Chill Needle 2

Creator: arzztt

Average Rating
9.0 / 10
Average Difficulty
58.3 / 100
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Tags:

Adventure (1) Needle (4) Gimmick (4) Boss (4) VVVVVV (2) SourPls (1)

Screenshots

  • by arzztt
  • by arzztt
  • by arzztt
  • by arzztt

Creator's Comments:

arzztt [Creator]
Chill Needle Two is another needle/gimmick/venture game I've made. It has a few different stages each with their own gimmicks (including but not limited to vvvkid) and the game even has bosses! Hope you enjoy ( •ᴗ•)ψ

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Tagged as: Adventure Needle Gimmick Boss VVVVVV
[4] Likes
Rating: N/A       Difficulty: 60 60
May 25, 2019

18 Reviews:

sunbla
idk what more to ask from a fangame. liked all of it! really hope you will make more games even if i need to wait after you take a break

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[3] Likes
Rating: 10.0 100       Difficulty: 60 60
May 27, 2019
shign
Beautiful masterpiece. arzztt has proved again that he's a god and the best user of the vkid gimmick. Each stage is perfect with it own gimmick and it own boss. Bosses are really easy (I first tried the final boss) but all are great and enjoyable
In conclusion : thank you, I hope you will return

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[1] Like
Rating: 10.0 100       Difficulty: 60 60
May 29, 2019
profcory
Once again, arzztt shows that he really has a feel for designing enjoyable needle, creating fun-to-play designs both with and without gimmicks. I consider myself to be an intermediate player, and this was the perfect difficulty for me, with none of the segments bogging me down for too long, and most of the saves feeling just right.

The bosses are fairly simple and easy, but they're by no means bad. They do a good job of sprinkling in a little bit of the gimmick from their respective stages, and they serve as a nice change of pace from the platforming. Biggest boss complaint is probably that the final boss, while mixing in attacks/arenas from the previous bosses, didn't really incorporate any of the gimmicks.

The highlights for me were the two "maze" rooms, in the VVVVVV area and the final area. Again, the platforming was elegantly designed without being frustrating or overly difficult.

A very minor gripe: I feel like a game with this much design polish and production value deserves something better than the memey handwritten text and intentionally low-end clear rooms, but I understand that's just part of arttzz's style, so I'm not gonna dwell on it.

In a year with several very solid needle releases, this has probably been my favorite so far.

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[1] Like
Rating: 9.0 90       Difficulty: 60 60
May 26, 2019
moogy
Extremely fun gimmick needle game with consistently comfortable design and very friendly save placement. Normally I hate gimmicks that involve managing jumping and shooting at the same time, but everything was tuned just right here - none of the saves felt like they were needlessly long or overly precise, and it all just kind of clicked for me.

This designer really understands how to balance both gimmicks and basic needle platforming, making for a very smooth and accessible experience overall, but without feeling like anything is trivial or "dumbed down," for lack of a better term. He also seems to really enjoy using VVVVVV gimmicks, but I like VVVVVV gimmicks so that's fine by me...

The bosses are a bit superfluous if I have to criticize something. They round out the experience but as individual challenges they're just kinda there and could have been buffed a bit. Not a big issue but still.

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[1] Like
Rating: 8.5 85       Difficulty: 51 51
May 25, 2019
SpikeGMD
good

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[0] Likes
Rating: 9.0 90       Difficulty: 54 54
Jun 8, 2019