GaspacoZanis's Profile

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Joined on: May 20, 2017

Bio:

I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^

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88 Ratings!
88 Reviews!
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88 Games

GameDifficultyUser's Rating
PSIFT: A Post-Structuralist Ironic Fangame Title 36.0 9.6
I wanna be Minimal 50.0 9.0
I wanna be the RUKIMIN!7(SEVEN!) 41.0 8.9
I wanna be the SLOo MOoTION 45.0 8.8
I wanna be the colorful life 34.0 8.6
I Wanna Find A Test Player 6.0 8.5
I wanna clear the Crime & Punishment Ver.W&B (Easy version) 55.0 8.5
I wanna follow it 30.0 8.4
I wanna be the Rain 23.0 8.3
I wanna be the Density 42.0 8.2
I wanna Design 45.0 8.1
I wanna be Purple(ドラゴンフルーツ山崎さん作) 52.0 8.0
I wanna be the Tribute 44.0 7.8
I wanna conquer the blow game 3 34.0 7.8
I wanna be the Plumeria 39.0 7.7
I wanna be soupreme 48.0 7.7
I wanna be the Octophobia 18.0 7.7
I wanna be the Burst 43.0 7.6
I wanna be the Showdown 33.0 7.6
I wanna kill the Kamilia 42.0 7.5
I wanna Kill the Sacred C3 2 13.0 7.5
I wanna be the Lizardmanmaster3 vs Love Dragons Remake 33.0 7.5
I wanna tell the World 20.0 7.5
I Wanna Uhuhu Spike 2 44.0 7.4
I wanna eat the lemon 19.0 7.3
I wanna be the Yassan(21) 47.0 7.3
I Wanna Tell The World 18.0 7.2
I wanna Athletic needles(easy) 38.0 7.1
I wanna be the Zero Game(共同開発) 30.0 7.0
I wanna be the Emerald 31.0 7.0
I wanna be the 3200min 44.0 7.0
I Wanna Tell The World v1.1 (REMAKE. ver) 20.0 7.0
I Wanna Vanish Needles!! 17.0 6.9
I Wanna be the GreeeeN 34.0 6.9
I wanna be the happy birthday KITTON 15.0 6.7
I wanna conquer the blow game 2 29.0 6.7
I wanna while hearing a piano spike game 36.0 6.7
I wanna スコアアタック 2.0 6.6
I wanna get the Yellow Star 36.0 6.6
I wanna be the Fight3 4.0 6.5
I Wanna Uhuhu Spike 46.0 6.5
I wanna be the Lizardmanmaster Remake 43.0 6.5
I wanna be the Dark Blue 31.0 6.4
I wanna be TOUGH BOY 12.0 6.4
I wanna be the Fight2 20.0 6.3
I wanna be the Fangame! 42.0 6.2
I wanna rape flower weather 27.0 6.1
I wanna survive a Piano 37.0 6.0
I wanna be the happy birthday HEYHEY 14.0 6.0
I wanna be the Lizardmanmaster2 50.0 5.9
I wanna be the Addiction 28.0 5.9
I wanna kill the Kamilia 3D 22.0 5.9
I wanna conquer the blow game 24.0 5.9
I Wanna Graduate From DT 35.0 5.8
I Wanna Be The Suitable 37.0 5.7
I Wanna Escape the Mysterious House 35.0 5.6
I Wanna Be The Halcyon 49.0 5.6
I wanna be the Lizardmanmaster2 Remake 39.0 5.6
I Wanna Be the Fortress Returns 40.0 5.5
I wanna be the KR02 31.0 5.3
I wanna be the 8bit 47.0 5.2
I wanna be the Goshi Barrage II 56.0 5.1
I wanna be the Experience 36.0 5.0
I wanna be the Fight4 15.0 5.0
I wanna be the Salt 38.0 5.0
I wanna learn to BunnyHop 43.0 4.9
Just five seconds 48.0 4.9
I wanna be the Green Moon 32.0 4.8
I wanna saber2 14.0 4.8
I wanna be the Lizardmanmaster 53.0 4.7
I wanna saber 12.0 4.6
I wanna Giripossible 8.0 4.6
I wanna be the happy birthday azu 25.0 4.5
I wanna be the Number One 21.0 4.0
I wanna be the Fight 10.0 3.9
I wanna be the Guy2 11.0 3.8
I wanna be the CaballerosⅥ 41.0 3.8
I wanna be the Lizardmanmaster3!! vs Love Dragons!! 30.0 3.7
I wanna be the Fight6 10.0 3.6
I wanna enjoy the Game 15.0 3.5
I wanna be the GGM 7.0 3.0
I wanna be the happy birthday Yuu 5.0 3.0
I wanna be the Fight5 20.0 3.0
I wanna be the happy birthday YY 20.0 2.5
I wanna be the Fortress 44.0 2.4
I wanna be the Chokochoko 5.0 0.9
I wanna be the corner jump 9.0 0.4
Boshy 2 1.0 0.1

88 Reviews

GaspacoZanis
For: I Wanna Tell The World
The original I wanna Tell The World by Jebal-Ggaera. It is as short as the remake version of it made by Double_NoTE. Gameplay isn't really different from remake, but maybe only some attacks are little bit easier (for example, somewhere in the end there are no curving fruits), but still it shouldn't take too much. In technical plan there are differences between original and remake. In original game doesn't have its special icon, there are standart death effect, there are no challenge options, title screen is different from remake and has less background effects than remake does. But it is still playable and enjoyable. Would still recommend for beginners.

