GaspacoZanis's Profile

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Joined on: May 20, 2017

Bio:

I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^


Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d

Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352

P.S. I don't count mod clears to my main game clear list.

I've submitted:
236 Ratings!
236 Reviews!
1731 Screenshots!

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236 Games

GameDifficultyUser's Rating
I wanna be the Twinkle Days 58.0 9.7
PSIFT: A Post-Structuralist Ironic Fangame Title 36.0 9.6
Star Compass 58.0 9.6
I wanna Love vacation 62.0 9.4
I Wanna CaptivAte the Medley 43.0 9.2
I wanna be the Snow Drive 55.0 9.1
I wanna be Minimal 50.0 9.0
I wanna be the White & Black 85.0 9.0
I wanna be the RUKIMIN!7(SEVEN!) 41.0 8.9
I wanna fib 30.0 8.8
I wanna be the Chargrilled dish of resurrection extra strength 35.0 8.7
I wanna be the SLOo MOoTION 47.0 8.7
I wanna be the colorful life 34.0 8.6
Supernal beings 50.0 8.6
I wanna be the Virtualance 47.0 8.6
I Wanna Find A Test Player 6.0 8.5
I wanna be the Torinokawa 61.0 8.5
I wanna DBG 53.0 8.5
I wanna Bless the Resurrection 54.0 8.5
I wanna clear the Crime & Punishment Ver.W&B (Easy version) 54.0 8.5
I wanna intense the refrection 32.0 8.4
I wanna follow it 30.0 8.4
I wanna Romanesque 31.0 8.3
I wanna be the Machinary 31.0 8.3
I wanna be the Rain 23.0 8.3
I wanna be the Density 42.0 8.2
I wanna maimaimilk 46.0 8.1
I wanna be the Yujo 55.0 8.1
Sun Flower 43.0 8.1
I wanna Design 45.0 8.1
I wanna be Purple(ドラゴンフルーツ山崎さん作) 53.0 8.0
I wanna be the Prism 48.0 8.0
I wanna be the medicine for good kids 51.0 8.0
I wanna be OverGround 47.0 7.9
I wanna kill the Machine 44.0 7.8
I wanna eat the Mysterious xob 27.0 7.8
I wanna be the Tribute 44.0 7.8
I wanna conquer the blow game 3 34.0 7.8
I wanna be the 8possible(一般公開版) 19.0 7.8
I wanna be the Plumeria 39.0 7.7
I wanna be the Octophobia 18.0 7.7
I Wanna End My Growth 33.0 7.7
I wanna be soupreme 48.0 7.7
I wanna be the Showdown 33.0 7.6
I wanna defeat the spike dynasty 56.0 7.6
D9m34ix 47.0 7.6
I wanna be the Burst 43.0 7.6
I wanna beast The TAKAHASHI 62.0 7.6
I wanna Kill the Sacred C3 2 13.0 7.5
I wanna be the Lizardmanmaster3 vs Love Dragons Remake 33.0 7.5
I wanna use Snow magic 35.0 7.5
I wanna kill the Kamilia 42.0 7.5
I wanna be the flower considered explicitly 25.0 7.5
I wanna tell the World 20.0 7.5
I wanna Jerryfish 19.0 7.4
I Wanna Uhuhu Spike 2 44.0 7.4
I wanna eat the lemon 19.0 7.3
I wanna be the Yassan(21) 48.0 7.3
I wanna enjoy the Game2 41.0 7.3
I wanna be the Salt 46.0 7.3
I wanna be the 2時間でいいアイワナ作れるマン 39.0 7.3
I Wanna Tell The World 18.0 7.2
I wanna be the Current 47.0 7.2
祐理配置ゲー 13.0 7.1
I wanna quote the infallibility 25.0 7.1
I wanna Athletic needles(easy) 38.0 7.1
I wanna sunxipu 64.0 7.0
I wanna shoot the star 26.0 7.0
I Wanna Tell The World v1.1 (REMAKE. ver) 20.0 7.0
I wanna be the 3200min 44.0 7.0
I wanna be the Emerald 31.0 7.0
I wanna be the Zero Game(共同開発) 30.0 7.0
I wanna start the contest 0.0 7.0
I wanna be the ichor easymode 30.0 6.9
Guy Tower Defense 14.0 6.9
I wanna be the Cavalry 56.0 6.9
I Wanna Vanish Needles!! 17.0 6.9
I wanna recall the Snow Marriage 30.0 6.9
I Wanna be the GreeeeN 34.0 6.9
I wanna celebrate 100 38.0 6.8
I wanna be the Tune 60.0 6.8
I wanna be the Kaenbyou 3 27.0 6.8
I wanna be the Kaenbyou 2 25.0 6.8
I wanna while hearing a piano spike game 36.0 6.7
I wanna be the happy birthday KITTON 15.0 6.7
I wanna blue my eyes 45.0 6.7
I wanna conquer the blow game 2 29.0 6.7
I wanna access your Heart(共同開発) 34.0 6.6
I wanna スコアアタック 2.0 6.6
I wanna be the Kaenbyou 22.0 6.6
I wanna be the Detective 37.0 6.6
I wanna get the Yellow Star 36.0 6.6
I don't wanna to study 41.0 6.6
I wanna be the piyopiyo trap easy version 25.0 6.6
I wanna be the Umbrella 25.0 6.6
I wanna be the Fight3 4.0 6.5
I wanna be the あびゃ~ 31.0 6.5
I Wanna Uhuhu Spike 46.0 6.5
I wanna be the Lizardmanmaster Remake 43.0 6.5
I wanna be the lapis lazuli 46.0 6.5
I Wanna Fill In The Blanks 34.0 6.4
I wanna resign the loneliness 26.0 6.4
i wanna be the ditch mouth mutant3 34.0 6.4
I wanna revenge the snow 61.0 6.4
I wanna be the havox 40.0 6.4
I wanna go to NI☆JI☆GE☆N 24.0 6.4
I wanna love the YU-NO 21.0 6.4
I wanna see the starry sky 45.0 6.4
I wanna be the Dark Blue 31.0 6.4
I wanna love the MMO 27.0 6.4
I wanna be TOUGH BOY 12.0 6.4
I wanna see the Barrage 1.0 6.3
I Wanna Be the Piyopiyo Trap 40.0 6.3
I wanna be the Fight2 20.0 6.3
olwlo 18.0 6.3
I wanna go to 1Floor 26.0 6.3
I Wanna Clear the Mask Avoidance 35.0 6.3
I wanna be the Air 37.0 6.2
I wanna be the DARK BLAZE 47.0 6.2
he 39.0 6.2
I wanna be the Fangame! 42.0 6.2
I wanna clear the Crime & Punishment 64.0 6.1
I wanna rape flower weather 27.0 6.1
I wanna be the NCE 37.0 6.1
I wanna have a Snow Marriage 38.0 6.1
θp 12.0 6.1
Thanks For 2019 - Thanks for I wanna!! 25.0 6.0
I wanna little story 10.0 6.0
I wanna be the Goshi Barrage 43.0 6.0
I wanna be the Charizard 21.0 6.0
I wanna be the Quarzious - Quarzious Mode 2.0 6.0
I wanna be the happy birthday HEYHEY 14.0 6.0
I wanna survive a Piano 37.0 6.0
I wanna eat the Rori Girl 12.0 6.0
I wanna eat the Stuffed Animal 15.0 6.0
I wanna be the Lizardmanmaster2 50.0 5.9
I Wanna Hold and Relieve + 63.0 5.9
I wanna be the Christmas Present 43.0 5.9
I wanna kill the Kamilia 3D 22.0 5.9
I wanna conquer the blow game 24.0 5.9
I wanna be the Addiction 28.0 5.9
I wanna be the Poronkusema 33.0 5.9
I wanna save the Earth 33.0 5.9
I wanna escape the Western house 39.0 5.9
I wanna White christmas 30.0 5.8
I Wanna Graduate From DT 35.0 5.8
I wanna be the Burst(2015) 40.0 5.8
I wanna be the JOMANDA 53.0 5.8
I wanna 15 cooking methods of AnChun 22.0 5.8
I Wanna Be The Suitable 37.0 5.7
I wanna be the Insecticide 42.0 5.7
I wanna be the No Sense 43.0 5.6
I Wanna Escape the Mysterious House 35.0 5.6
I wanna be the Heart 30.0 5.6
I wanna be the Pacemaker 66.0 5.6
I wanna be the Walpurgis 36.0 5.6
I wanna be the BadClover 62.0 5.6
I wanna - Papercut 43.0 5.6
I wanna be the Lizardmanmaster2 Remake 39.0 5.6
I wanna be the Party 31.0 5.6
I wanna change the future 31.0 5.6
I Wanna Be The Halcyon 45.0 5.5
I Wanna Be the Fortress Returns 40.0 5.5
I wanna be the リア充!3rd season The Final 38.0 5.5
I wanna Conversation 31.0 5.4
I Wanna Hold and Relieve 68.0 5.4
I wanna be the ReS 39.0 5.4
I wanna be the リア充!2nd season 40.0 5.4
あのコース 33.0 5.3
I wanna be the KR02 31.0 5.3
I wanna be the Onelife 33.0 5.2
I Wanna Kill The Kamilia 2 67.0 5.2
I wanna be the Byzantine 54.0 5.2
I wanna be the Goshi Barrage II 57.0 5.2
I wanna be the Ditch Mouth Mutant 2 33.0 5.2
I wanna be the 8bit 47.0 5.2
I wanna Go the Run! 34.0 5.1
I wanna be the Plasma 59.0 5.1
I wanna be the 2000 30.0 5.1
I wanna be the Scum 12.0 5.1
I Wanna Be The Test 14.0 5.0
I wanna be the Experience 36.0 5.0
I wanna be the Fight4 15.0 5.0
I wanna saber5 42.0 5.0
I wanna be the Ditch Mouth Mutant 31.0 4.9
Just five seconds 48.0 4.9
I wanna learn to BunnyHop 43.0 4.9
I wanna be the Palkia 10.0 4.8
I wanna VANILLA 26.0 4.8
I wanna be the Green Moon 38.0 4.8
I wanna saber2 14.0 4.8
I wanna be the Lizardmanmaster 55.0 4.7
I wanna be JITTER DOLL 64.0 4.7
I wanna Giripossible 8.0 4.6
I wanna be the Noun 37.0 4.6
I wanna saber 12.0 4.6
I wanna be the Water crest inside person (mini) 38.0 4.5
I wanna be the happy birthday azu 25.0 4.5
I wanna be the Fire crest inside person 26.0 4.5
I wanna saber4 37.0 4.5
I wanna be the リア充! 25.0 4.4
I wanna be the Avoidance 51.0 4.4
I wanna be the Number One 38.0 4.0
I wanna be the Fight 10.0 3.9
I wanna be the Guy2 11.0 3.8
I wanna be the CaballerosⅥ 41.0 3.8
I wanna be the Lizardmanmaster3!! vs Love Dragons!! 30.0 3.7
I wanna be the Fight6 10.0 3.6
さまざまなねこ 65.0 3.5
I wanna enjoy the Game 15.0 3.5
I wanna be eaten 22.0 3.4
I wanna go the 22.0 3.4
I wanna be a good player like liquid 46.0 3.3
I wanna get Cultured 52.0 3.3
I wanna saber3 9.0 3.2
I wanna 説明 一撃大会 25.0 3.1
I wanna run the small world 22.0 3.1
I wanna be the GGM 7.0 3.0
I wanna be the Fight5 20.0 3.0
I wanna be the happy birthday Yuu 5.0 3.0
I wanna be the nanahoshi 60.0 3.0
I wanna be the happy birthday YY 20.0 2.5
I wanna be the mold killer 30.0 2.4
I wanna be the Fortress 44.0 2.4
I wanna be the GM 25.0 2.2
I wanna be the 初級者 6.0 2.0
上下二連祭り100 15.0 1.7
I wanna Halloween 1.0 1.5
アッァージェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲジェゲwwwwwwwwwww 29.0 1.2
I wanna avoid the objects 10.0 1.1
羅生門200 炎の紋章ver 23.0 1.1
I want chocolate 36.0 1.0
I wanna be the Chokochoko 5.0 0.9
I wanna acquire 52.0 0.6
I wanna be the corner jump 9.0 0.4
Boshy 2 1.0 0.1

