Chill Needle 2

Creator: arzztt

Average Rating
9.1 / 10
Average Difficulty
58.8 / 100
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Adventure (3) Needle (12) Gimmick (12) Boss (11) VVVVVV (7) SourPls (1)


  • by arzztt
  • by ElCochran90
  • by ElCochran90
  • by arzztt
  • by ElCochran90
  • by ElCochran90
  • by arzztt
  • by arzztt

Creator's Comments:

arzztt [Creator]
Chill Needle Two is another needle/gimmick/venture game I've made. It has a few different stages each with their own gimmicks (including but not limited to vvvkid) and the game even has bosses! Hope you enjoy ( •ᴗ•)ψ

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Tagged as: Adventure Needle Gimmick Boss VVVVVV
[3] Likes
Rating: N/A       Difficulty: 60 60
May 25, 2019

39 Reviews:

Beautiful masterpiece. arzztt has proved again that he's a god and the best user of the vkid gimmick. Each stage is perfect with it own gimmick and it own boss. Bosses are really easy (I first tried the final boss) but all are great and enjoyable
In conclusion : thank you, I hope you will return

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[3] Likes
Rating: 10.0 100       Difficulty: 60 60
May 29, 2019
idk what more to ask from a fangame. liked all of it! really hope you will make more games even if i need to wait after you take a break

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[3] Likes
Rating: 10.0 100       Difficulty: 60 60
May 27, 2019
Well, look at this beauty: better, prettier, bigger, longer, funner, funnier and uncut! This is a new immediate favorite.

Sorry if I bring films into this comment, but it is like when a renowned auteur makes a short film which serves as a prototype for exactly the same plot for a feature film, but the latter has everything better, extended and maximized, creating a masterpiece. This could be considered such a case. Competing with sunlaoqq regarding exceptional level design, arzztt surpasses him in two important ways: gameplay is not harmed by buffing jumps arbitrarily, and his unique combination of gimmicks into a single giant maze where you must keep tracks of where you are make gameplay exceptionally versatile. Difficulty doesn't come from extra spikes to make it more "challenging"; difficulty comes from the design itself and the inventive use of gimmicks. You have to think really carefully which route to take, so put your brain to work! Imo, none of the mazes surpass Qoqoqo 200's last section, but the final section of this game is extremely close.

If you want an advice on how to play the game to save the best for last, go left first, right second and up last. I want to note that the right segment is for those that want to focus on non-stop action mixed with beautiful visuals, and that the upwards route is those looking for the VVVVVV gimmick and fans of exceptional level design, because this section has one of the two maze screens of the game, which is quite the experience. The left section contains a gimmick involving blocks and needles, and I wasn't a huge fan of that, but it is still used in creative ways, especially when mixed with all of the gimmicks combined! In case you prefer needle skillz and visuals over level design and VVVVVV, then do left, up and right. What follows from the order you choose is one of the most memorable moments of recent fangame history: the ultimate challenge.

Also, if you're feeling bored (which is impossible), make unnecessary buffed jumps. There are tons of them, and although the majority of them have a meme with the Japanese Kappa block sound of Across the Rainbow that kills you, some others have really good surprises.

Finally, this is the first game that pushed me to make an upwards plane followed by a corner, and I achieved it successfully. The jump, of course, is entirely unnecessary, but you'll have your meme with the Japanese Kappa block sound of Across the Rainbow that kills you. I got more than that: I already have a strategy for a jump I once considered impossible for me, not to mention the personal fulfillment.

Fan of needle or not, you must play this. It even has bosses! Granted, their inclusion is very questionable given their absolutely trivial difficulty, and all of them can be first-tried, with the possible exception of the VVVVVV big blue Kid. However, they are brief fun to get through. Nothing groundbreaking there, which is disappointing. The final boss, however, which can also be first-tried (I did and I suck), is good fun. It doesn't last much though :(

Oh! Also this has the greatest clear screen ever.

P.S. I substracted one point from this game literally because it insulted me while looking for a secret. What's up with fangame makers doing that?! It is also the second time in the week it happens to me, along with Mysterious House. It's funny because you can get banned if you do the same thing in a review to the creator, so I won't do that... in written form...


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Tagged as: Needle Gimmick Boss VVVVVV
[2] Likes
Rating: 6.9 69       Difficulty: 75 75
Jul 15, 2019
Definitely my favourite Arzztt game (so far at least), and it's not just because of the inclusion of my beloved Pastel spike gimmick either. Chill Needle 2 has a nice collection of stages, each focusing heavily on a particular gimmick which accompanies well thought out and enjoyable level design, making for a great fangame experience.

A big standout were the large maze-like rooms, particularly those which make usage of the earlier established gimmicks. It was also a very nice quality of life feature having access to an overall view of the room, which helped for figuring out the way forward. As always, the VVVVVV gimmick is used very well throughout, which has became Arz's signature technique in fangame making these days.

It was also nice to see some bosses scattered throughout, ending their respective stages quite nicely. I'm not sure if I'd really call this a negative, but they did for the most part feel rather easy and thus went by almost too fast, leaving me with not too much to remember them by at least comparative to the difficulty of the platforming. They were though still fun and void of any insta-gibs or blatant questionable decision choices, so I had a good time.

Overall a great fangame. I always enjoy Arz's design and if we're going off impressive sequels, it's definitely a large step up from Chill Needle, so I look forward to whatever follows in the future!

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Tagged as: Needle Gimmick Boss
[1] Like
Rating: 9.0 90       Difficulty: 55 55
Sep 9, 2019
Once again, arzztt shows that he really has a feel for designing enjoyable needle, creating fun-to-play designs both with and without gimmicks. I consider myself to be an intermediate player, and this was the perfect difficulty for me, with none of the segments bogging me down for too long, and most of the saves feeling just right.

The bosses are fairly simple and easy, but they're by no means bad. They do a good job of sprinkling in a little bit of the gimmick from their respective stages, and they serve as a nice change of pace from the platforming. Biggest boss complaint is probably that the final boss, while mixing in attacks/arenas from the previous bosses, didn't really incorporate any of the gimmicks.

The highlights for me were the two "maze" rooms, in the VVVVVV area and the final area. Again, the platforming was elegantly designed without being frustrating or overly difficult.

A very minor gripe: I feel like a game with this much design polish and production value deserves something better than the memey handwritten text and intentionally low-end clear rooms, but I understand that's just part of arttzz's style, so I'm not gonna dwell on it.

In a year with several very solid needle releases, this has probably been my favorite so far.

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[1] Like
Rating: 9.0 90       Difficulty: 60 60
May 26, 2019