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Tagged as: Avoidance Short
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Rating: 7.2 72       Difficulty: 18 18
Jun 16, 2018
GaspacoZanis
For: I Wanna Tell The World v1.1 (REMAKE. ver)
So after one year of releasing v.1.1 the creator doublenote thought to release again remake.Basically the main difference between previous version of the game is that now title screen has a music. Every attack and visuals are the same. Probably RNG is nerfed, but I am not really sure about that, so I will just keep difficulty rating, which I put previous time. By the way, I just noticed that both previous remake version and this has an option to play challenges too. Challenges is to clear avoidance with fruits, which gets after some time invisible,without jumping or with invisible kid.Uhm, thats it. Avoidance itself is still fun to play, but I will lower rating, since I don't really see any reason why this version exists if there is already remake version released. Would recommend if you haven't played this before.

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Tagged as: Avoidance Short Remake
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Rating: 7.0 70       Difficulty: 20 20
Jun 13, 2018
GaspacoZanis
For: I wanna be the Goshi Barrage II
After 57.5 hours of playing I wanna be the Goshi Barrage II, I have finally cleared it and I am ready to tell about this game, its creator and my impressions of it!


The game itself is a straight sequel to original I wanna be the Goshi Barrage (which full playthrough can be still viewed on ipses youtube channel) and can be even perceived as a prequel to I wanna be the Magic Girl made by the same guy, but only under other nick. Both sequel and original I wanna be the Goshi Barrage have the same structure of the game – you have to clear 5 avoidances to get to the final avoidance after which you have cleared the game (in other words, some kind of boss (avoidance) rush after which is final boss). Who is ☆阪神☆ (Hanshin) I have already written a little bit in my review of I wanna be the CaballerosⅥ. Hanshin under his nick have made more than 30 games and later on, when he changed his nick to LIPCONE ( info about it that can be seen in his blog, which is now kind of dead (only some posts are still alive) and here http://dic.nicovideo.jp/a/%E2%98%86%E9%98%AA%E7%A5%9E%E2%98%86 ) (about that I have written in my I wanna be the CaballerosⅥ too) , he have published another 7 games, which has similar and different things. All his games now are private (except for I wanna brake the Eight beelzebubs), but still you can find something about his games, so we can compare. The similarities can be seen, for example, in Hanshin's I wanna be the Goshi Barrages and in LIPCONE's I wanna be the Magic Girl. The same specific design of savedata choose, track, which is in I wanna be the Magic Girl's title is the same, which can be heared in title and credits in I wanna be the Goshi Barrage II, same tilesets and mechanic how to choose boss in wanna be the Goshi Barrage II is the same as to choose world in I wanna be the Magic Girl. Even the red letter 'R' is in all his later solo games (I guess that is a thing of his engine?). That all shows that he is the same creator. But now let's end the discussion about the creator and now let's get to the main game!


When you open the game you have specific intro with some japanese track and Hanshin's project sign. And the only thing, which is kind of unique for title screen, is the choice to use different tracks for the title screen. Those are bossrush avoidance tracks and also the credit track. The game itself starts with the screen, where you can choose between 5 bosses bosses (6th has name 'Coming soon', which can confuse at first, since it can felt that game is unfinished, but it is finished). Layout itself looks more or less good and is well-planned. Each boss has its picture of track which is colorless at first, but when you choose with your arrows boss, it gets colorful. Each boss has info about the track and its composer and has some wierd stars, which as I guess shows difficulty (even though that difficulty is kind of wrong). Each boss I will rate seperately and I will write in that sequence in which I have cleared bosses (important notice is that I played the whole game blindly without looking on interent for strats (but still you won't find the whole playthrough, so you still have to think of strats yourself.


The first boss, which I cleared was the right one in the first row, which is the easiest one (it even has 1 star), the shortest one (only 2 minutes and 21 seconds) and I didn't even noticed how long it took (around 1 hour or something). Avoidance itself can be definied as a carrot avoidance in theme of track. There is even appropriate character from the song (which is called Tewi from Touhou I guess?). What about the gameplay? It is pretty easy, but unpredictable. Once you understand what to do it is really easy. Random is really fair and easy, from patterns there are mostly only aiming attack. The only thing, which is kind of unobvious, but still you can dodge it is instagib at the end, when sprite goes down, but if you stay in corner then everything is fine. Is that it? Well, yes, kind of mediocre avoidance, which you will miss pretty fast. Nothing too terrible, but not great either.

