GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
261 Ratings!
261 Reviews!
2498 Screenshots!
261 Games
261 Reviews
For: I wanna send Sins into Space
So originally I have played this game in 2020 for FSR avoidance challenge, but never got to writing review.
Initially I remember taking most of my time on needle. It was not the most fun thing, honestly. I remember didliking several things, but now the only thing I can barely remember is the weird drop save at some point.
Needle is not necessarily the hardest thing in the game. I would probably say it is pretty much as hard as an avoidance going after it. Still, the only decent thing is visual design for needle. Gameplay is pretty generic and not very remarkable.
Avoidance is the reason this game exists and you can tell it if you just read the title. It is game about sending Johnny Sins in space. Well, rather generic avoidance with Johnny Sin's sprite. Actually, 2 sprites, he and his gray form. Both of these phases are pretty long, in total making gameplay of around 4 minutes long. And, damn, both forms are annoying.
Avoidance has dot hitbox, but you can tell that author made 2 very different and unrelated phases, realized gameplay is too hard and just put dot hitbox to nerf it.
Attacks themselves are consisting from very standard curvings twisted in different ways and other very unremarkable attacks.
The issue is that it just feels as if nothing is going on. You have attacks which are easily doable and attacks which can give you the most unnecessary situations ever. What the hell is that final attack of first phase? Or bouncing attack which is literally unpredictable?
Or what about 2nd phase, where you have bunch of attacks where you need to reavt on hyper speed bullets or curvings mixed with straight RNG, ready to go towards you if you get a bit unlucky.
Unnecessary orbit-like pattern, bunch of diagonal or vertical falling dense bullets, where you have little space to operate. And also not the most cool pre-finale.
And then you beat avoidance, get credits... what do you mean in this game there was used song "Hold Angel" ? I do not remember that there... weird.
What do you mean "What is that noise?" ??? Omg...
Yes, this avoidance has another phase after credits. It is styled as if it is phase 4 of Last TIS, and you can see for what author was going to.
This phase is short but what a cluster of attacks it is. It is probably the hardest thing in avoidance. You really need to read it well enough to not die. I was lucky first time to beat it like 3 tries, but on 2nd playthrough I was not as lucky.
Yes, you do not have checkpoint. You have to rebeat the whole thing again if you die. At least you can skip credits by pressing S.
But like come on. It is not a "Haha choke phase" , which would work somehow. After dying once, you will expect to beat it, not dying several more times. Because rebeating 4 / 5 minutes of content (depends if you rest on crefits) here is not that fun.
After beating game you get practice warps. I had no intentions on beating needle, so I tried practicing avoidance for 2nd clear. And, instead of 1.5 hours like first time, this time it took more than 2 times longer. I had practiced...
I was fine with the game first time, but now it was just an infuriating experience. Niw I noticed that the only thing tying all phases is obnoxiously loud sound and white flash between phase 1 and 2 and just sound after credits.
This game was made as a meme, which did not age that well, because game did no try a bit harder to impress the player.
I like the idea of fake credits, but I do not appreciate mini Last TIS phase 4. Come on...
If you can first try hard parts, then I can understand why someone could find it as a fun experience. Hey, even I enjoyed it for the reason of beating fast!
Otherwise, if you feel unsure about avoidance or needle, I think it is better to skip this one. You won't lose a lot.
Highly would not recommend.
For: I Wanna Be The Cicada
I originally played this avoidance back in 2020, when it was used in FSR avoidance project, and I have re-cleared it in 2023.
Emotions which I gained both back then and after re-clearing are very mixed.
This avoidance is mainly pattern, having few somewhat light RNG attacks. It surely has very interesting visuals which gives it possibility to stand out for the time when it was made, and it surely manages to emphasize power of the song avoidances uses.
However, the main issue I had with the game both times is its usage of patterns. If you look on my or sunbla's clear videos, then you probably will notice how much you can just stand in corner and avoid most of the patterns. And even if you need to go outside, then just for a bit. Or to dodge very questionable patterns like this one: https://youtu.be/bXHZa3OdAE0?t=136
Sure, if you play this avoidance blind, then you most likely gonna you more complicated strats, but even then, I felt that KR01 could have found better solution for many patterns, since RNG attacks look really cool with the background and distorting visuals. The ending is also very well made, and it gives the feeling of intensity.
I think that this avoidance is one of the better ones by this author, but I cannot say that I would necessarily recommend it as a good example of pattern avoidances. It is very dated for when it was made. It is fine, and I would say that it does not annoy you, since RNG attacks are good and visuals are pretty. But I think there are better avoidances to choose nowadays, really.
Difficulty wise it is not very hard, although finale is a bit stressful indeed. Still, for me average difficulty (as for 2024) given for this game feels a bit exaggerated if you use good strats.