236 Reviews

GaspacoZanis
For: I wanna DBG
Beat avoidance in 2 hours and 15 minutes. Took 239 total attempts.

This review is for those who want to defy and clear avoidance faster than plynq (42 minutes) or pyuw 30 minutes). Because I thought I will be able to do it. And I was wrong...

Basically this one of the earlier afoth avoidances, which looks like some kind of prequel to I wanna Determination, which continues idea of Undertale avoidances. This one in particular is mostly pattern avoidance, yet has some RNG parts.

In short, I tried to memorize by heart all attacks and then to perform them. At first it does not seem very hard, it is mostly pretty fair and bearable RNG. You can use any clear video, most of those have similar route. After this aiming pattern –https://youtu.be/bfxqWXQv_Qw?t=39– avoidance gets a little bit harder, yet if you have good strats, then it shouldn't bring a lot of problems. My problem was that I used hard strategies. I recommend on this RNG attack –https://youtu.be/bfxqWXQv_Qw?t=40– to stay at the right corner. This way it gives almost all the time good RNG. Otherwise, sometimes situations can be harder than usual and may cost some deaths. And it does not make this pattern a lot harder –https://youtu.be/bfxqWXQv_Qw?t=44– because you can just hold left, once red pattern starts to move. This purple attack –https://youtu.be/bfxqWXQv_Qw?t=47– as well as the next red attack are patterns, and I recommend using this strategy, which you can see in the video, it isn't hard to remember.

Then you have to get up in the centre or left platform and read pretty easy purple RNG (never actually died on it) . Following pattern is actually very easy if you do it like this –https://youtu.be/IvDYTrWhdfk?t=57. Yet after it is a little bit unfair (or no?) purple RNG, which you have to dodge in the centre. I died quite a lot on it, and some situations were pretty tough, I have to say. Also it is hard to time right after RNG these patterns rings –[url][https://youtu.be/IvDYTrWhdfk?t=61/url]– but at least those are not as precise as they look.

And then starts the catchy part and the hardest part of the avoidance, which is actually pretty tricky. If until it I was sure that I can beat avoidance pretty fast, then literally the beginning of the dynamic part took me some time to figure out. I did something like this –[url]https://youtu.be/vTP86kKx-No?t=69[/url]. And yet I didn't understand why I failed quite a lot. Unfortunately, I don't even know understand what you have to actually do to do it consistently. All I can say that you have jump once, and then go to left and try to go down. You shouldn't jump immediately, however you have to make sure that you don't bump into these 4 fruits –https://prnt.sc/t6wpyr–, as well as to the star itself. I guess using pyuw strat can be beneficial –https://youtu.be/InBiO6tqwmI?t=64– , but since I didn't use it, I am not sure. Maybe it is more consistent.

After that pattern up until second green fruit (from –https://youtu.be/vTP86kKx-No?t=71– to –https://youtu.be/vTP86kKx-No?t=86) I used たく strats. Most of them are pretty obvious if you watch video carefully enough, but I will retell briefly about them anyway. Basically, when you are down, make sure to jump pretty soon to the first platform (however, time your jump correctly, because it is both easy to jump early or too late), then jump to the green fruit and rejump in it. And then jump rejump immediately third time. If you are going to be too slow, then you will die momentarily.

