GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
343 Ratings!
343 Reviews!
2515 Screenshots!
343 Games
343 Reviews
For: I Wanna Steel Edge
You really forget that this avoidance exists. It has good ideas in them, but the execution is extremely lacking and repetitive, and the more you play, the more evident it gets.
While nothing great, I did not mind the existence of the first 40 seconds. It was fine and was kind of fun. The issues started here: https://youtu.be/hvA4vKaVWMU?t=43. Why are you putting suddenly an attack that requires you to have good reaction with sonic speed bullets? Unnecessary attack that is just get on your nerves if you happen to get very dense RNG. After that you get combo of aiming lines and RNG from above. You really cannot do much here. If you get unlucky then good luck finding solution to your situation. Unfun and annoying. And also try to not stay too much in the angle, because you need to get back in the centre otherwise bullets will kill you.
Then starts the 2nd part of avoidance which is very odd in design. https://youtu.be/hvA4vKaVWMU?t=65 - You have almost 30 seconds the same attack with slight differences in the camera. I liked the idea of an attack but that is going for way too long. Extremely generic design.
After that you have recycled attacks (with very few differences) from the first part, that kind of fit to the song but does not make the experience much better. It just gives you heart attack while trying to react in blind playthrough.https://youtu.be/hvA4vKaVWMU?t=95 this moment always gave me heart attack even if I have never died to it.
Oh, and if you managed to survive everything of this, then you have an amazing finale. https://youtu.be/hvA4vKaVWMU?t=108 - literally repeating attack on which you have to react to sonic speed bullets. ONCE AGAIN. I am pretty sure I have died to this attack once back in 2021, which made me stuck for 40 minutes in the end. Now in 2025 I died 3 times and got stuck for more than an hour. Extremely annoying and makes you really frustrated.
This avoidance is lazy and definitely one of the weaker avoidances of RandomChaos_. I do remember that in general this was the period where RandomChaos_ had several flops in avoidance solos. Most of these avoidances are barely even remembered nowadays. While there were several great solo avoidance releases in 2020 like 'I Wanna Dance With Circles Of Death' and 'I wanna Mafijas', 2021 had stuff like this, which got lazy with ideas and suffered with the execution.
As I said, I am fine with what is presented for like 40 seconds, but after that it is not fun anymore and definitely is not creative. I did not like this avoidance back in 2021, and I certainly do not like it in 2025.
Just play 'I wanna Mafijas', it is way better and is around the same difficulty.
Would not recommend.
For: I Wanna Cry [The Flower We Saw That Day]
A bit of an awkward avoidance is this. It does tend to happen with Bloomy's stuff, and this avoidance is not an exception. There are good things here, but there are also very odd choices here and there.
Going off attack by attack:
1. The beginning
Easy and is just fine. Nothing special though - simply falling bullets from the sky.
2. https://youtu.be/sbmyNDO24rM?t=18
Instagib with no indicator + can give dense situations sometimes. It does feel awkward to dodge this even if it is not necessarily too hard. At least it kind of fits to the music.
3. https://youtu.be/sbmyNDO24rM?t=25
Pretty cool background change timed with the music. The first attack in this section is very odd though. It seems like a pattern but I am pretty sure it is not? Or its pattern with offset? Really weird one. If you die too much on it, then it gets a bit on your nerves even if it is not (once again) necessarily hard or anything.
4. https://youtu.be/sbmyNDO24rM?t=28
Easy pattern. Nothing special.
5. https://youtu.be/sbmyNDO24rM?t=32
Easy pattern. Not sure why this attack exists. It does not add anything, really.
6. https://youtu.be/sbmyNDO24rM?t=35
I guess it is a fine pattern. Nothing special, but I am not against this heart.
7. https://youtu.be/sbmyNDO24rM?t=39
I actually liked this section. While bullets can spawn into you, author has predicted that and programmed so that bullets cannot kill you in such cases. That was a nice touch, that I do appreciate. This attack can get a bit dense, but it is overall fine.
8. https://youtu.be/sbmyNDO24rM?t=51
A bit of a confusing transition. MIDDLE = BAD is a bit of a weird phrasing, but hey at least thanks for the warning! Although be aware that the kid automatically spawns up. If you spam too much then this is gonna happen: https://youtu.be/sbmyNDO24rM?t=102 . Funny bug.