Rating: 4.5
Difficulty: 30


Everything starting from this boss is pretty grindful and isn't as easy as previous boss. After around 2.5 hour and 300 death random playing I thought to start play seriously ne of avoidances. I chose Summer festival Gumi and Miku avoidance (the middle one in the first row). Boss itself took around 9 hours and 600 deaths. It has 4 stars and is 3 minute and 26 seconds long. For me this was t second hardest boss from all game, so stars shows more or less appropriate difficulty. Boss is probably the only one which has kind of too calm song, even though it is still fun to play. Boss itself is pretty fair even though it has one unfair attack around at 2 minutes and 35 seconds, since attack is RNG dependend and can give walls, even though there are a lot of space to dodge so it may require skill too. The very first attack later on gets buffed so it requires skill to dodge even though it can look as it is RNG dependend. A lot of attacks are pretty free, but those few attacks buff boss and can be hard to dodge. The final attack and splash I first tried so I can't say is it RNG or pattern, but it didn't felt too hard or something, even though the buffed first attacked is really hard to learn, since you have to do it 2 times. Some attacks look cheaply made, but it was still nice avoidance for me.

Rating: 5.5
Difficulty: 54


The next one I chose to play the middle one in second row, which is rated on 5 stars and is 3 minutes and 40 seconds long. The boss unexpectadely took only around 4 hours and 300 deaths. SpiCa was definitely my favourite one! It is basically fair RNG dependend, and unlike other bosses, RNG most time is readable, so it isn't only about farm. Yes, boss has several repeating same aiming attacks, RNG attacks and etc., but is fun to play. Yes, the first and third attack has savespot in the middle platform on right side. Yes, the first hard RNG attack is hard to read. Yes, 2nd and 4th hard RNG attacks are the same and 3rd and 5th ones too. After the third RNG you can even see, how bad sprite was cut in paint (even though before it you can't even notice it). But still even after all of this, I can't say that I disliked this boss. It was really fun to play and unlike the all other boss, it doesn't have instagib pattern in the end! The last RNG can be first tried, and every RNG attack and some pattern attacks too, looks unique and fun to play. Just because of how fun it was, I will definitely give higher rating, since I really felt that creator tried to make good boss! And it isn't even that hard too to play!

Rating: 6
Difficulty: 50


After 2 fine bosses we have one pretty much horrible boss, which could be good too. I am talking about the left avoidance in second row. It is avoidance with track 'Hacking to the gate' from Steins;gate. It has 3 stars and is 4 minutes and 15 seconds long. For me it was thwe hardest boss, which took me around 19 hours and 1000 deaths. It is boss, where you will only see gears and lasers (on two attacks). This boss would be OK, even though it has many places where you just have to wait, because nothing is happening. The main problem of the boss gets somewhere around when is left like 2-3 minutes, mainly horizontal attacks. Those horizontal attacks are purely RNG depended, since you have so less place to move and dodge and after that you have one more RNG depended attack, which can get impossible random, since gears stop in random places and after that you have to go with aiming somehow trhough that. Aimings can be easy if you now how to dodge those easily even though that isn't obvious. Oh and it can be laggy if you play not so good device, which means you can easily die on patterns and etc. Laser attacks can be annoying too. The first one is OK, but second one is easily chokeable, because it is after horizontal and random attack... And for the last attack you have once more aiming (yes, the whole avoid has a lot of those...) you have the last instagib, which guess what is even hard to dodge... I died like 2 times on it and somehow dodged it on third time, even though it was really precise dodge. Could be fine boss, but is just ruined by few attacks. Never again... (rating is little bit higher for track and ideas)

Rating: 3
Difficulty: 56


So as last bossrush boss we have boss, which have 2 stars, but is 4 minutes long. For me it was boss, which took around 14 hours and 1300 deaths. It is Babel Miku avoidance. I wouldn't call it as hard, even though the difficulty is really similar to Summer festival one. Here we have boss, which gives us ton of pattern and RNG attacks. Boss has the worst sprite in the game (like really badly cut Miku sprite) too. At first there are few unique random and pattern attacks, as we as some not so unique like boring aiming or free RNG attacks. The real problems start when there is left around 2 minutes and 30 seconds. There is wierd attack, which is RNG, but should have appropriate strat to dodge. After that we have buffed RNG attack and aiming. After that the floor fells down and you have to dodge everything on platforms. More RNG, more annoying and hard aiming, and then you get to the last minute and finla phase, which guess what, is the same as the first attack! The only problem is that it is easier to dodge on gorund, but we don't have ground anymore, which means that we have RNG depended attack, and if you got through it somehow, you will have instagib too, on which I even managed to die once... The boss is better than steins;gate one, but it isn't as great as it would be, it isn't as fun too but I will still give higher rating because of unique attacks and gameplay.

