21 Reviews:
Klazen108
This is a nice, slow paced avoidance. It does start out very slow, you're pretty much guaranteed to not die for about 30 seconds. I wouldn't say play this if you're looking for an exciting frenzy of apples, but if you're a newbie looking to clear your first avoidance or just want to relax, then give Fib a try!
[2] Likes
Rating: 6.5 65
Difficulty: 35 35
Feb 22, 2015
Drug_Solo
Okay-ish cute avoidance. Kinda boring cause you're waiting ~10 seconds between attacks.
[0] Likes
Rating: 7.1 71
Difficulty: 35 35
Oct 30, 2024
GaspacoZanis
Review may contain spoilers!
When I started, I had serious Déjà vu from I wanna daydream. I had feeling that I am playing I wanna daydream, but couldn't understand why. Looking once again on sunbla's video of I wanna daydream, I realized that this avoidance was also used in that game. Actually 5 out of 8 avoidances can be played in Dagger's other games (if you are interested, then those 5 games are following: I wanna be Assaulted, I wanna be with you, I Wanna Exterminate the Monsters, I wanna fib and I wanna eat the Cranberry (I think it is the only game, which was relased after final relase of I wanna daydream). Pretty fun fact I guess, however I don't know did Dagger copied this avoidance to I wanna daydream or it was added first in early versions of I wanna daydream, since both avoidances looked very similar to each other (I guess they are the same). If you are wondering, then according to Dagger's old blog, I wanna fib is his 22nd fangame, but I wanna daydream 26th one. Also for some reason I wanna fib was released on 1st of April, even though it is totally a serious game.
Now about the game itself. It is one avoidance game with soundtrack ウソ, sang by Gumi. Soundtrack is very well picked and I really like it. For some reason soundtrack really helped and made the whole experience even more fun than if it was different soundtrack. Many people consider avoidance as slow-paced, but I wouldn't call it as very slow and wouldn't even talk as an avoidance where you could relax. RNG is readable even though may seem quite challenging for very beginners and some patterns, especially at the very end, seems quite tricky to figure out. Visuals are really well-made and are eye-pleasing. Attacks are synched very well with the music and everything looks quite organic. I don't know what people disliked in this avoidance, but for me, this is just perfect! Maybe some RNG attacks could be more original, but I think that other than that I don't have many complaints. Yes, it is not high visual effect avoidances like I wanna be the Aquamarine and I wanna be the Pendulum ones, but it was not required, in my opinion, current effects make the whole experience satisfying. Yes, you should be careful and very concentrated all 4 minutes, which wasn't really and probably is reason, why I cannot give avoidance 9 or higher mark, but those are details, and if you do have this private game, I would highly recommend this to anyone - for advanced players this is going to be great avoidance to spend a few minutes, but for beginners this is great advantage to have a challenge for an hour or so - and in my opinion, everyone is going to be satisfied!
Definitely underrated game, in my opinion, and good job, Dagger!
[0] Likes
When I started, I had serious Déjà vu from I wanna daydream. I had feeling that I am playing I wanna daydream, but couldn't understand why. Looking once again on sunbla's video of I wanna daydream, I realized that this avoidance was also used in that game. Actually 5 out of 8 avoidances can be played in Dagger's other games (if you are interested, then those 5 games are following: I wanna be Assaulted, I wanna be with you, I Wanna Exterminate the Monsters, I wanna fib and I wanna eat the Cranberry (I think it is the only game, which was relased after final relase of I wanna daydream). Pretty fun fact I guess, however I don't know did Dagger copied this avoidance to I wanna daydream or it was added first in early versions of I wanna daydream, since both avoidances looked very similar to each other (I guess they are the same). If you are wondering, then according to Dagger's old blog, I wanna fib is his 22nd fangame, but I wanna daydream 26th one. Also for some reason I wanna fib was released on 1st of April, even though it is totally a serious game.
Now about the game itself. It is one avoidance game with soundtrack ウソ, sang by Gumi. Soundtrack is very well picked and I really like it. For some reason soundtrack really helped and made the whole experience even more fun than if it was different soundtrack. Many people consider avoidance as slow-paced, but I wouldn't call it as very slow and wouldn't even talk as an avoidance where you could relax. RNG is readable even though may seem quite challenging for very beginners and some patterns, especially at the very end, seems quite tricky to figure out. Visuals are really well-made and are eye-pleasing. Attacks are synched very well with the music and everything looks quite organic. I don't know what people disliked in this avoidance, but for me, this is just perfect! Maybe some RNG attacks could be more original, but I think that other than that I don't have many complaints. Yes, it is not high visual effect avoidances like I wanna be the Aquamarine and I wanna be the Pendulum ones, but it was not required, in my opinion, current effects make the whole experience satisfying. Yes, you should be careful and very concentrated all 4 minutes, which wasn't really and probably is reason, why I cannot give avoidance 9 or higher mark, but those are details, and if you do have this private game, I would highly recommend this to anyone - for advanced players this is going to be great avoidance to spend a few minutes, but for beginners this is great advantage to have a challenge for an hour or so - and in my opinion, everyone is going to be satisfied!
Definitely underrated game, in my opinion, and good job, Dagger!
Rating: 8.8 88
Difficulty: 30 30
Jul 23, 2019