Then align to the right block of the platform and fall down. After heart attack go left and stop somewhere near the left side like in video. It seemed pretty precise, but I never actually died on it. I just made sure that purple fruit is not going to kill me and that it is somewhere nearby. After crazyness has stopped, rush to the right and stop on the platform. You have enough time to get there. And then run momentarily up before star has closed the pathway.

On the next pattern I actually am troubling to suggest the best strategy, but たく strat seemed OK. The strat is to stay and to long jump to the right, when you see that this purple spiral – https://prnt.sc/t6zl6h– is near the central platform. Well, at least I tried like that, and it worked for me 3 times. First time I was too slow and didn't get up. Yes, it requires for player to rush up, otherwise star is not going to let you go up. Then you have to jump 2 times in green fruit area, but you have to pause a little bit before the third jump. Everything from third jump in the –https://youtu.be/hflnIhgEv_g?t=83 – until the end I used Chevin's strategies.

That means that I stayed in the same spot, but I double jumped and bumped into the ceiling of the platform above. Then you have to rush and go down and make a second jump before these purple fruits –https://prnt.sc/t6zrli. After that go to the centre and make a small jump. Then there is following sequence of gimmick from Undertale, where you have to stay still when blue fruit wall goes down, and do opposite, when is orange fruit wall. My only suggestion is to move left and right instead of jumping, because it isn't as easy as it may look. I actually died once, when I tried to jump.

And then goes the finale phase. As I get you can both jump and stay still at the beginning, although I still jumped, because I am not entirely sure. Anyway the actual phase is entirely RNG, except for these 3 walls –https://youtu.be/hflnIhgEv_g?t=103– on which you have to jump. I jumped once and on the last wall I moved to the left. The ending is a little bit intense, but it is fair at least. Moreoevr, I liked the last attack, which directly references to the Undertale, I found it fun. Also I am glad that I managed to first try this whole phase, although it was a little bit stressful for me.

Now about the quality of avoidance. When I saw avoidance at first in 2018 or so, I was not really impressed by it. And when I made my list of avoidances, I wanted to play, I added this avoidance just in case I have an appropriate mood for it.

I actually do not regret for trying it. I am actually shocked about high production value and how fun and well-designed attacks are. Especially, the main (catchy) part is so dynamic that I love it. And visuals are so fitting, that I actually do not have words. It is fabulous. Of course, attacks are a little bit confusing sometimes, and RNG could be more fair. Yet I do not think that it is much of an issue.

Overall, it is not a masterpiece, but it is very well-made avoidance by afoth. If you are not against some RNG or fast-paced gameplay, then you may actually like the actual avoidance. I think the final result was very pleasing. Gameplay and visuals fits to the song, and you can have a fun for some time. It is not exactly 30 difficulty avoidance, but it is not extremely hard either.

If you are into upper-average avoidances, then you should try this one.

Highly would recommend!

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Tagged as: Avoidance Undertale
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Rating: 8.5 85       Difficulty: 53 53
Jun 26, 2020
GaspacoZanis
For: I wanna sunxipu
Almost successful attempt to make an excellent sunspike-like fangame by pretty famous Chinese creators – Sheep and Nikaple.

Why almost? No, it is not because the game's structure is almost the same as in I wanna Sunspike. The reason is about execution at some point of the game. Game is built as a needle + avoidance adventure-like fangame. At some points game does better than original I wanna Sunspike, on others it does the opposite.

Sheep made a needle section. And it looks like Sheep wanted to remake I wanna Sunspike, but totally in his own style. Basically, imagine candy and a candy wrapper. The structure of the game is this candy wrapper, but the actual gameplay is candy itself. Sheep uses the same candy wrapper, but instead of Sunspike's offered 'candy', he offers different one to the player.

And it actually feels a little bit awkward, because it is exactly as if Sunspike offered a candy with a taste of a orange in orange candy wrapper, however, Sheep would pick this orange candy wrapper and put in it a peppermint. Yes, I like peppermint more than orange, but it is whimsical when instead of green candy wrapper you see an orange one.

With that I want to say that Sheep literally do everything as Sunbla. He picks 6 stages, from which each stage except the last one has a screen in which tileset is changed. Stage 1-3 is pretty eay and then on fourth level difficulty bumps slightly up, until its peak on the last 2 stages. Moreover, stage designs are also similar, for example, Stage 3 in I wanna sunxipu is very similar to Stage 3 in I wanna Sunspike. Stage 4 is not exactly the same, but has same sunspike vibes. Stage 5 is designed as small room with few jumps, differently styled saves and kid with an outline. Stage 5 momentarily goes to Stage 6 and to new soundtrack. And although Stage 6 has different style than I wanna Sunspike, you can still notice that many screens remind a little bit of original I wanna Sunspike (for instance, this screen –https://youtu.be/4uMTa0rEIYs?t=493– reminds this screen from I wanna Sunspike –https://youtu.be/KUeuUncswFw?t=506) . After all even the title's are similar – I wanna Sunspike and I wanna sunxipu. And I guess there are more similarities, which I have not mentioned.

Yet I am not about to criticize this game. In my opinion, Sheep did great job and made a better version of a needle of I wanna Sunspike. Yes, first 3 stages are pretty easy, but I like how Sheep tried even to change details of kid's sprite to match with the stage. In beach kid has a swimsuit, in forest he has a sunglasses (not sure exactly why kid decided to wear sunglasses in the woods, but I guess it is either to stay hidden or to look cool, maybe? Or simply there are too much of a sunlight). Needle can feel a little bit generic, however, if there are people who close eyes to original downside of I wanna Sunspike, then I do not see any reason why you shouldn't close eyes to this one too. And if you do care about unoriginality here, then I would like to tell that I do not care about this factor as far as game is fun to play, and for some reason it is fun in this case.

About stage 4 I can say that I do not have much of complaints and I actually liked many screens and saves. Especially this one I liked a lot to perform for some reason –https://youtu.be/4uMTa0rEIYs?t=291.

Stage 5 is the point where it is actually tricky. Making gameplay out of few jumps on screen is always a risk to make something too precise and unfun. Surprisingly, this stage was the point where I started to like the needle quite a lot. I liked almost every screen, except maybe for this jump –https://youtu.be/4uMTa0rEIYs?t=387. It is actually pretty hard to perform, I have to say. Moreover, I am even surprised how fun you can execute generic jumps into something pretty original like in this example –https://youtu.be/4uMTa0rEIYs?t=408. I have to say that I haven't seen much of these jumps. Balance is more or less flawless, maybe I have some questions, like why this jump seems so easy (or I was just lucky to pass it pretty fast?) – https://youtu.be/4uMTa0rEIYs?t=399 – as well as, I am not sure that taking idea from I wanna Sunspike about using small jumps very good. Well, at least I have acceptable keyboard, so I cannot complain much about it.

And then there is stage 6, which is... very beautiful. It is just: wow. Aesthetically pleasing visuals, incredible usage of Romanian soundtrack 'Ce frumosa e iubirea', which was such a surprise for me, because I didn't except any Eastern Europe soundtrack (with Eurovision vibes, to be honest) in Chinese game, but looks like this soundtrack was quite popular there. And gameplay's difficulty which actually does not go to the outer space like in I wanna Sunspike. It is the hardest needle in the game, but everything is totally bearable and acceptable. Besides many screens and jumps feel very fun. Even usage of 2 planes in a row does not feel frustrating, which is funny. And idea to reference to sunbla's needle with using third before the end screen (and even second to last screen usage of few jumps per save reminds of this –https://www.youtube.com/watch?v=KUeuUncswFw. And fact that both of these screen go right after in both games is just a genius move) is just fabulous, because it is executed in a more fun to play way. If there is a complaint from me then maybe only about this jump –https://youtu.be/4uMTa0rEIYs?t=515– , because how you do it is quite unobvious and maneuver is a little bit 'sloppy' , but it isn't too bad, because stage 4 has harder and worse jumps (actually jump – in singular) .

