Razzor_iw's Profile
Send a PMJoined on: Mar 6, 2018
Bio:
i'm razzor. sometimes
I've submitted:
264 Ratings!
225 Reviews!
31 Screenshots!



Report this user
264 Games
225 Reviews
Razzor_iw
For: NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNnnice
For: NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNnnice
no clue what this game is but congrats to it for successfully causing the first ever recorded delfruit crashout
Tagged as: GG
[12] Likes
Rating: N/A
Difficulty: N/A
Feb 12, 2025
Razzor_iw
For: I wanna be the Future Dominators
For: I wanna be the Future Dominators
it's cute but not that interesting for the most part; lily stage attack is boring
Tagged as: Avoidance
[1] Like
Rating: 7.7
Difficulty: 92
Jan 4, 2025
Razzor_iw
For: I Don't Want To Watch The Eckhart Tolle Video
For: I Don't Want To Watch The Eckhart Tolle Video
i think the gameover screen is trying to communicate something
Tagged as: Skeletrix_Island
[2] Likes
Rating: 10.0
Difficulty: N/A
Sep 16, 2024
Razzor_iw
For: I wanna be the Imasugu
For: I wanna be the Imasugu
this is the gambling equivalent of drinking wood alcohol. Godspeed
Tagged as: Avoidance
[3] Likes
Rating: N/A
Difficulty: 96 96
Sep 8, 2024
Razzor_iw
For: I wanna Idealization
For: I wanna Idealization
Tagged as: Avoidance
[0] Likes
Rating: 9.5 95
Difficulty: 70 70
Sep 1, 2024
Razzor_iw
For: I wanna Prima
For: I wanna Prima
i'd like to preface this with the fact that it is laughably uncharacteristic of me to really go in-depth with any game i tend to review, regardless of how much i adore or dislike it - i am no wordsmith, nor do i have a predisposition for any form of writing, reviews or not; it is to say that it is just simply not a thing i like doing
alas, the amount of emotions Prima has caused me to have has made me step out of my comfort zone in order to say that it has done something that i've always thought was possible for avoidances, but still something i wouldn't have expected to see so soon: an honest-to-god complete experience, on par with other works of art that i've held in the highest esteem, whether from the fangame community or not
following this game's release, a lot of thinking was in line for me in regards to avoidance design and the like, and to tell the truth, i've never been further from being able to convey what makes Prima stand out from the rest for me
i've seen and played an amount of avoidance that would be hard for me to quantify, and throughout all that time there were many entries in the genre that awe me, ones i think about to this day - God, Kakki, Verre, Melanzana, Mayumushi, MHC, Battlegrounds, even NN's previous two works, Kardia and Odoryanse - all avoidances deserving of the highest praise, for they are what i'd considered to be the ideal, perfectly executing the flow and atmosphere that they themselves establish, disregarding my own personal complaints i may have for some of them
however, in spite of the individual accomplishments of these avoidances, named and unnamed, they all remain just that - a niche genre of games in a niche genre of games; a unique form of skill expression, sure, but no matter how much i've expressed my love for them, it's hard to say that they've captivated me in a way that's beyond the standard avoidance experience
Prima was the first avoidance that at last broke that trend that i've experienced up until this point, and i couldn't be happier to see this genre finally blossom and show what its truly capable of
as said before, i would not be able to truly and accurately explain why it and no other game before has managed to reach this level, but even if i could, i don't think any method for understanding exists better than experiencing this game for yourself - it is a difficult and time-consuming endeavour, but i believe that you will be rewarded for sticking with this game through to the end, because Prima, to me, is a life-changing adventure contained within just 3 minutes, beginning with a single attempt
the final thing i'd like to say to close this off, is that Prima is not "the perfect avoidance", nor is it the recipe for creating one, it is just the first of the many hypothetical masterpieces currently waiting to be made coming from the deepest parts of someone's heart, and to all the avoidance makers out there - please, do your best, i believe in you and earnestly await the best you can do
03/08/2024 20:10:41 - Initial startup
...
death [ 7530 ]
time [ 93:41:00 ]
...
