I wanna be the Interaction

Creator: FailJguy

Average Rating
8.1 / 10
Average Difficulty
68.5 / 100
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Adventure (3) Needle (4) Avoidance (7) Trap (5) Boss (1) Miku (1) Long (1) Lovelive (1)


  • by DestinationMystery
  • by DestinationMystery
  • by DestinationMystery
  • by DestinationMystery
  • by DestinationMystery
  • by DestinationMystery
  • by DestinationMystery

14 Reviews:

I didn't know much about Interaction going into it, other than what I could see in the screenshot gallery above, which honestly seemed like quite the mixture. The game is apparently incomplete, leaving no real GG screen other than the knowledge that you've beaten all there is to beat. I'd love to see FailJguy finish this off one day because what game does offer is really quite great.

The game starts off with you in a hub of 6 different portals, each with a star difficulty rating. The ratings felt fairly accurate for the most part, although each player will inevitably struggle with some stages more than others due to the nature of what that stage has to offer. Interaction on a whole isn't exactly an easy game, and be prepared for a real challenge in some parts.

Without covering each stage individually, I'll say each one follows the same formula of having a platforming segment and a boss segment. The platforming is either a straight-up needle stage, or a trap/troll-inspired stage, sometimes with mixes of both and even a bit of puzzling in there. The traps in particular are for the most part really quite fun, and only one segment felt a little dull, at least compared to the rest of the traps in the game.

The bosses are all really fun and exciting to play, with a bunch of interesting attacks. Nothing really feels unfair once you figure things out, and I didn't really have any complaints. Two of the bosses are avoidances, which may be a turn-off to those who aren't fans, but they were really quite enjoyable to learn and play. I usually dislike learning avoidances blind but they were quite fun to learn here. My only issue is that one of the avoidances has an intro which lasts about 10 seconds or so, and whilst it looks kinda pretty, it isn't skippable and might have you rolling your eyes after seeing it enough times.

Unfortunately the game features restarting music in 2 of the stages, but not the rest. I can understand why restarting music was used in the Guy Rock stage, but for the Fire Castle one it really feels like something that should have been reconsidered, or perhaps it was just forgotten about. There's also a couple of hidden walls in the latter stage which might leave you scratching your head until you find them.

Interaction is fun. Lots of stuff to try out and the majority of it I enjoyed. It's a downside that there's no real GG screen as it remains unfinished.

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Tagged as: Adventure Needle Avoidance Trap
[1] Like
Rating: 7.6 76       Difficulty: 70 70
Feb 18, 2018
The most interesting adventure game I have ever played
the only issue is restarting music in 2 stages
and game lag one frame when music finished.

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Tagged as: Adventure Avoidance Trap Boss
[0] Likes
Rating: 9.0 90       Difficulty: 70 70
Dec 14, 2020

This fangame is very interesting and really cool.

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[0] Likes
Rating: 9.0 90       Difficulty: 72 72
Aug 24, 2020
a fangame which seem to be made by dagger but isn't.
the platforming of the 3 stages with highest level are brilliant. I really enjoy the extreme chasing, classic trap and precise timing. and the raps in the easiest stage is pretty funny.

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[0] Likes
Rating: 8.4 84       Difficulty: 76 76
Nov 5, 2019
A true definition of 'adventure fangames'. Highly recommended.

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Tagged as: Needle Avoidance Trap Miku Long
[0] Likes
Rating: 9.8 98       Difficulty: 69 69
May 18, 2017