Creator's Comments:
arzztt [Creator]
Chill Needle Two is another needle/gimmick/venture game I've made. It has a few different stages each with their own gimmicks (including but not limited to vvvkid) and the game even has bosses! Hope you enjoy ( •ᴗ•)ψ
[3] Likes
Rating: N/A
Difficulty: 60 60
May 25, 2019
57 Reviews:
ElCochran90
Well, look at this beauty: better, prettier, bigger, longer, funner, funnier and uncut! This is a new immediate favorite.
Sorry if I bring films into this comment, but it is like when a renowned auteur makes a short film which serves as a prototype for exactly the same plot for a feature film, but the latter has everything better, extended and maximized, creating a masterpiece. This could be considered such a case. Competing with sunlaoqq regarding exceptional level design, arzztt surpasses him in two important ways: gameplay is not harmed by buffing jumps arbitrarily, and his unique combination of gimmicks into a single giant maze where you must keep tracks of where you are make gameplay exceptionally versatile. Difficulty doesn't come from extra spikes to make it more "challenging"; difficulty comes from the design itself and the inventive use of gimmicks. You have to think really carefully which route to take, so put your brain to work! Imo, none of the mazes surpass Qoqoqo 200's last section, but the final section of this game is extremely close.
If you want an advice on how to play the game to save the best for last, go left first, right second and up last. I want to note that the right segment is for those that want to focus on non-stop action mixed with beautiful visuals, and that the upwards route is those looking for the VVVVVV gimmick and fans of exceptional level design, because this section has one of the two maze screens of the game, which is quite the experience. The left section contains a gimmick involving blocks and needles, and I wasn't a huge fan of that, but it is still used in creative ways, especially when mixed with all of the gimmicks combined! In case you prefer needle skillz and visuals over level design and VVVVVV, then do left, up and right. What follows from the order you choose is one of the most memorable moments of recent fangame history: the ultimate challenge.
Also, if you're feeling bored (which is impossible), make unnecessary buffed jumps. There are tons of them, and although the majority of them have a meme with the Japanese Kappa block sound of Across the Rainbow that kills you, some others have really good surprises.
Finally, this is the first game that pushed me to make an upwards plane followed by a corner, and I achieved it successfully. The jump, of course, is entirely unnecessary, but you'll have your meme with the Japanese Kappa block sound of Across the Rainbow that kills you. I got more than that: I already have a strategy for a jump I once considered impossible for me, not to mention the personal fulfillment.
Fan of needle or not, you must play this. It even has bosses! Granted, their inclusion is very questionable given their absolutely trivial difficulty, and all of them can be first-tried, with the possible exception of the VVVVVV big blue Kid. However, they are brief fun to get through. Nothing groundbreaking there, which is disappointing. The final boss, however, which can also be first-tried (I did and I suck), is good fun. It doesn't last much though :(
Oh! Also this has the greatest clear screen ever.
P.S. I substracted one point from this game literally because it insulted me while looking for a secret. What's up with fangame makers doing that?! It is also the second time in the week it happens to me, along with Mysterious House. It's funny because you can get banned if you do the same thing in a review to the creator, so I won't do that... in written form...
Kappa
[3] Likes
Sorry if I bring films into this comment, but it is like when a renowned auteur makes a short film which serves as a prototype for exactly the same plot for a feature film, but the latter has everything better, extended and maximized, creating a masterpiece. This could be considered such a case. Competing with sunlaoqq regarding exceptional level design, arzztt surpasses him in two important ways: gameplay is not harmed by buffing jumps arbitrarily, and his unique combination of gimmicks into a single giant maze where you must keep tracks of where you are make gameplay exceptionally versatile. Difficulty doesn't come from extra spikes to make it more "challenging"; difficulty comes from the design itself and the inventive use of gimmicks. You have to think really carefully which route to take, so put your brain to work! Imo, none of the mazes surpass Qoqoqo 200's last section, but the final section of this game is extremely close.
If you want an advice on how to play the game to save the best for last, go left first, right second and up last. I want to note that the right segment is for those that want to focus on non-stop action mixed with beautiful visuals, and that the upwards route is those looking for the VVVVVV gimmick and fans of exceptional level design, because this section has one of the two maze screens of the game, which is quite the experience. The left section contains a gimmick involving blocks and needles, and I wasn't a huge fan of that, but it is still used in creative ways, especially when mixed with all of the gimmicks combined! In case you prefer needle skillz and visuals over level design and VVVVVV, then do left, up and right. What follows from the order you choose is one of the most memorable moments of recent fangame history: the ultimate challenge.
Also, if you're feeling bored (which is impossible), make unnecessary buffed jumps. There are tons of them, and although the majority of them have a meme with the Japanese Kappa block sound of Across the Rainbow that kills you, some others have really good surprises.
Finally, this is the first game that pushed me to make an upwards plane followed by a corner, and I achieved it successfully. The jump, of course, is entirely unnecessary, but you'll have your meme with the Japanese Kappa block sound of Across the Rainbow that kills you. I got more than that: I already have a strategy for a jump I once considered impossible for me, not to mention the personal fulfillment.
Fan of needle or not, you must play this. It even has bosses! Granted, their inclusion is very questionable given their absolutely trivial difficulty, and all of them can be first-tried, with the possible exception of the VVVVVV big blue Kid. However, they are brief fun to get through. Nothing groundbreaking there, which is disappointing. The final boss, however, which can also be first-tried (I did and I suck), is good fun. It doesn't last much though :(
Oh! Also this has the greatest clear screen ever.
P.S. I substracted one point from this game literally because it insulted me while looking for a secret. What's up with fangame makers doing that?! It is also the second time in the week it happens to me, along with Mysterious House. It's funny because you can get banned if you do the same thing in a review to the creator, so I won't do that... in written form...
Kappa
Rating: 6.9 69
Difficulty: 75 75
Jul 15, 2019
shign
Beautiful masterpiece. arzztt has proved again that he's a god and the best user of the vkid gimmick. Each stage is perfect with it own gimmick and it own boss. Bosses are really easy (I first tried the final boss) but all are great and enjoyable
In conclusion : thank you, I hope you will return
[3] Likes
In conclusion : thank you, I hope you will return
Rating: 10.0 100
Difficulty: 60 60
May 29, 2019
sunbla
idk what more to ask from a fangame. liked all of it! really hope you will make more games even if i need to wait after you take a break
[3] Likes
Rating: 10.0 100
Difficulty: 60 60
May 27, 2019
skdursh
This is A/S-tier gimmick needle. I especially felt that the pathing throughout the final "mega screen" was a stroke of legitimate genius. My only real complaint about the game has to do with the final boss being too easy. It wouldn't have been quite as noticeable of a flaw if the prior bosses were all even easier, but the final boss was noticeably easier than almost all of the others with the "top path" VVVVV boss being the most difficult of all of them. Besides that all I can say is that I wish it was a little longer. I'm sure a newer player taking this on might need to sink a lot of time into it, but for those with experience this can easily be tackled in 3 hours or less (I finished at 2:39:00) though it is fun enough to warrant a couple of extra playthroughs if you're the type to challenge yourself for better completion times. I got into Arzztt games pretty late compared to how long he has been making them as prior I mostly knew of him as the "the VVVVV guy", a gimmick I personally was not that fond of in the past, but after playing "Save My Boy" I've gained a lot of respect for his design and incredibly pathing sense and now I'm a certified fanboy. I hope Arzztt continues to make games and look forward to seeing what he puts out next.
[1] Like
Rating: 9.5 95
Difficulty: 50 50
Oct 4, 2023