I wanna see the starry sky

Creator: 椛饅頭

Average Rating
8.0 / 10
Average Difficulty
41.7 / 100
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Adventure (4) Trap (2) Gimmick (2) Boss (1) Puzzle (2) Visual_Challenge (1)


  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by Xplayerlol
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis

9 Reviews:

A fairly lengthy adventure game with many screens used in this author's other games.

Not sure if there's an overall story being unfolded, but it's a neat idea to imagine the MFU (Mashikaku Fangame Universe) that unravels throught his creations.

Stage 0 starts off with standard platforming before a "joke" boss at the end.

Stage 1 uses a spotlight gimmick with sprinkled traps here and there, not to the appeal for many I'd imagine.

Stage 2 is a branching section where items need to be collected in order to progress towards the boss.
One path is a puzzle area and hints are provided with the game; but I have not used them, so I don't know how useful they really are.
It ends with a long platform-scroller save that medleys the previous sub areas, same goes after the boss but in a different way and with a chase sequence.

Stage 3 uses randomly coloured (after resets) starbits as killers, sometimes barely visible but there aren't a lot to avoid fortunately. Ennemies that shoot projectiles are also present and can give a hard time to pass through.

Stage 4 is where the "real" visual challenge comes in with very big snowflakes that can obstruct the vision of the platforming. Still a variety of new obstacles to overcome.

Final st(age)retch is just a few screens of platforming and a trap before reaching the conclusion.

The platforming evolves more difficult as we progress with a generous curve.
Various challenges come along the way depending on the stage we are in.
It remains creative for a big portion and tries to avoid too much standard stuff by having a wide range of unique obstacles.

It can be frustrating to have to go through darkness and have to map out the screens when progressing in the platforming and traps, but once it is passed, it becomes less of a guessing game, even during the snow stage.

Along the way, the boss at the end of each stage gives a fair challenge with or without the gimmick present in their respective stage (if there is one).
A few of them also come up with their own gimmicky way and innovate a new challenge to keep some creativity going.
They do take some time before being defeated and the satisfaction that goes with it feels pretty great.

Very enjoyable for the most part and very sad that it ends so suddenly, feels like something is missing.

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Tagged as: Adventure Trap Gimmick Boss Visual_Challenge
[1] Like
Rating: 8.5 85       Difficulty: 42 42
Feb 3, 2022
An interesting thing about this maker is that many of his fangames take place within the same place. You can recognize lots of screens from other of his games, like Cherry Brossom and Autumn Leaves, always arranged in the same way, but designed in different ways. It's like the maker made a huge set of interconnected screens and each of his games is just a route connecting the place that The Kid is at and the place The Kid wants to go to, while multiple specific events happen through the games. I really like this concept.
About the game itself: It's a fun adventure with a fair share of interesting stuff and a fair share of annoying stuff too. The bosses are quite interesting, although the last one follows the boring concept of getting stronger as his HP decreases. Some of them also have some really interesting attacks. The platforming is mostly fun and well designed, and paced in a mostly calm way. There's plenty of variety in the first few stages. Somewhat cute visuals, nice musics.
The spotlight gimmick is the first issue. Way too many leaps of faith in the worst possible places, and the spotlight's range is way too small, so even horizontal obstacles can be troublesome. There are lots of gaps between walls that sound like passages, but lead to absolutely nowhere. They have simply no reason to be there. The later stages don't have nearly as much variety as the earlier stages do, and they get repetitive quite quickly thanks to that. The spikes and the tiles really don't fit at some points. And the game ends WAY too suddenly.
It's a fun game, although it has its flaws. Would recommend, maybe.

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Tagged as: Adventure Trap Gimmick Puzzle
[1] Like
Rating: 7.1 71       Difficulty: 40 40
Jan 27, 2016
I wanna see the starry sky is pretty long adventure game made by the same creator, who also made games with similar names. The most famous are I wanna see the Autumn leaves and I wanna see the Cherry brossom, which screens you may recognise in this game, as Xplayerlol said it, but since I haven't played other this creator's games, so I don't know what are similarities or differences. Game itself gives mixed feelings during all of the stages. Platforming ideas are really cool, and I liked idea how these areas are connected to each other. The main area is the fruit forest, which changes its look after other stage completion. You will notice autum day, autumn night and winter changes. The forest itself doesn't give too hard saves, even though some may be trickier than others. The main problem are other stages, which you should do in between. You will have to deal with weird spotlight gimmicks, with dragging box gimmicks and will have to avoid different fairies in your dreams., but even though it may be quite hard to do, and I am not even surprised why creator even made archive 'hint' for dragging box puzzles (even though that archive has password..), but it is really fun to learn what to do and where to go, to make a progress, and I personally had fun time with these stages. The annoying part are bosses. Coloured ball is pretty easy and doesn't make a huge problems, volcano's (?) first phase neither, however second phase is suddenly very hard and unfair, since random lava creatures (which name I still don't know) spawns you cannot react properly to and you have to hope that you won't be killed by bad RNG (also you cannot shoot better or something, since that part is kind of avoidance in which these laav creatures can only deal damage to the boss...). Weird creature in dream stage is also quite annoying, since you have to kill all fairies with a boss, which can be quite problematic, even though it didn't take too much time. The snowman may seem also annoying, but I actually enjoyed it and liked that it is actually fair, even though quite challenging, especially towards the end, but it is also very original and has really good soundtrack, which helps to get motivation to try harder. Snowman is actually final boss, even though after you beat him, there are a few screens of winter forest, and then there are suddenlt credits. I actually expected to end in a starry sky, however creator final stage called in credits as 'starry sky?'. I think creator wanted to say that in winter gray sky, you won't be able to see through the clouds stars, but they are somewhere there. Interesting idea, even though may seem quite whimsical, to be honest. Also, I didn't get why title screen has Guy rock soundtrack? Anyway, this game was fine most of the time, even though was also quite annoying and unfair too, so I have mixed feelings about it. Would probably recommend, but only if you are experienced with adventure games and if you don't afraid to stuck somewhere and to spend more than an hour to beat it (for me it took more than 4 hours), however because of its pros and cons, I cannot give a really high rating as others did, sorry.

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Tagged as: Adventure Puzzle
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Rating: 6.4 64       Difficulty: 45 45
Jul 22, 2019
It's a half decent adventure game that turned out to be a bit longer than I was expecting. Overall it's not really difficult, production is half-decent, and the bosses are pretty fair.

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Rating: 7.0 70       Difficulty: 35 35
Jan 26, 2016
Really nice adventure game that isn't too hard. Would definitely recommend.

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Tagged as: Adventure
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Rating: 8.5 85       Difficulty: 45 45
Jan 25, 2016