27/01/2025 17:23:20 - 1 clear
The world starts to spin now. Goodbye.
[5] Likes
alas, the amount of emotions Prima has caused me to have has made me step out of my comfort zone in order to say that it has done something that i've always thought was possible for avoidances, but still something i wouldn't have expected to see so soon: an honest-to-god complete experience, on par with other works of art that i've held in the highest esteem, whether from the fangame community or not
following this game's release, a lot of thinking was in line for me in regards to avoidance design and the like, and to tell the truth, i've never been further from being able to convey what makes Prima stand out from the rest for me
i've seen and played an amount of avoidance that would be hard for me to quantify, and throughout all that time there were many entries in the genre that awe me, ones i think about to this day - God, Kakki, Verre, Melanzana, Mayumushi, MHC, Battlegrounds, even NN's previous two works, Kardia and Odoryanse - all avoidances deserving of the highest praise, for they are what i'd considered to be the ideal, perfectly executing the flow and atmosphere that they themselves establish, disregarding my own personal complaints i may have for some of them
however, in spite of the individual accomplishments of these avoidances, named and unnamed, they all remain just that - a niche genre of games in a niche genre of games; a unique form of skill expression, sure, but no matter how much i've expressed my love for them, it's hard to say that they've captivated me in a way that's beyond the standard avoidance experience
Prima was the first avoidance that at last broke that trend that i've experienced up until this point, and i couldn't be happier to see this genre finally blossom and show what its truly capable of
as said before, i would not be able to truly and accurately explain why it and no other game before has managed to reach this level, but even if i could, i don't think any method for understanding exists better than experiencing this game for yourself - it is a difficult and time-consuming endeavour, but i believe that you will be rewarded for sticking with this game through to the end, because Prima, to me, is a life-changing adventure contained within just 3 minutes, beginning with a single attempt
the final thing i'd like to say to close this off, is that Prima is not "the perfect avoidance", nor is it the recipe for creating one, it is just the first of the many hypothetical masterpieces currently waiting to be made coming from the deepest parts of someone's heart, and to all the avoidance makers out there - please, do your best, i believe in you and earnestly await the best you can do
03/08/2024 20:10:41 - Initial startup
...
death [ 7530 ]
time [ 93:41:00 ]
...
27/01/2025 17:23:20 - 1 clear
The world starts to spin now. Goodbye.
Rating: 10.0 100
Difficulty: 95 95
Aug 20, 2024
Razzor_iw
For: I wanna be the E
For: I wanna be the E
it's literally impossible for this mf to miss
[2] Likes
Rating: 10.0 100
Difficulty: 70 70
Aug 10, 2024
Razzor_iw
For: Ance Tournament Collection
For: Ance Tournament Collection
12 LITTLE FRAGMENTS OF SILENCE
[4] Likes
Rating: 10.0 100
Difficulty: 0 0
Feb 18, 2024
17 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Cyber Thunder Cider | 72.6 | 9.2 | 50 |
DEATH GRIPS IS ONLINE | 91.1 | 9.4 | 17 |
FASF 2020 Blind Avoidance | 71.9 | 8.1 | 15 |
I Wanna Get Some Drip | 36.3 | 7.4 | 52 |
I Wanna Get The Perfume | 66.4 | 7.7 | 40 |
I Wanna Get The Perfume+ | 84.6 | 7.1 | 13 |
Milky Ways | 62.4 | 8.6 | 46 |
Milky Ways+ | 75.4 | 8.2 | 9 |
I Wanna Pet The Cat | 75.4 | 6.5 | 6 |
I Wanna Pet The Cat 2 | 74.3 | 7.5 | 5 |
Remorseless Taisa | 64.5 | 8.1 | 32 |
RNG Dungeon | 81.4 | 8.5 | 38 |
Schwarlitz's Requiem | 95.2 | 8.5 | 17 |
Soulless Hard Mode | 98.6 | 8.5 | 9 |
the fight against the ultimate threat | 25.6 | 6.9 | 33 |
The REAL JRocker Area | 47.2 | 7.9 | 24 |
The Real Roaka Area | 44.8 | 7.9 | 14 |
29 Favorite Games
32 Cleared Games