Chill Needle 2

Creator: arzztt

Average Rating
8.9 / 10
Average Difficulty
58.0 / 100
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Tags:

Adventure (6) Needle (13) Gimmick (13) Boss (12) VVVVVV (6) SourPls (1)

Screenshots

  • by arzztt
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by arzztt
  • by arzztt
  • by arzztt

Creator's Comments:

arzztt [Creator]
Chill Needle Two is another needle/gimmick/venture game I've made. It has a few different stages each with their own gimmicks (including but not limited to vvvkid) and the game even has bosses! Hope you enjoy ( •ᴗ•)ψ

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Tagged as: Adventure Needle Gimmick Boss VVVVVV
[3] Likes
Rating: N/A       Difficulty: 60 60
May 25, 2019

57 Reviews:

PlutoTheThing
Really amazing needle game, the gimmicks used are simple but make the gameplay feel a lot more varied and fun. There's a really good sense of flow between the different saves and I especially liked the two massive screens which were sorta like simplified mazes. The bosses are cute and make the game feel a bit more complete. Overall a very good game!

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[1] Like
Rating: 9.3 93       Difficulty: 55 55
Mar 4, 2023
Kilgour22
Leagues better than the first Chill Needle. Excellent gimmick needle.

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[1] Like
Rating: 8.5 85       Difficulty: 55 55
Nov 18, 2022
CanusAntonius
It's bigger, better, and way more chill than its predecessor, with as much as an upgrade as steak is to bacon bits. Comprised of a healthy serving of gimmicks, bosses, and a pretty intuitive design, it's definitely a big entry in the Needleventure world.

The majority of the game is spent collecting items from 3 stages you can enter in any order, each being designed around a particular gimmick. The stages are pretty diverse, with one of them being centered around the Pastel spike gimmick, another based off of shoot/jump triggers on spikes, and finally one based around V6 Kid. That last stage is a monumental success in my eyes in particular, and features one of two beasts within the game. Each stage ends with a boss, and they're all fairly simple and use the stage mechanics well, once again the V6 stage excels in having the best boss too. There's also a final stage after those which starts to mix in all the gimmicks, and once again busts out another beast at the end followed by a boss.

This is definitely one of arzztt's best works, and if you love stuff like VoVoVo or Save my Boy then you will love this, and if you haven't done those yet either then do them next. Highly recommended!

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Tagged as: Adventure Needle Gimmick Boss
[1] Like
Rating: 9.0 90       Difficulty: 60 60
May 13, 2022
Wolfiexe
Definitely my favourite Arzztt game (so far at least), and it's not just because of the inclusion of my beloved Pastel spike gimmick either. Chill Needle 2 has a nice collection of stages, each focusing heavily on a particular gimmick which accompanies well thought out and enjoyable level design, making for a great fangame experience.

A big standout were the large maze-like rooms, particularly those which make usage of the earlier established gimmicks. It was also a very nice quality of life feature having access to an overall view of the room, which helped for figuring out the way forward. As always, the VVVVVV gimmick is used very well throughout, which has became Arz's signature technique in fangame making these days.

It was also nice to see some bosses scattered throughout, ending their respective stages quite nicely. I'm not sure if I'd really call this a negative, but they did for the most part feel rather easy and thus went by almost too fast, leaving me with not too much to remember them by at least comparative to the difficulty of the platforming. They were though still fun and void of any insta-gibs or blatant questionable decision choices, so I had a good time.

Overall a great fangame. I always enjoy Arz's design and if we're going off impressive sequels, it's definitely a large step up from Chill Needle, so I look forward to whatever follows in the future!

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Tagged as: Needle Gimmick Boss
[1] Like
Rating: 9.0 90       Difficulty: 55 55
Sep 9, 2019
profcory
Once again, arzztt shows that he really has a feel for designing enjoyable needle, creating fun-to-play designs both with and without gimmicks. I consider myself to be an intermediate player, and this was the perfect difficulty for me, with none of the segments bogging me down for too long, and most of the saves feeling just right.

The bosses are fairly simple and easy, but they're by no means bad. They do a good job of sprinkling in a little bit of the gimmick from their respective stages, and they serve as a nice change of pace from the platforming. Biggest boss complaint is probably that the final boss, while mixing in attacks/arenas from the previous bosses, didn't really incorporate any of the gimmicks.

The highlights for me were the two "maze" rooms, in the VVVVVV area and the final area. Again, the platforming was elegantly designed without being frustrating or overly difficult.

A very minor gripe: I feel like a game with this much design polish and production value deserves something better than the memey handwritten text and intentionally low-end clear rooms, but I understand that's just part of arttzz's style, so I'm not gonna dwell on it.

In a year with several very solid needle releases, this has probably been my favorite so far.

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[1] Like
Rating: 9.0 90       Difficulty: 60 60
May 26, 2019