Would recommend if this description sounds appealing and fun for you.
For: I wanna be the G
There is something in this avoidance that feels weird to me. For a long time I have always thought that 'I wanna be the G' is something else, and even now I feel like it does not really belong to the 'letter' series.
It is the easiest one, but it is not the reason for that. Visuals and gameplay wanna be look cool and high production value, but when you really look on it - you see long intro, tons of figures in the start, which feel like a filler design. Then avoidance gives you so many weird gameplay designs, which seem both original and both odd to me.
Going up feels arbitrary in a lot of times, and feels even repetitive and stressful when you take the finale.
Pre-finale attack is just going of the platform and then doing very weird stuff on the platform. It honestly feels lazy.
The only thing which I appreciate is the very ending and moments when text (and art in general) appears, as well as maybe the RNG dodging part when bullets do pause - it felt original and fitting to the style.
But other than that, I did not like when I cleared it first time for FSR avoidance and I did not like to re-clear it as well. It gets annoying and frustrating over the time. And it just does not feel right.
Too dated for me. There are better avoidance in this difficulty range nowadays if you ask me.
Would not recommend.
For: I Wanna Get Rid Of The Fake Ass Bitches
Strangely enough I feel like this game could have been potentially a lot better than it resulted to be. It is certainly unusual - the soundtrack itself gives a lot of different vibes. You start expecting something 'weird' (which is a lot emphasized with the sprites of 'ass girl' or whatever is that), but then you hear more like traditional barrage song type, just to get to vocal part, which feels like Western pop music put under some remix.
However, I don't think that this game has aesthetic issues. You can clearly see that author inspired from 'I wanna be the Battlegrounds', judging by the overall vibe and since author also thanked one of the creators of that game. It is not copy-cat - it just uses its style to show unique ideas. And it works with a lot of changing layouts and the girl GIFs which weirdly fit really well to this avoidance.
The issue I have is with several aspects of the gameplay. The beginning might be annoying with the weird camera movements, but I got used to so it was fine. Later on you start to notice mix of fairly readable attacks (bouncing, before the chase and finale) and really high speed attacks - the lines and the attack before slow-down are notable examples. But I think the worst one is lines by far. They are so high-speed unpredictable that you feel like you just have to be lucky or having ultra-reading skills, although this is not Ao stage from 'I wanna be the Battlegrounds' or anything like that. Chase is also really hard one, since you cannot pause a lot and by rushing you have to be lucky or reacting really well to that.
This game even has cool neat ideas, but which become annoying when put together with other attacks. One of such examples for me was the indicator attack. You really wanna dodge it in one of the corners instead of the center, although you really should be in the center, otherwise you might have way harder situations.
Initially I have beaten this game in 1 hour and a half, now in 2024 it took 1 hour longer. However, I know people who played this game for like 7-8 hours. This avoidance is really all over the place.
I think gameplay-wise author really tried to use a lot of 'I wanna be the Battlegrounds' and something went wrong along the way. It is not something that gives you joy. It just makes stressful every second you play and you just wanna finish this avoidance as soon as possible.
Really lacking avoidance in my eyes. Or not really my cup of tea.
Would not recommend.
For: I Wanna Know Why Girls Dont Lie
Despite this avoidance being one of the older avoidances made by this author, I actually appreciated it a lot both when I have beaten it first time in 2020 and now in 2024.
It is simplistic avoidance, which uses very unusual visual distortions, which somehow work excellently and are very well balanced! They even fit to this kinda rock, kinda metal genre, as well as sprite choice (I especially liked the sprite used for curving).
I remember first-trying some portion of avoidance, but even now when I died few times near the end, I was still able to beat this avoidance very fast and faster than first time (20-25 minute interval).
I don't think it is as hard as other people rate it to be, but you need to read quite well, especially near the end.
It is chaotic avoidance, but it felt sincere and I had fun time with it. It did not feel like visual challenge to me. It felt just like a special type of avoidance, which is always a cool thing to have!
Avoidance is not excellent or whatever, but just for the excellent vibe and attacks, where even small strats can change your life a lot (like near the beginning when you have infinite jump, you have to notice that white bullets go around you, so you need to choose your position wisely). Even the very first pattern, which might seem a bit whimsical, I actually felt that it fits and makes avoidance more unique.
This is probably one of the better examples of old RandomChaos style, and I think that more people should try it out.
Of course, I have heard some complaints that soundtrack is way too over the place, but I would personally disagree with this statement. It is not disonant for me, it is just a very unique musical composition.
I might be over-rating quality and under-rating difficulty, but this is just how I feel about this avoidance.
Try it out, despite what says author themselves.
Would recommend.
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