I have played and cleared both I wanna Sunspike and I wanna sunxipu needle sections. And I cannot say that I was much ahead in I wanna sunxipu. I have beaten I wanna sunxipu needle in 2 hours and 43 minutes (no practice tools), while I wanna Sunspike took me 3 hours 52 minutes (with Jtool practice on some screens though) . But gameplay-wise I can say that I had a lot of fun with Sheep's needle. It was fun, and I had a good time. Also I think I would give it around 50 difficulty rating. And I should say that when I got to the avoidance, I thought that I will definitely give this game around 8 rating. And that is saying an avoidance player....

Unfortunately, I had a bad surprise. And no, I am not complaining that Nikaple didn't make an avoidance and its room like UltragamerxD. The problem is with the avoidance itself.

As you already guessed, this game has an avoidance with completely different style than in I wanna Sunspike. And it is true. I wanna sunxipu after needle section removes kid's outline and special type of save to casual type. Room and avoidance use inverted colours on blocks and fruits, but the song used is some Chinese disco song. To explain problems I would like to start that avoidance took me a little bit more than 7 hours, but with only 429 deaths on avoidance itself. And avoidance is around 3 minutes and 30 seconds long. Sadly this is one of those cases when author just didn't balance attacks well enough for avoidance to be enjoyable.

I will name the structure of the song and will give in square brackets the number for each section, to not repeat each sections name for hundreds of times. Basically, this avoidance consists of (approximate numbers) 30 seconds long introduction [1], then 15 seconds long first couplet [2], 15 seconds of chorus [3] and 20 seconds of interlude [4]. Then around 25 seconds second couplet [5], 35 seconds long second chorus [6], where basically is used doubling of the chorus. And then the final part (third chorus one degree higher?) 35 seconds long [7], and finally 20 seconds long outro [8].

If you want in short, then:

Section 1 - (pretty) Easy and fair RNG
Section 2 - (pretty) Easy to learn patterns
Section 3 - Pattern, which requires good sense of rhytm, but was easy for me
Section 4 - (pretty) Easy and fair RNG
Section 5 - (pretty) Easy to learn patterns followed by RNG, which is mostly fair, but which can give very difficult or even unfair situations. Requires good RNG reading.
Section 6 - Hard and unfair for the most part. Requires good RNG reading and good luck.
Section 7 – Difficult RNG, but is fair. With good RNG reading it is passable.
Section 8 - (pretty) Easy and fair RNG ?

As you can see the hardest stuff of the avoidance is at the end, but the easiest at the beginning. The problem is not in 'boring' intro (in fact, it is fitting). The problem is with a balance in later parts. I do not understand the end of section 5 and section 6. RNG can be so unfair that you won't be able to do anything. And it is not fun when avoidance demands you to do this – https://youtu.be/z3ZMU8sIoWw?t=144. Moreover, why chorus 1 is pattern and chorus 2 random? Just because of RNG I had to rush, because of this moment, when fruits get bigger – https://youtu.be/z3ZMU8sIoWw?t=129. I didn't find better strat, because jumping while being in the corner didn't seem to be working in many situations.

Of course, I liked a lot patterns and fair RNG parts. I would even say that the hard finale is fitting, except that dying on it after unfair part is very frustrating. I died 2 times in the beginning of Section 7, and was lucky enough to first try the biggest part of it. I am very unsure how hard it is to perform Chorus 1. I could do it very consistently, but that is just because I counted how many beats have passed and when I should jump (just follow Nogard moves –https://youtu.be/z3ZMU8sIoWw?t=46). The only thing I could do consistently on second chorus is to perform correctly first jump, Prepare your jump on sixth beat after the chorus starts. Maybe it can seem pretty hard to get used to section 2 and 5 patterns, but believe me, those are flowers in comparison with RNG sections...

Anyway I do not want to say that I did not want to like this avoidance. In fact, it was the reason why I tried this avoidance. I adore these minimalistic visuals and effects (like moving screen, weird characters which are moving head in a beat and well-made background colour change in chorus parts). I agree with Nogard that fruit beats are so well synched that it is just amaizng! Yet I couldn't enjoy this avoidance as much as I expected. Replaying third part of avoidance literally every time was very frustrating. And idea is not bad for RNG sections. If Nikaple had made it a little bit more fair, then it would be excellent. Unfortunately, this is not a case. And I was extremely relieved when I had beaten this pretty advance in difficulty avoidance (at least, in my opinion).

After you beat avoidance there are no credits, but just clear screen, in which are mentioned creators of this game(thanks for that, or we wouldn't know who created avoidance, since originally Nikaple's name wasn't mentioned on delfruit (and on wiki too, as far as I know)).

Game took me slightly under 10 hours, although I expected for it to take under 5 hours. For some reason I really didn't expect that avoidance could have unfair RNG. Moreover, I would never think that this avoidance could be worse than needle section. Well, I guess Nikaple got inspired by I wanna Sunspike avoidance's unfairness (laugh out loud). If so, then he succeeded. Unfortunately, it was a mistake...

I do not have much more to say about this game. It had a huge potential, but avoidance ruined it to be excellent. It is still very good, but it is not incredible. I would highly recommend to try Sheep's section (unless you find it very generic), and would suggest Nikaple's area in case you are sure that you will be able to clear it fast enough to not get frustrated. If you are not so professional, like me, then maybe it is better to stop on avoidance? I guess it was case for Xplayerlol and I think it was a wise decision, to be honest. Anyway, knowing that many people nowadays play very good, I think you may not even notice problems, which I noticed.

In other words, depending on circumstances and your preferences, I would, paradoxically, both recommend and not recommend this game (mostly it depends on avoidance section). And that is in spite of my rating 7, which I still give because of the great needle stage, and lowered after clearing the avoidance.

P.S. And still, I think that this game is better than I wanna Sunspike, although I may change my opinion, since I haven't beaten original I wanna Sunspike yet.

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Rating: 7.0 70       Difficulty: 64 64
Jun 25, 2020
GaspacoZanis
For: I wanna be JITTER DOLL
Believe me or not, but I really wanted to like this game. Yet this game was a huge disappointment for me.

Although I have been playing fangames for 4 years (actively for 3 years) and I am generally an avoidance player, I avoided Sugar's (シュガー) creations for a long time. And even more weird is the fact that I actually know this author and have seen his games since 2018 or something like that. Originally, I found out about his games because of Avoidance guessing games, which were organised by Ramirus. He mainly picked only popular authors, and Sugar was considered to be popular enough for people to be able to guess. It is very surprising, because on delicious-fruit Sugar usually does not get a lot of attention. At the moment of writing this review (23-06-2020) the most popular his game is I wanna be the 45, which has 10 reviews. All other games less than 10 reviews.

This game in particular is quite unknown and people opinions split up. Just look on ratings and reviews and you are going to understand why. Quality ratings ranging from 3 to 10, and difficulty, which is very inconsequent. I mean if I see that people give this game 20, 45, 55 and 65, and, moreover, on Pyuw's list 69.8, then you understand that something is wrong. I mean, the average rating on delicious-fruit (46.3) is very unreliable. And not that there are many videos on this game either.

