I wanna Decisive Taisa

Creator: Marios

Average Rating
8.9 / 10
Average Difficulty
95.3 / 100
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Avoidance (2) Taisa (2) Barrage (1) Difficult (1)


  • by Razzor_iw
  • by Razzor_iw

3 Reviews:

It's been 2 years since I've first witnessed the glory that is Decisive Taisa. And in that moment I thought to myself that I would never try this out because it looked too insane. 2 years later, I decide to try it out because it looked like a fun thing to kill time on. Then it turned into a grind, which eventually lead me to beating it. This boss has alot of good stuff in it.

When you boot up the game you're greeted with a pretty weird titlescreen, which, in my opinion, is pretty meh. But don't let that be the judge of this avoidance, because this might be the best avoidance you'll ever play in your life (or not, maybe I just like it too much). After selecting your savefile and entering the start warp, you come in a room with a giant save and warp, and with a strange cube to the right of the room. Now onto the boss. It starts out with 3 flashes that are synced to the music, and then the fight begins. The intro is mostly pattern, the only rng part being the circles made out of gray bullets, it's weird when you start learning it, but after that it becomes doable 100% of the time. After that attack a barrage of bullets starts flying out on you, followed by rainbow bullets coming out of colonel himself. Then a spiral of curving bullets appears. It's tough to read but you get better at it as time passes. After an attack which requires you to go to the center you are greeted by one of the harder attacks in the boss, the bouncing red bullets. As they start they speed up after each burst. After a certain amount of time butterfly shaped projectiles come out, and soon you'll find out they wrap around the screen. Thankfully they are pattern so you won't have to worry about them too much. After that attack comes one of the best attacks in the entire boss. It's mostly pattern, which would make it boring, but there is an rng element to it, and said element are the stars that the colonel shoots. They make the attack fun every time you play it, and to make it more fair, colonel stops shooting them during important parts of the pattern. After 2 short attacks comes "The Seal". It's an attack that can be divided into 3 parts: Green, Yellow, and Pink. Green slows down the bullets coming down from the ceiling, the bullets are also pattern so this part is a contender for the easiest part in the boss. Yellow destroys the bullets while shooting out stars from itself that all go down after a certain amount of time since they were shot out. Colonel also shoots big white bullets at you, it's super nice to play and you always feel like it's your fault when you die to it. Pink moves left to right, destroys the bullets, and shoots out projectiles in a heart shape. Colonel shoots some weird orbs that emit projectiles that are affected by gravity. Then the seal shrinks and that marks the end of it. After a few attacks (one of them being slightly annoying), comes the rotating stars of pure death. It's a a 20-30 second long attack that is filled with rng, despite it being so simple it comes out as a really fun attack that makes you clutch your ass each time you play it. After that attack the music becomes more intense, and you could feel the end coming. 2 giant star shaped thingies get shot out of Colonel, which are sometimes quite hard to dodge. And then 2 circles close in on you whilst Colonel shoots out 2 shapes, and a green spiral. Then you get instagibbed by 2 rounds of aiming projectiles. After that the 3 final attacks begin. The first one is pretty lame, it's just bullets that aim at you after a certain amount of time. The transition to the next attack can be stupid though. The next attack is a pretty neat barrage consisting of flower shaped bursts. Then, as the music starts to shift, the Colonel's stand is created. The Pseudo-cube is a very precise pattern that lasts for quite a while, and it's the last thing that can stop you from beating the boss. Once you get past it, Colonel goes into sicko mode and starts shooting everything at you. Then it all stops, and Colonel tries to get you with a bunch of easy-to-avoid bursts. And it all ends gloriously.

Overall, this is one of the best avoidances there are, and I would 100% recommend you to atleast give this a good chance.

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Tagged as: Avoidance Taisa Barrage Difficult
[3] Likes
Rating: 9.6 96       Difficulty: 96 96
Feb 16, 2019
I'll take this over Last TIS anyday.

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Tagged as: Avoidance Taisa
[0] Likes
Rating: 8.3 83       Difficulty: 93 93
Mar 30, 2019
[0] Likes
Rating: 8.7 87       Difficulty: 97 97
Feb 4, 2018