Rating: 5
Difficulty: 54


We have defeated the whole boss rush, and look, we have one more boss, which has not star rating, but have track from anime (Magic girl or something like that). Boss itself unlike the first game, is more concentrated to be as a reference to other avoidances, even though starightly you will only see attacks from Babel Miku and Summer festival Gumi and Miku. Avoidance is really long (5 minutes and 13 seconds), for me it took around 9 hours and 500 deaths. This boss has like 2 different phases, from which the first one has infinite jump, but second has same layout as Summer festival avoidance and without infinite jump. You will see pattern and random attacks from upper-mentioned avoidances as well as attacks, which inderectly represents steins;gate too. Interesting gameplay thing is the appearing airship in 2 minute of avoidance. When it appears it can go in 2 directions: left or right, which is randomly generated, but is important to make gameplay easier. For example to dodge easier the first airships aiming attacks you should dodge in opposite direction on which starts to go airship, for second attack you should go on other side and third like first time and etc. Is avoidance hard? Well it would be OK if not one few random attacks in last minute of avoidance. There is buffed fruit rain, which can give walls easily and after that you have randomly bouncing fruits (indirect reference to steins;gate or Gumi from first Goshi barrage), which later on splashes and can give unreadable walls. Luckily last phase I survived from my third attempt, even though attack looks really tough, since you have to dodge both first attack of Summer festival and aiming, and that isn't as easy as it looks. I would say that 2 floors of blocks was useles, but as reference to Summer festival it was fine (even though blocks were different). Was easier than Summer festival Gumi and Miku and Babel Miku, but is still challenging. I really liked the avoidance at first, but liked it less at the end. But still, it was fun experience! Oh and the airship is the same as in I wanna be the Magic Girl, only other sprite, which kind of looked like prequel or something even though in LIPCONE's game its completely different, but still fun fact.

Rating: 5.5
Difficulty: 52


When you finish the game you see 'Thank you for playing!', but you click on wierd new button, which appears when you clear every boss, you can go to credits and you will get to 'Thank you for playing!' screen, which is the same as in First Goshi barrage. And my bonus rating for the game will really high since I liked how did the creator tried to make visuals, chose good soundtracks and has interesting ideas for the game .

Bonus rating: 6


If there wouldn't be bonus rating, then rating of the game would be 4.9, but after bonus rating it is 5.07, which round of to 5.1. Did I like this game? I should admit that I liked it and I had fun even though this game was made in 2011! Game has its issues and has questionable content, but if you are determined to find good things among bad things, then you can try this one, but if you don't like old games and don't want to do questionable stuff or don't have that high skill to play this one, then you can skip this one, even though I doubt that random player who reads this review will be able to find the link of the game. But still, one of the better Hanshin's games, which is still better than a lot of nowadays games. Pretty chill one since you don't have platforming and you won't have restarting music or lot amount of trap problems. Don't see reason to talk more, since I already everything about each boss, and now just make your decisions whether it is or not worth to play!

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Tagged as: Avoidance BossRush
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Rating: 5.1 51       Difficulty: 56 56
Jun 3, 2018
GaspacoZanis
For: I wanna be the CaballerosⅥ
I wanna be the CaballerosⅥ is collab game maintained by ☆阪神☆ (Hanshin) and released in 2011. The game itself is as inferno said, predecessor (maybe even prequel) of other game maintained by LIPCONE I wanna brake the Eight beelzebubs. Actually LIPCONE is the same person as Hanshin, which can be easily seen by many similarities between his solo games under LIPCONE’s and Hanshin’s name (for example, there are many similarities between I wanna be the magic girl and I wanna be the Goshi barrage II, but about those maybe other time). But also he had once even wrote about this on web: http://dic.nicovideo.jp/a/%E2%98%86%E9%98%AA%E7%A5%9E%E2%98%86, where he says that he was former I wanna creator under the name Hanshin, and he is currently doing Vocalo P activities under the name LIPCONE, so we can conclude that those games under the name LIPCONE is also his games. I should say that I haven’t seen eight beelzebubs, so I can’t compare, but still I can say quite a lot about this project. This project is made by 6 different Japanese creators, which all were active only somewhere in 2010-2012 period, and you probably don’t know anyone from these creators, since their works weren’t so good and the most of them works are private, as well as this collab game. As I guess this was the first collab game by Hanshin, and that is why it didn’t result to be good. It isn’t terrible either, but mostly just some stages pull out this game to not be total disaster. If game has like 12 stages and one boss, which all has 1-2 screens, then only more or less good stages are made by 禮芭蘇亡@ (creator of I wanna be the LeafArrow, I wanna be the 2000 and one of the creators of I Wanna Be The ・q・p・and the author of engine on which is made this game and the creator of stage 6, 7 and 12 and looks like he is also creator of the boss too) and maybe also stage 3 and 9 creator’s stages are OK, but others are pretty questionable. Difficulty don’t change much, but to rate game more or less correctly, then let’s rate each stage separately and let’s see the average rating of the game. Also, I don’t know who made which stage, so I will try to conclude who made which. But what I can say more convincingly is that stage 6,7 and 12 is made by 禮芭蘇亡@, stage 3 and 9 is made by other one (maybe by 昆虫大好人間), the other creator (probably すしだね) has made stage 2, 4 and 8, but another one creator (who I can hardly recognize) probably has made stage 5 and 11 (mostly stages has similar spike designs) (either 澪亞 or 優チャん) and other two creators ( I would say hanshin and 澪亞) has made first and tenth stage. Oh, and obvious detail: the game has restarting music…