I mean there are several videos from different top players, like sunbla or flippy, yet it is whimsical that there are not so many clears from Japanese community (maybe there are a lot on nico?). I found a video by takuya and full playthrough in let's play style by Jung (じゅんG), but no videos from zero81kuro or Pyuw. Besides, it is the only avoidance by Sugar, which zero haven't played yet. I am not sure about reasons, but I guess the game isn't so interesting for many people.

As it looks like, I wanna be JITTER DOLL is the first game made by Sugar, although for some time I thought that I wanna see the future light was Sugar's first game. Now I am pretty sure that I was wrong, right? Taking into consideration the fact that this is a debut game, then it explains why people, like Wahfuu and DestinationMystery have so opposite opinions about the game.

However, I was very curious about this author lately, because I was actually a little bit skeptical that Ramirus liked 4 out of 5 Sugar's games he had played so far. Since I wanna be the JITTER DOLL had a favourite on Ramirus list, I decided to bookmark this game, because out of all Sugar games, I liked at least the music for this game.

And, ironically, very soon I decided to start playing it. It is a little bit funny, because originally I wanted to start playing I wanna Anti Beat, but because of axfc hosting problems, I had to find a substitute. I decided to start playing I wanna be the JITTER DOLL.

When I ran the game, I had good expectations, because I very liked the title screen. My first disappointment was a needle section. I was expecting to see one short needle screen as DestinationMystery suggested. I got to portal in 7 attempts, everything seemed pretty fine, and then I had a surprise. Game has a backtrack. I am not hater of gates and diagonals, but very soon I realised that it is going to take a lot more than I expected at first. I died almost on everything, which was very emberassing and annoying in the same time. I am not a good needle player and I died a lot. The short screen turned out to be not so short. And only after 1 hour and 46 minutes I spent on this screen I realised how generic everything was. If not a good and not restarting music, then I would quit a lot earlier. Moreover, if you get through backtrack, then you have one additional screen, which is sort of glitched screen, which basically has a choke gate before avoidance. I didn't die on it, but still. Why would you put something like this after a long save? To annoy people more? To prevent getting to avoidance? I don't know. Anyway, now it is the time to the main part of the game, and actual reason of this game's title.

Avoidance uses song's Jitter Doll cover, which usage was criticised by Wahfuu. Fortunately, I didn't find any problems with that. I liked this cover very much and more than original Lily voice. However, my opinion about avoidance changed during my playtime. Originally, I thought that I would give this avoidance rating 8, but now I am fluctuating between 4 and 6. Avoidance is a huge mix of good and bad ideas.

I would say that the first minute of the avoidance I liked quite a lot. Long, but pretty fitting introduction, song's name made of fruits, several gimmicks, including water, infinite jump and special fruit shooting about which you are told before getting to the actual avoidance . Everything is so dynamic that I didn't get bored even after 13 hours of playing avoidance. Of course, at first it isn't obvious to shoot the fruit, because you may not notice it. Sure, infinite jump part may seem quite unfair, as well as following random attack. Yet I have to say that it isn't as unfair as it may seem. In contrary, I was extremely consistent, and could pretty easy get to the chorus – https://youtu.be/Pqd8pKJJB1Y?t=59. I even liked the idea to change background colour for a moment when kid has infinite jump, since it made everything to feel quite epic. Also zooming in effect before chorus is very cool too.

From chorus the avoidance actually shows its true face. Patterns are based on savespots, yet they are not too hard to learn. I liked that author tried to use corner strats as little as possible, it really made avoidance look more original. And then there are several questionable attacks:

1) Why this red splash of fruits in circle-like form is twitching –https://youtu.be/-PaRSjtWI0g?t=66 ? It looks whimsical and unfitting. Moreover, I think it was implemented in the newer version, because in sunbla's video pattern is 'still' –https://youtu.be/Pqd8pKJJB1Y?t=67 – and I think it looks better in that way. Also similar situation is in third chorus?
2) The heart attack is not funny at all. Especially, why this thing exists –https://youtu.be/Pqd8pKJJB1Y?t=74? It is one of the tightest patterns in the whole avoidance, and I didn't find better strategy than the one, which sunbla used (and even that is very precise and requires quite a small jump). You can get consistent on it, yet it is very difficult and even after 10 hours I died there from time to time.
3) https://youtu.be/Pqd8pKJJB1Y?t=78 – yeah, we all like jumping off block, don't we? No, seriously, why? Doing ledge time with time pressure is not fun at all. I guess dying just because I couldn't get up really made me mad all the time. Well, at least you have some time to prepare jump, and theoretically you can manage to get up, even if you fail jump once. Yet it is surplus attack, in my opinion.

Then there starts second couplet. It starts with short reminiscence of the beginning of avoidance, where all attacks up to 'JITTER DOLL' title are accelerated. Then there is a short RNG attack, which I guess has some pattern structure. However, I didn't really understand how it really works. I guess depending on colour you can guess where possibly fruit can spawn? Anyway, mostly you can just read attack. And die a lot because of hard or even unreadable random.

And after that avoidance tells you that 'Soon you go to the competition world' . You have to be in the centre and then many gimmick attacks are mixed with casual random attacks.

First 'competition' is to read different fruits which go from right to left, and to shoot 'special' fruit in time. Very unpredictable, yet always fair. But be prepared to die from time to time if you are not ready for very bizarre situations. And before getting to the chorus again, we have a totally RNG attack! I used sunbla's strat and I think it is the best one –https://youtu.be/Pqd8pKJJB1Y?t=104. However, if you look closely you can notice that you cannot always get in the corner and then you have to read very unfair RNG. It is completely random, which means that sometimes it can be free and sometimes it can literally wall you.

Yet it isn't the worst. Second chorus starts with floor breaking down and kid getting infinite jump. This is part on which I died quite a lot. It can look quite easy to dodge, however, you have to be ready for the following pattern. Basically, you can stay somewhere on the left side or be down in the centre, like sunbla did and which actually is easier –https://youtu.be/Pqd8pKJJB1Y?t=120. The problem is that you can get very unpleasant random in both savespots. And rushing to the savespot is very stressful task.

Then game tells you to 'Shot!!' 4 kids, which are throwing random fruits on you. If you do not kill all of them, then you have a ring of fruit wall, basically, the same result when you do not shoot the 'special' fruit. At this point I started to hate these gimmicks. I am not against shooting in avoidance, yet this time it felt out of place, at least for me. Especially, when you have to do that very quickly.

After shooting part blue fruits spawns from all sides and you have to be in the centre. Kid loses jump and then starts a new gimmick, where you have to remember which colour of big ring was on this attack –https://youtu.be/-PaRSjtWI0g?t=42. You have 3 choices – blue, purple or green. To choose you have to stay under the fruit, however, you have to dodge the random fruits before you can choose the right option. Dodging after shooting part isn't hard, yet it is not free, it requires quite a lot of concentration. What about gimmick itself? Personally, I usually like this kind of stuff, yet this time it was more annoying than fun to remember. I am not against learning the colour and trying to not forget for almost 2 minutes, however, I really wished that colour choice would be easier to remember. Why you had to choose blue and purple, instead of yellow and blue, or red and blue? It would be easier to remember. Anyway, my strategy to memorise was to remember with associations. I tried to say loudly or silently colour's name and thing, which associates with the colour. For example, for me blue colour associated with water (I liked to memorise by 'H2O') ; green colour with traffic light and purple for some reason with Kamilia (lol) . And it actually helped, because for many times I just forgot the colour but not the associations. Yet I died quite a lot on this part, and for me it was very frustrating.

Next attack is another gimmick –https://youtu.be/Pqd8pKJJB1Y?t=149. Kid is in small room and above him there are 5 red fruits, which randomly colours to the blue colour. It shows the order how they fall down. And then fruits change colour once again from blue to the red. This time fruits not only go up in the order, but also fall down soon after. Surprisingly, very original and fun stage, which, moreover, is very fair! On the first round I didn't have any special strategy, I just tried to find the path where it is easier to dodge. On second one I recommend to stay close enough to the first fruit, which changes the colour, and get under it, once it is up. It is easier then to end the whole gimmick.