As for attack itself. Well, it is actually fine. It gets a bit scary, but if anything spawns into you, then it does not kill you, which gives a lot of room for an error. That was really nice, and I did like to dodge this set of attacks, even if it is a simple concept.
Also, I noticed that if you had desync in the first part of the avoidance, then it syncs back on this attack.
9. https://youtu.be/sbmyNDO24rM?t=60
I mean, I know that MIDDLE = BAD, but like it is not obvious that it was meant for this attack. Also it is way harder than all other attacks, and you might have situations as me in the video. I have no clues if this was an intended strategy or not, but if it was, then that is very clumsy. I do not like this spiral attack at all. It is annoying.
10. https://youtu.be/sbmyNDO24rM?t=67
Simple but kind of effective. I liked this attack. It combines of what we have already seen for a finale! Maybe a bit hard, but it is fair so I do not mind this. There is one issue though, and I am gonna mention that for the next section.
11. https://youtu.be/sbmyNDO24rM?t=82
Why the hell is this a thing??? I mean, again, I KNOW that MIDDLE = BAD, but come on. You do not have to put such a thing in the very end. It is so unclear when this happens, that you have to dodge previous attack outside of the centre and it is a bit counter-intuitive. This sucks as a finale, because it is there just because why not. Bad design.
After that you have very weird clear screen where you see Don's profile picture with 0.01 transparency. I do not know why. And also I cannot decipher what is said under the picture as well. There is also some weird noise of clicking. Not sure why that is a thing as well. Maybe to make you confuse as if you recorded yourself when it is not the case? If so, then it is a very odd trolling.
I have already showcased one bug, but there are 2 more things that I have noticed only on my 2nd playthrough:
1. There is this easter egg. That is funny, not gonna lie: https://youtu.be/OYfMj5WwRHk
2. It is better to not pause in this game or you will catch very weird bug. This game will have additional visual effects on avoidance that will persist even if you F2 the game (or if you restart before dying, since this game teleports you to the title screen in such cases), so you will have to close the game. It looks funny though: https://youtu.be/OYfMj5WwRHk?t=13
All in all, 'weird' is how I would describe this avoidance. It is kind of fine, but it has really weird design of attacks. I did not get angry or anything, but this avoidance fails to create entertaining gameplay, and this avoidance also fails to be good for beginners (due to the weird design of gameplay, as I have said before). It is fine and that is pretty much it.
There are good things here, but the bad things are kind of evident, and they ruin the experience, in my opinion.
I know this was supposed to be first solo avoidance of the author (I am still not sure if it is truly the first of theirs though), but I disagree with the author saying 'By the way it's bad in my opinion. Here is why: The music doesn't fit. This is why I found this avoidance bad not everyone will understand why I used that song.'. You can make good avoidance with any song, it is just about how hard your life is gonna be and how much effort you put into your production. In the case of this avoidance, there are a lot of good things, but the bad thing is just balance and attack design. You can also see that the avoidance was rushed, and while author mentions that they rushed the last few attacks, I would say that the overall production is rushed, since you really can see that this was made in 3 days. Avoidance also could have had better visuals for sure, because in the current state it is a bit cheap and already outdated for modern standards.
Also I am not sure what is up with YouTube for this avoidance. My old video got blocked a while ago, but then it got public once again. Now I tried to upload a new video and it does not allow me to upload it without altering audio with YouTube automatic system. Odd.
Anyway, to sum up, I am more leaning towards the 'Would not recommend' zone, if you ask me.
P.S. Why is there a 'Horny^^.PNG' file included??
For: I wanna be the easy 耐久
We do not know who made it (although I would like to suppose it is the person who made 'I wanna be the kanntann', maybe?), but it is known that this was the Live Broadcast when it was streamed (as part of a test-play): https://live.nicovideo.jp/watch/lv57021142. Exe date also shows 2011/07/18, so it seems like the game did not even have any updates after that.
The avoidance itself is extremely weird, and you can kind of see that in a very incoherent selection of attacks that do not resemble avoidance at all.
The only theme that this avoidance manages to keep successfully is being 'Easy avoidance' as the title suggests. Literally only that.
