I Wanna Decimate The Purple Taisa

Creator: Mastermaxify

Average Rating
7.6 / 10
Average Difficulty
61.2 / 100
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Avoidance (10) Boss (7) Taisa (8)


  • by Wolfiexe
  • by GaspacoZanis
  • by maxg26
  • by Wolfiexe

Creator's Comments:

maxg26 [Creator]
Small balancing update here: https://drive.google.com/file/d/1qTCU_ZG-TQ4mBTEhWzdROgJ09H6ecfR-/view?usp=sharing

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Tagged as: Avoidance Taisa
[2] Likes
Rating: N/A       Difficulty: 65 65
Jun 29, 2019

21 Reviews:

It's not often that you get an avoidance fight that is challenging yet fair, and also fun to play. Good balance on the attacks and theoretically beatable on your first go, which is something I can respect a lot. As far as avoidance fights go, this is way up there for me.

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Tagged as: Avoidance Taisa
[3] Likes
Rating: 7.9 79       Difficulty: 65 65
Jul 7, 2019
me likey

i tried playing it again, and i only realized just how badly balanced this is, the entire fight is just wasting 2 minutes on phase 1 to get an attempt on phase 2, and maybe i just got unlucky but i died on it
12 times, whereas i died on phase 1 9 times

me not that likey

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Tagged as: Avoidance Boss Taisa
[2] Likes
Rating: 6.0 60       Difficulty: 62 62
Jun 29, 2019
Every single attack in first phase frustrates me. Second phase was okay

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[0] Likes
Rating: 4.6 46       Difficulty: 63 63
Sep 6, 2022
Review based on clearing game twice on v1.04 (in 2020 and in 2022)

'I Wanna Decimate The Purple Taisa' is one of the Mastermaxify's earlier creations – it feels like being inspired and modern look on Colonel genre at all. It is made in 2019, so it came before other famous creator modern Taisa bossfight interpretations. However, it still holds up even up until now, in my opinion.

The game consists from short passage of platforming without spikes. The main difficulty is to do twice in a row F jump. It can be a little bit frustrating, but it is not the worst thing ever – I even like this idea – it feels like a modern tribute to 'I Wanna be the TIS', to be honest.

However, the main part of the game is Taisa bossfight. As you can tell from other reviews – this Taisa bossfight consists from 2 parts – avoidance part and infinite jump part where you should shoot in order to progress. The first part being avoidance is actually the reason why this game was chosen for FSR avoidance, despite its second phase not being your usual avoidance. Usually I would complain about it, but I think maybe it is not a very big deal – avoidance is one of the better things in original FSR avoidance Gold tier.

As I said – I have cleared this avoidance 2 times – first time in 2020, because of FSR avoidance, and now in 2022, because I wanted to re-fresh memories and to have new ideas for the review. And for this particular game my experience 2 years ago and now has changed. Even statistically wise I have beaten this game twice as fast, although for many other FSR avoidance Gold tier games I spent around the same time, if not even more.

Avoidance is rather simplistic, although it is clearly inspired from 'Soulless' , which came that year out. And I like that! Every attack is readable and feels fair enough gameplay wise to play. When I played this game first time I felt like 'Star attack' and final attack before 2nd phase are really hard, but now when I was re-playing they felt rather skill-based. Difficulty wise it is probably around 45-50 (maybe, a little bit harder if you rate stuff a little bit different than me). However, the main difficulty comes from 2nd phase.

You have shooting boss (with different soundtrack), while having infinite jump. And you need to dodge while gameplay gradually becomes more and more difficult. Not gonna lie, near the end, when 'line attack' is getting added, you can feel that if you are lucky enough then it is gonna be a lot easier. Because if line attack spawns nearby your side, then it really makes dodging harder. If first time it took me 7 times to beat it, then second time it took me around 5 times, although I could have first tried. However, I had fun – it was really stressful to dodge while shooting. And I felt as if it is still very skill-based – all my deaths I could have prevented if I played better. But it is hard. It really makes difficulty way higher than it could have been. But is it? In my opinion, no – it is really fun to replay first phase and it is fun to dodge in second phase too.

I have seen that in other reviews it is being pointed out that avoidance has bad design, being unbalanced and having questionable attacks. In my opinion, it is a bit exaggerated. I still spent way more deaths on first phase, rather than second one. Even if first phase is easier, it is not easy – you still need to read well enough. It did not feel like burden for me – it was fun to listen to really good soundtrack and to dodge non-standard attacks. Moreover, on my second playthrough I realized that all attacks can be readable if you are enough experienced, even the 'star attack'. Not that I complained a lot about it on my first playthrough though – I had more issues with last attack, which is a bit tricky to read if you are not well-experienced.

And after all – I was more annoyed from 2 F-jumps placed in a row in platforming (spent like 7 minutes just to do it properly on my second playthrough) rather than 2nd phase of Taisa.

Ultimately, this game definitely feels like a good test of your current skill level, which was pointed out in user's 'Wolfiexe' review . It feels challenging when you are not playing very well. And it feels relaxing when you have enough skill to not worry about high speed bullets.

In my opinion, Mastermaxify achieved very good result with a simplicity. There are no 'Kardia-like' attacks, which would feel as if you are in a math exam (don't get me wrong, I like these type of attacks though) . It is not sophisticated, and you just enjoy an hour or two with a bit of concentration while reading bullets.

Fun fact: while I was adding 'DBGHELP.dll' file (to reduce GMS laggs), because there is none in the version I played – I found out that this game's alternative title is 'Razzor.exe'. lol

Anyway, to sum up, this is a very fun little game.

If you don't mind few F jumps or above-average difficulty bossfight – I think it is a really good game to play. I had fun time, for sure!

Would recommend!

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Tagged as: Avoidance Boss Taisa
[0] Likes
Rating: 8.0 80       Difficulty: 57 57
Aug 18, 2022
Very good intermediate difficulty colonel-styled boss fight. The first phase of the boss is an avoidance with a variety of pretty fun barrage attacks, however, what makes the fight stand out is the second phase, which is an infinite jump shootable boss barrage phase that introduces new attacks as you deplete its HP. I've always been a fan of infinite jump bosses like this and this does it in a really good way, being always very fun and tense to get to and play.

Overall, definitely recommended.

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Tagged as: Avoidance Boss Taisa
[0] Likes
Rating: 8.5 85       Difficulty: 62 62
Feb 18, 2021