Following attack is another gimmick! The only problem: it is a long corridor and gate jump at the end. You are being followed by a wall of fruits, which means that you cannot prepare jump, you can only jump momentarily. Why this exists? I am not against these kind of ideas, for example, I really found it original (at least from video), when I saw Higanbana area from I wanna break the Series Z 3 EX . However, here it looked like author was lacking ideas after some interesting gimmicks.

The final segment and third chorus is some kind of reminiscence of the first chorus, with similar attacks, yet differently built. Actually, it is better than first chorus. You start at the middle and should not walk, until heart attack appears. This time it isn't precise at all, just requires a little bit of attention. I used Jung's strategy, and I found it excellent – https://youtu.be/p0ZhPB9XJq8?t=1018. If you are confused, then here is my visual strategy –https://prnt.sc/t5lqt4. Red arrow shows the place where it is the best to stay. Pay attention to the fruit, which I marked with yellow ring – stay under it, but be careful to dodge it. And then when you see fruit, which I marked with blue ring, then make sure to go quickly, but carefully enough to the right. Hopefully, it is a little bit helpful (I doubt, but still).

Then make sure to dodge blue pattern , and when you see red pattern –https://youtu.be/p0ZhPB9XJq8?t=1022– then go up, because kid will appear at the top, as well as 'Shot!!' . After that dodge where it is easier for you. I tried to be at the ground, but staying on platforms is also fine. The only problem is that RNG is a little bit unpredictable, so you can get quite hard situations from time to time. Same thing applies to the blue fruits which appear from all sides. Sometimes it can be very difficult and sometimes it is extremely easy.

On the next attack, there is pattern, which is similar to the first chorus, but actually is a lot easier. I used Jung's strat and I never died on it –https://youtu.be/p0ZhPB9XJq8?t=1036. Just make sure to not be too fast on the next attack. Move slowly to the right, but do not rush to get in the corner. I died few times, and it was frustrating. Also do not forget about blue fruit pattern.

On the following attack I actually used too hard strategy, and thus I had impossible combinations. Basically, when I saw rainbow fruits I went up on the second platform from the top on the right side. Unfortunately, there is a 25% chance to fail in this way, because you have to be in one out of 4 savespots. In other words, when you see a girl spawning on the platform, you have to get to her very quickly, while rainbow ring around it does not kill. More optimal is to stay at the middle of the screen. For some reason I didn't realise that you can stay there. Anyway, pray to get savespot on the top, otherwise you will have to do very unpleasant jumps on the platforms, because you have to follow the girl very soon after getting to the savespot. She and the ring is going to the centre, but the ring can kill you. It is very stressful, I have to say.

And then we have a finale, which is pure RNG. It is very difficult, requires good reads, and I recommend to try to get to the platform short before the end of the attack. It really helped me for the post-finale. Also you can notice big 'special' fruit going down, which shows how much of finale is left, because as soon as it hits the ground, the post-finale takes place. For some reason this fruit we cannot shoot (I guess because it kills (?) the girl, which is in the centre?), which didn't make any sense, anyway. I died like 4 or 5 times, and my last attempt was extremely lucky.

Post-finale is basically a burst of rings, which were in the beginning, but this time with different patterns. Idea is interesting, because it unites the beginning of the avoidance with its end. But realisation is horrible. I tried doing like like Jung –https://youtu.be/p0ZhPB9XJq8?t=1070 – yet I died. Then I tried like takuya –https://youtu.be/-PaRSjtWI0g?t=225 – and I died second time. Third time I did like takuya, but jumped and got earlier on platform. That was successful attempt. Just make sure to not die on the last few patterns accidentally. Then you have to collect the image of the girl and get to the clear screen, which is a little bit of NSFW (well, kind of to be honest).

Everything after the gate jump is a real clown fiesta. It has pretty cool ideas, like repeating attacks, but with different patterns (which are actually fun to dodge), shooting kid, which gives you a lot of time (you can kill it, even when blue burst starts) . And then there is totally horrible finale and post-finale, where you can die very easily. When I got first time to the finale I first tried everything after second heart attack. Yet then I died on almost every attack. Of course, I had SMOrked with one attack, but it wouldn't help very much, let's be honest. You still have to do 2 very hard attacks after almost 4 minute avoidance.

Overall, this avoidance is very questionable, at least for me. I tend to agree with Wahfuu opinion, and I don't understand why others like this avoidance so much. Just because it uses gimmicks does not mean that attacks are well-made or well-executed. Author tried to mix everything he could make on gamemaker, and it resulted in a very experimental avoidance. Every good attacks has its opposite and each of fair random have attack with totally unfair RNG. And I am not even talking about difficulty, which ranges from easy savespot patterns to patterns like in the end of first chorus, where you have to do tight maneuvers. Some attacks look very fitting and beautiful, others look like from low-quality avoidance. And I am not even talking about needle, which is very annoying and unoriginal.

I understand that it is author's first game, however, if he could update game (right?) then why he couldn't update some things for the gameplay or visuals? I just do not understand this at all.

You can disagree with me, but, personally, I wouldn't recommend this game at all. I played this for 15 hours, and I can say that it was unfun for the most part. I would better look for different avoidance game, and I recommend you the same. At least, it is my opinion about the game...

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Rating: 4.7 47       Difficulty: 64 64
Jun 24, 2020
GaspacoZanis
For: I wanna be the Twinkle Days
Potential spoiler alert!

My new favourite avoidance! This is truly incredibly well-made masterpiece by マツ (Matsu) !

This is contingently 'old' avoidance, made more than 4 years ago. Yet it is very well-preserved even for modern standards. It is my first beaten avoidance, which is made by this creator. Surprisingly, it is one of the creator's first avoidances if you trust delicious-fruit or zero81kuro's old avoidance list (not going to link it here, since I think the public was removed) . If someone is interested, then, according to zero81kuro, this author has made also avoidance games in 2017 under different nicknames, like 'ゲンムのやべーやつ' (I wanna Poppi Pipo Papo) or '梅' (I wanna magician's operation and I wanna TRIGGER HAPPY) . Under 'マツ' nickname he has made several games after year 2017 , like I wanna Explosion! , Ate chicken? and I wanna pop team epic. There are 3 unmentioned games left: I wanna Anti Beat, I wanna be the Kataomoi C and I wanna be the Twinkle Days. I wanna Anti Beat is author's first avoidance game (maybe even the first fangame?) made in 2015. I wanna be the Kataomoi C looks like is author's third game, which according to delicious-fruit was released 5 months after the initial release of I wanna be the Twinkle Days, which looks like is creator's second game.

For someone's second game this is just unbelievably fabulous. Game's style reminded a lot about Karigito's (かりぎと) avoidances like I wanna Wonderful Rush or I wanna Unite Dreams, however マツ released his game more than a year before Karigito released his famous avoidance. Moreover, this game had vibes from Chip's (more known as 'アナザー・ゴッド・ポーテツ') if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver and if(I wanna be the GOD){with(†耐久神you†){instance_destroy()} 神デスver . And yet I wanna get the good luck was released almost a half a year after. The only inspiration could be I wanna be the GOD. But it does not rip-off Chip's style. It makes avoidance in his own, personal style, which is very unique, in my opinion.

