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Joined on: Oct 27, 2019

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8 Reviews

Yiaz
For: Amaranth Needle
As the readme says this is a CN1 inspired needle game. Unfortunately it takes the worst parts of it, having no save balance with some saves being incredibly difficult while others are almost first-tryable. Not only that, but a lot of the needle in this game is very unfun to play. There are quite some rooms that are basically just generic jumps spam and feel like filler or there is also an abundance of rooms that are generally interestingly designed and ruined by incredibly precise jumps at the very end or close to the end, thereby artificially increasing the play time by a lot. It is undeniable that there was some effort put into the game since there are also many rather well designed or interesting saves but in comparison to the bad parts of the game there are way too few of those. Also there are secrets that you probably need for an upcoming extra stage. Getting those also is mostly a pain since they are normally just backtracks that make you spend longer on saves yet again; the secret on F49 and 92 Another being especially terrible.
All in all I think that this game could be really good and fun and all but the terrible balance ruins it and makes it impossible for me to recommend this to anyone.

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[5] Likes
Rating: 4.0 40       Difficulty: 89 89
Jan 16, 2020
Yiaz
For: Neo Needle Buffet
So as Amateur said this is a needle collab between maybe less known makers with standard and gimmicky needle. I will give my opinion and ratings, which differ from the readme, on each area in ascending difficulty.

Vierandice area: It is standard needle, pretty easy, mostly one save screens. Doesn't do anything special but doesn't do anything terrible either, so overally pretty chill.
6/10 55/100

Amateurs area: The other vanilla needle stage in this game. A lot of short saves with somewhat standard jumps that are all changed in ways to make them somehow weird-ish which was nice, was fun to play and generally also pretty easy.
8/10 60/100

Bummers area: Needle that uses screen rotations, catharsis water, water1,2,3 and all the good stuff to get to the warps. Many people may find the needle layout ugly but I am personally really fond of it and together with the needle design this area was great, though the screen rotations can be a bit annoying but they are not chained together so it is mostly fine.
9.5/10 65/100

Synthasmagoria area: Definetly the coolest area in the game. The objects get smaller over the course of the stage and it is mostly centered about having to do vines fast. The design though is superb and eventhough sometimes it feels like the saves go too far for their own good it is just so incredibly well designed that that is no bother.
10/10 70/100

Randomchaos area: An area with needle consisting of half-spikes and fake ends that make you go detours. I was honestly not too much of a fan of this area. I can't really put my finger on it. some saves felt nice, others just didn't but it was still an alright area
6.5/10 70/100

Gabs area: This stage has moving spike which change speed when you jump. When I thought of how this gimmick works I thought the stage would be terrible. Unfortunately I was right. The saves are pretty long, there are a lot of moving spikes and finding a good way to get through the saves is just trial and error until you find a good strat and learn it by heart. It just ended up being incredibly tedious and that together with the area being quite difficult made it a very unpleasant experience.
2/10 75/100

Kiyoshis area: This area focuses mostly on apple platforming with some triggers here and there. The saves are really long and and the area is quite difficult. Some jumps are imo a bit too tight and he sometimes goes a bit overboard with the saves that are already really long which can be a downside. Overall the area is really fun outside of maybe one save.
9/10 80/100

Jrocker area: Lastly, Jrocker's area is noesis inspired with mostly short saves involving triggers, apple circles and bouncing water. The area has a lot of cool things but also some things that drag it down. While most the saves feel satisfying to do and the movements are generally cool, there are at least 2 saves that start with fulljumps and more high jumps later. That really does take a toll on your hands and combined with forced lowjumps in the same saves and the high difficulty of the area thats definetly a minus. Also I am not sure what to think of some of the saves as the apple patterns are sometimes forcing pretty tight dodges and can be kinda hard to learn. Generally I think this area was fun but I wish it was made a bit more comfortable on the hands at least.
8/10 85/100

So ye, would recommend to play this game since there is a lot of good content to be found. But be prepared for pretty hard platforming, so it surely isn't for everyone.

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[5] Likes
Rating: 7.5 75       Difficulty: 85 85
Dec 22, 2019
Yiaz
For: I wanna destroyed over
2 screens of needle that look like from 2011.
Last saves of both screens are longer and harder than the others that are really short.
At the end everything explodes.
Amazing.

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[0] Likes
Rating: 1.5 15       Difficulty: 70 70
Dec 7, 2019
Yiaz
For: Risk of Needle
There are 3 stages in this game.
First stage is really easy and nothing special, the second one is really hard and terrible and the last one is also really hard but I guess 2/3rds fun.
Not worth to play this game to play those ~5 good saves.

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[1] Like
Rating: 4.2 42       Difficulty: 86 86
Nov 27, 2019
Yiaz
For: I wanna ending end
A game that looks like a rukitogame but doesn't play like one at all. Most of the saves are just either a few hard jumps chained together or a few standard things like diagonals and 16px. The only things that stood out were the title screen which had about as many traps as the entire game combined and the third save of the second screen which was just abysmal.
Wouldn't recommend.

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[2] Likes
Rating: 4.0 40       Difficulty: 70 70
Nov 23, 2019
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