The game starts with pretty generic 2 screen stage of specific block and green background chose. The screen provides with RNG fruits, fruits which you should shoot, generic diagonal needle, uninteresting water jumps and etc., megaman music, traps which are not horrible, but which could be a bit better. That is pretty much it, nothing too interesting to see.
Rating: 2.5

The next stage shows us one screen of even more generic needle with restarting guy rock and speed blocks, which differs from other blocks with small arrow on it. Personally, I hated the most part of the jumps, and thank god, there are no saveblockers, so that some really annoying jumps can be skipped after first clear. The biggest complain I have about is the save where is speed blocks, because they are too fast and the fake blocks above is so boring that it can’t be really enjoyable. Pretty much all stages of this creator (who most likely is すしだね) are so bad. Just, meh.
Rating: 1

Stage 3 shows that this game isn’t totally ruined game. I don’t know surely who is the creator, but he made pretty much OK stage 3 and 9. This stage has 2 screens of needle followed by traps, which can be confusing to find. This stage has pretty weird track change, but it kind of fits here. Also stage has better sprite choice, so it feels better to play, however on second screen some sprites can be confusing, because they look like spikes, but they are not. Gameplay could be better, but I won’t say I disliked this stage so much. Pretty OK stage, however because it is confusing so I will put little down the rating.
Rating: 4.5

Stage 4 is most likely again stage made by すしだね, but it is little bit better. Visuals are pretty horrible, but gameplay is more original especially first save, which is kind of special in stage. The maze isn’t really the best thing here, but overall stage is slightly better than the second one.
Rating: 2

Stage 5 consists of 2 screens, which visually are just inverted. Stage consists of easy needle followed with traps. In second part you can actually choose to go up or down (up has way where is smiley face but down way has skull), but I doubt that it is really possible to go down, or at least it is very precise, since fruits are really fast and I really don’t know how to time them. But you still can go upper way and get further. The stage would be better if there wouldn’t be guyrock track to be honest.
Rating: 4

Starting from stage 6 I was surprised that game’s quality actually gets better. Stage has really good track, good visuals and unusual gimmick of teleporting to different places. From the style of the game I conclude that the creator is 禮芭蘇亡@, and I can say, that he actually pulled out the game little bit. He even in his stages made saveblockers, some additional soundeffects, visual things and gimmicks. I would probably give 5.5 rating, but for trying and wasting time on this I will put higher rating just of the respect, because looked like he cared more of the game than other creators. At least I liked these few screen better than others.
Rating: 6

Stage 7 was made by the same creator as previous one, but it has its differences. Mostly difference is choosing other track, which kind of fits well with the design of the stage. Some saves felt kind of generic, while others felt pretty unique. Few screens, but still kind of memorable. Even traps here felt more unique than in other stages. It is kind of interesting like previous stage, but I won’t higher up rating this time.
Rating: 5.5

After you clear stage 7, you will remember what were you playing all this time from the beginning. Yes, you started with generic stages and now it continues! Stage 8 is really similar like stage 2, because looks like is made by the same guy, and it follows the same thing too! Even worse generic needle, with more annoying jumps (also now we have blocks, which works as saveblockers…), generic visuals and now with megaman track. Oh, and save where is speed blocks is again pretty bad. Difficulty kind of little bit rise here, but I don’t think that doing diamond jump or some other jump should be big problem for player. I liked this slightly better than second stage, but it is still bad.
Rating: 1.5

How to improve situation if after good stages are one bad and ruined by one screen stage? Yes, you should put stage which looks again better! For this situation you can play stage 9, which looks like was made by the same guy who made as third stage. Now there is only one screen, but it has pretty unusual track, better visuals, but it has confusing traps. Nothing too special, but I kind of liked this stage. Not as much as stage 6 and 7, but still, decent screen.
Rating: 5