Why I am referring to Chip and Karigito? The main reason is that this avoidance is rich both visually and in gameplay. Visuals and designs are very aesthetic and gave me Karigito vibes. Gameplay consists of many very smartly-made attacks. And made me even more impressed was the fact that game had several Easter eggs, like it can be especially seen in Chip's second 'if-avoidance' , i.e. , I wanna get the good luck. You can find in several places 'Miku constellation' or a picture from the song's video clip. Sometimes there are even possible Easter egg variations! For example, in this screenshot I had shown one of the possible Easter eggs https://delicious-fruit.com/ratings/screenshot.php?id=20991 . If you wonder then you can also get the 'usual' Miku sprite. At least I got it once . Avoidance is very creative and author tried really hard, as you can see.

I can say, that I have actually always been afraid of this avoidance. I put it in my 'avoidance wish list' , yet I was unsure about the difficulty. Everyone gave this avoidance very high marks. 67 on delicious-fruit ; 40 in zero81kuro's avoidance list (if you wonder, it is the same difficulty he gave for I wanna be the White & Black and I wanna be the xx) and 69 in pyuw's list (https://docs.google.com/spreadsheets/d/14Iofw0kdP7l2KV1WGTC7jCx0ChCCGYeC9Z34dQ-oJFw), which is just 1,3 difficulty points lower than Rin from I Wanna Be the Catastrophe . I mean, I knew that these rating are mostly for the blind playthrough, yet it is not very helpful, because I wanna be the White & Black took me 100+ hours not blindly and Rin from I Wanna Be the Catastrophe took me more than 10 hours. 10 hours isn't too much, but it requires a lot of free time. Despite everything, I actually managed to beat this avoidance very fast. 02:12:47 in game time and 249 deaths. However, the fact that pyuw originally gave this avoidance 5 out of 5 stars in quality (and he said that for him personally it is still 5/5 avoidance) really made me interested in this avoidance.

Avoidance itself is more than 4 minutes long and consists pretty equally both from pattern and RNG attacks.

Avoidance already starts from several pattern rings and RNG blue fruits. Rings can look quite precise, yet at least 2 of them can be dodged if you align with the nearest block. RNG is mostly readable, although it can give pretty unreadable stuff, yet fruits stop killing you, once yellow RNG fruits appear. Moreover, you do not have strict restrictions where to dodge, you just have to get on platform up before the next pattern, but author made it pretty convenient to get up, without precise timings.

After that there appears title 'Twinkle days' and after that starts attack, which unites the whole avoidance – you have limited space, because of red and blue fruit walls, and you have to dodge yellow RNG. It can be sometimes hard, but I think it is not much of a problem, since it is the beginning of the avoidance.

Then you have to time correctly when you can jump (and when these fruits stop killing you) to dodge the next attack. You have to be under the central platform. Seems harder than it is, in fact, it is very intuitive, in my opinion.

After that you have to get up. Starts easy and then there is this attack – https://youtu.be/u5nIJWng_x0?t=48 – and I am not going to lie that it seems very confusing. Yet it is not as hard as it looks like. Just use the strategy of pyuw's, which clear video link I gave. Just double jump at the right edge of the platform to dodge yellow fruits and then jump and double jump carefully to the left. I am a little bit unsure about how low is this jump. It seems like 3 frames, however I think it can also be 2 frames. I played on pretty good keyboard, so it didn't give me a lot of problems, although I had died several times there and I was perplexed about why it happened.

Anyway, on the next attack you have to get down pretty quickly. There I used my own strategy for this attack –https://youtu.be/u5nIJWng_x0?t=53. Just go to the left wall. There is a savespot for some reason, which works all the time. Besides, I think you can always dodge the first curving there too, although I am not 100% sure about that. Anyways, it shouldn't be too hard to dodge following curving, just find the empty space between these curvings, which in many cases are pretty easy to find.

Then there starts a star attack. I tried both sunbla and pyuw's strategies, but I think that pyuw's strategy to be close to the left side is very good – https://youtu.be/u5nIJWng_x0?t=59. Before transition you can rush like sunbla and go up https://youtu.be/iijB18c0ve4?t=67 or just wait until everything is calm enough to jump to the platform, like pyuw did it https://youtu.be/u5nIJWng_x0?t=68. You have enough time to get there, yet I think the strategy to rush is not very difficult, since I never actually died, when I tried doing it.

Before we get to the chorus part you have to look carefully on the sky, where is a big dusty colour cloud and several fruits, which can be barely seen. Basically, they fall down. It is funny how similar it looks like one of the attacks of SpiCa Miku boss from I wanna be the Goshi Barrage II . I am pretty sure that author didn't inspire it from there, but it is pretty amusing, still.

Right after you have to carefully dodge everything and try to get to the left side. There you have to dodge several attacks. And right after you beat this attack – https://youtu.be/iijB18c0ve4?t=82 – you have to jump up and look where it is free to jump, because white fruits are going to get up. Surprisingly, it is pretty fair attack and I didn't die even once there!

Before getting to the second couplet, you have to dodge several rings and small fruit RNG bursts at the left side. I though at first that there are pattern bursts, but I was wrong. Most of those attacks are RNG or depends from something, like position or anything else. Even the last curving is random, so make sure to read everything as best as you can.

Second couplet starts with the 'uniting attack' , which this time is more readable, since you have limited space to go vertically, but you can pretty freely go to the right and left (it is opposite to the beginning, where you had limited space to go left and right) . I died once, the first time I got there, and that is it.

On the following attack you have to go to the middle and dodge pretty fair RNG and not so difficult patterns. And then we have an instagib, which can seem pretty confusing. I think I died once, and then I found a good visual spot to rely on. Basically, doing as sunbla https://www.youtube.com/watch?v=iijB18c0ve4 is pretty simple if you understand that you have to start with being under this star – https://prnt.sc/szf7l1. It is pretty noticeable, I think.

If you get up quickly enough then try to dodge everything on the left side and try to get quickly to the right side, like pyuw does it –https://youtu.be/u5nIJWng_x0?t=135. There is a savespot, which helps a lot. Just be careful, since RNG can be pretty unpredictable, may fruits can be invisible under the blocks.

After that you have to dodge carefully following stars in pretty free maneuver. I tried to combine pyuw's strategy on getting to the central part – https://youtu.be/u5nIJWng_x0?t=144 – and sunbla's strats to dodge everything in the center – https://youtu.be/iijB18c0ve4?t=144 . Just be careful and do not do something in random, otherwise you can mess up the timing and die in silly ways.

Then I followed pyuw's strats to the end of the avoidance (starting from this point – https://youtu.be/u5nIJWng_x0?t=153). Funnily enough, I died only 3 times after following star attack. I think 2 times on this attack – https://youtu.be/u5nIJWng_x0?t=168– and once on this one – https://youtu.be/u5nIJWng_x0?t=211. It does not mean that it is easy though. Anyway, back to the point.

Before the second chorus, make sure to be on the right side. Dodge random fruits and be prepared for the actual chorus part. In the beginning of the chorus part – https://youtu.be/u5nIJWng_x0?t=160 – I recommend to not jump at all, but just carefully to go left. Then there is a yellow fruit attack, which is random. I died twice, yet it does not seem very hardcore, to be honest. Just be careful.

Right after make sure to get up. Although you actually CAN dodge this attack – https://youtu.be/u5nIJWng_x0?t=172 – on the ground, because I managed to do that on my final attempt. I am pretty sure that I was extremely lucky and it is hilarious that it even worked. And I did it just because I forgot about that attack. Just make sure to remember about it, really.

Then there is a 'barrage-like' attack – https://youtu.be/u5nIJWng_x0?t=189 . I like it very much. It is very fun, very fair and looks very fitting. However, the next problem and attack, which I personally disliked was this one – https://youtu.be/u5nIJWng_x0?t=212. You have to go carefully to the opposite side of the screen, control the aiming and not to die on the ground fruit petiole or when you jump from one platform to another (I died like that) . It isn't horrible, but I think there could be something more original, to be honest.

