34 Reviews:
sonicdv
I fucking hate everything about this game. The platforming is horrible, and the bosses have shitty traps at the end of them, because its so much fun to replay stuff you already beat. Fuck this game. Bite me.
[5] Likes
Rating: 0.0 0
Difficulty: 60 60
Oct 9, 2018
ElCochran90
A hilarious Korean meme crapfest with an astonishingly horrible concept of platforming, a weird engine, low production value for needle stages, great production value for bosses, Sonic-fast triggers, two awful bosses (one doesn't even count technically as a boss), two funny meme bosses, two fantastic bosses, autofire, a heavy Influcca inspiration, traps at the end of each boss so that you do them at least twice, and homosexual connotations.
Do with that information whatever you consider useful for your life.
[4] Likes
Do with that information whatever you consider useful for your life.
Rating: 4.0 40
Difficulty: 55 55
Dec 5, 2019
Nearigami
Genuinely dogshit! I don't really enjoy giving overly negative reviews because I like to think that maybe something just isn't for me and I'm too harsh. I don't personally have too much of an issue giving this rating specifically because Gustav isn't really in fangames anymore; plus he also went on to make works that are much better even if I'm personally not a fan of those either. At the very least with Gustav's other works I understand the appeal. Here, I don't even see that. I don't see any reason to play this other than for series completion or the K2 challenge. There is legitimately no fun to be had with the platforming and the bosses are incredibly tedious save for one of them which I found decent until I got hit with a post-boss trap. Which boss? Good question, given that my previous sentence doesn't narrow it down at ALL. Every single boss in this game except for the last one has at least one trap that you can die to after killing it, and frankly you probably will at least once.
For me, a good trap game has to feel playful. It's like having a friend you've known for a long enough time that you can be roasted by them and not feel bad about it. It's definitely rude, but if you're close enough, it feels more like affection. In my opinion, a trap game should feel like that. All the post-boss traps in this game are NOT that. They're like a bully that shoves you into a locker, takes your lunch money, and then insults your intelligence.
I don't think I would mind as much if there was anything else compelling about the game inbetween the bosses, but frankly the platforming design is bottom tier and filled with excessive generic traps, boring room layouts, and excessive waiting for platform cycles.
More like Best Guy 1/10
[3] Likes
For me, a good trap game has to feel playful. It's like having a friend you've known for a long enough time that you can be roasted by them and not feel bad about it. It's definitely rude, but if you're close enough, it feels more like affection. In my opinion, a trap game should feel like that. All the post-boss traps in this game are NOT that. They're like a bully that shoves you into a locker, takes your lunch money, and then insults your intelligence.
I don't think I would mind as much if there was anything else compelling about the game inbetween the bosses, but frankly the platforming design is bottom tier and filled with excessive generic traps, boring room layouts, and excessive waiting for platform cycles.
More like Best Guy 1/10
Rating: 1.0 10
Difficulty: 50 50
Dec 24, 2023
Xplayerlol
The platforming is quite bad. Bad use of fake blocks and invisible blocks, generic traps, boring and repetitive saves, off-screen obstacles...That being said, the game did have a few funny traps. But that's the only good thing I can recall about the platforming.
The strong point of the game are clearly the bosses. They're remind me of the bosses in Time Machine (Extremely pattern-heavy, requiring the use of blind spots once in a while, as well as some quick-damage strategies), but not as good-looking (Aside from Gustav, perhaps). There are traps after you beat the bosses, but honestly, I don't really count it as a negative thing, that just means you get to enjoy the fights yet once again. Autofire is enabled in the game, so being unable to mash isn't an excuse.
Gustav and Tor are by far the best bosses in the game. Tor is the giant robot, and I'm quite surprised to see something Iji-related in a fangame. It features some attacks from the original Tor (Last boss from Iji), as well as some original attacks, and the best part, there are the background attacks as well. The epic music helps a lot. Some attacks might seem way too unfair, but you just need the right strategy. It's the only boss in the game that doesn't have a pattern, and he gets stronger as his HP gets lower.
Gustav is the last boss in the game, and he's really, really cool. His attacks, the music, the effects, the background and the tilesets, everything mixes up perfectly, in a way that is very rare in a fangame. This fight has an awesome atmosphere. But of course, the gameplay has to live up to it. And it does. It's a quite enjoyable fight, and the attacks are somewhat RNG-pattern-ish (They follow a pattern, but some parts of this pattern don't work the same way every time). In other words, this is a rather unpredictable boss, but still fair (With one exception for a combination of attacks that can give you impossible RNG), and surprisingly well-planned (Even though some attacks might seem like they give you more room to damage him, they actually don't). His intro is a bit too long, though. It takes so long that Gustav himself complains about it.
One warning, though: Don't keep Z pressed when you go inside a boss room, or you might become unable to shoot until you die (Or lose a lot of your shooting speed). It's an annoying glitch that this game has, I don't really know why.
Also, for those who don't know, the game DOESN'T END after the fight with the giant robot. After getting past the fake credits, you'll get back to the beginning, and the upper path will be unlocked. There are still a couple short stages until you get to Gustav. He is the true last boss.
I would say that surviving through the platforming is worth it for the bosses, after all, it's just bad, not incredibly bad (It could be worse). Would recommend it, as long as you can handle some annoying platforming.
The strong point of the game are clearly the bosses. They're remind me of the bosses in Time Machine (Extremely pattern-heavy, requiring the use of blind spots once in a while, as well as some quick-damage strategies), but not as good-looking (Aside from Gustav, perhaps). There are traps after you beat the bosses, but honestly, I don't really count it as a negative thing, that just means you get to enjoy the fights yet once again. Autofire is enabled in the game, so being unable to mash isn't an excuse.
Gustav and Tor are by far the best bosses in the game. Tor is the giant robot, and I'm quite surprised to see something Iji-related in a fangame. It features some attacks from the original Tor (Last boss from Iji), as well as some original attacks, and the best part, there are the background attacks as well. The epic music helps a lot. Some attacks might seem way too unfair, but you just need the right strategy. It's the only boss in the game that doesn't have a pattern, and he gets stronger as his HP gets lower.
Gustav is the last boss in the game, and he's really, really cool. His attacks, the music, the effects, the background and the tilesets, everything mixes up perfectly, in a way that is very rare in a fangame. This fight has an awesome atmosphere. But of course, the gameplay has to live up to it. And it does. It's a quite enjoyable fight, and the attacks are somewhat RNG-pattern-ish (They follow a pattern, but some parts of this pattern don't work the same way every time). In other words, this is a rather unpredictable boss, but still fair (With one exception for a combination of attacks that can give you impossible RNG), and surprisingly well-planned (Even though some attacks might seem like they give you more room to damage him, they actually don't). His intro is a bit too long, though. It takes so long that Gustav himself complains about it.
One warning, though: Don't keep Z pressed when you go inside a boss room, or you might become unable to shoot until you die (Or lose a lot of your shooting speed). It's an annoying glitch that this game has, I don't really know why.
Also, for those who don't know, the game DOESN'T END after the fight with the giant robot. After getting past the fake credits, you'll get back to the beginning, and the upper path will be unlocked. There are still a couple short stages until you get to Gustav. He is the true last boss.
I would say that surviving through the platforming is worth it for the bosses, after all, it's just bad, not incredibly bad (It could be worse). Would recommend it, as long as you can handle some annoying platforming.
Tagged as: Trap
[3] Likes
Rating: 5.7 57
Difficulty: 51 51
May 17, 2015