was too 'unfair', because theoretically situations where possible, but you have to predict everything and the boss does not have constant difficulty level, which is also why I am struggling to rate the difficulty of this game. Without final boss I would give this game like 51 difficulty, and even then that is just for the avoidance, and 'Picopico'.

Oh, and then you have credits, which suddenly have production value, and I think you cannot re-access them as well. Great content.


All in all, this game is very flawed. It has potential to be good, but it relies on the experience level of the player. The game does not provide much of value, and while the game got more famous nowadays, I would still not call this game 'good'. It is decent at the best. I appreciate the effort, both in character design, and for some secrets, but I think this game would need a remake to be considered good. Also I am not sure how fun it is to search for the secrets, since some of them are really obscure.

I do not really get the appeal here, and the bad parts like final boss and casino character really brings the quality down for me. You can try the game if you like the old type of adventure games, but that is it. However, I do not think that the provided content of this game is worth of your grind. Just watch IGINLAJ's 100% speedrun and I think that is gonna be enough to understand the concept here.

Would not recommend.

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Tagged as: Adventure Avoidance Gimmick Boss Secrets Collectathon
[0] Likes
Rating: 5.4       Difficulty: 61
Feb 23, 2025
xva
*rating based on hard + 100%

Yoyo has always had some sort of obsession with long collectathon games. he has at least 3 games where the main gimmick is that there exist a ton of collectibles strewn throughout a bunch of stages with some bosses sprinkled in, and your job is to obtain all the collectibles and beat the bosses. this is a concept that's not often explored in fangames, as it's somewhat difficult to pull off - or it could be that it isn't a very interesting idea to some. Time Characters does it the best out of any game that tries this concept. the item placements vary from entirely unoriginal (just being behind some needle) to very original (restricting the player's movement in some way for a given save, doing several saves in a row, etc). these spice up the game's rather plain and simple nature. the items are hidden everywhere, nearly every screen has at least a few. there's 100 in total and 100%ing the game requires getting all of them and beating the final boss. there's a notably bad item though, that being the infamous RNG item. it has a pitifully low chance to hit, rivalling that of the worst gacha games out there (0.000021% or 1 in 47620). you have to hit 6x 1 in 6 chances in a row, with a rate of about 2 per second with optimal rolls. it's essentially a slot machine that you play repeatedly and hope for the best. this took me about 1.5 hours of constant rolls. maybe perhaps my luck isn't the greatest, but expect quite a lot of waiting around

the platforming is classic yoyo needle - very simple and fun. perhaps not the most intuitive, but it definitely has a charm to it that anyone can enjoy. I really like this style of needle, it doesn't really try to do much of anything too wacky and wild and sticks to what its good at. some people would call it boring, but I'd call it fun. on the other hand, the bosses aren't very notable and mostly boil down to a bunch of RNG attacks in true Yoyo fashion

recommended!!

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Tagged as: Adventure Needle Boss Collectathon
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Rating: 8.7       Difficulty: 65
Jan 23, 2025
Not_Another_QM_xa
Rating based on arrived the first hidden avoidance.

6 for platform
1 for avoidance

Platform is fun, most of collection items is easy to find, some secret items may a little bit tough.
The avoidance is really terrible, lots of RNG in the avoidance.

If you want to try this game, I recommend stopping when you reach the first hidden avoidance.

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Tagged as: Adventure Needle Avoidance Gimmick Secret
[0] Likes
Rating: 3.5 35       Difficulty: 60 60
Dec 14, 2024
PlutoTheThing
This review is based on a 100% clear, although it doesn't affect the rating.

Super underrated in my opinion, I think this game is really charming and cute and despite the simple presentation, is very varied and creative. It wears it's inspirations very clearly but still managed to feel distinct due to the central mechanic, collecting cute like orb characters to make progress. It's very obtuse at times but it's really fun! I would definitely check it out.

Update for 100%:
Some of the secret stuff is honestly really sick, I think it's at least worth doing all the stuff besides the lottery. Under the simple exterior is some really cool stages and platforming.

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Rating: 8.3 83       Difficulty: 57 57
Apr 24, 2023
Jsan
based on 100%, I only think final boss is luck-based :( The Concept was so fun.

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Tagged as: Adventure Secrets
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Rating: 7.2 72       Difficulty: 68 68
Sep 12, 2021
Emmanating
Tagged as: Collectathon
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 12, 2022
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 6, 2021