I Wanna be the Matryoshka

Creators: dono, KittyGame

Average Rating
7.8 / 10
Average Difficulty
64.7 / 100
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Adventure (3) Needle (6) Boss (6) Sequel (1) Rukito-like (1)


  • by NightShark115
  • by omega2020

Creator's Comments:

KittyGame [Creator]
Hey everyone, dono is sleeping right now but I thought I would write this review to let you all know what kind of game this is. Matryoshka is a needle-venture game that takes place in the universe of BHG. The game is about 6 zones long, with various bosses at the end of each. We hope you enjoy playing this game as much as we enjoyed making it!

Trailer: https://youtu.be/q5g_YzqCSAU

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Tagged as: Adventure Needle Boss
[2] Likes
Rating: N/A       Difficulty: 64 64
May 11, 2020

18 Reviews:

for the love, of god, please play this game so I don't feel like I wasted weeks on this. im not even being subtle anymore, please just play this game im begging you.

edit: lmao nvm its all good now thanks bros for the positive feedback

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[11] Likes
Rating: N/A       Difficulty: N/A
May 17, 2020
Very competent Rukito-type. I can tell that the creator put a lot of care into making the game an enjoyable experience; the save placement is great, and there are a lot of minor nerfs to spikes here and there that make individual jump sequences more comfortable to perform.

I don't think it will blow your mind if you're already familiar with this type of game, but it puts together all the usual engine gimmicks (along with Catharsis water and a few vertical platforms) in a tight package and should be enjoyable for just about anyone. I do think it kind of started running out of steam near the end, though? The penultimate stage has no boss and the final stage is much easier and shorter than the rest. I don't necessarily mind this myself, but some people might find it anti-climactic.

The bosses weren't great, to be honest, but all of them give you a 1x1 pixel hitbox, so none of them are hard enough to become annoying. The most problematic is probably the final boss, which is basically just RNG, but it shouldn't take more than 5-10 minutes or so either way.

All in all, an above-average game in most respects and worth playing for anyone who appreciates a good Rukito game. It's easy enough that most players with a bit of experience should find it pretty accessible.

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[3] Likes
Rating: 7.5 75       Difficulty: 60 60
May 18, 2020
I Wanna be the Matryoshka reminds me of when a sneeze comes on and you can feel the satisfaction of that sneeze coming in, but at the last second it slips away and all you're left with is the utter lack of that satisfying ahCHOO. Nearly every save in this game has some level of satisfaction to be found; but, in almost all cases, so too does one find something with pulls back that satisfaction and replaces it with irritation. This doesn't really come out until stage 3, however; therefore, I can fully recommend the first two stages from this game.

Now, my real gripe with Matryoshka has little to do with the platforming (and no, it's not the bosses. For one reason or another, I liked the bosses despite their being RNG fests. Nonetheless, I would have liked them a lot more if they were more creative) and all to do with the actual mood of the game itself - it's non-existent! Every screen feels disconnected from each other, the only unifying force between each screen in a given stage being the visuals. Otherwise, if you gave all the screens the same visuals and randomized the order, I would have a bit of difficulty identifying what came from where. Gimmick usage generally does define a stage, but more so in the sense that a certain stage will have a lot of a particular gimmick rather than just a bit of it (stage 3, for example, has a lot of gravity flipping and heavy air, while stage 1 has a lot of moving spikes). In this way, I suppose there is some cohesion, but it's hard to tell.

There are two reasons for this, I think. For one, the game has this sanitized sort of feel, as if someone spent a very long time scrubbing and scrubbing, cleaning and cleaning, polishing and polishing, to the point where it's sickeningly clean. You can smell the bleach in the air and feel the burning shine of the lemon pledge on every surface and spike; yet, if that were the case, then logically there should be nothing irritating about this game. A clean, polished game should have no sections which make me want to pull my hair out or overall are extremely uncomfortable to pull off. This, my friends, is the danger of the overclean, an absolutely bullshit term I just made up at this very moment.

Two, I don't feel any particular flow from save to save. This, I think, is the real culprit for my middling feelings concerning Matryoshka. When you finish a save, there's little feeling of progression or flow; instead, it just feels like a concatenation of saves without any sort of unification. Again, this is not something that I really noticed until stage 3, which is coincidentally where my enjoyment of the game severely diminished and I dropped it for a few weeks. Stage 4 is somewhat better, but the issues remain, and I suppose this is as good a time as any to bring up stage 5 and how it's two screens long and with a boss, so you can tell that Dono and KittyGame were really losing steam by the end here. Nonetheless, what little of stage 5 there is was pretty enjoyable, and the boss, though very short, was pretty fun.

Now, I know I've said a lot of negative things here, but I really don't think this is a bad game at all. Despite my issues, I really do enjoy Matryoshka. Every save offers something enjoyable and satisfying to pull off, and there's even a fair bit of creativity to be found here. For example, any usage of heavy air and platforms I found to be quite enjoyable and interesting (this is something that comes up in every stage, luckily, so I always had something to look forward to). The game is at its best in the first two stages, where the platforming feels the most satisfying and cohesive. Though the quality deteriorates in the latter stages, not once does anything dip into trash territory. The bosses as well were, as I said, fairly enjoyable. Even if they were all RNG fests, I found them to be rather fun to fight through and never became irritated with their RNG nature. The third boss is probably the worst of them all, as well as the hardest, but it's nothing to get your panties up in a twist about.

So, all this said, I would definitely recommend this game with the caveat that it's not the best gaming experience. Instead, I'd describe this as more of a series of stages as opposed to an entire game. Nonetheless, you're definitely getting something good here, and I am quite excited to see what's in store next from this dynamic duo (I mean, come on! Name a better duo, you fucks).

P.S., the 6.9 rating isn't a meme, it's just what I happened to rate it. (This is no longer correct lore as I've updated the rating to be 7 as this really is a great game)

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Tagged as: Adventure Needle Boss
[2] Likes
Rating: 7.0 70       Difficulty: 60 60
Jun 19, 2020
I hear your pleas Dono. I will try it again. I couldn't get pass the intro screen but I will put more effort into it. Good intro music thus far tho.

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Tagged as: Adventure Needle Boss
[2] Likes
Rating: 8.0 80       Difficulty: 70 70
May 17, 2020
I found every boss in this game to be unfun; however, the platforming likely makes up for that. I wish I could have liked the game better than I did, but unfortunately it got on my nerves far too many times for that.

Would potentially recommend in spite of that.

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[1] Like
Rating: N/A       Difficulty: N/A
Jun 5, 2020