Stage 10 is pretty weird one screen stage, which is made by other person, and is different than any other screens. Specific music choice, whimsical visuals (speed blocks don’t have special design for some reason) and repetitive jumps and also some traps. Good thing is that here is no save blockers, so gameplay is little bit easier, since you can clear some annoying jumps once, and you can continue forward without a need to clear it once again. That is why I didn’t put down the lower rating, but it is still pretty meh stage.
Rating: 3

At first stage 11 looks like the stage, which were made by the same guy who made stage 2, 4 and 8, but if you look on spike design, then it more looks like from the guy who made stage 5. Stage itself has generic visuals and megaman track, as well as some annoying jumps, like water diagonals, but the gameplay actually is more unique, since the placement of blocks, traps and spikes are well-considerated, which can be seen on the last save. Maybe if creator would choose better background and better tilesets, then this one screen would look better. But now it is still pretty generic.
Rating: 2.5

The last stage is made by the same guy who made stage 6 and 7. Stage has spotlight gimmick, which is kind of nice for this game, but the gameplay is quite annoying here. The candle itself looks quite weird, but here I had real complains about some things. I still don’t get why here should be save blockers? Some jumps are so bad, that they are just annoying to redo. The music, visuals and traps itself are good, but some jumps are just useless. Why there should be annoying water diagonals or gate through which you have to get from the block height and some other ones too? Good stage ruined by few jumps.
Rating: 5

After you have beaten this stage you get to the room where you have to get down as shows one arrow. Boss itself represents weird creature, which apparently represents the knight or in other words Caballeros (caballeros from spanish is knight as I found it) , which you have to shoot in head. Several first attacks can be dodged at one spot and then there is 2 attacks which you have to do while from the up is dropping down several fruits, which you can even shoot. Attack is pretty RNG dependent, so it can be pretty annoying to do. Attacks itself looks OK as well as visuals. Big thanks I can say about soundtrack, which fits really well for the boss. And idea of approving that the name of the game was appropriate was really good! After several arguments,which I mentioned, I think this boss was made by 禮芭蘇亡@, but I don’t know for sure about that. Overall I kind of liked boss and idea, even though it has its problems.
Rating: 5.5

After you clear the boss you have to get down where you will have credits, after which you die and then teleports to the ‘Thank you for playing!’ screen, which is the same as the title screen. The whole technical thing in the game wasn’t really the best, even though I kind of liked both the credits and clear/ title screen. Kind of okay, so I will give bonus 5 rating for the whole idea and trying.
Bonus rating: 5

So, what are the conclusion and results of this game? The finite average result of the game’s rating is 3.785, which we can round of to 3.8 (without the bonus rating the finite rating would be just 3.692, so it wouldn’t change much). Conclusion is pretty easy: pretty messed up collab, which has potential to be at least OK, but which lost its potential because of some creators. Would I recommend this one? Well, if you are one of those like me, who like to find good things among trash, then sure, try it, but for others I would most likely not recommend this game, since I doubt that you will enjoy this experience, even if you will manage to find this game, which can be quite hard and even useless (even though I am looking forward to play other Hanshin’s games lol) !

P.S. Fun fact, which I recently found: in this game the goal is to be like 6 Caballeros - knights, or in other words to fight for the justice, and the same idea is for the sequel - i wanna break (brake) the eight beelzebubs, where the goal is to destroy the 8 devils in the word of justice. Interesting, isn't it?

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 3.8 38       Difficulty: 41 41
May 20, 2018
GaspacoZanis
For: I wanna be the Lizardmanmaster3 vs Love Dragons Remake
Review is based on 100% clear, but rating and dffuclty is based on any% clear with secrets.

I wanna be the Lizardmanmaster3 vs Love Dragons Remake is remake of third Lizardmanmaster, which was pretty catastrophical and unoriginal. This game showed the opposite, and was pretty fun to play. Games structure is same as in original – stage rush + extra stage. Since, I haven't cleared until the end the original game, then I won't compare the most part of extra content with original game, since I just haven't even seen the most of content.

Game starts similarly like 2 other remakes with creator's name, with moving title screen and with really good background music choice. The main game includes several new features, which makes game quite different from games, which was made before. This game now has new design of saves, which now is touchable and not shootable. Other feature is , as I call it 'darkness effect in the background', where dark color flashes a little bit in the background, which makes game to look better. Pictures of the main 4 areas hadn't changed, but the final areas picture now is already spoiled in the beginning of the game, and it isn't anymore kid's picture, now it is picture of skeleton dragon! After I first time had seen, I get pretty hyped up what sort of boss is it, but to get to it, you have to clear 4 other stages to get required items. But if you go to the portal, which is located in the middle of the screen, you can see hints of where secrets is located and if you want you can try to collect them all, to get to th extra stage. Music cis very mysterious, but fits a lot better than in original game. Oh, and if what, there is no tutorial screen, however button 'c' still works (it teleports to the beginning room), however I haven't seen any hint of it. And other change was deleting Lizardmankid's sprite, which can also be some sort of remaking storyline. But, let's look at the main gameplay, after all!