The beginning that has several weird instagibs ; weird water physics ; the most basic attacks, which include a lot of aimings ; badly cut Miku sprite ; some attacks that are not even going towards kid ; extremely confusing bouncing ; soundtrack that suddenly cuts off and fruits left after that on which you can choke. Also the room where is avoidance, blocks do not work and the end screen and title screen are literally part of engine. You can see that author was just testing how to make avoidance, really.
Just watch my video if you are curious on what it is: https://www.youtube.com/watch?v=QcrsiDRVUQw
It is interesting part of early avoidance history, but that is it. There is nothing else that this game can provide. Even the title according to the test-player (one of the Niconico sources) was temporary, so it was not even known what was planned to be the final title.
Anyway, you won't miss a lot if you skip this one.
Would not recommend.
For: I wanna congratulate 222 members
I have beaten this game originally in 2022, but I have re-beaten it in 2025 to remember what was in this game.
The game has 3 short platforming stages and a final avoidance. If I could rate platforming separately, I would give it 36 difficulty rating and 5.7 average rating. Overall, I felt like the game was easier than what I remembered. The game has distinct 3 stages. First is very short introduction which has few saves with easy traps and Guy Rock. Second stage is needle stage with short saves, platforms, moving fruits and spikes. And third stage is red stage featuring longer saves and a bit of hard to see blocks.
First stage is pretty short but it is fine.
Second stage is probably my favorite one. I liked several saves with moving spikes and fruits. It made pretty compelling gameplay. Was not too special or something, but I enjoyed.
Third stage is a bit too red for my liking. Some blocks are hard to see and you might have moments of confusion of where to go. https://youtu.be/pf6YEvzupRY?t=271 this screen was probably where it took me a bit to understand what was going on. It is not a bad stage, since I did enjoy overall the gameplay, even if it was not too special or something. Also the fact last screen has 222 written there with blocks was sweet. However, I enjoyed this stage less than the 2nd stage. Difficulty wise this is probably the hardest one in the game.
And then we have avoidance which I would rate on its own 33 difficulty wise and 2.3 rating wise. Very long and boring avoidance with classic DECO*27 song. There is literally 1 visual effect which is song's title and that is it. You have bunch of boring aimings, boring RNG, boring patterns, and to make things worse, there is this attack: https://youtu.be/pf6YEvzupRY?t=517 . The aiming after RNG bouncing is just bad. You cannot react properly and it really makes things even more frustrating if you are gonna keep dying there. And what is even more sad is the fact that after that you just have falling fruit RNG which is just nothing (although the colour change is a bit nice, does remind of a rain). It is not fun, and the fact that avoidance is so free except that attack, and maybe also this one: https://youtu.be/pf6YEvzupRY?t=455.
I am not sure if the image in the centre is referencing to Minaduki or not, or is it from the main song.
All in all, while this game has more or less fine platforming, I did not like the avoidance at all. Really bland and uninspired even for 2012 standards.
But even then, the platforming is just fine. You won't miss a lot if you are gonna skip this one.
Would not recommend.
P.S. Fun fact: if you close the game before finishing it, and then return back, the save file is gonna tell 'Playing'.
For: I wanna defeat cucu easy
The game info got published on Bilibili video and there is more information about it: https://www.bilibili.com/video/BV1pJ411X7rh/
I initially tried to play this game on Firefox but it lagged a lot, so I went to Chrome and it went a lot better.
The avoidance is very weird, since it already does not start immediately and feels kind of out of sync even if it is not the case, and avoidance itself I guess is badly synchronized.
There are a lot of generic attacks, like patterns from above, aimings, horizontal attacks and etc. The only interesting thing is that all sprites are unique for this avoidance (although I am not sure what is the source). And after all of that the avoidance also ends up very abruptly, and the soundtrack does not end up.
Then you get in the portal and you have to wait until you get spawned to the final room, where there is a small cutscene, and you get something written in Chinese.
I have made a video to the easy version: https://www.youtube.com/watch?v=ITe7Pfr_FEY, and honestly I would recommend just watching my video.
This game offers really little to play, and you need to use correct browser and hoping to get into laggs. There are cute sprites, but that is it. The easy version at least is not that hard.
I think the hardest part of this game is to get accustomed to the a bit weird engine.
This game is definitely an interesting example of what can be done with fangames, but that is basically it.
Would not really recommend.
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