Anyway, after you pass that attack, make sure to be in the center. Dodge everything carefully enough, and pay attention, when some blue star appears on the screen https://youtu.be/u5nIJWng_x0?t=234 . It is a sign that you are close enough to the pre-finale phase. But before it, I would like to notice that this star rang a bell for me. Again, I doubt that it is intentional, but for some reason, it reminded me a lot of falling stars from I wanna intense the refrection, which were also before the finale https://youtu.be/HVgY7mYE2wc?t=88 . In my opinion, it is a great way to prepare the player for the epic ending. And it is epic, in fact.

Basically, dodge this blue star carefully enough – https://youtu.be/u5nIJWng_x0?t=235 – and then try to read RNG, while dodging on different platforms. Just make sure to dodge this star on the left https://youtu.be/u5nIJWng_x0?t=245.

Right before the finale try to dodge everything in the center. It is difficult, and I was very nervous about it. I already had experience from I wanna be the Goshi Barrage II, where on Steins Gate I had similar attack, in which bullets spawned both from the ceiling and the ground, and there boss took me 20 hours. Luckily enough, I think here the attack is fair enough.

And, for the grand finale we have the last attack, which unites the whole avoidance. We have red&blue walls, now put diagonally and random yellow fruits. Moreover, we even have an infinite jump. Connection through the whole avoidance is a very good idea, and makes avoidance very sincere, in my opinion. It is pretty short attack, but I can say that I was very nervous on it, anyway. I knew that even Sugar (シュガー) died on it. Yet I was lucky enough to not die there. And it was an extreme relief for me, when I cleared avoidance. It took me around 40 minutes to pass my previous PB and to first try around a minute of the avoidance. And I was truly shocked and impressed from it. Besides, 2 hour mark is a very good time for me.

As you can see, I had a real adventure through these 2 hours. Originally, I thought that this avoidance is going to take me more than 10 hours, and I would never thought that I could beat it just an hour longer than pyuw or zero81kuro, and 12 minutes after Sugar's clear. Moreover, I couldn't imagine how fun this avoidance is. I enjoyed the song, attacks, visuals, everything. This is really an almost 10/10 avoidance for me.

Almost. The main reason why I cannot give 10 are small complaints about the gameplay. First of all, I quite didn't understand why this avoidance had savespots in the corners on these 2 attacks: 1.https://youtu.be/u5nIJWng_x0?t=53 ; 2.https://youtu.be/u5nIJWng_x0?t=139 . I quite cannot understand how and why it actually happened. It seems like it was not intendend, but then it seems whimsical that on one corner savespot does not work, but on second one it works for some reason. Moreover, it is even more weird that there are 2 attacks on which you can use a savespot. I mean, it is pretty cool, but I think it is a small imperfection, because attacks lose its point. And if it is intended then I am even more confused, because why there could not be different attacks then? Anyway, it isn't much of a problem. The main disadvantage and unfitting attack was the aiming attack about which I talked before – https://youtu.be/u5nIJWng_x0?t=212. For me it seems rather unoriginal and a little bit non-intuitive. I would prefer something different, to be honest. About RNG I can say that there are some questionable parts in the avoidance, but mostly I do not think that it is a big downside. I mean, I would nerf or change random on attacks like this one – https://youtu.be/u5nIJWng_x0?t=91. It can give some unpleasant situations. However, I wouldn't lower more than 0.1 from the whole rating, because of this.

Avoidance is very fair , and I had ton of fun playing it. I had never felt that I am grinding, and had almost no negative emotions at all. For me this is a chef d'oeuvre and even a pretty hidden gem. The only problem I have with a difficulty rating. I understand that I cleared it so fast that I have a trouble rating it properly. I still think that it isn't as hard as many people say. It is long, but attacks are very fair and there are not so many precise patterns. The main difficulty are random attacks, but they are readable. Anyway, I am probably going to change my rating in the future. But for now I am assured that any player who can deal with upper-average avoidances, can beat this avoidance too. Of course, I recommend playing this not blindly, since I am a little bit unsure how fun it is then. However, attacks and the whole concept is very neat, and song itself is very good too. I know that there are people who dislike these kind of avoidances. Yet I would, personally, highly recommend this avoidance to any avoidance player, unless you are very certain that you are going to dislike it before playing it!

Good job Matsu!

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Tagged as: Avoidance
[2] Likes
Rating: 9.7 97       Difficulty: 58 58
Jun 14, 2020
GaspacoZanis
For: I wanna be the BadClover
Potentially good avoidance, ruined by literally few attacks.

This is avoidance game made by Noun (神楽葵 is his second nickname, as far as I know) . It is around 100 seconds long and has soundtrack PUNCH☆MIND☆HAPPINESS- , which is from Anne Happy anime. Originally, I saw this avoidance, while watching Maxim_New streams. And already by then I was quite unsure about difficulty of the avoidance. It looked pretty hard for me. Yet I decided to try it.

Surprisingly, when I started to play this avoidance, avoidance didn't look unfair or unfun on the whole. Learning few patterns and reading RNG, which is fair for the most part (yet can be quite difficult) . Attacks are well-synchronized with music and visual effects. Overall, I had feeling that avoidance shouldn't take too long. I was even perplexed why this avoidance took 2 hours for Zurairofl.

And then I got near the end and realized that difficulty bumped up for some reason. Starting from this attackhttps://youtu.be/5Qt-Cf5SZXM?t=63 avoidance starts to get really stressful and difficult. Not only you have to learn patterns, but also you have to be ready to get pretty rough RNG, which seemed very unfair for me. Moreover, what is wrong with that curving attack? I just looks like clown fiesta, really. I got like somewhere around 5 (or maybe even up to 10) times to curving, clearing it 2 times by pure luck and fact that near the end curving fruits stop to kill you (especially, good demonstration of it, can be seen on Zurairofl's video – https://youtu.be/5Qt-Cf5SZXM?t=77), at least thanks for that. If you beat curving fruits, then intensity level does not drop, since RNG right after curving is actually not easy to read. Besides, the ending part, I guess, can be unfair, because right next to repeating beginning attack there is last burst of portals, which you have to catch. It can look free on videos, yet I guess it is not that easy, as it looks. I mean, I first-tried it, but it was pretty close to the fail.

Avoidance took me around 3.5 hours and a little bit over 500 attempts. Most of the time I spent like a week ago or so, and then I dropped avoidance, because I was very annoyed by it. Then I returned to it and luckily enough cleared it within 10 minutes or so. Unfortunately, I was very disappointed of this avoidance. I cannot say that it is horrible or that it is the worst thing I have played. No, those would be lies. Yet the last section of the avoidance gave me bad impression of the avoidance. Instead of giving this avoidance 8 or even higher rating, I am trying to determine whether to give it around 5 or 6. I mean I wanna beast The TAKAHASHI was difficult and I was angry towards the end, yet it didn't give me disappointment, I still had some fun with it. I was ready to spend there 10+ hours. However, this avoidance I really wished just to drop. It was just a lucky occasion that I beat it. And I don't feel that it is a good one to play.

Basically, be aware that this avoidance is not easy and can bring very frustrating experience. Moreover, do not fall for a bait that it is very fair avoidance, it is just the first impression of the avoidance, playing a little bit more you will see problems in the difficulty balance. You can try this game if you are feeling lucky enough and if a good soundtrack is enough for you. However, maybe it is better to try different avoidance with similar 'anime' style, for instance, I wanna be the Yujo or Sun Flower? Or at least different game by this author (D9m34ix is a good example, to be honest) .

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Tagged as: Avoidance
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Rating: 5.6 56       Difficulty: 62 62
Jun 7, 2020
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