Before I start, I want to say, that the idea of the stage hadn't been changed, only gameplay of the stages was changed. My playthrough of stages was same as in original, so I won't change the order. So, as first stage, I chose the upper-right path, the maze one. As you start, you have to go left as in original game to get the secret part of picture. Secret in this game was quite buffed with some more spikes and by adding bouncy blocks from first remake of Lizardmanmaster. Oh, only here if you jump many times, you can regulate your height of the jump, which can seem kind of unobvious. Ok, fine, item was quite fun and I didn't get frustrated, so let's go forward! The main world starts similarly like in original – you have to find the correct path to escape the screen, but also have to avoid spikes and fake blocks, and later on invisble killer blocks. It can be quite of exhausting after each save, but world is pretty short, so you won't get too tired or too bored. Music kind of reminds of Kill the guy, but it still fits better if we remember, that music in this game doesn't restart, but in original it does it. Visual idea of showing blue and red raining depending on what gravity you have, was interesting, I have to admit.

As second stage, I chose upper-left world, which has the biggest changes from all other worlds. This now is stage, where you don't have any save, and you have to go up, but blocks fall down. Music is pretty SourPls, but thefact, that you don't have save in the beginning of the stage, makes music kind of restart, since after restarting you get back to portal room. What about the gameplay? Well, at some poin it was fun, at some point it felt little bit unfun, but mostly I had fun with it. Secret is also in the correct place as it was shown in hint room (in original picture of secret was incorrect), but in my opinion in original it looked a lot better, since it was well hidden, but here the main problem was to get it not find it. Probably the hardest secret in the game, which I randomly took without correct strat. Design could look better, but I won't make big complains about it, since here this stage looks a lot betterthan in original game!

As third one I chose downer-left world, which is basically basic needle, but also with vines and, of course, gravity changes. This was my favorite stage. This stage has changes for needle part, but also some saves was the same as in original. Design was simple, but moving background up or down depending or you go left or right was really unique! I had really fun time with this stage and the only complain was about the fact about some saves, which also was in original, but, which seemed pretty bad. Secret was hidden similarly as in original, but idea was completely different. Now you don't have to do all that garbage screen with vines and needle, and which is just garbage. Now you just have to do 2 diamonds in a row. Not a big deal to be honest, but it was a lot better than in original secret, really... OK, this was fun, so what we have for the last stage?

For last stage we have forest themed stage (originally it was sort of space stage), with appropriate music. From all stages, this has the biggest number of original saves. Good thing was that the most of them was nerfed or made more playable and, which fita lot better than in original game. Fun fact is that even secret location and the main secret is the same as in original. I don't have a lot to say about this stage, all what I can say is that it was quite fun needle!

After you have cleared these 4 stages, you can go to the last stage, which is completely different from original. This stage take place in space, has very SourPls music and has very cool gimmick – screen, which gets invisible and then again visible. There is no gravity changes or what, just few screen of needle, which was even fun to play and didn't had harder jumps than diamond jump or diagonal. And then you have a boss! This was really well made bossfight! This boss has 20 HP per phase, and in total of 4 phases, but you can spam boss luckily. Boss has awesome music choice for final boss as well as you can see cool effects in the background and really fun gameplay. Attacks isn't hard, even though they all are totally RNG, but again if you are skilled enough you can totally first try this boss. Interesting is fact, that you fall down and you should hurry up to kill the boss (you fall from 6 kilometres height, but sadly if you fall down, you don't have epic deathscreen, you just die as usual in these remake games). I would even say that it is the best part of the game! And, yes, after you have cleared this boss, you have “Thank you for playing!” screen, which tells that if you have all items you can try extra stage and as last you have red picture of .. (goat?) similarly like in original game, and we can look the extra stage! And, yes, as you can see, for everything until extra I can give rating: 7.5 and difficulty: 33 (mainly, because of the needle).

Following part of the review is about extra content:

So, when you have got all secrets, you can go down to enter extra stage. Once you enter the extra stage, music changes and you see new portals. Similarly like it was in original, you can go left or right, only now you have to pass diamond to get to extra path (uhm, ok?). Let's start from path, where fruits triggers on you, and you have to escape. This path is pretty similar like in original, only you can't save in postions where you want, because of non-existence of save blockers. But, still, it isn't necessary, since you have to pass only one screen of this type, which is pretty kind from Lizamas. But you still have to fight red fruit, on which I droppped original game... Thanks, at least that you added before second phase save! If we talk about the main gameplay, then I can say, that it is nerfed quite a lot. Now fruit has 2 times less HP (it goes from down from both sides, not from one side like it was originally). Gameplay is pretty much the same, it even felt harder, but still, first phase is pretty easy to clear. Second phase has faster bouncing fruit, and it is quite tough... But the worst thing is the troll after beating second phase: you have to go through room of the gates (10 gates or something), without save... I don't know does the original has same troll, but this was totally unfun... But after you get to the save this doesn't end! You have to beat real boss, which is blue dragon with 40 HP. After watching some videos of I wanna be the Lizardmanmaster3!! vs Love Dragons!! vs 裏モード content, I think there was other boss in original game, however I am not sure, since that game is buffed original or something like that (I don't know it, since that game has password, which is given after you beat on 100% original Lizardmanmaster 3), but if we look on this version of the boss, then I can say, that it has really good idea and was quite fun, however boss can be quite tough to beat, since all attacks are randomly generated and you have to dodge carefully. Interesting is that there is blue rain in the background, which can say something about other path, but about that later.This was quite fun boss, but it can get pretty unfun if you play for too long. But overall it was OK.

About similarities between original second path and remaked second path, I can only say, that the first screen has the same idea, where you have to jump over blocks really fast to escape from spike wall. I don't remember was it in original, but here you can in the beginning jump on the upper block, so it is basically skip, which probably is even obligatory to get further. Good thing is that the wall doesn't speed up at the end. But then you have new gimmick for several rooms. You have to live for 15 seconds on falling blocksand then you have to jump to opened path. Once you get further , you have new difficulties. You have more and more spikes, and it gets tougher and tougher. It is hard to say was it fun, since this area has one big issue: it can give you literally impossible random, which can get pretty annoying after some time. If you managed to clear this, then you have boss, which is... yes, basically mirrored previous boss, but now in orange color and now in the background is red rain.. Uhm, is that it? Well, no, you now have one more new attack, which is basically aiming attack. And, yes it has 40 HP too. I guess in original there was similar idea, but is it really that good to put it in remake? OK fine, let's just go forward...

Once you beat these 2 tracks, you can go up, where is portal, which is decorated as something special. Once you enter it, you get to new stage. No, it is not extra-extra stage! It is Outside a person stage. You have question what is it? As far as I got Outside a person is some creator or something. S once you enter it you can go down, but also you see 2 diamonds from previous stage, which if you path doesn't do anything. You can only enter red warp down. Once you enter it, you get to the final challenge (sort of though). I am not sure was this stage in original, and if it is, then what is it, so let's just look on what we have already. This is grey styled stage with really good music, which fits really well for the last stage. You have gravity changes, triggers, RNG screen and harder needle. You can see corners, diamonds and other hard jumps, which at some point even gets annoying. I have only complains for some ideas. First of all, why would you put saves, where you have to do just one hard jump? This just doesn't fit for this game at all. Second of all, why you can even skip some saves, like save, where you have diagonal blocks, you can just enter portal if you don't die, but it is still easy if you do it normally. And my biggest question: WHY did you put RNG screen, where spikes spawns randomly, and where is probably 50+% chance to get literally impossible combination? Just why? Uhh... So, what we have after we have beaten this stage? We have boss, which is different from original if we look on internet. We just have again skeleton dragon, but now with just 5 HP and in other situation. Now we have fast paced boss, where you have to remember savespots and bless just to have good RNG. Music is pretty catchy too, but I can't say that I didn't enjoy this boss, oppositely, I enjoyed it. Maybe it wasn't as fun boss as it was in first situation, but it was still ok. After you beat this boss, you finally after all these games have credits, but it is white&black credits.. Nice. Oh, and then we have “Thank you for playing!” and question “Are you Outside a person?”.. I didn't get the joke, to be honest. But, still, game is cleared, hurray! Rating and difficulty? Well, let's say, that, because of some unfun places, rating would be 6.8 or something, but difficulty would be 44 probably (again, mostly, because of needle)

Question, why we have normal kid, but not Lizardmankid, can be answered easily, in original Lizardmankid was meant to revenge the Kid for what he has done in previous games or something, but here we have alternative reality, where we don't play for that guy, who wants to revenge him. Or something like that, lol. Only I don't know why the lizard who was final boss of the original game appeared here in loading screen and volume test screen? I don't what is that character and why in original game, Lizardmankid is against him, but, still, it looks wierd, since I waited for him to be as the last boss, oh well...

What is conclusion for this game? This is pretty fun remake for third Lizardmanmaster, which I disliked. This game showed that even ruined game, can be remade really well and fun. Game has mostly fun stages, unique bosses, great soundtrack, cool visuals and other things, however everything starting from extra was quite ruined to be honest. And difficulty was questionable too, since extra got harder pretty fast. Still, this game is a lot better than original and it has some things, which you would like to try, so if you have this game, then I would probably recommend any% of this game for everyone and 100% for those who are more skilled to not get too frustrated. But, overall, really nice game, good job Lizamas!

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Rating: 7.5 75       Difficulty: 33 33
Mar 15, 2018
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